The Rules read as the following:
Let it be known throughout the lands surrounding the city of Baldur's Gate, that the Council of Four, the Grand Dukes of Baldur's Gate, list the Laws and Crimes that govern both Citizen and Visitor to the namesake of the renown Balduran, seafaring explorer and protector of this harbor. Herewith, the Gate will retain its tolerance and focus on fair trade and merchant activities, so that it remains a safe settlement for all that abide by Rules listed.
- Violence, involving harm to persons, murder, and all-but-Lawful Dueling, will result in imprisonment and possible banishment from the Lands residing under Duchal Law (as has been decreed). Violence in self-defense will be judged by the appropriate authority. Violence against the Grand Dukes, Officers of the Court and the City Watch and Flaming Fist, shall be punishable up to death.
-Impersonation of any Dukes, City Officials, or members of the Flaming Fist, or the forging of false identity, will result in a penalty befitting the severity of the crime - from hefty fines to the beheading of the individual in question.
- Withheld Identity, often in the case of masked or full-helmeted individuals, must present their full appearance to any and all City Watch or Flaming Fist officers when requested. Failure to do so shall result in imprisonment or banishment from the Gate.
-Bribing any public official, member of the City Watch, or member of the Flaming Fist, will result in jailing or public punishment.
-Disorderly Conduct, including disobedience, brandishing a weapon, disruption of an official business, harmful spell casting, and summoning creatures, will result in fines or jail time depending on the severity, as determined by a Captain of the Flaming Fist.
-Vagrancy including loitering, sleeping in the streets, and begging, will result in immediate escort to the slums of the Wide, and possibly a fine.
-Treason, against and while in service to the Council of Four, also involving espionage or sabotage of Citizens of Baldur's Gate, is punishable up to a sentence of death.
-Sedition against the Dukes, and any foreign ambassadors or lords, will result in incarceration and punishment fitting the crime.
-Illegal Distribution such as slave trading, smuggling, and the selling of banned drugs, arms, and contraband, will result in heavy fines, or banishment from the limits of the city.
-Theft & Vandalism will result in fines, with further punishment of the loss of fingers, in cases of repeated offense.
-Damage to Property, including registered personal property, livestock, dwellings and objects determined as owned by any said individual, will result in incarceration and possible further punishement.
- Spell casting — forms of arcane or divine usage of magic that result in physical harm or manipulation of the other, are forbidden.
- Summons of Elemental or Companion in nature are forbidden, and such action will result in punishment fitting the crime. Summons of all other means, such be it undead or planar in nature, shall result in banishment or death of the summoner, as determined by judicial ruling.
- Practicing Necromancy, eldritch magic, and those Arts that are known as Blood Magic are strictly forbidden, punishable by banishment or death, as determined by judicial ruling. Creation of items or trade of such magic in any form is equally punishable. Any citizens of Baldur's Gate that are found to be consorting with such sinister dark arts users, within or outside of the city, unless officially sanctioned to do so by the Grand Dukes of Baldur's Gate, are committing treason, punishable up to a sentence of death. The consorting provision of this law only applies to individual beings, not organizations or polities. The definition of consorting will be up to the discretion of Baldurian magistrates of the law on a case by case basis. The consorting provision of this law is only for offenses that took place on or after the 20th of Hammer, 1354 DR. The consorting provision may be revised in the future depending on issues with implementation and political status.
- Public Preaching of Dogma, Rituals or Public Display of Symbols of the following Gods is severely punishable by up to banishment or death, as determined by judicial ruling: Bane, Bhaal, Loviatar, Malar, Myrkul, Shar and Talos. Judicial ruling resulting in execution, will be public and final (OOC: a perma-strike against convicted PC).
- Harming of Cats is punishable by imprisonment, public service, or transmutation to feline form for a predetermined time or until the lesson is learned, as decreed by judicial ruling.
- The Gray Orc and the Drow Elf, wicked and evil by nature, are hereby banned from the city of Baldur's Gate. Any citizens of Baldur's Gate that are found to be consorting with such creatures, within or outside of the city, unless officially sanctioned to do so by the Grand Dukes of Baldur's Gate, are committing treason, punishable up to a sentence of death. The consorting provision of this law only applies to individual beings, not organizations or polities. The definition of consorting will be up to the discretion of Baldurian magistrates of the law on a case by case basis. The consorting provision of this law is only for offenses that took place on or after the 20th of Hammer, 1354 DR. The consorting provision may be revised in the near future depending on issues with implementation and political status.
The Council of Four honors requests for judicial proceedings, should Citizen or Visitor find a unfair complaint or crime brought against them. The accused will represent themselves or appoint a single representative, to appear in front of a Magistrate. Failure to convincingly represent oneself in front of a Magistrate does not equal a retrial or excuse from the Offense.
All punishments deemed appropriate by the Grand Dukes or their deputized representatives, shall be swift and final.
Bounty of 15,000 gold is set for any drow killed and proof of the deed brought to the Flaming Fist.
- - These Laws are in effect for the Baldur's Gate city and its Environs = Maps with Flaming Fist NPCs present, with the IC exception of the below "Justice in Lands Under the Influence of Baldur's Gate — Outside of the City and Environs" enforcement explanation for areas outside of Baldur's Gate city and its Environs.
- Punishments for Official Crimes may only be given to Player Characters by Dungeon Masters (DMs).
- The Punishment of Death, from a crime that warrants such a decision, is a Perma-strike against the guilty Character. 3 Perma-strikes equal permanent death of a PC.
- Crimes will most likely result in punishment. Do not Role-play committing crimes unless you are willing to Role-play punishments.
- By committing a crime and being seen by witnesses/authorities or running away from a crime either assumed or actually committed, a PC auto consents to the crimes(s). This means no Trial, only punishment fitting the crime, as determined by a DM.
- If you are caught and brought to the Authorities, then Role-play the consequences of your actions.
- Jail is not permanent only temporary, as well as whatever fate happens (unless resulting in a perma-strike against your Player Character).
- DMs may increase or decrease the severity of any crime(s) at any time.
- Multiple crimes and repeat offending may result in heavier punishments, and/or a Perma-strike against the Player Character.
- At this time, Gray Orc PCs may enter and fulfill Quests in Baldur's Gate, as long as they have AFK toggled on the PC and do not engage in Role-play (temp ruling).///
The areas where this proclamation are relevant include regions outside of the city of Baldur's Gate and its Environs under Baldurian influence that are now again semi-frequently patrolled by the Flaming Fist Mercenary Company given political pressure from goodly organizations to do so after the Zhentarim-Baldur's Gate Treaty went into effect as well as newly restored manpower of a rebuilt peacetime Flaming Fist over the past couple of years, including additional Flaming Fist magistrates for criminal processing.
These relevant patrolled areas outside of Baldur's Gate and its Environs include the two adjacent regions east of the city up the River Chiontar, the region on the way to Ulgoth's Beard and Ulgoth's Beard itself, Thundar's Ride, The Fields of the Dead, as well as the Trade Way south of Baldur's Gate down to and including all sections of the Trade Way leading up to the stream boundary between the lands under the influence of Baldur's Gate and that of Amn north of Beregost. The Friendly Arm Inn has its own guards and the Flaming Fist's jurisdiction shall not include the inn or its gate.
///Credit to DM Golem, LeslieMs and the DM Team.
///DM Dialectic. General Zhentarim ban removed 1/24/2017 after the Baldur's Gate-Zhentarim Treaty:
///DM Dialectic. Updated for enforcement of Baldurian law in areas outside of Baldur's Gate, Baldurian definition of citizenship, and "consorting" law provisions related to banned magic use users and banned monstrous races IC. 1/20/2018
///DM Soulcatcher. Updated for Drow bounties explicitly as opposed to just implicit law 1/23/2018.
///DM Dialectic. Updated for enforcement of Baldurian law. 3/18/2018