Spell / Scroll / Feat Bugs

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Tekill
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Re: Spell / Scroll / Feat Bugs

Unread post by Tekill »

Tekill wrote:Druid Spell Frost Weapon stopped working after one of the last updates. The spell is cast, it appears in your list of spells you can dismiss. But the damage effect is not added to the weapon. The spell affect (glowing blue) does not appear on the weapon.
Just to be clear, frost weapon does no damage and therefor is broken.

Flame weapon works but is way to bright for my Svif, especially while Tunnel running.

Is this the right place to report this bug?
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Yeah it is, bug is fixed for next update.
Mealir Ostirel - Incorrigible swashbuckler
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Mergandevin
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Re: Spell / Scroll / Feat Bugs

Unread post by Mergandevin »

Ever since I got the "Fast movement 10%" feat from Dervish, movement increase/decrease effects won't be removed correctly.
For example when Haste expires it's movement increase effect lingers forever (which is quite cool btw).
Another example is after Fatigue expires, movement speed won't increase back to normal.

I think it's because of the above mentioned feat, but it could also be a recent change.
I also have Monk speed and Dash, but with only those there was no such issue.
Nemo
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Re: Spell / Scroll / Feat Bugs

Unread post by Nemo »

You can't target yourself with Mirror Walking (It may be the same with shadow walk), thus you're unable to use the lovely teleportation changes.
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !

For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one :think:
Mealir Ostirel - Incorrigible swashbuckler
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Mergandevin
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Re: Spell / Scroll / Feat Bugs

Unread post by Mergandevin »

Thanks for trying anyway. If you need something tested that I can help with just pm me.
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Endelyon
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Re: Spell / Scroll / Feat Bugs

Unread post by Endelyon »

Dunno if it's been mentioned (and I know it's not convenient at all) but when that "lingering" effect does happen I believe you can fix it by logging out and back in, unless I'm just misremembering.
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Mergandevin
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Re: Spell / Scroll / Feat Bugs

Unread post by Mergandevin »

That's right, and also rest sometimes fixes it so it's not a big issue.
Just a bit inconvenient.
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Tsidkenu
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Re: Spell / Scroll / Feat Bugs

Unread post by Tsidkenu »

Gaseous Form's polymorph effect can no longer be rrmoved except via timer expiry or resting.
TekhnoMaster
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Re: Spell / Scroll / Feat Bugs

Unread post by TekhnoMaster »

Valefort wrote:You should be able to use the new no-rune mechanic for Miror walk and shadow walk next update, thanks for the report !

For the speed lingering this is not a first and there are other scenarios in which the lingering happens, i'll try to take a look but not a lot of hope on that one :think:

Hows is the mechanic behind Shadow Walk, I'm just trying to use it, but without success. Should it pop up a dialog box asking for destination or someting like that?
[img]http://img207.imageshack.us/img207/6066/psdsignnevernightspng.png[\img]
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Valefort
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Re: Spell / Scroll / Feat Bugs

Unread post by Valefort »

Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.
Mealir Ostirel - Incorrigible swashbuckler
TekhnoMaster
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Re: Spell / Scroll / Feat Bugs

Unread post by TekhnoMaster »

Valefort wrote:Use mark rune to remember a location then use shadow walk on yourself and a GUI should pop up.
It's not working like that, even with the Locations Marked via Mark Rune Spell, they only appear in teleport option. So, shadow walk is just another kind of "teleport" spell? By the spell description should be possible to travel to places that you didn't have been yet. Or even others planes.
[img]http://img207.imageshack.us/img207/6066/psdsignnevernightspng.png[\img]
TekhnoMaster
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Re: Spell / Scroll / Feat Bugs

Unread post by TekhnoMaster »

Rune of Vitriol is not being triggered with the Acid Fog spell as well.
[img]http://img207.imageshack.us/img207/6066/psdsignnevernightspng.png[\img]
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Theodore01
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Re: Spell / Scroll / Feat Bugs

Unread post by Theodore01 »

'appraise item' tells the item name, even from unidentified items. 8-)

(and also that it's a genderless .....)
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Nyeleni
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Re: Spell / Scroll / Feat Bugs

Unread post by Nyeleni »

Defensive Casting seems to be bugged. Failed a save on DC 14 with 44.
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