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 Post subject: Simsae Orcslayer : Stonesinger of the Telormar Gultor
Unread postPosted: Sat Sep 22, 2018 2:10 pm 
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SIMSAE ORCSLAYER

Stonesinger of the Telormar Gultor

Kingdom of Kraak Helzak

~


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Appearance:

A fair-faced Shield Dwarf of early adulthood for the Stout Folk. His skin tone is tanned, showing that he has traveled upon the surface equal to his adventures below ground. Of average height and weight for his Race and age, Simsae shows brawn but with a glint of sharpness in the eyes and an equally tactful grin. Others of Dwarven knowledge—or those aware of recent Dwarven history—would likely know he is of the generation of the Thunder Blessed. Unlike most Shield Dwarves, his countenance almost always has an open and curious expression, though his expressions can often show determination, insight and even a sort of dedicated frenzy, into and about events visible or non-visible, around him.

Simsae is almost always in light and extra-mobile armor, which itself is plain but polished, heightening the aspect of the mithral ore. His belt has many a small pouch and curiosity attached to it, hung with ease yet care and purpose. Most often he travels with a sturdy hood over his head, from under which he can actively observe his surroundings without too much attention. He carries a typical dwarven war axe that appears well used yet in immaculate care despite what might be a family heirloom, actively used by many generations; it is slightly unusual in that at the bottom of the axe handle are metal rings tightly stringed, such that when the axe is flicked and turned with a certain type of force and rhythm, the metal rings sound out a song much like a tambourine jingle.


Race: Shield Dwarf
Age: 49 years
Height 4' 6"
Weight: 152 lbs.
Eyes: Light brown
Hair: Light brown, long and braided for combat
Facial Hair Style: Braided beard kept for combat length.

Personality Profile:
General Health: Fit in form. Youthful.
Deity: The Short Father and the Luckmaiden, and further the greater Morndinsamman.
Initial Alignment: Chaotic Good
Profession: Telormar Gultor, Golden Hands of Vergadain, Stonesinger
Base Class & Proposed Development: Bard
Habits/Hobbies: Dwarven-life focused. Relates everything to being a stout. Has a keen interest in knowing anything when others play coy. Often found scheming to find wealth in lost treasure hoards.
Languages: Dwarvish, Common and more...
Weapon of Choice: Dwarven War Axe


Background (as it is known):
Simsae is of the age of the Thunder Blessing, having recently entered adulthood, and taken on to adventuring. He has been indoctrinated into the Telormar Gultor from an early age, while a youth in the clan Orcslayer, now sent to the Kingdom of Kraak Helzak to bring the values of the Telormar Gultor to that kingdom and further indoctrinate valorous Stouts into the fold.

The Orcslayer clan has not been seen upon the Sword Coast in many years. Simsae's beloved uncle, Baggar, had brought many tales of his adventures over the years previous, back to the clan hold, and shared them with a youthful and wide-eyed Simsae, as he grew to adulthood. When Simsae reached the age to adventure, these tales, now turned into driving fantasies, propelled him to venture to the Sword Coast and align the visions with reality (as they would align with his Telormar Gultor "mission").

Though young by Dwarven standards, Simsae has grown quickly to be a skilled bard and battle-tested warrior. This is not odd, since his clan, that of Orcslayer, takes its namesake with utmost seriousness, and all young Stouts are hardened for warfare the moment they can hold a war axe.

Simsae's natural talent of words and song continues the long legacy of bardic powers of the Stout People, often found in the drumming and chanting heard deep within the tunnels and caverns of the Shield Dwarf realms. Simsae in particular has focused the hymns and rhythms of the Dwarves to greatly guide his war axe in battle...though in times of peace, he continues to foster his bardic skills to record and share the cultural ways of his people, spread news among the illiterate through song, and continue the legacy of dwarven performance for those of the Thunder Blessed generation.

Since arrival to the Sword Coast, and within the first months of his arrival within the Kingdom of Kraak Helzak, Simsae has found reason to take up residence with the Order of the Golden Hands of Vergadain, forming within Kraak Helzak, as the trade routes of that Kingdom do expand, both on the surface and underground with an opening of the Upperdark trade routes. This Order of thieves guild-like dwarves seems to suit Simsae's background and mission as Telormar Gultor, as the Golden Hands "task themselves with defending a variety of dwarven interests throughout Faerûn."

Goals:

    - Continued role in the Telormar Gultor of the KoKH.
    - Slay Orcs.
    - Golden Hands of Vergadain: Defend dwarven trade routes, protect dwarves and recover dwarven property taken through theft or fraud.
    - Surround himself with willful and capable Stouts that shall through their various skills, guide Kraak Helzak into a New Age of Glory and Wealth!


Possible Plot-Hook Ideas and Misc Facts:

    - Clan Orcslayer has a namesake mission ( :twisted: )
    - Establishing secure dwarven trade routes and dwarven interests along the Sword Coast
    - Spreading the cultural and bardic tradition of the Dwarven People, in this upswing moment of the Race with the coming-of-age of the Thunder Blessed.

OOC:

The Telormar Gultor:
    The dwarf children born of the Thunder Blessing are no more likely to be valorous than any other dwarves, but thunder children who do live valorous lives (and particularly those who are twins) see each other as special kin sharing a bond like that of an extended clan.

    These valorous thunder children, called
    Telormar Gultor ("good-forged souls" in Dwarven), are quick to step up in time of need, especially when other dwarves arc involved and always when another of their creed needs help. They watch over each other, trade news on others in the "family," and aren't afraid to get their hands dirty when the battle horns sound.

    A person who harms or kills one of the Telormar Gultor has made many enemies with a single act.
    - Champions of Valor, pg. 104–105

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*** a work in progress ***

_________________
mrm3ntalist wrote:
You will have to nerf everything

Storybuilding

|> Henryk UrdeSword of Justice
|> Simsae OrcslayerSong of Thunder - Stonesinger of Kraak Helzak
|> Preceptor Phasorin ZauPurification through Fire


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