Azroth wrote: ↑Thu Apr 22, 2021 5:48 am
I am surprised others are still poking at this, considering how old the thread's origins are...
It is a bit of a dead horse at this point
At any rate, the reality is if you add more loot to the tables you are mostly just decreasing your chances in some regard as you are just adding more items, and chances of that one drop you want get lower and lower.
You could just flood it with more junk to pawn, but is that really necessary? It really is not.
Besides, just make a wizard sort and run around with invisible with haste using knock spells as needed (or multi-class with rogue to get disarm trap and lock pick with your high INT). You can loot relatively fast with that alone. I was doing it over a year ago, and made quite a bit.
I don't think the amount of loot is necessarily the issue, so much as having to re-visit areas adnauseam to find something decent is. I can run my high STR ranger through three zones in particular in 30 minutes, fill up nearly an entire inventory bag with loot, and usually make an easy 15 - 20k. I've done this run an obscene amount of times though(probably a hundred?), and have found maybe 2 sets of mithral armor, and 2 half decent weapons. Basically, the more you loot farm, the better your chances, which is no different than before really... the difference is: dungeon variety diminishes exponentially as you gain levels, and once you pass a dungeons CR threshold, there's little to no incentive to ever go back.
I droned on and on about this already, mind you
but... yeah, I still think the CR's could be tinkered with, because some dungeons have been collecting huge amounts of dust after the changes(... just as I predicted they would)
. Some notable examples of dungeons you will rarely see anyone in: Cloakwood mines, Minotaur maze, Hagspawn cave, Haunted house, Ant burrows, Goblin mines n. of beregost(questers still go there), Gullykin crypt, Nashkel mines, and Hilltop even... heck, actually it would be easier for me to list the dungeons that are still visited on a semi-regular basis, like sharpteeth caves and lions way gnoll caves. Until they outlive their loot/XP usefulness that is, because once a character hits level 16'ish, their players might as well start pounding out wyverns(the loot drops there are almost as nuts as the XP). From there it's just a matter of group spamming epic zones for treasure, woohoo.