Loot Changes

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Neonuggs
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Loot Changes

Unread post by Neonuggs »

The loot tables have seen a Drastic change on caps of 50gp in the low CR levels with no hint of gear... IMHO this would work with a server wipe but hindering newcomers... without a chance to catch up to others reaping a “much much” more system wide..

Slowing down new accounts

Old account ya have reaped and fat an happy in their coin pockets..but these new loot tables to instroduce us just.. appalling

/discuss
Neonuggs
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Re: Loot Changes

Unread post by Neonuggs »

I totally “apologize”for not “posting”correctly...

But coming from a NWNs DnD Vet.(years.)

It’s a problem....and you know it..


@lazttrain Don’t know ya but .. 🙄
Neonuggs
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Re: Loot Changes

Unread post by Neonuggs »

Re: Loot Changes
Post by LazyTrain » Sat Dec 12, 2020 6:01 pm

There's already a big thread for this that staff is looking at! Best to field your opinions there as to not split the discussion up into several different topics and make it harder for everyone to get their opinions heard.

https://www.bgtscc.net/viewtopic.php?f=496&t=74228



First off, your retired.. yes?

Yes its a huge impact on the server, and your old school server, sooo.yeah..


I think this server is amazing, no matter how many make it their own.., but it does come to a point were GATES are put into place to slow down the community, where the one ones making such GATES are in power...sad...so sad.. when that happens..


Loot gates have been implemented... wipe the server.. (total unfairness unless your in the "inner circle") if you wish such a Drastic changing in QoL.. or..
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gedweyignasia
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Re: Loot Changes

Unread post by gedweyignasia »

In addition to restricting loot locations by level, very rare items have been made much less rare in the loot table. The overall impact should make things more accessible to new players, not less. I understand that this might not be very easy for you to judge since you are arriving after the changes have occurred and won't notice the most dramatic improvements in loot until you reach epic levels, but I promise you that we're monitoring the situation and have new players at heart whenever we make this kind of change. The server is a living environment, and we have to take some time to see how players adjust to our changes before we can iterate on them. Please be patient.
Neonuggs
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Re: Loot Changes

Unread post by Neonuggs »

The fact you assume when I arrived is enough..Control is something you should speak lighter of, I am saying and (defend it all you want) its out right un just and puts the future at a disadvantage.. the new loot system favors the vets. It was a lazy fix, and coming from a NwNs vet in server quality..Im calling it out..

Like I stated..for the ones that reaped this system for years, your fine, but all new comers treying to catch a bearing...destroyed no hope..
Neonuggs
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Re: Loot Changes

Unread post by Neonuggs »

It's a major change in system and server love alot liked..to get a foothold to be -more- population on the server..your favoring vets by implementing changes without a wipe..aka "keeping the rich richer" :clap:
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Planehopper
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Re: Loot Changes

Unread post by Planehopper »

Let's do more discussion and less "calling out" that can be understood as trolling and flame bait.

Thank you
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gedweyignasia
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Re: Loot Changes

Unread post by gedweyignasia »

Neonuggs wrote: Sat Dec 12, 2020 10:18 pmYou're favoring vets by implementing changes without a wipe..aka "keeping the rich richer" :clap:
This is the opposite of the intention; we have some players who've accumulated a lot of wealth by regularly going through much lower-level dungeons. A previous policy (several years back) had flagged all such chests as un-lootable beyond a certain level, but that felt a little heavy-handed. We wanted to encourage players to engage in content that was designed for them, so adjusting the loot output of dungeons seemed like a good motivator (XP was already paltry in low-level dungeons). It didn't feel right to take away what players had earned already (and we didn't have the means to track who had exploited this policy), but we can keep the problem from getting worse.

There are some areas where the fix is hitting harder than intended, but like I mentioned earlier, we're going to collect data for a bit, finish debating it amongst ourselves (keeping our player feedback and changes in player behavior in mind), and give it another pass once we think everyone's properly adjusted to these changes. We also did a pass on every area in the server to update chest outputs, and it seems like players are still going to areas that had chests which were much better than they should have been. It's hard to change habits, and a lot of people have subconsciously made the connection about where they'll find good loot, so they just keep going back there. It'll take some time. (On a personal note, my favorite looting spot had been the Cloakwood Minotaur Ruins, which is no longer viable for the character I had looted it with.)

I'd like to remind you that we're only human however, and as much as we'd like to remain neutral, treating developers with hostility inevitably eats away at our sympathy.
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Valefort
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Re: Loot Changes

Unread post by Valefort »

How are the loot changes favoring the vets in any way ? o_O
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gedweyignasia
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Re: Loot Changes

Unread post by gedweyignasia »

Valefort wrote: Sun Dec 13, 2020 7:57 am How are the loot changes favoring the vets in any way ? o_O
Was easier, now it's harder. The simple logic is that this favors the people who got to loot when it was easier. And they're right; it did. But leaving loot easy means current players get an ever-widening advantage over new players. Can't just stop fixing things because someone at some point got to take advantage of it when it was broken. Have to think about new players in a year, two years, etc.

Players, I promise I don't have it out for newbies. I'm looking at the limiting (or equilibrium, if we actually had the economy stable) behavior of the process; it's a longer-term perspective.
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Planehopper
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Re: Loot Changes

Unread post by Planehopper »

For some perspective, the oldest players here played a few years with zero chests, +1 DM rewards, and gold earned by slaying a mind-numbing amount if Minotaurs (thanks again bro lol).

Things fluctuate. If some of the reports are true the epic areas are giving out holiday-worthy levels of goodies right now, in fact.

I still think this is hard on weaker builds, but I hold hope that things will be tweaked to remedy that particular rubbing point.
Tanlaus
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Re: Loot Changes

Unread post by Tanlaus »

I’d like to add that my level 30 players are all rich, and I never once did a low level loot run to get that way. Even before the chest upgrade people tended to get more gold and better stuff from higher level areas. It never occurred to me to run the hilltop ruins or some other low level area as an epic character for the coin. Didn’t know it was a thing.

Also having pretty extensively tested chests in the UD and in the surface, I can pretty firmly state that loot is better now than before... maybe too much better in some regards, it’s hard to say just yet.

The only play style negatively effected is that of high level characters running through low level areas with no challenge. Conversely low level players, especially those trying to RP, benefit from not having overpowered charters blueing through dungeons they’re trying to play in. Which was the intent of the changes.

So while in the one hand you could state that an aspect of high level gameplay was toned down for the sake of low level gameplay... high level gameplay was also greatly enhanced by the loot change.
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Hoihe
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Re: Loot Changes

Unread post by Hoihe »

Planehopper wrote: Sun Dec 13, 2020 12:30 pm For some perspective, the oldest players here played a few years with zero chests, +1 DM rewards, and gold earned by slaying a mind-numbing amount if Minotaurs (thanks again bro lol).

Things fluctuate. If some of the reports are true the epic areas are giving out holiday-worthy levels of goodies right now, in fact.

I still think this is hard on weaker builds, but I hold hope that things will be tweaked to remedy that particular rubbing point.
I think increasing the level limit for "lowest CR you can go to" to like 15 should solve the issues of weaker builds.

Vampires, troll claws ogres and Durlag's imho should be available to level 30s too.
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gedweyignasia
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Re: Loot Changes

Unread post by gedweyignasia »

Hoihe wrote: Sun Dec 13, 2020 1:29 pm I think increasing the level limit for "lowest CR you can go to" to like 15 should solve the issues of weaker builds.
The current limits are not set in stone. We're looking to see how people adjust to the new changes before we make any more, but this is something that will likely require continuous iteration for a while before we converge on a solution. My advice to players is that they try to adapt as quickly as possible to overcome the challenges created by these new changes and to try to take full advantage of the benefits while they're available. I make no promise that any future system will ever allow you to go back to your old routine, and it may be disrupted further.
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Domovoi
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Re: Loot Changes

Unread post by Domovoi »

Can we at least get a list with Areas and their levels so I know where I can actually get "level appropriate" loot at level 30? I'm pretty much getting trash everywhere.
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