Server down?

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chambordini
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Re: Server down?

Unread post by chambordini » Tue Nov 27, 2018 3:03 am

Came up with some client downloadable files verification issues while staging server side. No update for now :(

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Steve
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Re: Server down?

Unread post by Steve » Sat Aug 10, 2019 10:44 am

Server crashed out without saving PC gains THREE times in under an hour (and as of just before this post).

Don't know if the Admins can do anything about it, but in case there is something to look at. Cheers.
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Re: Server down?

Unread post by Agog_Fr » Sat Aug 10, 2019 11:09 am

Yes, it's very annoying.

Maybe the Team could open a Patreon and ask for money just to resolve this big problem ?

I am sure players would be motivated to give money, if it's to pay one dev who will serach and fix the bug !
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Maecius
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Re: Server down?

Unread post by Maecius » Sat Aug 10, 2019 11:49 am

I think the issue may be that we need to get rid of maps. (We've added a lot for the campaigns recently, and not taken any out). The pain point probably isn't money, but deciding which maps we can afford to lose with a minimum negative impact on player fun.

There are devs who believe the problem is systems related, not map related, but they have not been able to isolate what system as yet. So just going on what's historically worked in the past, I'm leaning more and more towards removing a few maps.

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Re: Server down?

Unread post by Agog_Fr » Sat Aug 10, 2019 11:59 am

Hum okay. Thank you.

Can we play the module one week, with -1/3 less maps ?

If no crash occurs, we ll can easily deduce it was the maps number.
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Theodore01
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Re: Server down?

Unread post by Theodore01 » Mon Aug 12, 2019 9:29 am

down and down and down ....... :x

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Re: Server down?

Unread post by JIŘÍ » Mon Aug 12, 2019 11:26 am

How far are solutions underlined in the server strategy for development? Will be server splitted, picked overland option?

I don't believe removing content is long term solution.
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Maecius
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Re: Server down?

Unread post by Maecius » Mon Aug 12, 2019 1:27 pm

That's still in discussion.

I think a world map (like in BG1 and BG2) with pockets of interconnecting maps or an overworld map (think most Japanese RPGs) is what we're leaning to. As we haven't been able to figure out how to enable Tells or easy DM communications across a split server structure.

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Re: Server down?

Unread post by Deathgrowl » Mon Aug 12, 2019 1:40 pm

Maecius wrote:
Mon Aug 12, 2019 1:27 pm
That's still in discussion.

I think a world map (like in BG1 and BG2) with pockets of interconnecting maps or an overworld map (think most Japanese RPGs) is what we're leaning to.
Please no. :(
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Re: Server down?

Unread post by Agog_Fr » Mon Aug 12, 2019 2:07 pm

Splitting the server in two ?

Hum. In Arkalym 4, a french server, they successfully splinted it into two.

They probably did this decision for the same reason than you.

You could exchange between the two servers between players and DM.


So I guess it's techniquely possible.
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Re: Server down?

Unread post by V'rass » Tue Aug 13, 2019 2:23 pm

Other server i'm on is split between 3 servers and has no such trouble however its NWN1 so that trouble could be something unique to NWN2 system. Im definately for making bgtscc bigger, its absolutely tiny compared to the other one and there are so many BG and BG2 areas and locations that could be added.
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Maecius
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Re: Server down?

Unread post by Maecius » Tue Aug 13, 2019 3:44 pm

NWN2 definitely can't support the same world sizes that NWN1 can. It has a strange memory limit where if it hits that cap it crashes.

Splitting the server would be how we'd deal with that limit, but if it can be done (on NWN2, not NWN1, where everything is a bit easier from a development perspective), then we currently lack anyone with the knowledge and skills necessary to do it. It'd require someone who's both intimately familiar with the NWN2 systems architecture and computer science in general. A rare combination.

That would obviously be preferred, of course. Because then we could have a server of, in theory, unlimited size.

The other, at the moment more realistic, options are about making better use of the space we got though. The third option I didn't mention (as opposed to the world map or overland map) would be to shuffle maps in and out as we need them. We currently do some of this map rotation already, though it's risky, too, because there's always a chance you'll rotate out someone's favorite map where they've built a bunch of RP and now it's just no longer connected.

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Steve
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Re: Server down?

Unread post by Steve » Wed Aug 28, 2019 4:17 pm

Still an issue, these random crashes. Happened just minutes before this post.

Sometimes, it really seems that a Player logs on, then the Server just goes out. But maybe it is just that at a certain load point, the Server overloads.

Either way, is there any sort of memory monitoring for the crashes?
Storybuilding

|> Jon SmythePath of the Mindful Blade & Seafarer
|> Simsae OrcslayerStonesinger of the Telormar Gultor & citizen of the Kingdom of Kraak Helzak
|> Monserrate — Circle of Rust and the Worm
|> Henryk UrdeSword of Justice, the New Church of Tyr

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