
P.S. It is really hilarious having a feat that counters HipSters to null, but being unable to use it because you simply don't have the time to click on it, and hotkeys are blocked.
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All the bars are blocked, everything is blocked except mode bar and additional custom bear warrior bar with 3 buttons. There is no way to set hotkeys for them.artemitavik wrote:Have you tried setting up your other 3 bars of hotkeys on screen?
I believe it's under Options, two vertical and one horizontal.
But isn't this possible to create a script that automatically sets knockdown hotkey to 1, charge to 2 and roar to 3 while in bear form?Valefort wrote:It's a shapechange effect so all hotbars are deactivated.
But enter key opens chat...Valefort wrote:I had to search to make sure but the events caught by the GUI are very limited, all of them are mouse related except the enter key. So, choose wisely, what should the Enter key do ? KD, Charge or Roar ?
I think buffing bear warrior is a good idea. Basically, you are playing without a keyboard in bear form, so you will always be outplayed by a person who plays with.Steve wrote:Okay, this is just a thought, more related to understanding what can be done, not actually what should be done:
Like with Expose Weakness being a Mode that auto-applies, could Imp. Knockdown become a Mode for Bear Warriors when in Bear Form, and that it would fire automatically? Would that be cool, or would that suck, because it would randomly (?) use up an attack? Or, maybe like Expose Weakness, just "lay over" the first attack of the Round?
And, could Charge—if you have that feat—be auto-applied if you make a running attack? How would the Engine know, right? Maybe Charge would background calculate the distance when you click Attack/Space Bar, and auto-convert to a Charge attack?
Anyway...the brain just fired off...but maybe misfired off?!!?
I have absolutely no idea how to it (I am 0 in programming), are there any articles about that?Aspect of Sorrow wrote:Macro the simulated mouse down event to the coordinate on the screen to any hardware input of your choosing. This is not a bug.
I finally figured out how to make script that makes mouse click at the icon and then return to its previous position, but there is a delay, and sometimes my mouse cursor doesn't return to its position, in general it feels clumsy and inconvinient compared to normal abilities used by normal hotkeys. But thanks for the advice.Aspect of Sorrow wrote:Macro the simulated mouse down event to the coordinate on the screen to any hardware input of your choosing.
By the way, I didn't say anything about the bug, but controling bear warrior is a hell. I recommend everyone who disagree to play with a left hand tied behind one's back.Aspect of Sorrow wrote:This is not a bug.
Code: Select all
mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, uint dwExtraInfo)Code: Select all
mouse_event(0x02 | 0x04, (int in pixels from left side of screen), (int in pixels from top), 0,);