V'rass wrote:Sorry but reserve feats are greatly under powered... saying they are op is a straight out lie.
Nobody says they are OP. Everyone actually says they suck. But they are a potentially constant stream of (ridiculous) damage, so they are not going to change. Because making that damage decent would instantly give those taking the feat something they should not have.
Yes, no and no.And summons are worthless as meat shields anyway so there is no relative safety as they die in seconds. Summons are under powered as well infact.
Summons are damage dealers (far superior to Reserve feats...all of them) that bring in most cases amazing utility in the form of spells and abilities. A few of them shrug damage off pretty well at certain stages (but never in the high epics), but they were never meant to be tanks.
There is plenty of "relative safety", though, because well-built summoners are pretty much unkillable (Clerics, FSs, Druids, Sorcs, Wizards, Warlocks...any summoner, really). It's actually the summoner who takes spells that can control the battlefield, enabling the summons to do damage constantly and safely.
Summons are most certainly not underpowered. With the amount of contemporary slots that can be had right now, the variety and utility they bring, they are in fact extremely powerful in the right hands. Obviously, their combat stats will never be those of an epic melee character, for the same criteria dictating the reserve feats stay as they are.