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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Sun Sep 09, 2018 12:38 pm 
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Activating monks bazing aura can be disrupted (like getting hit when casting a spell), if that happens it's countdown gets triggered.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Sep 14, 2018 2:28 am 
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Either "Mark Rune" or "Teleport" scroll are not working as intended on my paladin.

I marked different places and then used a teleport scrolls but the pop up menu only gives me "No choice" option instead of listing the places i marked.

Had no problems with my other chars using those scrolls (like with my Monk).


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Sep 19, 2018 6:35 am 
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Dominate Monster is no longer working vs players. (I suspect same may be true of Dominate Person).

They're working fine against npcs still though.

It'd be great if this could be fixed a bit faster than the next patch, because I sort of need it for an upcoming thing...

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Sep 19, 2018 7:40 am 
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Also while I appreciate the fact I can now target myself with shadow walk, sadly the menu it opens doesn't seem to be the same one as the teleport one, so you currently have no way of using shadow walk to move anywhere really without runes.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Sep 19, 2018 10:57 am 
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Been getting ""Spell Failure, do not equip items when casting" When I cast Greater Stoneskin
last few days at random. No items equip'ed when casting


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Sep 20, 2018 5:41 am 
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Nyborn's Stern Reproof is not calculating it's DCs properly. The DC is 4 lower than what it should be. This is getting rediculous people, come on :(

The build in question is a CL 35 shadow adept archmage.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Sep 20, 2018 5:44 am 
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Dominate Person also is not working against players.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Sun Sep 23, 2018 6:06 pm 
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'Call Elementals' spell appearing as a 7th level wizard spell, despite in-game and wiki descriptions stating it is 6th.
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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Tue Sep 25, 2018 10:16 am 
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Heya,

I play a cleric,

I have noticed that Magic Vestment appears as a level 2 spell, and also as a level 3 spell. The description says it is a level 3 spell, so I assume something is off? To my knowledge neither of my domains give me access to the spell at an ealier level either.

Also, last couple of days, whenever i cast weapon of impact on my morning star, which has worked perfectly before, i get the error that "it can only be cast on a bludgeoning weapon" (Which a morning star weapon is).

M


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Tue Sep 25, 2018 7:44 pm 
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Magic Vestment is a level 2 spell for the Halfling & Strength domains. You must have one of those.

Morningstar is slated for a fix in regards to Weapon of Impact.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Sep 28, 2018 9:02 am 
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Heya,

i stand corrected, i do have the Strength Domain.

Last night while playing, i cast Divine Power on myself, and twice while doing so, the spell had no effect. Would be great if someone could look into this as well.

Grazie


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Fri Sep 28, 2018 12:17 pm 
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MaskedOne1 wrote:
Heya,

i stand corrected, i do have the Strength Domain.

Last night while playing, i cast Divine Power on myself, and twice while doing so, the spell had no effect. Would be great if someone could look into this as well.

Grazie

Check that you don't have any spell failure effects while doing this, for example from activating shield bash.


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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Wed Oct 03, 2018 9:22 pm 
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protection from Petrifaction didn't work today versus the fire mountain beholders.

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Thu Oct 04, 2018 1:34 pm 
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Battle Howl is not usable once per turn despite the description.

Battle Howl has an independent cool down that is twice as long as the Charge cool down.

Frequently after using Battle Howl the "Charge has Expired" notification will pop up before any attacks for the round have been made, wasting any charge boosted attack/s you could have made. This same situation does not occur when using the regular version of charge.

There is no icon on the enemy to notify you of a failed save. While you can possibly catch the save result in the combat text, this means you will not know when the effect expires either.

Suggestion: Battle Howl currently has a random duration shorter than a taunt that only affects something while you have a -2 AC, effectively cancelling the -2 for that one target. Could this simply be unhooked from charge entirely and be a targeted debuff with cool down exactly as per taunt?

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 Post subject: Re: Spell / Scroll / Feat Bugs
Unread postPosted: Sat Oct 06, 2018 8:48 pm 
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Hello,
I have recently given my character the Improved Familiar feat and noticed that they can now get a spell as ability. There it is possible to pick Polymorph Self spell...however when they use the Shift Shape feat which they get from the spell...it just says they need to be affected by Polymorph Self or Shapechange for it to work. Seems the feat is not registering the spell effect on them...which makes the spell useless as ability since it can't be cast on others.

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