Skul: The Savage

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GruumshOneEye
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Joined: Mon Jan 29, 2018 6:56 am

Skul: The Savage

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Skul
Everything, including major background events, can and will be changed in time, with character development.

Character sound theme

(Warhammer Online: Greenskin)

Identity:
  • First Name: Skul [skʌl]
Appearance:
  • Race: Half-orc
  • Skin color: Green-pigmented
  • Age: Mature
  • Height 7 ft. (215 cm exact)
  • Weight: 507 lbs. (230 kg exact)
  • Body Type: Gargantuan
  • Eye color: Dark, with a red tint
  • Hair: Black
  • Head Hairstyle: Bald, shaved
  • Facial Hair Style: None, shaved
  • Voice: Strong, low growling
  • Additional Traits: None, aside from his giant proportions, which make him easily distinguished

Description:

A giant brute, this 7ft. tall humanoid looks like a living mountain. Obviously possessing features of orcish blood, he acts close to their kin: his moves seem to be rough and unpredictable, like he is a hunter in a search for prey. Face of this grunt resembles a hybrid of orc and pig with a pair of different-sized tusks, far from being symmetrical. His dark-red eyes give him a sort of a sinister appearance, sometimes looking glowing in a low-light. Dirty and fetid - he resembles beast more than a sentient creature.
Skul’s clothing is simple: he never was any good in a sense of fashion, using furs and pelts of a killed animals, which were washed only by occasional rain, just like their owner. The only thing is constantly appears in his possession is a weapon, usually being something big and heavy enough, to be held by both hands of this giant.
Personality Profile:
  • General Health: Healthy
  • Deity: Gruumsh; Orc pantheon
  • Initial Alignment: Chaotic Evil
  • Profession: Raider
  • Base Class & Proposed Development: Barbarian
  • Personality Traits: Brutal; Cruel; Weak-minded
  • Habits/Hobbies:
    Habits: None special
    Hobbies: Collecting trophies - parts of slain creatures and humanoids
  • Temperament type: Choleric
  • Primary memory type: Declarative
  • Primary thinking type: Extraverted thinking
  • Stress type: Destructive
  • Primary aggression type: Physical violence
  • Sense of humor: Violent
  • Languages: Orc, Common
  • Weapons of Choice: Greataxe
  • Signature Abilities: Barbarian Rage
  • Goals: Gathering a band to raid villages

Possible Plot-Hook Ideas and Misc Facts:

Possible plots:
  • Half-orc: Being a half-orc, Skul always raises tension in orc-related situations

Misc facts:
  • Skul’s stat scores are: High - Strength; Constitution Good - Dexterity Poor: Intelligence; Wisdom; Charisma
  • Skul is not able to write or to read; Can't speak Common properly, preferring Orc language instead
  • Date of birth: Hammer, 28th
Background: The Savage

This is character's biography, prior to arriving in server events.


Skul is a bastard child, born in the north regions of Faerûn during one of the orc’s attempts to plunder borders of Sundabar. His human mother decided to keep a child, which resulted her death: Skul, presumingly, heired sizes of his father, which another parent was not able to survive. As an orphan, he was adopted by a local smith, but once Skul wandered away from the city, he was kidnapped by an orcish tribe. Considering him of their kin, Blackrage tribe grew him up as their own. Despite being partly-human, he grew up to a sizes of an orc, considered to be tall even by their standards. Life in tribe of orcs is not an easy one: each orc must fight to survive, and Skul was not an exception. Fighting was usual thing for him since childhood: most disputes between the tribe members, even young ones, were solved in a bare-handed bloodbath, sometimes it even led to using of weapons - both of cases led atleast to one death. Skul quickly became arrogant in his behaviour, which led young orc in constant arguing with a clan chief, quickly provoking most of clan against himself. To no one surprise, orcs tried to kill a dissident, and Skul was forced to run away.
He was permitted to get in Sundabar and was quickly noticed and hired to guard a caravan, heading south. During the way, caravan was attacked and half-orc changed his side with a bandits, which resulted in long streak of successful raids. He found his way in Luskan with time, where he got no problems with continuing his way of life. He crossed his gang eventually, butchering it immediately after another attack with no particular reason. It was not hard to find another force to join in Luskan.
Skul lived with banditism, until one day he was not captured in borders of Neverwinter, and supposed to be executed by a trial. Managing to break through, he and his companions killed the escort and decided to run south, with separating their ways later so they could not be captured again easily. Half-orc pointlessly wandered Sword Coast in a search for an easy profit, sometimes attacking lone travelers, but his ambitions demanded more from him. He heard about a city of Baldur’s Gate - a major one, and decided to wander local territories in search of someone to form a new group of raiders. Being unstable, he had a little success: every small group Skul managed to gather was fighting itself most of time, with half-orc being a main reason often - barbaric and violent, he held his associates with force, and never was able to create a strong bonds with anyone.
Character:
Skul - Supreme Warchief of Bound Tribes
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Bound Tribes - Always enlisting
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