Amn-Gate War Screenies!

Community Screenshots, Artwork, and Talent on Display

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Passiflora
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Re: Amn-Gate War Screenies!

Unread post by Passiflora »

Here's the NPCs that made you all shiver in fear! (Yes yes! =P)


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Ivan38Rus
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Re: Amn-Gate War Screenies!

Unread post by Ivan38Rus »

I can post their stats, if you'd like :)
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Passiflora
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Re: Amn-Gate War Screenies!

Unread post by Passiflora »

Theses are stolen from a friend!


Collateral damage

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A plan..


Dressed up as Amnian soldiers; Nashkel

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A target..


Arturo Beninio battleplan's table, with Gilberto Gerrero

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A corpse..


Tactician Beninio's quarters

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Zlaayer
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Re: Amn-Gate War Screenies!

Unread post by Zlaayer »

I don't think I've ever seen a screenshot with as many NPCs as the one with the Lord's Alliance army.
Durl'daerton - Drow Wizard
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TheVoid
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Re: Amn-Gate War Screenies!

Unread post by TheVoid »

Yeah, it doesn't do it justice. So I made another hundred and fifty soldiers just for fun. Screw the lag.

I mean I did say there were two thousand soldiers as a peace keeping force moving towards Beregost... Why not make it real? :lol:

Besides the server was about to reset so I took the liberty to go nuts with it.
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Valefort
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Re: Amn-Gate War Screenies!

Unread post by Valefort »

The surrender of Giuseppe(and why Narasida couldn't burn Amnians)
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The first waves in Gullykin
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Operation catapult destruction (and lose Gullykin)
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Mealir Ostirel - Incorrigible swashbuckler
IAmDeathComeForThee
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Re: Amn-Gate War Screenies!

Unread post by IAmDeathComeForThee »

DM Passiflora wrote:Here's the NPCs that made you all shiver in fear! (Yes yes! =P)

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Those are some mighty impressive wizard boots those Cowled Wizards wear. :lol:
Their shins and knees must be their Achilles heel. :D
"good is never as good as it's supposed to be. Although evil is often every bit as bad." -Richard Lee Byers.
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Passiflora
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Re: Amn-Gate War Screenies!

Unread post by Passiflora »

It's because girls like nice boots. First thing they look at!
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Aikura
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Re: Amn-Gate War Screenies!

Unread post by Aikura »

Passiflora already stole kindly reposted some of mine, but here are some more.
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Unlikely Friends: Aikura hands over Gerrerro's magical Ring of Sending, later used to open peace negotiations.
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Up Our Alley: A small force plans their next attack while battle rages around them on the streets of Beregost.
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Another One Bites the Dust: The Thieves kill yet another Amnian soldier, but this time with their severely wanting first-aid skills. :lol:
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The Final Night: Three shadows watch the drama unfold as negotiations break down.
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The General in the Open: The General takes one last shot at convincing Candlekeep to join the defence, this time face-to-face.
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The Art of War: True to form, the Fist builds their fortification on the wrong side of a classic defensible barrier.
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The Left Bridge: Adventurers fight to hold the bridge, but the lag monster prevails.
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Battle-line: Adventurers suddenly remember how formations work when it comes time for the DM to hand out rewards. :lol:
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Victory: The adventurers claim the hilltop from the Cowled Wizard, but do not attempt to hold it against the advancing Amnians.
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Aftermath: The war parties trade accounts while negotiations uncertainly resume.
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General Reflection: Aikura surveys her war table become reality a final time, before turning north and heading home.
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Simian
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Re: Amn-Gate War Screenies!

Unread post by Simian »

Aikura wrote:
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The Art of War: True to form, the Fist builds their fortification on the wrong side of a classic defensible barrier.
I must admit that the first I saw that I thought it was the Amnish fort.

But there are some benefits to building on the wrong side of the classic defensible barrier.
1) In order to cross the ravine/river, the Amnish have to clear out the fort first.
2) If it becomes evident that the Fist need to retreat from the fort, the bridges can be brought down to create more time to regroup at the next defensible location.
3) Since the fort is on the 'wrong side,' it also means that cutting off the fort's line of supply is difficult as the fort cannot be easily surrounded.
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dzidek1983
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Re: Amn-Gate War Screenies!

Unread post by dzidek1983 »

Simian.. it is on the wrong side of the river... period... :D

the river should make it difficult to capture the fort, so would the bridge trick

they should make a choke point in defense

if the bridges would be destroyed via sabotage then the whole fort would be slaughtered
as ther would be no way for escape

no bridges during the amn attack would mean the soldiers would become an easy pray for magic and arrows as they are slowed greatly just under the forts walls
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Passiflora
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Re: Amn-Gate War Screenies!

Unread post by Passiflora »

Yeah, it was on the wrong side. We knew when we ran the attack, but that map was so pretty we had to use it somehow.

:lol:
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Ivan38Rus
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Re: Amn-Gate War Screenies!

Unread post by Ivan38Rus »

We should have totally reversed transitions... :(
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Rasael
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Re: Amn-Gate War Screenies!

Unread post by Rasael »

It was a strategy by the Fist commander to make sure his men held the line. There is no Retreat unless you care to take a swim with Amnian archers shooting at you! ;)

Julius Caesar used the same tactic against Pompey in Greece during the War of the first Triumvirate - he had a numerically inferior force and to shore up morale he led them into a situation that was 'victory of death' with all lines of retreat cut off by either the enemy or nature itself. (while Pompey's troops knew they could probably retreat if the battle went wrong)

It's still not good use of tactics - since he let it come that far - ofcourse but when you're in such a situation it may be the best choice available -- and it sure boosts morale and resolve when people know they can't run. The other choice might mean that your men desert since they figure the odds are against them and there's a way to escape the fight.

So it's possible that this was a very calculated move because the Fists were low on morale and the commanders feared the troops might break or desert.
jmbrosendo
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Re: Amn-Gate War Screenies!

Unread post by jmbrosendo »

Well nothing is more evil than having you jump down into the water after you climbed a tall wall.


Reminds me of the army.
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