Skill synergy and UMD items

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Theodore01
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Skill synergy and UMD items

Unread post by Theodore01 »

A char. is using a class restricted armor. (He was using it for a few weeks now.)

On Login his armor always gets removed. (annoying, but ...... yeah, i hope that will stop when he reaches UMD13)

Today i noticed that switching weapons triggered also and armor change :shock:
fortunately it's prevented in combat, as you can't switch armor during combat. :) [he had OneHander on also]
Later on during that session, suddenly the skill synergy script seems not to work at all - as i was unable to equip the armor anymore. (resting/relog did not help.)
An other hour later (still the same server session) i can equip it again.


Now lets look at his numbers:
Before the skill synergies went in, i think one needed UMD13 to equip a class restricted item.

With the skill synergies bonus Spellcraft/UMD) he could use the armor with a base UMD score of 10.
Now he has 11 actual UMD points -1 (from cha8) and (with spellcraft 5+) +2 =12 ????

Is that working as intended ?
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