The DEV team has proposed an idea that they feel may benefit players (especially newcomers): color coding!
If implemented, staff would aim to make this as natural as possible when visiting areas but also clear enough so that you can tell the difference between a quest giver NPC and a commoner NPC, for example. Since this change impacts players the most, we're looking for direct player input on whether this feature would be helpful or not.
With maps, the goal would be to differentiate between guildhalls, dungeons, and important locations on map markers. Normal transitions (like from the Palace District to the East Gate district), shrines, and other small markers would not be color coded so as to make exploration still viable and interesting. Example:
For NPCs, the goal would be to highlight their names with a certain color according to their purpose: Quest givers, storage, shops and those types of NPCs would be highlighted in a consistent manner and regular commoners’ names will still appear white. Example:
Please cast your vote and let us know if you, as a community, would like to see this feature implemented in the future. Implementation would be a somewhat labor-intensive process, so this would not happen overnight either way. But this poll will help us to determine whether it is something worth doing at all.