Spell / Scroll / Feat Bugs

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Theodore01
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Re: Spell / Scroll / Feat Bugs

Unread post by Theodore01 »

Athktatlan Triparite grants 1 AC bonus without any attacks reduced. (taken on a lv1 char.)
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Ty, feat will only work when you have more than 1 attack per round now.
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Rekov
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Re: Spell / Scroll / Feat Bugs

Unread post by Rekov »

The spell Icelance can be Empowered, but it doesn't actually deal more damage.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Woops my bad, fixing that.
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SyntheticRose
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Re: Spell / Scroll / Feat Bugs

Unread post by SyntheticRose »

Icelance has the same problem with Maximize. Maximized Icelances should deal 30 piercing and 30 cold, but they roll damage normally instead. I'm also going to go out on a limb here and say it's probably not going to properly function with the Frost Mage's Piercing Cold ability, but I'm still some levels away so I can't test that.

In fact, I'm pretty sure all the most recently-added spells with cold damage portions need to be updated to work with Piercing Cold. Tiramael's Energy Spheres, Ice Darts, Snilloc's, etc.
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Re: Spell / Scroll / Feat Bugs

Unread post by Calodan »

While grinding out the Vault I noticed a bug with Expose Weakness and Holy Sword. When you have holy sword active Expose weakness will not fire and occasionally if it is firing correctly then the HOly Sword dispel on hit will not work.....
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roke42
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Re: Spell / Scroll / Feat Bugs

Unread post by roke42 »

  • Conjure Spiders: The spiders scale to your level, up to a limit of 14, with the first animal to be summoned instead limited to level 15. This spell is common among priests with the spider domain. Spider domain priests always conjure the maximum amount of spiders.
    This is not exactly the case. My spider domain cleric summons after casting 0-3 spiders instead of 3, and all of them are level 14, instead the first being level 15 (the spell is casted with CL 27)
  • Spider Shape:
    The transformed caster always appears as a semi-transparent spider. Is this intended? I personally would prefer a full visible spider.
    Also, something seems to be off with this spell, as I seem to get different stats after transformation. But I wasn't able to figure this one out. So far that I can tell when I transform fully equipped from 49 AC, I once ended up with 47 AC, another time with 44 AC. Will investgate a bit more about that.
Edit:
  • Summon Creature VIII:
    Also appears to be bugged on my cleric. Always summons a snoring dire cow, without even showing the pop up to choose a summon. The other summon creature spells seem to work just fine. Although I skipped Summon Creature VII.
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Wyatt
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Re: Spell / Scroll / Feat Bugs

Unread post by Wyatt »

The new "Neutralize Poison" that is supposed to prevent a character from being poisoned for 10 min/level does not prevent any of the spiders from poisoning said character in Kro's Labyrinth. I don't know if this is an issue with the spell or the poison script.
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Theodore01
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Re: Spell / Scroll / Feat Bugs

Unread post by Theodore01 »

It never was supposed to do that.
https://nwn2.fandom.com/wiki/Neutralize_Poison
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Glowfire
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Re: Spell / Scroll / Feat Bugs

Unread post by Glowfire »

Wyatt wrote: Sat May 04, 2019 1:01 am The new "Neutralize Poison" that is supposed to prevent a character from being poisoned for 10 min/level does not prevent any of the spiders from poisoning said character in Kro's Labyrinth. I don't know if this is an issue with the spell or the poison script.
Theodore01 wrote: Sat May 04, 2019 3:58 am It never was supposed to do that.
https://nwn2.fandom.com/wiki/Neutralize_Poison
Some spells were changed, including Death Ward.


Revision: 2559
Author: Endelyon
Date: Wednesday, March 06, 2019 12:33:58 AM
Message:
- Neutralize Poison now grants Poison Immunity for 10 minutes per caster level
----
Modified : /trunk/nw_s0_neutpois.ncs
Modified : /trunk/nw_s0_neutpois.NSS
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Theodore01
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Re: Spell / Scroll / Feat Bugs

Unread post by Theodore01 »

Dimitrys final flare pushes friend and foe away from the caster - even thru closed doors and walls :lol:
One was even pushed thru 2 walls...........
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Glowfire
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Re: Spell / Scroll / Feat Bugs

Unread post by Glowfire »

Theodore01 wrote: Fri May 10, 2019 2:49 pm Dimitrys final flare pushes friend and foe away from the caster - even thru closed doors and walls :lol:
One was even pushed thru 2 walls...........
This spell doesn't seem to be able to be scribed into a spellbook from what I gather. It says "You don't find any magic on the selected item".
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

For Dimitry's final Flare, I know, but I'v yet to find anything better. It checks if there's a line of sight but it doesn't seem to work all the time, might be related to how areas were built.
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Re: Spell / Scroll / Feat Bugs

Unread post by MrPsion »

Snilloc's Snowball Swarm and Grease both have a Medium AoE in spell descriptions. When casting, Grease has the Medium AoE radius indicator that appears before casting the spell while SSS has the small AoE radius indicator. SSS is functioning as if it has a Medium AoE so this is making SSS difficult to cast without causing friendly fire. The requested fix is to make the AoE that appears in the game engine before casting be one step larger to match both the spell description and the spell script.
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Pan-some
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Re: Spell / Scroll / Feat Bugs

Unread post by Pan-some »

Seem Like Divine Power last 1 round even extended...??
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