


In the Astral Plane the war between the Githyanki and the Githzerai wages on but every one hundred years members of both groups gather along with their former slave masters the illithid and a host of other planar beings for what has been known to be called the Gathering.

The Gathering is an event at a neutral site where members of each faction put their champions against each other for bragging rights for the winner for the next 100 years.
The Event is held at an ancient god-isle called the Hallows
God-isles
Are the immense petrified remains of a dead god that float on the Astral Plane. God-isles often have unusual effects on those nearby, including causing strange dreams of things that happened to the god when it was alive. God-isles are also the only locations on the Astral Plane that are known to possess gravity or normal time flows.
THIS IS WHERE YOU THE PLAYER COME IN
I thought of reaching out to you the players to help flesh out this idea and take the input here and apply it to this event. The background and setting I can adjust but would like to keep it along those lines but and am open to suggestions.
For those of your who read this and say another combat event where can I fit in? Well your in luck I know the theme is a tournament but what fun is that without all the little things that surround such an event such as entertainment, wagers on matches and perhaps even merchants selling wares.
Some may say well I play a Paladin or some character whom would never willingly participate in such an event even though I would like to. For those people I would be willing to work it in where you were captured and forced into the event the logistics of which can be either done by you and DM Nilbog approved or I can weave some horrid situation that your placed in.
I have ran several of these type events before on nwn1 years ago and they were always quiet popular as they had some story behind the madness that folks seemed to enjoy so I figured why not try it here and let you all help determine how it will go.
The setup I had in mind is this. Before a match your sponsor or captor will determine if the Match starts at a distance or melee range. How much input you have in such depends how well your sponsor likes you. So if you managed to piss them off they might not take your advice.
Whom wins and what happens.
In the past cocky fighters could wager a magic item of theirs against an opponents and the winner takes both. Keep in mind the items wagered must be of near equal value. Say player 1 wagers a +4 flame tongue player 2 if they choose to accept the wager must put up an item of equal value. All wagers are done prior to the match in the arena and announced to the crowd. This is done so the crowd can boo someone not confident enough to accept the wager.
That is it for now this sort of thing has been done here in the past and failed and some worked as well. So I am looking to you for the logistics of how the match rules should go and other aspects of the event mentioned above.
Have fun with it keep it clean and remember the forum rules while discussing this.