Kervel Greencrest

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Kervel Greencrest

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Full name: Kervel Greencrest
Age: 60
Race: Chondathan Human
Sex: Male
Date of Birth: 10th of Kythorn,1298 DR, Year of The Pointed Bone.
Place of Birth: Daggerford, Greencrest family farm on the rural outskirts of the city.
Aligment: Neutral Good
Patron Deity: Chauntea
Profession: Priest of Chauntea, farmer and veterinarian
Base Class & Proposed Development: Cleric/Hierophant
Primary Language: Chondathan. Primary language used around the region of Daggerford.
Secondary Language: Common. Kervel has been using it more frequently as he arrived in Baldur's Gate, but he used it regulary while in Daggerford among visitors, merchants and travelers.
Other Languages: Celestial, Elven, Sylvan, Draconic. All learned with study, practise and other means throughout his years. Understands well when spoke. Writing and speaking these varies.

Physical description:

Weight: 70 kg
Height: 171 cm
Eyes: Vibrant Green
Skin: Tanned, but worn by labor, years and weather
Health: Kervel has no medical issue that he knows of. His age is slowing him down bit by bit. He is old by Faerunian standards, though his healthy diet and livestyle keeps him in good health.
Hair: Well kept graying mustache and long hair that is knotted back

Psychological description:

Kervel is a friendly, polite and kind person. He is quick to smile and shares a laugh with ease. He cares for the people he considers close, actively checks up on them and helps them in anyway he can. He is quick to aid anyone whom seems geniune to him and it is within his power to help. He is an optimistic at heart, but age has shown him the reality of life. He is not a naive person by any means. He is patient and ponderous soul, sometimes even trusting that time will sort matters rather than direct action. This might give a rather serious picture of him, but he is a humorous one. Often displaying it when least expected. He dilikes rude behavior and loathes violence, speaking against it and refuses to use it himself if he can. A life of honest labor has shaped him to be as productive as possible. He likes to be active and see matters foward. Althuough his age has slowed him down, but he has accepted this.
Religious views:

Kervel tries his best to embody the core teachings of Chauntean faith to the best of his ability both with words and actions. He preaches of better life and growth of all living things. Both when dealing with sentinent beings just as much he preaches and guides the proper use and growth of plants both cultivated and wild. He loves spending time in nature, but most of all in the countryside. There he does everything he can to aid those that make their living off the land. If they seek his aid or not. He makes himself available to them and all the other interested people aswell. Chances are that when someone come seeking him in these matters, Kervel will abandon any other activity at hand or is at least easy to find. He cares for any growing life where he can and when he can. He considers all races among this aswell, just as much as any fauna or crop. He is an early bird and a usual sight when new day arises. He greets the day with humble appreciation of Chauntea, as is customary among her faithfull. He prays daily at sundown, and only skips or prays other times when he might be prevented to do so.

Kervel prefers seasons of spring, summer and early autum, as one might expect. However he preaches and spreads the words of Chauntea during winter, perhaps even more vigoriously than during other seasons. He feels it is important to mind everyone of the warm future, even when harsh conditions of the world are a fact and can't be changed for better.

Kervel immensely dislikes violence, and will try his best to prevent it happening to both himself or others. He will use it in self-defence or when the situation truly needs it. Kervel is calm, patient and often meditates or ponders on matters before acting if there is a chance. A wisdom both granted by the dogma of his goddess and his age. He gives time and speaks of the importance of it in any matter. Only exception is when he is dealing with undead, which he considers the worst curse and insult. The old priest might even grow uncharacteristically angry at these situations.
History:

Kervel was born to a family in Daggerfords rural area nearby the city. He had a rather uneventful, but happy childhood in a farmer community on the countryside of the city. At early age he was expected to work in the fields, livestock and with animals of their family farm. He did so dutifully all his young age along with his brothers and sisters. His parents were strict, but loving. Kervel was kind, happy and sociable child and often enjoyed the company of animals as much as people. He started learning cultivation, agriculture and animal keeping from his father and mother at early age. His parents taught the young man everything they knew about farming during his childhood and teenage years. As he was a middle child of the family he was not expected to take over running the farm when the time came, so he had his mind on something else.

Kervel always held characteristics of Chauntean faith close to heart. He enjoyed spending time in natural beauty, often sitting quietly in woods or simply enjoying a warm summerbreeze on a sunny field. He took great care of the animals in the farms and was conserned by their well-being. Planting and growing all kinds of plants was his passion besides the crops they had in the fields. He held many friends and was liked by all. He loved to eat, drink and had a healthy appetite. There was not a single Greengrass or other festive he would miss. More than that he was very peaceful, patient and quick to smile. At his teens the young man was accepted to start his studies in the Harvest House and became a priest. This was a great honor to his family. It was a temple of Chauntea in Daggerford located in Farmer's Quarter. This made young Kervel extremely happy, for it was clear to him that this was all that he ever wanted at the time.

Kervel exelleced in his studies from the start and fitted right in. He started to learn animal care besides his religion. For years he studied vigoriosly in the temple. He started to study nature lore as well as magical texts, but mostly as a side hobby to his main subjects. After years of study and service he returned to his community, becaming the local priest there. This is where he stayed for many many years and honed his skilled and practise. He led a dual life of as farmer and a priest. A Pastoral of his community. His years living in the city of Daggerford made him sort of emmisary of the families living in the area. If there were errands, matters or business to be had in the city they would sent Kervel aswell. He had lived in the Farmer's Quearters during his stay in the temple and was most familiar with it.

Decades rolled by and Kervel served his faith in his home community. It was Time of Troubles that had him questioning his decisions. He had no offsrping of his own and was getting older and older. Her goddess silence and the confusion in the land had him revaluating the rest of his years. Many times he tried to pray to her, but no answers came. At that time he worked the farms in fear, a shadow of his own jolly character. When Time of Troubles finally came to an end and his prayers was answered again he made a choice: He would take his belogings and travel to the people and lands that needed tending and care of The Earthmother more so than his home did. He had heard of war in Western Heartlands. Burned down and destroyed farms, caravans and countryside. It was this where he would leave. He gathered what he had and said his bitter sweet goodbye to everyone that was close to him. Then from Daggerford he sailed for the very first time in his life and after a long sail landed in the Harbour of Baldur's Gate.
Family:

Andren Greencrest - Father, deceased, died of old age some years ago.

Sandra Greencrest - Mother, deceased, presumed dead after going missing many years ago while gathering ingredients.

Garen Greencrest - Big brother, alive, took over Greencrest farm from his father long ago, he passed it on to his eldest son years ago, but he still lives there.

Lilly Greencrest - Big sister, alive, worked as a midwife all his life and now has retired to the family farm.

Daisy Greencrest - Little sister, alive, presumed dead after going missing along with her mother while gathering ingredients.
Future:

Kervel wants to spread the Chauntean faith and dogma. He wants to restore and regrow the damage and destruction that has been done in the region. He wants to preserve nature and keep balance between the agrarian needs of people and the natural world best he can. He wants to aid local farmers and commoners of Baldur's Gate and other nearby states and towns with their everyday lives, particulary with farming, after hearing of recent famine and the troubles that ensued. He dreams of constructing a temple and giving the faith the following he thinks is vital and necessary.
Plot Hooks

Kervel's mother and younger sister went missing over a decades ago when they were gathering basic ingredients from a nearby woods in Daggerford. Despite extensive search they were never found and neither was clues of what happened to them. Kervel has learned to live with this loss as time has passed, to the fact that he doesn't actively think of it anymore. He still harbors some optimism for discovering what happened to them some day. Both of her mother and sister have been buried, presumed dead.

After Time of Troubles Kervel had a series of vivid dreams he thinks come from Chauntea herself. This motivated and drove him to leave Daggerford and to persue his goals today.

Kervel is unable to conceive children of his own. Despite a lifetime of trying he hasn't been able to have a family of his own. This is unknown to Kervel and he thinks himself cursed or unworthy in eyes of his goddess. A fact that pushes him foward in spreading Chaunteas dogma even more vigoriously in a attempt to prove her wrong. He has come to term with the fact as he is nearing the later years of his life, but he has not accepted it.
Last edited by InGame on Wed Feb 22, 2023 12:03 pm, edited 1 time in total.
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InGame
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Re: Kervel Greencrest

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Events, facts and things taking place since his arrival to Baldur's Gate. Updated when needed.


-Kervel has taken upon it himself to manage and maintain the little Shrine of Chauntea besides Wyrm's Crossing. He stays at the nearby farmhouse as a guest and helps them however he manages.

-Kervel joined House Vale, a noble house of Baldur's Gate he shares common values with. Occasionally he stays there, but still prefers the countryside Cradle of Growth.

-Kervel was given a project regarding expansion of Baldur's Gate farmlands, a initiative of retired Heartwarden Alyssia Leonheart.

-Kervel is accompanied by older cattledog called Rufus while he is in or around Baldur's Gate. Rufus was rescued by Rain Te'Vill from Woods of Sharp-Teeth. Kervel healed the dog and the two seems best friends now.

-Wrote a short guide book called "A Guide To Farming In The Sword Coast" that he published for all to read

-After saving and healing Osric from a gruesome infestation of parasites. Lord Vale promoted him Speaker of House Vale

-Lives now in place called Cradle of Growth on the outskirts of Baldur's Gate. A homestead he comissioned to be built for himself. Located on grassland between Ulgoth's Beard and Baldur's Gate. The area is dedicated to Chauntea, her worship and domains.
Last edited by InGame on Tue Apr 11, 2023 8:27 am, edited 3 times in total.
IF you are interested in associating Chauntea in your characters background or RP then lets talk!

Characters:

Kervel Greencrest - Old Farmer and Priest of Chauntea
(Biography)
Renvar Meldrake - Cormyrean Sellsword and Bounty Hunter (Biography)
User avatar
InGame
Posts: 69
Joined: Tue Dec 08, 2020 1:53 pm

Re: Kervel Greencrest

Unread post by InGame »

Updated to follow the new character form from the staff :dance:
IF you are interested in associating Chauntea in your characters background or RP then lets talk!

Characters:

Kervel Greencrest - Old Farmer and Priest of Chauntea
(Biography)
Renvar Meldrake - Cormyrean Sellsword and Bounty Hunter (Biography)
User avatar
InGame
Posts: 69
Joined: Tue Dec 08, 2020 1:53 pm

Re: Kervel Greencrest

Unread post by InGame »

Heirloom item:

Ring of the Meadow Glade

A peculiar naturally shaped ring of vines Kervel found as a young boy from a meadow glade nearby their family farm. It was a place where he visited frequently. This particular occasion was no different from other times spent, expect that young Kervel felt a sensation of calm, peace and security that he likes to think back even now on his older days. He found the ring by accident then, and has since kept it with him to remind him of this time and feeling.
IF you are interested in associating Chauntea in your characters background or RP then lets talk!

Characters:

Kervel Greencrest - Old Farmer and Priest of Chauntea
(Biography)
Renvar Meldrake - Cormyrean Sellsword and Bounty Hunter (Biography)
User avatar
InGame
Posts: 69
Joined: Tue Dec 08, 2020 1:53 pm

Re: Kervel Greencrest

Unread post by InGame »

Kervel's Botanic Catalogue


A bound book Kervel keeps with him. It contains cataloque and notes of different kind of plants, muhsrooms and all manner of growing and harvestable things he gathers, grows or otherwise comes by.


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((This book is both IC notebook that is in Kervel's possession and sorted lore informative page with all these wonderful plants IG!))

Aegwyrth
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A common weed with mild curative properties. In the spring and summer children can often be seen picking and blowing the plant's seeds into the wind
Aloe Vera Leaves
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The aloe vera plant is a slow-growing perennial tha grows to around two feet high. It features thick emerald-green leaves edged with soft spines. The leaves of the aloe plant are traditionally sliced and pressed against the skin of a patient suffering from irritation or burns. Aloe possesses active compounds that simulate skin regeneration and reduce inflammation. The inner lining of the aloe leaf contains a yellow liquid often reffered to as aloe latex. It often appears as an ingredient in laxatives due to the cathartic properties of the anthroquinone glycosides found in it. Patients with constipation have traditionally taken aloe latex preparations but modern advice such as that from the University of Waterdeep,s Medical Center, considers it an unnecessarily powerful laxative.
Amburworth
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For violent coughing, swollen airways, pneumonia. Use whole dried herb and burn as incense, encourage patient to breathe smoke. Can be smoked from a pipe, but safer to use a dispensing method such as paper cone, as to not overhelm the throat.
Angelica
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Those white flowers are rumored to be a gift from the Upper Planes. It's distictive scent is said to repell malign spirits and to be distasteful to natives to the lower planes.
Apple Leaf
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Associated with love and fertility, apple leaf grows on apple trees, often found in orchards
Balsam
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Balsam was known to grow in the higher areas of the Western Heartlands, where it was used by locals as a curative herb and to prepare balsam ointments.
Betony
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The majority of the leaves of this plant spring from the root and these are larger, on long stalks and of a drawn-out, heart shape. All the leaves are rough to the touch and are also fringed with short, fine hairs; their whole surface is dotted with glands containing a bitter, aromatic oil. At the top of the stem are the two-lipped flowers of a very rich purplish-red, arranged in dense rings or whorls, which together form short spikes.
Bloodflower
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Those red, tiny flowers are said to hold a power healing reagents. They used to grow everywhere in Faerun.
Bloodpurge
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Found in the depths of freshwater marshes polluted by magical and nonmagical waste, this herb can neutralize minor poisons.
Bluecap Mushroom
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A common mushroom in caves, the Underdark, and the Western Heartlands. The caps of bluecap mushrooms can be prepared by those with the correct herbalism knowledge to make a stew that neutralizes poisons.
Chamomile
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Chamomile is a charming, ground-hugging herb that releases a beautiful, apple-like scent when crushed. Commonly found in herbal teas and infusions, chamomile can aid relaxation and sleep.
Chervil
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Chervil is a delicate leafy herb that typically grows about 30 centimeters tall, though it can reach as high as 60 centimeters. The light-green lacy leaves grow opposite along thing, hollow stems, resembling carrot greens or flat-leaf parsley but frillier
Crag Mushroom
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Crag Mushrooms are edible fungi, highly sought after for their invigorating poperties. They commonly grow around Neverwinter, but some can be found in the Heartlands
Dathlil
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Dathlil was a common ground flower that was used by herbal lore to combat poison.
Elletaria
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This plant is used in medicinal herblore to remove nausea or curse disease when brewed into a tea.
Felsul
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Felsul trees had flaky brown bark, from the hue of cinnamon to deep brown. Underneath the layer of bark was a soft wood. The trees were often gnarled and twisted. They typically flowered briefly in the early spring

Fresh Felsul wood could be eaten to decrease nausea and to numb the mouth and throat to enable eating and sleeping. Felsul wood did not burn well and was too weak to have much other use.
Fennel
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Fennel is a flowering plant species in the carrot family. It is a hardy, perennial herb with yellow flowers and feathery leaves.
Fey Cherry
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Valued for their great beauty as well as their utility, fey cherry closely resemble the common cherry trees cultivated in orchards, save only for their enormous size. Properly tended, they can grow larger than a giant sequoia, rising more than 500 feet in height with a trunk diameter of 50 feet at the base. These arboreal giants are much more than merely larger versions of their mudane cousins. Fey Cherry trees possess a supernatural strenght that makes them ideal platforms for tree-based dwellings. Their relatively narrow but long leaves provide a mystical protection from the weather, moderating the temperature within the tree's canopy and preventing most wind, rain and snow from pushing through (the canopy reduces wind beneath it's boughs by 20 miles per hour.) Withing the canopy, the temperature never drops below 50 degrees nor rises above 80 degress. While it produces blossoms every year, a fey cherry tree only creates cherries one a decade. A fey cherry provides a creatre who eats it with the benefit of a protection from evil spell for 5 minutes once per day.
Fleshwort
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Made from the stalk of a gray, celery-like vegetable, fleshwort only grows where a corpse is or has fed the soil. If sewn into a wound, fleshwort is slowly absorbed by any mammalian body as raw material for building new tissue.
Halthorn
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Commonly found among the Heartlands of Fearun, the harlthorn bush is distictive for being twice as tall as surrounding grasses with many sparse stalks originating from a single trunk and root system covered in gray-brown thorns and terminating with small pink and white flowers. While distictive, the plant itself serves little more purpose than attract a variety of bees, beetles, and other winged insects to gather pollen from the upset bell shaped flowers.

The thorns themselves are curved and long (about 1 inch at their longest) but break easily from the stalk. Eas thron contains a small amount of a milky substance that, when boiled down, act to stabilize other distillates. the most common of which is a mixture with wruthdar (or hoof-leaf) into a potent mood settling tonic that can ease sleep and fend off delirium.
Hairy Bittergrass
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Commonly found in damp, recently disturbed soil, open ground, turf and waste places. Hairy Bittergrass is a wild herb that grows with tiny, white flowers.
Healing Moss
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Centuries of rich kobold droppings lain around the ruins now produce some high quality moss with healing properties.
Henbane Leaf
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Henbane has a long history of hallucigenotic plant. It's leaves are not edible, and contribute to spread poison through ingestion.
Henbane Flower
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Henbane has a long history of hallucigenotic plant. It demands great care in it preparation because it can be poisoneous.
Henbane Seed
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Henbane has a long history of hallucigenotic plant. Eaten raw, its seeds can provoke strong coonfusion and hallucinations.
Hypercium
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Also known as Dreamward, a favored herb. Highly effective in treating nerve disorders, seizing, palsy and tremors. Powerful anxiety relief, analgesic, and prevents dreaming/ nightmares providing uninteruppted sleep. Can be taken as tincture, tea, smoked, ingested.
Juniper Berries
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Those small berries are said shoothe the mind and restore it after shock when eaten. They help mend serious mental conditions, such as hysteria, or deep traumas.
Krakaem Pod
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Growing off of tree branches, at first inspection this fungus appears to be the cocoon of an insect. The fungus is intrusive, sending tendrils into the tree branches and stealing water reserves. Sporadically another pod will emerge from the three branch, swell to size of a human first, and then burst, sending cloud of black spores floating on the wind. The spores are a severe irritant and may even cause temporary blindness if a large mass of spores get into the eyes of a creature.
Mandrake Leaf
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Written about in countless myths, legends and unscrupulous tomes of medicin, there is much confusion about the mandragora root, known colloquinally as mandrake. Above the soil, the mandrake resembles a small, lush bush of long leaves stemming from a single point. Below the ground, the plant is a tuberous root whose appearence fluctuates based on the plant's stage of life, detailed in the Mandragora Life Cycle Table below. Part of the mystique of the mandrake is that, above ground, the plant's surface appearence remains the same for the majority of it's life while the roots shift wildly. Indeed, the presence of its small, yellow-crested milky-white flowers are the only way to tell whether a plant is older than a year. It produces small winged seeds that float on strong winds, sprouting only if they land in an area of exceptional fertility.
Mandrake Root
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Written about in countless myths, legends and unscrupulous tomes of medicin, there is much confusion about the mandragora root, known colloquinally as mandrake. Above the soil, the mandrake resembles a small, lush bush of long leaves stemming from a single point. Below the ground, the plant is a tuberous root whose appearence fluctuates based on the plant's stage of life, detailed in the Mandragora Life Cycle Table below. Part of the mystique of the mandrake is that, above ground, the plant's surface appearence remains the same for the majority of it's life while the roots shift wildly. Indeed, the presence of its small, yellow-crested milky-white flowers are the only way to tell whether a plant is older than a year. It produces small winged seeds that float on strong winds, sprouting only if they land in an area of exceptional fertility.
Muskcap
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Easily identifiable by it's dark-brown coloration and star-like green marking, this infamous mushroom grows in the heart of most temperate forests above Baldur's Gate. The muskcap's name comes from the fact that it constantly exudes a skunk-like odor to ward off unwated visitors. Skunks, goblins, and similar creatures that can bear the smell are drawn to these edible mushrooms, since their presence creates a smelly safe heaven for them. The second the musroom is violently disturbed, it shoots foul-smelling spores onto the picker, which then drop back down on the ground as the target moves away. This mushroom is famously said to taste like roast beef and sewage, making it a goblin and troll delicacy.
Muskcap is only rarely collected, but this foul fungus has fertile assorment of functions.
Nettle
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Nettle was known for its tiny "hairs" that covered the plant and upon contact with unprotected skin caused it to itch, sting and burn.
Ragweed
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Ragweed pollen is a common allergen, causing throat and lung irritation.
Saint John's Wort Flower
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These yellow flowers bloom under Summer Solistice. Also called "The Balm of Warriors" or "All Saints' Wort", these herbs are boiled in wine; the seeds and flowers are prepared into a warm oil.
Saint John's Wort Seeds
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These yellow flowers bloom under Summer Solistice. Also called "The Balm of Warriors" or "All Saints' Wort", these herbs are boiled in wine; the seeds and flowers are prepared into a warm oil.
Stonewort
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A leafy plant with small pink flowers that grows in bunches in open fields. The plant is rather unremarkable, expect for its tenacity and resilience. Farmers will often complain that it chokes out other crops, unless it is pulled up by the root and no remnants of the plant remains, and livestock often refuse to eat it.
Varathar
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Also known as moonglow for the pale silver-blue radiance it shows in moonlight, varathar is a unattractive, rare ground cover that looks like shredded, rotting borwn mushrooms
Vrukhweed
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Vrukhweed (or just Vrukh ) is a tall mottled dark blue-green swamp plant that resembles clumps of grass, or aloe vera (if latter grew tall and thin like oversized blades of grass); its leaves are felshy and hollow, and drip clear, sticky sap if broken off. Vrukhweed ins't plentiful, but grows almost everywhere there's stagnant standing water, so in stream backwaters and ponds as well as swamps. It's edible, provides a home, food and place to lay eggs for many frogs and newts, and if ingested in sufficent quantities (a volume equal to an eater's balled fist, or more) by any mammal or amphibian, staunches blood loss, melds together torn flesh and skin that's stiched or splinted or otherwise treated to hold torn or cut edges or ends together, and can aid in regeneration of lost, maimed, or damaged limbs or organs. Vrukhweed can be substituted for the usual material component in any healing or regeneration spell.
Wyndor's Herb
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Wyndor's Herb was often used by healers in strange concotions to speed healing, sometimes gaining the effect of a whole week of rest.
The effectiveness of Wyndor's Herbs was counteracted by the fact that if someone was already too injured, then Wyndor's would kill instead before healing.
IF you are interested in associating Chauntea in your characters background or RP then lets talk!

Characters:

Kervel Greencrest - Old Farmer and Priest of Chauntea
(Biography)
Renvar Meldrake - Cormyrean Sellsword and Bounty Hunter (Biography)
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