Maurmeril Jvianin

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SharpGn2
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Maurmeril Jvianin

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Character Background

First Name: Maurmeril (Pronounced: Mayor-Meril)
Last Name: Jvianin (Pronounced: Huh-vie-ah-nin)
Appearance
Image
A painting of Maurmeril by Artist Aldym Dara,
Talathgard, mid 1351


Race: Human
Age: 19
Height 5’11 (She claims 6’0)
Weight: 150 lbs (closely guarded secret, that)
Eyes:Amber Blue
Hair: Raven


Personality Profile
General Health: Average. She does catch illness from time to time, though her lifestyle helps to prevent many common ailments.
Deity: Azuth
Initial Alignment: True Neutral
Profession: Graduate of the Academy of the Arcane, Mount Talath; Currently Acolyte to Candlekeep
Base Class & Proposed Development: Wizard & Arcane Scholar, Archmage, Thaumaturge
Languages: Halruaan, Ancient Netherese, Arcane, Abyssal, Celestial, Draconic, Elven, Common
Weapon of Choice: The Weave

Background:

House Jvianin

”Fair Winds and Following Skies”

The words of the Halruaan House motto, scribed in gold, adorn the bottom of the heraldry. Violets and Golds adorn the symbol, with a purely white Albatross depicted in flight. Heraldic symbols made in Halruaa change as the symbol moves, as if the Albatross is truly flying.
To understand Maurmeril, one must first understand what it was she was born into. House Jvianin of Halruaa is well known throughout the Arcane Nation, as potent craftsmen and shipbuilders of none other than the famed Skyships that roam the skies above. Though not the only builders of the famed Skyships, they are the most popular, affording the family gains in wealth, popularity, and most importantly, political power.

As of 1352, over two hundred individuals proudly recorded the name Jvianin in the aristocratic census. The recognized head of the house, Tzonan Jvianin, was Maurmeril’s Great Great Uncle, and from him, her name could be found, tracing through the line of Hoste, his sister Aithe, Hoste’s nephew, Matteon, as his fourth child. Blood and position within this family tree gave way to prominence and luxury, so much so that even the most distant cousins enjoyed a life of relative luxury when considering the rest of Toril.

Maurmeril was raised in luxury by Halruaan standards; her father was a lead shipbuilder of the family, her mother a potent merchant of shipboard goods and services - namely very exotic magical items that complimented Skyship yachts of the gentry. With three older siblings, two brothers and a sister, Maurmeril was well aware as she came of age that she need make a name of herself; in the meantime, she enjoyed a pampered lifestyle, spending the hotter months of the year at her Family’s home in Halagard, and the cooler but warm months of winter at her home in the capital, Halarahh.

Matteon bid his daughter pursue whatever she liked – as a youth, she would spend time at the Jvianin Dry Dock in Halagard, watching as her family and those under their employ repaired and upgraded Skyships; she oft took rides on the families private yacht, the Skyship Daraghost, travelling about Halruaa to all four corners and visiting family and friends of the family along the way. Becoming literate at an accelerated and early age, she enjoyed the massive libraries that her family had on offer, finding an escape in books both fictional and not. At five years of age, Maurmeril was accepted into the Youth’s Academy of Halarahh, nestled in the Arbor Square for gifted students who have tested for ability to learn the arcane. As with most of her family and many of the people about her, Maurmeril had an aptitude for the Arcane.

Excelling in the Youth Academy, Maurmeril scored high marks throughout. The girl was interested in the Netherese, the history of Halruaa, Skyships and their impact (certainly influenced by her family), and The Planes. As her education propelled her forward, she was also taught the proper functions and conduct of Halruaan Nobility, taking great pains to understand the truly strange and time-consuming customs of the noble life in Halruaa. At the age of 11, she scored at near perfection when taking the entrance exam into The Academy of the Arcane surpassing her older brother Aldyn and even her father Matteon. The young Maurmeril was accepted into Mount Talath, the most prestigious of the Arcane Academies.

It was from here that life would change for young Maurmeril. As a student, she surpassed the expectations of her instructors and always yielded good comments from them . . . but as an arcanist, she was leaving much to be desired for Halruaan standards. Her family unknowingly stifled her progress by pushing the academy to focus on the school of Transmutation – those that tutored her knew that the girl turning young woman through the years was far superior in Conjuration. This, however, mattered not. Toting a name like Jvianin got you exactly what you wanted, as there was too much political interference that could come otherwise.

As a student of knowledge, Maurmeril was one of the top performers, oft spending time in the libraries afforded her, writing and arguing theses with upper classmen, and challenging herself on writing assignments and presentations. The world of academia was a fit for the young woman – but alas, the Arcane Academy was concerned with Arcane ability. Approaching the final year of her studies, Maurmeril was proficient with the First circle of magic, while her fellow students were pressing into the third. This did not bode well for her – the once happy times spent at home during breaks throughout the year were now dreaded times and eventually non-existent ones – for her final year, the family did not permit her leave Mount Talath.

All that was needed to graduate the Arcane Academy was Acceptable ability in the first circle of magic, with higher marks for higher circles, along with a final research paper and project that took up much of the students’ time. The young woman focused her paper on the relationship between an arcanist and those they summon from the planes, making an argument that with better treatment and considerations could come stronger and more powerful bonds. It was an exceptional piece for a Conjurist . . . Maurmeril was under and recognized as a Transmutist. Needless to say, as the graduates were named and their marks issued, the young woman earned what was equivalent of Average. She returned home a disgrace, and unbeknownst to her, her family was going to rid of such a poor stain to their name.

In secret, elders of the House met and struck the name of Maurmeril Jvianin from the Aristocratic Census – she would no longer gain the benefit of the name and the positional authority of which it held. This came not only because of shame, but fear of what Maurmeril’s marks could impact – the Jvianin product, the doubt of investors, and the gain of competitors. Hoste was not completely and totally cruel by Halruaan standards – in the least, he would at least make the girl think she intended to take a Teleportation Circle to a place of her choosing to conduct her own research. In reality, the master of Enchantment had all but tricked Maurmeril, using his arcane abilities to brainwash the idea of leaving for Baldur’s Gate and conducting research for a very long time. For all intents and purposes, the young woman was to be banished, a forgotten thought, a narrow avoidance of a tarnished record. Not only was she in ways brainwashed, but in others stripped of her memory. Fearing that information vital to their productions might slip out beyond the walls of Halruaa, the Jvianins wiped her memories clean of any information they deemed a trade secret.

It is for this reason that Maurmeril now finds herself alone, with new goals and a new life ahead of her. Thousands of leagues away from home, perhaps never to see her family again, she was not completely controlled in her maneuvers – no, there was now a certain freedom in escaping the stringent control the Jvianin’s had over her – as she found her way through the streets of a city more populous than any she could even imagine, the young woman’s mind was racing, and a plan began to develop.

In her first few tendays, the woman has faced trials and troubles for her past, her status as a member of the gentry, and faced the violence that has plagued the region - something almost completely nullified back home. In this time, she has discovered the mission and purpose of Candlekeep - and it allies with her views on knowledge to the point that she has made the effort to become an Acolyte, now in service of the Fortress Library.

-----
Below is more OOC and in spoilers for those interested.
Hidden: show
Possible Plot-Hook Ideas

1) Percieved Knowledge of Skyships: Jvianin’s very rarely, if ever, leave Halruaa, and at this time they have yet to sell a single one of their ships to customers beyond the Walls. There would no doubt be individuals or even factions with a multitude of purposes and methods to try and extract what she knows of the process simply given her surname. Of course, the woman cannot cast Transmutation, meaning she never really knew how to go about the process, and what she did uncover in her readings and associations has been wiped by the Jvianins. Nonetheless - that is a little known fact.

2) Halruaans Abroad: Troubles in Halruaa or involving a family member may cause Maurmeril to react; too, it would be a means for her to learn, and worse, that outsiders would learn the true nature of her Status back home. Meeting a countryman so far from home would be a breath of fresh air - but could also be a devastating conduit of news for the young woman.

3) Conjurer’s Experimentation: Maurmeril plans to fully engross herself in ways to augment and empower her arcane abilities in order to reach her goal of Mastery – to this regard, she isn’t afraid to experiment, and will especially do so if finding unique opportunities.

4) Dedicated Researcher: With her multitude of languages and understanding of conducting proper research, Maurmeril would be an excellent resource for those who need someone to compile and interpret data.
Last edited by SharpGn2 on Tue Jan 16, 2018 9:16 pm, edited 1 time in total.
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Re: Maurmeril Jvianin

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Approved and Rewarded.
Hidden: show
SharpGn2 wrote:Character Background

First Name: Maurmeril (Pronounced: Mayor-Meril)
Last Name: Jvianin (Pronounced: Huh-vie-ah-nin)
Appearance
Image
A painting of Maurmeril by Artist Aldym Dara,
Talathgard, mid 1351


Race: Human
Age: 19
Height 5’11 (She claims 6’0)
Weight: 150 lbs (closely guarded secret, that)
Eyes:Amber Blue
Hair: Raven


Personality Profile
General Health: Average. She does catch illness from time to time, though her lifestyle helps to prevent many common ailments.
Deity: Azuth
Initial Alignment: True Neutral
Profession: Graduate of the Academy of the Arcane, Mount Talath; Currently Acolyte to Candlekeep
Base Class & Proposed Development: Wizard & Arcane Scholar, Archmage, Thaumaturge
Languages: Halruaan, Ancient Netherese, Arcane, Abyssal, Celestial, Draconic, Elven, Common
Weapon of Choice: The Weave

Background:

House Jvianin

”Fair Winds and Following Skies”

The words of the Halruaan House motto, scribed in gold, adorn the bottom of the heraldry. Violets and Golds adorn the symbol, with a purely white Albatross depicted in flight. Heraldic symbols made in Halruaa change as the symbol moves, as if the Albatross is truly flying.
To understand Maurmeril, one must first understand what it was she was born into. House Jvianin of Halruaa is well known throughout the Arcane Nation, as potent craftsmen and shipbuilders of none other than the famed Skyships that roam the skies above. Though not the only builders of the famed Skyships, they are the most popular, affording the family gains in wealth, popularity, and most importantly, political power.

As of 1352, over two hundred individuals proudly recorded the name Jvianin in the aristocratic census. The recognized head of the house, Tzonan Jvianin, was Maurmeril’s Great Great Uncle, and from him, her name could be found, tracing through the line of Hoste, his sister Aithe, Hoste’s nephew, Matteon, as his fourth child. Blood and position within this family tree gave way to prominence and luxury, so much so that even the most distant cousins enjoyed a life of relative luxury when considering the rest of Toril.

Maurmeril was raised in luxury by Halruaan standards; her father was a lead shipbuilder of the family, her mother a potent merchant of shipboard goods and services - namely very exotic magical items that complimented Skyship yachts of the gentry. With three older siblings, two brothers and a sister, Maurmeril was well aware as she came of age that she need make a name of herself; in the meantime, she enjoyed a pampered lifestyle, spending the hotter months of the year at her Family’s home in Halagard, and the cooler but warm months of winter at her home in the capital, Halarahh.

Matteon bid his daughter pursue whatever she liked – as a youth, she would spend time at the Jvianin Dry Dock in Halagard, watching as her family and those under their employ repaired and upgraded Skyships; she oft took rides on the families private yacht, the Skyship Daraghost, travelling about Halruaa to all four corners and visiting family and friends of the family along the way. Becoming literate at an accelerated and early age, she enjoyed the massive libraries that her family had on offer, finding an escape in books both fictional and not. At five years of age, Maurmeril was accepted into the Youth’s Academy of Halarahh, nestled in the Arbor Square for gifted students who have tested for ability to learn the arcane. As with most of her family and many of the people about her, Maurmeril had an aptitude for the Arcane.

Excelling in the Youth Academy, Maurmeril scored high marks throughout. The girl was interested in the Netherese, the history of Halruaa, Skyships and their impact (certainly influenced by her family), and The Planes. As her education propelled her forward, she was also taught the proper functions and conduct of Halruaan Nobility, taking great pains to understand the truly strange and time-consuming customs of the noble life in Halruaa. At the age of 11, she scored at near perfection when taking the entrance exam into The Academy of the Arcane surpassing her older brother Aldyn and even her father Matteon. The young Maurmeril was accepted into Mount Talath, the most prestigious of the Arcane Academies.

It was from here that life would change for young Maurmeril. As a student, she surpassed the expectations of her instructors and always yielded good comments from them . . . but as an arcanist, she was leaving much to be desired for Halruaan standards. Her family unknowingly stifled her progress by pushing the academy to focus on the school of Transmutation – those that tutored her knew that the girl turning young woman through the years was far superior in Conjuration. This, however, mattered not. Toting a name like Jvianin got you exactly what you wanted, as there was too much political interference that could come otherwise.

As a student of knowledge, Maurmeril was one of the top performers, oft spending time in the libraries afforded her, writing and arguing theses with upper classmen, and challenging herself on writing assignments and presentations. The world of academia was a fit for the young woman – but alas, the Arcane Academy was concerned with Arcane ability. Approaching the final year of her studies, Maurmeril was proficient with the First circle of magic, while her fellow students were pressing into the third. This did not bode well for her – the once happy times spent at home during breaks throughout the year were now dreaded times and eventually non-existent ones – for her final year, the family did not permit her leave Mount Talath.

All that was needed to graduate the Arcane Academy was Acceptable ability in the first circle of magic, with higher marks for higher circles, along with a final research paper and project that took up much of the students’ time. The young woman focused her paper on the relationship between an arcanist and those they summon from the planes, making an argument that with better treatment and considerations could come stronger and more powerful bonds. It was an exceptional piece for a Conjurist . . . Maurmeril was under and recognized as a Transmutist. Needless to say, as the graduates were named and their marks issued, the young woman earned what was equivalent of Average. She returned home a disgrace, and unbeknownst to her, her family was going to rid of such a poor stain to their name.

In secret, elders of the House met and struck the name of Maurmeril Jvianin from the Aristocratic Census – she would no longer gain the benefit of the name and the positional authority of which it held. This came not only because of shame, but fear of what Maurmeril’s marks could impact – the Jvianin product, the doubt of investors, and the gain of competitors. Hoste was not completely and totally cruel by Halruaan standards – in the least, he would at least make the girl think she intended to take a Teleportation Circle to a place of her choosing to conduct her own research. In reality, the master of Enchantment had all but tricked Maurmeril, using his arcane abilities to brainwash the idea of leaving for Baldur’s Gate and conducting research for a very long time. For all intents and purposes, the young woman was to be banished, a forgotten thought, a narrow avoidance of a tarnished record. Not only was she in ways brainwashed, but in others stripped of her memory. Fearing that information vital to their productions might slip out beyond the walls of Halruaa, the Jvianins wiped her memories clean of any information they deemed a trade secret.

It is for this reason that Maurmeril now finds herself alone, with new goals and a new life ahead of her. Thousands of leagues away from home, perhaps never to see her family again, she was not completely controlled in her maneuvers – no, there was now a certain freedom in escaping the stringent control the Jvianin’s had over her – as she found her way through the streets of a city more populous than any she could even imagine, the young woman’s mind was racing, and a plan began to develop.

In her first few tendays, the woman has faced trials and troubles for her past, her status as a member of the gentry, and faced the violence that has plagued the region - something almost completely nullified back home. In this time, she has discovered the mission and purpose of Candlekeep - and it allies with her views on knowledge to the point that she has made the effort to become an Acolyte, now in service of the Fortress Library.

Goals:
Arcane Mastery:
Now free to pursue her own methods of learning, Maurmeril has turned to other schools of magic and all but tossed aside Transmutation for now. It is her goal in her lifetime to reach the ninth circle, in an effort not only to perfect herself, but to undermine those who had openly taunted her lack of ability. She does not simply wish to reach the ninth circle, but perfect and master her ability with the Weave.

Research: Maurmeril wants to pursue and research further topics including The Planes, Arcane History, History of Conjuration as a school, and whatever other topics grab her fancy.

Maintenance: Maurmeril has not forgotten her previous lifestyle, as as far as she is concerned, she wishes to work on methods to obtain a comfortable stability so she may enjoy such pleasantries again. To this regard, she is putting her arcane abilities to the test – joining and partaking with Adventurers. So long as she need not get her own hands dirty, she intends to utilize travelling companions more as contracted individuals in the pursuit of profit. Since reaching Candlekeep, with a need to show progress, this has lessened- but the woman still makes her hair and face with an assortment of items, to do her best to present herself as appropriate.

Misc Facts:

Linguist: Maurmeril is able to read, write, and speak (where appropriate) several languages. Many of these languages are useful in pursuit of the arcane or items and artifacts of historical significance.

Physically Weak: While Maurmeril maintains good health, she is notably weaker physically than most. This frailty is a closely guarded weakness, but one that propels her to pursue the arcane further

House Symbol: Maurmeril almost always has her house symbol attached just below her neck, tying her collar. She is not afraid of showing, and is quite proud to be, a recognized Jvianin.

-----
Below is more OOC and in spoilers for those interested.

Possible Plot-Hook Ideas

1) Percieved Knowledge of Skyships: Jvianin’s very rarely, if ever, leave Halruaa, and at this time they have yet to sell a single one of their ships to customers beyond the Walls. There would no doubt be individuals or even factions with a multitude of purposes and methods to try and extract what she knows of the process simply given her surname. Of course, the woman cannot cast Transmutation, meaning she never really knew how to go about the process, and what she did uncover in her readings and associations has been wiped by the Jvianins. Nonetheless - that is a little known fact.

2) Halruaans Abroad: Troubles in Halruaa or involving a family member may cause Maurmeril to react; too, it would be a means for her to learn, and worse, that outsiders would learn the true nature of her Status back home. Meeting a countryman so far from home would be a breath of fresh air - but could also be a devastating conduit of news for the young woman.

3) Conjurer’s Experimentation: Maurmeril plans to fully engross herself in ways to augment and empower her arcane abilities in order to reach her goal of Mastery – to this regard, she isn’t afraid to experiment, and will especially do so if finding unique opportunities.

4) Dedicated Researcher: With her multitude of languages and understanding of conducting proper research, Maurmeril would be an excellent resource for those who need someone to compile and interpret data.
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Re: Maurmeril Jvianin

Unread post by SharpGn2 »

Appearance


Current In-game Description


Race: Human
Age: Late teens, early 20’s at best
Height: 5’11 (She claims 6’0)
Weight: Average – and a closely guarded secret, that

With a tall and slender appearance, this woman sports Raven hair, asymmetrically cut just below a rounded chin, with Amber Blue eyes and dark eyebrows cut thin in an arc. Her face is angled along the jawline, rounded along cheekbone, and usually touched up with hints of cosmetic to bring out contour. Small hints of dark liner bring out the blue among pale skin, shocks of freckles on her cheeks the only blemish. Her usual countenance is one emotionless, perhaps perceptive. Her body’s tone is prominent in places, such as the muscles around her neck; however, this seems not from strength or training – she otherwise has a loosely hourglass figure, hidden dependent on clothing.

Her speech is one of middling range, not deep yet not damsel high pitch, and an odd accent falls through her Common, in which pronunciation is sometimes off. Her pitch does change with mood and certainly with severity.

If close, a scent that is a mix of Lavenders and violet petals via scented oil can be detected, the aroma faint but present in close proximity.

Of note, her posture is one often upright, and her stride is usually with a purpose – however, recently, it seems she favors her left leg, and at times, can be spied staring at her left hand, pressing along the palm with right thumb.

----

Notable Markings: After a run-in with a powerful Malarite, the man captured and tortured Maurmeril, leaving her with a series of scars – the most common one spied by others a nasty scar on both sides of her left hand – palm and back. In the shape of a blade, it appears to be a punch-through, diagonal in direction, nearing the bottom of her thumb and reaching to just below her pinky.

On the outer sides of both biceps are scars in a jagged, carving motion; too, similar scars can be found on both her thighs, forward and inner somewhat. The remains of bites, tears, and rips in the form of healing scars are found all along her abdomen. These scars tend to be covered by her clothing, rarely displayed.

----

Notes on Clothing: The Winter months of the Sword Coast are dreadfully cold for Maurmeril – given that temperatures in Halruaa remain relatively high for Toril (with the coldest days reaching as low as 80f/26c) the more temperate atmosphere has left the woman cursing under her breath and seeking warmer clothing. Notably, she wears a heavy split longcoat, of a deep blue closer to her amber eyes, and maintains gloves, heavier pants, and boots in her travels. The woman does not wear a cloak or hood, notably. When in Candlekeep, the woman does not go to such lengths, instead wearing loose Tunics in shades of blue as her rank demands.
Last edited by SharpGn2 on Wed Jan 17, 2018 12:44 am, edited 1 time in total.
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Re: Maurmeril Jvianin

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Career and Goals



Career
Current


Organization: Candlekeep (26th Uktar, 1353 – Present)
Position(s) Held:
Seeker (27th Nightal, 1353 – Present)
Acolyte (26th Uktar, 1353 – 27th Nightal, 1353)
Status: Actively a member

Former


Organization: The Silver Sayers Debate Group
Location: Arcane Academy at Mount Talath, Halruaa
Position(s) Held:
Second Sayer (1350-1353)
Researcher (1348-1350)
Status: Inactive – a Lifetime member


Organization: House Jvianin of Halarahh and Halagard
Location: Halruaa
Position(s) Held:
Fourth child of Matteon Jvianin
Status: Disavowed and removed (Unknown to her at present)




Goals
Maurmeril was taught the rule of three when goal-setting. That is, take a long term goal, and make three short term goals from it, and so on. She is rigid in this when the goals are more professional – less so when they are personal
Professional
Become a Reader of Candlekeep
• Collect and prepare the necessary material for advancement

o Collect ten tomes of knowledge from various means (Complete – 65 and counting)
Store safely and appropriately (Complete)
Catalogue by name (Complete)
 Work with Scribes to transfer contents (Ongoing)

o Collect Arcane and Divine Scrolls (Complete and Ongoing)
 Store safely and appropriately (Complete)
 Catalogue by spell level or name
 Obtain casings for safe transfer

• Seek and Preserve knowledge (Forever Ongoing!)

o Take Weekly ventures to areas along the Sword Coast – Meet Adventurers
 Make self available in lower courtyard, to greet incoming adventurers
 Occasional visits to the Friendly Arms Inn
 Explore accompanied by Summons alone

o Shop Markets and adventurers for trends of tomes and artefacts
 Buy rare tomes within reason
 Encourage adventurers to donate tomes to Reader Demetrius
 Offer Identification services of magical artefacts

o Encourage Academic pursuit in others
 Promote literacy and authorship
 Make aware the benefits of Candlekeep membership and the public halls
 Offer escort to Candlekeep or local libraries

• Research Project: Magic Deck of Many Tricks

o Research and determine what the Cards are and potentially where they come from (Complete)
Study cards individually and report on findings (Complete)
Utilize Library (with escort while Acolyte) to find tomes that may lead to potential information – ask a Scribe to compile relevant information (Complete)
Compile information and make a spoken and formal report to the Guide (Complete)

o Continue to Gather Information on the Deck and it’s uses (Ongoing)
 Interview known adventurers that have had experiences with the items (Ongoing)
 Create notices around the Sword Coast encouraging bringing the cards to Candlekeep to exchange information (Ongoing)
 Check Consignment shops thrice a tenday for signs of Cards (Ongoing)

o Compile information on the Magic Deck of Many Tricks into a single Tome (Ongoing)

 Collect Sketches of every unique individual card (Ongoing)
 Collect original or copies of books detailing plays and hands (Ongoing)
 Experiment with plays and hands to record results (Ongoing)

Become an Avowed of Candlekeep (Complete)

Become an Acolyte of Candlekeep (Complete)

Author a series of books on Grand Economics
• Determine Organization and potential number of Volumes
• Author Introduction and First Volume to be published together
• Author a lesser and advanced series
Graduate from the Arcane Academy at Mount Talath (Complete)
Personal
Grow and maintain a lasting relationship with Emrys Kerr (Ongoing for a while she hopes)
• Acts of kindness big and small (Ongoing)
o Plan a Nameday Celebration for him (and remember it is 29 Ches!)
o Find Moonshean delicacies to surprise with when able
o Take to Halruaa in 1354
• Assist in research and expeditions when appropriate
• Learn more about him through various means

Attain the 2nd 3rd 4th 5th 6th 7th 8th 9th Circle of Proficiency in the Weave (Complete)

• Explore spell creation
• Explore spells beyond the ninth circle if possible
• Continue to gather spells and complete spellbook

Mastery of Conjuration
Summon a creature via a ninth circle spell (Complete)
Bind a Planar Being (Complete)
Explore and become proficient in Thaumaturgy (Complete)
Bind a Planar Being via use of a True Name (Complete)
• Become proficient in the higher use of ‘Gate’ (Ongoing)
• Seek and utilize unique methods of Thaumaturgy (Ongoing)
Ensure a Bounded Planar Being does not die in service (Failed)
• Gather information from experiences and author a tome advocating for the proper treatment of summoned beings
• Create a Spell under the School of Conjuration
Last edited by SharpGn2 on Wed Jan 17, 2018 12:53 am, edited 1 time in total.
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Re: Maurmeril Jvianin

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