The Draconomicon Quest - Chapter 2.8: Endings to Begin Again

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stevebarracuda
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Re: The Draconomicon Quest - Chapter 2: Of Ruins and Failure

Unread post by stevebarracuda »

The Draconomicon Quest - Chapter 2: Of Ruins and Failure
The sun begins to set behind the western walls of the Gate, and walking, face towards the sun, is Jon Smythe, as he makes his way, slowly, to the Shelf of Many Books. He walks in measured stride with the people of the Palace District, blending in as best he can...then, entering the Shelf as inconspiciously as possible.

Finding an unpopulated alcove within the Shelf's many rooms, he quickly takes a wrapped tome from his valise, and with haste, places it amongst the sea of spines....of the literary type—a risky but perfect hiding place...for what has amounted to be a cursed thing, a cursed tome quest...and a failure at this stage in the game.

Relieved to be relieved of the weight of the Draconomicon-to-be, Smythe finds a chair across the walkway from the shelf of which he deposited the tome in, and leans back in the comfort of rest. His body aches, for it has become weakened—some curse having been bestowed upon him and others, so very recently.

Staring long at the tome nestled amongst so many others, his thoughts drift back into the recent past, reliving it in some detail....


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A new company of both known and unknown faces was formed at the Blade & Stars: Sapphire the cheery dwarf; Nersial the skilled arcane warrior; Rose the very precocious hin; Bryanna the Healer; Celegorm the warrior for hire; and of course, Jon Smythe, the simple bookseller. So many personalities put together for the first time, there are bound to hastily made judgements and taunts to test each other out, and this initial scene was no different. But nonetheless, the desire for coin and a worthwhile adventure-plan laid out by Smythe kept their attentions and focused their minds to the task.

A plan had been made: Rose would be the eyes scouting forward; Celegrom the first to see combat; Nersial, Bryanna and Smythe stay in a middle position, providing what needs providing by way of magic and healing; the dwarf Sapphire guarding what would attack from behind.

To Ulcaster's Ruins they would travel, by ferry and by foot, until they found themselves deep within the canyons of the great Wyvern...and then atop the outcropping where what existed of Ulcaster's Tower lay in stone waste.

A camp was made, and Smythe invited all to rest and prepare—Smythe, Sapphire and Nersial camped here before, knowing how to remain safe for a time. As camp was prepared, guarded and night fell, Smythe pulled Rose the hin aside, and tasked her with searching the ruins, as it was his belief that a small hin, traversing the leftover stonework, would find what he had not been able to previously. In addition, he presented to her a magical chime, for which to ring aloud if she came upon anything that seemed like a portal, or a door. "We are in a place of magic, Rose...we must use magic to do what the eye alone cannot."

As luck would have it—and being a Hin, luck oozes from the pores—Rose located a hidden door. Entering was challenging for the company of six, but necessary at any cost. Soon, the company had made their way into a realm of darkness...and a place most unknown.

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"There!" "Look!" "In the darkness it moves!" Before the last body wedged its way into the first hallway below ground, snakes slithered out of holes in the wall, scrorpions did drop from cracks in the ceiling, and darkness of near impenetrability confronted the company. Many weapons where drawn and swung, but chaos rulled, and only through sheer skill on the part of each adventurer did they survive this welcoming death wave.

"Nersial, bring light to our predicament," pleaded Smythe. The skilled arcane warrior cast a spell of light at once...but the darkness hung tightly around them, and little could be seen farther than a stones throw.

"Where has that hin gone?," asked Smythe, who would continue to have to ask that question many times over, as the hin scuried off into the shadows more often than not.

Traversing further into the dungeon, the company of six came upon a gate, locked and with no mechanical way of penetration. Two books stood at the gate, and Smythe was asked to apply what knowledge of reading he possessed to them. Oddly, they were written in Luskan...and it seems a riddle did lie within the text. The company sought out a nearby room, where a statue and flame did sit amidst the most wicked of cobwebs.

"Burn them down...this is what I believe we must do," ordered Smythe, in an attempt to respond to the riddle.

Nersial had the company stand back, and send wave after wave of magical fire from his fingertips, and the room was cleansed.

A clanking sound was heard from behind, for it was the gate, now opened.

"This way!" cried the hin as he hurredly scampered off into the darkness without the party. They clamored in the darkness to follow.

Taking two bridges over black and deep water, they entered a nearby landing, and immediately a wave of undead surged the company. Shade after Shade waded in from the darkness, and with the company sitting too tightly together between the landing and the bridges, no tactics could be managed besides fight until victory or death....

Here, Jon Smythe, sitting in the Shelf of Many Books, shifts uncomfortably in this chaird. His memory goes blank, for what he can remember is a great black maw of a hand striking his face, hard...and then utter blackness of mind.... Jon Smythe shakes, at the memory, and from the loss of memory. Concentrating, he begins again to remember...from the point of regained consciousness....

Bryanna lifts up Smythe's head from the floor, and bestows a few healing prayers upon him. "I live yet...," Smythe says weakly, then coughs blood over to his side. His body feels frail—something is amiss, and what natural armor he possesses in body seems to have left him (Smythe, and 2 others, those that would die, receive a death curse of -2 AC, temporarily permanently...let this be a lesson to those that want to be in DM events...;o lol).

Smythe looks up to find that Celegrom also fell beneath the onslaught of Shades, for there was no way to escape their powerful might. Sapphire, the short and usually cheerful dwarf, stands above Smythe to related what had happened: Shades, a Mimic and other other-wordly things did take all by surprise, but the core fighters of the group managed to defend against all odds. It was told by Sapphire that he even had to cut out the hin Rose from the stomach of the Mimic, which the dwarf said with a smile.

With a quick regrouping, the company of six walked further on, until their progress was stopped at a doorway, blocked by a glowing orb. Neither Nersial, Bryanna nor Sapphire could find a way around it.

Smythe, thinking up wild solutions—must have been the weakness from the near death curse affecting his judgement—he attempted to use the tome itself, it's warded power, to affect the orb and unlock/unbare the door. This action had no affect...however, at that moment, a strange voice was heard behind them, coming from the path they had recently crossed.

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Reversing direction, the company retraced their steps until they found a skeleton corpse, propped up against a corner in the farthest area they had crossed so far. Be some magic, it spoke: "Return my Baldurian sword to me and your path with be opened." It grabbed onto the arm of Sapphire, only letting go when the company agreed to heed it's request. As the company of six did start to march in a search of said sword, the dwarf Sapphire did halt the group, pulling from his bah of holding a sword he had found in the Mimic, along with the Hin. "Aye, it wasn't a gem nor jewel, so I be thinkin' it worth nothin' of it."

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Smythe shook his head at the dwarf, coming to realize that both Hin, Dwarf and maybe others of this hired company were freely looting while his attentions were held elsewhere—or while unconscious—and not sharing openly with the group. Smythe made mental notes of this fact, regarding those two particularly.

Nonetheless, the groups returned to the bard corpse, and set the sword in the skeleton hand. Sounds did ring out from the direction of the glowing orb, and the company made haste—hurriedly catching up with a running-off-without-them-in-the-shadows-Hin. Yes, the orb was gone and door unbared, and then they entered....

Jon Smythe, sitting in the Shelf of Many Books, peers out a nearby window. In the glass panes, he can see a small reflection of his own face, and it looks haggered. And, with a tinge of regret, a regret over what did not happen, while other things did happen...

The company of six entered the large hall, filled with four main pillars, and four large and odd magic circles inscribed upon the ground. There, at the back of the room, appeared to be a large sarcophagus. Then, between the company and the sarcophagus, a robed skeleton appeared, with burning red eyes and a glowing staff. "You do not know what you search for...", it hissed. Then, from the ground arose, magically, a small skeleton army, that lumbered in force towards the company.

Without the change to engage the robed skeleton mage, the company of six was thrust into fighting, once again, for their lives. The mage, with a powerful blast, caught Smythe in a cage of paralysis, where numerous skeleton warriors where able to slash and rip at his person, slowly cutting him down. Smythe yelled out for help, but the others where all fighting against great odds, and could not divert their weapons and magic to aid him. Again, Smythe succombed to the great blackness...

Smythe, back in the Shelf of Many Books, closes his eyes, mimicking for himself the knowledge of the great blackness...if only for a moment. "Such an opportunity lost...," he murmurs to himself, then continues upon with his next conscious thought....

Again, Smythe awoke in the arms of Bryanna. "My Lady Bryanna," Smythe spoke quietly, "a simple bookseller I am...and this place is not safe for the likes of me." The healer Bryanna just smiled and prayed, as Smythe's wounds closed up and he was able to regain his feet.

Looking around, it seemed much was lost...and little gained. The hin, Rose, had attempted to break into the sarcophagus during the battle—for whatever selfish reason—and was fried alive by a bolt of electricity. Her smolden, blackened, ripped open and crisped skin smoldered in the darkness, and her lifeless body hung still to here knives which were lodged in the crypt.

Again, it seemed the combined might of Nersial, Celegorm and Sapphire brought down the robed skeleton mage...but to what end? The company was left there, amongst the now lifeless undead bones, and for what? Smythe was still as clueless to the connection of the tome to this place as he had been back at the Blade & Stars. Nonetheless, the group decided to search the hall for clues, in an attempt to reap whatever benefit there was, to outlasting the magics of the robed skeleton mage. The company converged on the sarcophagus, but before doing so, Bryanna the healer brought the electrified hin back to life...to the astonishment of all that were present. The hin seemed unaffected to what had transpired, and continued on their harried way through life.

Sapphire produced a large sledgehammer from his bag of holding, and with it took steady aim on the sarcophagus. With a number of great whacks, he broke off the lit, so that Celegrom could fish out two items—everything else that had been inside had become damaged from the bursting open of the thing.

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An amulet, and a odd canary diamond. Through attempt, potion and magical aid, Bryanna was able to determine that the amulet was of concentrated evil, and she would not touch it further. And, it seemed the canary diamond was cut to be fitted somewhere...a mystery then, where it originated from, and what would happen if it could be returned to that place...wherever it may be.

Alas, after opening the Sarcophagus, examing the room and the shelves and even a great book lodged in the corner, Smythe nor his company could find one shred of visible, useable, tangible evidence to help unlock and reveal the secret of his Draconomicon-to-be tome, still safely lodged in his trusted bookseller's valise.

As Smythe stood there, idle and broken, both from a lingering curse brought on at the first attack by the Shades as well as feeling the weight of an unresolved quest. It was the yearning of the company to leave the place at once, that broke his inner turmoil.

They company regrouped and retraced their steps, moving with purpose, but quickly, taking sharp and random turns on their own, almost completely disbanding in the darkness. Sheer preservation on Smythe's part—with the help of the reliable, friendly and protective dwarf guarding his back—was able to call them back before they were to far gone down this corridor or that.

Smythe was losing control it seemed, be it the weakened body and spirit, or the fading energies of the group. Exhaustion, most likely, was taking it's own toll on the company, as there had been no rest after so much battle, so much failure. But indeed, after some time retracing their steps, the way to the surface was spotted in the darkness, and the group ascended back...but only after Smythe, having stopped before the exit, turned to look long and deep into the darkness of the dungeon, knowing that little had been gained this day.

Upon the surface, the company breathed the fresh air, and a sense of freedom and safety washed over each and every one of them. A fire was made, after the area was determined still safe from the random attack of wyverns, and the company of six did finally rest. Pensive, Smythe sat in silence, until by some inner cue, stood to address his hired band of adventures.

"I cannot say we tell a story of great success this day, my compatriots, but alas...we all have our heads." He stammered for something positive to say, burdened by a sense of failure, fueled by a curse within this bones, a curse also felt by the hin Rose and the warrior Celegrom, who nodded along with Smythe's speech.

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"There was a desire to succeed here that did not prevail on any front. I must think heavily on another path of discovery, one that does not jeopardize our lives without gaining a thing...except a weakness."

The only gain—that Smythe was aware of, at least—was that Nesial had taken the magic staff of the fallen robed skeleton mage. It was agreed that they company would draw straws, and the winner of longest straw would reap that one reward. That straw landed in the hands of Celegrom.

Many suggestions were proposed to Smythe, to seek the key the unlocked the secret of the Draconomicon-to-be...and he did take consideration of the combined wisdom of his company. And, many did offer to rejoin Smythe shall he be in need of their services again.


Jon Smythe stood to his feet in the Shelf of Many Books. The caretakers were walking the halls, ousting everyone as it was late. Smythe was no exception to the rule, and he places his tall, black hat upon his head, shouldered his valise, and propelled his weakened body to the main entrance. Upon the streets, Smythe looked up the the Moon, and stared, for a long, long time.

"It does have a marked difference, aye, than from the Isles."

As he lumbered forward back towards the Blade & Stars Inn for the night, he found himself oddly longing for home...a home, that in reality, no longer existed for him.



To be continued.....


Status:
1) the tome is still as locked and warded as ever. To Smythe's displeasure and frustration—is it the curse that eats away at his resolve, or something more?!?
2) Celegorm didn't collect the Staff of Wizardry.
3) Celegrom has still the Amulet of Evil, plus the Fitted Canary Diamond. Smythe spoke with Bryanna about getting the diamond back, since she vouched for Celegorm, as it may be useful after all.

4) Smythe did not have time to pay off the second payment to Rose nor Bryanna
5) Rose, Celegorm and Smythe all remained cursed for -2 AC. Unknown how long that will last (Sapphire seems to have overcome his curse...damn dwarves).
6) Ulcaster's Ruins is now rumored to be filled with undead magic, undead mages....and death. NO TRESPASSING!


And...thank you to DM Lyrewyn for setting up a dark and deadly dungeon for us. And, to the players of this chapter, who kept it together while Jon Smythe died terribly, terribly..over and over again....*fist bumps all around* 8-)
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
stevebarracuda
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Re: The Draconomicon Quest - Chapter 2: Of Ruins and Failure

Unread post by stevebarracuda »

It is day, and Jon Smythe finds himself at the Friendly Arms Inn. After a traveling the Tradeway north from his last adventure, the Friendly Arms indeed welcomed him for a rest, and a decent meal. The aching in his skin was still apparent, but he had learned to cope with the curse, for now.

Leaving the Inn proper, and standing in the courtyard, admiring the many objects for sale amongst the sellers and at the consignment stand (once thought to be an auction, yet, now those wise to the situation understand it's true consignment nature...), Smythe turns around to find his trusted allie Sapphire, standing there, frowning at him.

"My cheery dwarf colleague!," says Smythe to the dwarf immediately. The dwarf, ever the stout of wit and good manners, just continues to frown.

The two speak in hushed tones, over the recent crawl through Ulcaster's Ruins...and what to make of the lack of success in cracking the secret to the Draconomicon-to-be. And Smythe, sensitive to his newfound weakness, questions the dwarf to his health—the dwarf feels fine. Alas, it seems the constitution of dwarves is mighty.

As these chatty fellows continue on, the brave mercenary Celegorm appears. Smythe and Sapphire both welcome him heartedly...in their own manner. Smythe, is delighted to see Celegrom, for selfish reasons it should be known—Smythe desired to gain possession of both amulet and cut canary diamond, two objects he believes might bring this quest closer to closure.

Celegrom, honest but hesitant, hands over the two items...and Smythe, delivers to Celegorm the mighty mage staff that was ripped from the clutching skeleton hands of the wicked robed skeleton mage from the ruins.

"Tis your reward for your bravery, indeed...," says Smythe to Celegorm.

Then, the three discuss again the stalled quest of the Draconomicon. All the while, Smythe keeps an eye on each passing individual, as his inner weakness, his curse, has made him even more on edge, it seems. And, Celegrom takes the opportunity to let Smythe now that he, as well, continues to feel the effects of whatever curse was applied to those that fell near to death within the Ruins of Ulcaster.

Sapphire, always fueling the conversation with gaiety, continues to frown at the two as they commiserate.

Celegorm offers his further assistance and/or employment, shall it be needed, and offers to make inquiries as he makes his own way along the Sword Coast. Smythe, knowing the usefulness of having another active in this quest, does make it clear that all knowledge gained is equal to a healthy payment in return. This, it is obvious, appeals to Celegorm.

Soon enough, the three part ways, each with their own immediate agenda. Smythe, knowing that his trade is best plied in the open plaze of Baldur's Gate, heads north.

As he walks the Tradeway, his bookseller's valise bouncing on his back in rhythm to his stride, he considers the next move...which, had you been a telepathic mind observing his thoughts, would have seen multiple pictures of imagination, where this Locked and Warded Tome was burning away upon an open fire, and Smythe, grinning in the back ground....
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
stevebarracuda
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Re: The Draconomicon Quest - Chapter 2: Of Ruins and Failure

Unread post by stevebarracuda »

The Draconomicon Quest - Chapter 2 1/2: The Oracle
Jon Smythe, the simple bookseller, neither tall nor short, heavy nor underweight, wearing neither a rich man's cloak nor the image of poverty, makes his way through the Palace District. Following the stream of day traders as they make their collective way through the streets, peddling goods from far and near, Smythe ends up at the open bazaar, currently occupied by the consignment of trade and goods...as well as the gnomish arcane painter...and, most importantly, the mystic woman oracle.

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Smythe, having heard of her via rumor only, had never stopped before her before in his many days of plying his trade, but in that moment of realization, what he must do became very, very clear.

Smythe had with him the two items taken from the Ruins of Ulcaster: the broken canary diamond and the talisman that radiated great evil. These two items—collected separately from the Locked and Warded Tome but of their own, with possible great value—were still a mystery. Yes, consulting a diviner was what Smythe had considered for some time...yet had not come across one...until now.


///Players aren't supposed to godmod NPCs, but...if a NPC and PC conversation would be sanctioned by DMs, this is how it would have gone...and if a DM has an issue, please contact mea and I'll remove it, or edit:

Smythe: "Well met, lady mystic. I have heard tell of your powers...would you grant me an audience?"
Mystic Margaretta: "That is not the question you really wish to ask me, Jon Smythe of the Moonshae Isles."
Smythe: "How...how can you...you see things...it is as they say...."
Mystic Margaretta: *the women stands there proudly, within her domain, her knowledge."

Smythe: "Lady mystic, I beseech you...I need your divination...to give me guidance I can not find elsewhere."
Mystic Margaretta: "Speak my child...ask me what you will."

Smythe, talking a look at his nearby surroundings, closely takes out the two items, the amulet and the broken diamond, holding them before the mystic. She waves her hands over and near the two objects, then recoils slightly from the amulet.

Mystic Magaretta: "Away with that thing...for it benefits the wicked, my child...unless that is your path?"

Smythe holds back the amulet from her...but reaches out closer with the broken canary diamond, urging her on with this one thing.

Smythe: "Tell me...tell me...what do you see...where is this diamond from? Is it the key that I seek?"

The Mystic holds her hands near...closing her eyes...she pauses in some deep, inner moment, possibly a place between consciousness and the dreams that pass between this realm and the ones of the Gods...

It is then, the the Mystic Margaretta speaks to Smythe of her vision....

...to be continued....
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
stevebarracuda
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Re: The Draconomicon Quest - Chapter 2.5 and a half: Bottoms

Unread post by stevebarracuda »

The Draconomicon Quest - Chapter 2.5 and a half: Bottoms Up
It is a day like any other in the east of Baldur's Gate: the people, the merchants and the adventurers hussle and bustle about as if nothing in the known world could change the task and speed for which life...just...works.

However, there is a slight difference in today's machination: no bookseller stands at the open plaza, plying his trade.

This day--and well into the evening it would seem--the bookseller known to some as Jon Smythe has been well rooted inside the Elfsong Tavern. Here, in the company of pirates and outlaws, Smythe takes to a serious business of drink, eat and song...a song of mystery that carries extra meaning to those that share a certain blood.

Here, in the Elfsong, Smythe is seated at the bar, a bottle of wine from the Moonshae Isles in front of him...as well as a small purse sitting on the bar top.

Hunched over his glass of wine, Smythe flicks a finger at the purse-bag. The bag makes little reaction, it's very small contents barely registering.

"By the hells...a near fortune spent...," he speaks softly but out loud. With one hand, his very adept fingers open the purse slightly, and with a crooked eye, he peers inside.

"Tis what I thought," Smythe says towards the purse, in a voice tinged with disappointment.

Bringing his glass to his lips, he smoothly consumes the last bit of liquid that rested in his cup.

Placing the cup down, Smythe then reaches into a chest pocket and produces a small canary diamond, one that has a very visible broken edge...or, maybe not broken, but cut to fit in a particular place.

"Your mystery is much more beautiful then your face, my little diamond," he says to the gem. A neighboring patron turns and squints at Smythe, now realizing Smythe is talking to objects in front of him, not people. The patron huffs, then returns to his own business.

For a moment, Smythe's face gets rigid and flat, as if in his expression one can see that his thoughts have traveled many miles away from the current situation. Without changing his expression, Smythe says out loud and somewhat blankly: "Tis the last choice me wanted to make, and it will cost me my percentage...but blast, it be better to rid me of this cursed book than rid meself of health and life..."

As the bartender crosses Smythe's vision, Smuthe shouts out towards him: "ye said de ferry leaves for southern shores tomorrow, eh? Well then...looks like I be havin' all evenin' then to figure out whether I give it to dem...or not."

Smythe reaches out and grabs the wine bottle, wrestles the cork out the top with his teeth, then pours himself another cup.

"Think I might need a few hands for this as well...with wat I can afford....".

Smythe sits in the Elfsong, thinking....and then the ghost singer begins her haunting song...and the room falls silent.
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
stevebarracuda
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Re: The Draconomicon Quest - Chapter 2.5 and a half: Bottoms

Unread post by stevebarracuda »

Jon Smythe, the simple bookseller, walks to the Blade & Stars in the early evening, slugging his bookseller's valise, full to the brim with new tomes, recently recovered from dungeon and acquired sack. Beaming in anticipation of recording his new inventory, he pauses—tis not the weight of the new traveling library that halts him, but the thought of the one treasure, the one item that he cannot seem to solve nor gain the upper hand in this business of his.

The locked and warded tome, assumed to be a draconomicon, assumed to be by the hand of the great Ulcaster the Mage, once a grand discovery, now weighs upon him like a curse, just like the curse of health he only recently has freed himself from, the curse he earned from the depths of Ulcaster's ruins.

Reaching the Blade & Stars, entering the famed establishment, Smythe finds an empty table, and sits, quietly, lost in thought on the matter. But his mind stays idle only for a second, as he decides that this quest has challenged him physically, but...there might be a solution for him, as a business man, to recoup his investment.

Pulling out a few writing tools, a blank scroll, and calling the the barwench to bring him some Moonshae Isle wine, he sets to a task penning a communique to the great and admired Library of Candlekeep:

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(the letter continues...)

I have come into possession of a great tome, possibly, the greatest tome to surface in the Sword Coast region in centuries. Herewith, I will describe to you this artifact—as it shall be called—as well as terms to my offer.

Many weeks past, I was consigned to retrieve a great work of text and knowledge by an aspiring mage, in actuality, for entrance into your esteemed order. The mage herself...disappeared.

Nonetheless, before her total disappearance, I did set out upon this consignment, which was to turn into a dangerous and perilous quest, to discover and acquire a Draconomicon. As an bookseller of no small order, I was undeterred to acquire it. As well as I expected, as my skills are not to be disregarded, I did achieve the goal for which I set out.

To my surprise, and here I do admit, what I have acquired is beyond my own expectations. It is indeed, by all viable accounts, that I do now possess a unique example of a draconomicon by the hand of none other than Ulcaster the Mage. My statement here, great scholars, should not be lost upon you, for that I am sure.

Before you do doubt my sincerity of origin of this great tome, I have here, below, copied upon this scroll the hidden title for this tome, which through a small feat of my own, have learned via the innate knowledge of others.
J UR NAL
GR AT WI AR UL AS T R

∫¬π†∞•º◊∏»‡
fl‡†ø∆∂√≈¬π
Admittedly, I do not possess as great of skill in the decifering of language as your order must be capable of, so I leave you to take this information at face value.

But it is of value that I wish to know turn to. The tome, said draconomicon of Ulcaster the Mage, is truly and artifact. And, to add to its already obvious value, if not true pricelessness, is that fact that it remains locked and warded, yet to be opened, and yet to have its contents learned by any, save Ulcaster himself, if I am to judge correctly.

Any artifact of this kind would be sought after if it's existence was to be widely known, yet, I have kept it hidden and guarded well through anonymity. Until this moment, until this communique to your esteemed order.

In the action of acquiring, discovering and establishing the origins of this great artifact, I, Jon Smythe, have expended great wealth as well as personal suffering, to the extend to which I've only just recovered from what can only be called an arcane curse...a curse that I myself garnered by exploring the great depths of Ulcaster's Ruins! Tis no lie I do speak of...

To this extent, I would share with you further my story of that adventure, as well as provide you with an object that I still retain from that fateful journey.

But I digress...to you, I make this offer of the tome, the draconomicon of Ulcaster the Mage, shall you in turn provide either fair wealth or a trade of no small means, so I may recoup my losses in acquiring such a tome, as well as to fairly grant my contracted compatriots, whom without their hired help, this great artifact would not be known to exist, nor be available to your great library.

Do consider the offer, and when your order has made a decision in this matter, send word with haste to me at the Blade & Stars Inn, of Baldur's Gate proper.

Yours, humbly,

Jon Smythe...a simple bookseller
"By the gods, how could they resist such an artifact as this!," he says aloud to himself and his now filled up scroll. He air dries the ink, rolles up the scroll and sits back to enjoy the wine that was delivered to him.

"Tomorrow, this will be sent...and I will wait patiently for their reply...," he does again murmur out loud.
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
stevebarracuda
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Re: The Draconomicon Quest - Chapter 2.7: Replies in the Ski

Unread post by stevebarracuda »

Hoihe wrote:A young buy running errands for gold would run up to the "Simple bookseller" and hand a letter over. The letter which smells heavily of rain reads:


"My most humble greetings, fellow seeker of knowledge!

I am afraid to report that there are complications within Candlekeep, for our old guide, Wendel Ashby, has retired. Currently we are waiting on the First Reader and the Keeper of Tomes to choose a new guide for Candlekeep. In the meanwhile I wish to know how much would you appraise this book for. I may be interested on a private purchase in case Candlekeep doesn't answer my questions. It would be a shame of me, one of the more famous scholars on dragons, to give up such an opportunity. Perhaps we could meet to discuss?


- Seeker Hoihe Dacino of Candlekeep also known as Jilgbisai Ornternesj."

After the signature, draconic runes follow as a form of "stamp", frozen into the piece of trollhide leather through powerful frost magic. They don't look to be melting any time soon with the nearness of winter.
Jon Smythe, the simple bookseller of the East District of Baldur's Gate, sits in his favorite corner of the Blade & Stars Inn, a unfurled parchment before him upon a table. He has just placed the parchment down, and turns his attention to the large glass of Moonshae Isle wine, recently received by the patron of the establishment, and now purchased and enjoyed by Smythe in vast quantities...when he can afford it.

As the dark red liquid swirls in the lifted stemmed glassware, Smythe places his nose over the mouth of the glass, inhaling slightly, and letting his mind wander to days long past, to a time and place lodged deep within his memory, of youth, love and...

...so many images, both fond and terrible, intertwine in a mad rush, and overload that he dramatically shakes off by swinging his head side to side in a quick frantic motion, then, he consumes the entire glass of luscious red wine.

"Let bygones be bygones....," he murmurs outloud to himself. Placing attention back to the parchment before him, he pauses to think, only to then pour himself another large glass.

Pulling a blank parchment from his trusty bookseller's valise, Smythe does take out quill and ink pot and with a certain dextrous behavior, begins to draft a letter in return.

Seeker Dacino,
The tome that I have offered to your Order is of great value, that be certain. But as to it's contents, I cannot be assured, as it's wards and lock are beyond my humble means to bypass. Still, one can be certain of it's origin, by experience had.

Still, you should aware that the tome attributed to Ulcaster, and thought to be his personal Draconomicon, is not sold alone. Indeed, I sell this great artifact with a most...wicked...talisman, a talisman of pure evil, which was wrought from the body of a felled undead mage that did dwell inside the Ruins of Ulcaster. Furthermore, there be a broken canary diamond of unique cut and shape that was taken from these same ruins, and is believed to be a greater key to the plunder...I mean, discovery of what lies even deeper with the ruins.

So, as to qualify, tis a the tome, believed Draconomicon of Ulcaster, with decidedly cursed talisman of evil, and this unique diamond.

I, Jon Smythe, only wish to recoup the losses that this business venture did incur, for after realizing the path I traveled was beyond that of a simple bookseller, I can only say wisdom did show me tis best to let those versed in the arcane and great intelligence take it upon themselves to uncover what I have failed to.

Therefore, the value of thirty thousand gold coins is what I seek, in total. Tis the exact amount for my losses. Yet, shall you feel the need to negotiate, I will here your counter offer.

You may find me amongst the day traders of the East Distract in the great city of Baldur's Gate, shall you wish to further the conversation in person.

Yours,
Jon Smythe.


The letter, once penned, is left to dry, then rolled and sealed. Soon, it will be sent off on the next courier to Candlekeep.

But in the meantime, Smythe sits back in his chair, savoring the little gifts that life does offer...and takes a long, flavorful sip from his homeland.
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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Hoihe
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Re: The Draconomicon Quest - Chapter 2.7: Days of Wine & Rep

Unread post by Hoihe »

The young buy returns with a simple letter:

"That I can provide, maybe I'll give you a little extra for the trouble involved and for my request of holding it. The extra I'm thinking is along the lines of making it half a hundred gold perhaps.


- Seeker Hoihe Dacino of Candlekeep.


"
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Re: The Draconomicon Quest - Chapter 2.7: Days of Wine & Rep

Unread post by Hoihe »

A new letter arrives, it's warded with a contingency spell that dispels the invisible ink used in it's writing when the bookseller takes it in his hand, revealing the following writing:

"Greetings!

I have acquired your asking price of thirty thousand golden coins. If you deem it enough, I would be glad to meet with you to exchange the book for the coins I carry. I would still keep my promise of giving you some compensation for the troublesome exchange you had with Candlekeep, in an effort to show our goodwill and hope of future relationship nurturing, but only afterwards I have the book. This I swear upon my duty.

In numbers I wish to purchase the book the following way:
  • I exchange my three hundred lions for your Draconomicon
  • A few days, a tenday or another at best I'll provide you with two hundred more lions



- Seeker Hoihe Dacino of Candlekeep.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Re: The Draconomicon Quest - Chapter 2.7: Days of Wine & Rep

Unread post by stevebarracuda »

Smythe sends a return letter:

Esteemed Seeker Hoine Dacino,
With your offer of compensation matching my initial offer, then I will state we have a deal ahead of us to complete.

While you offer an even greater compensation to my efforts of acquiring this artifact in the form of a book, I think we should discuss, in person, a possible...exchange...of effort and time, which would benefit both myself and, I do think, your entire Order of Candlekeep.

If it does not trouble your person, seek me out in the East District of Baldur's Gate, among the day traders of the open plazas, or, you may call upon me at the Blade & Stars Inn.

I believe I have an idea of great mutual benefit, and shall we put our resources together, a grand reward awaits us both.

-Jon Smythe
Bookseller Extraordinaire
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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Hoihe
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Re: The Draconomicon Quest - Chapter 2.7: Days of Wine & Rep

Unread post by Hoihe »

A letter is left in response within the inn known as the blade and stars, directed at Jon Smythe:



"
Esteemed bookseller, Jon smythe.

The most excellent. I only need to meet you once then afterwards I can always contact you through the magical spell "Sending".

- Seeker Hoihe Dacino of Candlekeep.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Re: The Draconomicon Quest - Chapter 2.8: Endings to Begin A

Unread post by stevebarracuda »

The Draconomicon Quest - Chapter 2.8 Endings...to Begin Again
And so it was that Seeker Hoihe Dacino traveled to Baldur's Gate, to find Jon Smythe, the simple bookseller. The two had spent weeks communicating from afar to arrange a business deal regarding the believed draconomicon of Ulcaster the Mage, lost to time, but recently unearthed by Jon Smythe and his contracted companions.

Found in the Blade & Stars Inn, Seeker Dacino did introduce himself, and Smythe, surprised to see him but pleased, asked the Seeker and his elven companion to take a seat with him at the table, to partake in a round of Moonshae Isle wine.

Image

Smythe and Seeker Dacino discussed at length, much length, many things related to the believed draconomicon. The Seeker's companion, without immediate knowledge of the Draconomicon Quest, asked many questions, and with the Seeker's permission, Smythe did retell much of the context around his acquiring the Journal of Ulcaster, and why it was believed to be a draconomicon.

Image

After much discussion, Smythe laid out the items upon the table: a large rectangular object wrapped in linen, a velvet pouch that hit the table with a softened metallic thud, and a small metal box. He spoke at length with the Seeker, and his companion, about the items, again, describing their known history.

Furthermore, Smythe did speak to the Seeker about a "key," or believed key, that must still reside deeper within the Ruins of Ulcaster. Smythe believes that with greater numbers of qualified adventurers, a new party could be formed that would reach whatever secrets still exist in the Ruins...the key being one of them, a object of power that would, at last, break the wards that bound the Journal closed...and then, the true knowledge locked within the Journal would be revealed to the Seeker.

Smythe would show the Seeker and his party to the Ruins, and show them the entrance...as well as freely accompany the Seeker, with minimal...reward.

It seemed a worthy offer, and the Seeker did think it over, suggesting that his Order at Candlekeep might take the proposition.

At that point in the discussion, Smythe pushed the items across the table to the Seeker, and held out his hands, so that Hoihe Dacino could deposit the payment in minted coins to be traded in for thousands of coin in gold.
Image
More discussion was had, especially with the elf, who became more and more curious about all three items now securely within the Seekers possession. But soon, Smythe did excuse himself from the conversation...

...having been unburdened by the locked and warded tome...finally freed from the sickness that recently faded from his body which was acquired while in Ulcaster's Ruins...having recouped nearly his funds spent on hired adventurers...

...Smythe needed to breath the fresh air...and shortly after, stepped out into the crisp winter night air of the city of Baldur's Gate.


///with hope, to be continued....
As J.G. Ballard has said, "It's a mistake to hold back and refuse to accept one's own nature."
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