Bigby's Hands (all of them)

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Bigby's Hands (all of them)

Unread post by Steve »

Wasn't the idea behind the most recent changes—which wasn't so recent, really...—that if a PC is caught in a Bigby's they have the ability still to attack and possibly eventually kill the Hand?
A Bigby’s hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you’re undamaged, and its AC is 20 (–1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don’t cause damage do not affect it. The hand never provokes attacks of opportunity from opponents. It cannot push through a wall of force or enter an antimagic field, but it suffers the full effect of a prismatic wall or prismatic sphere. The hand makes saving throws as its caster. Disintegrate or a successful dispel magic destroys it.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Rhifox
Custom Content
Posts: 3964
Joined: Wed Jan 13, 2016 2:34 am

Re: Bigby's Hands (all of them)

Unread post by Rhifox »

They have rather high DR, which feels pretty silly to me.
The hand can be attacked and killed, it has 200+10*caster HD hit points, 25+caster HD/3 AC, caster HD/3 DR and is immune to critical hits.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Bigby's Hands (all of them)

Unread post by Blackman D »

to make it so its not a i win button but durable enough to stay useful, yea
everyone is evil till proven otherwise
Thaelis
Recognized Donor
Posts: 273
Joined: Mon Dec 10, 2018 3:00 am
Location: Australia

Re: Bigby's Hands (all of them)

Unread post by Thaelis »

Seeing as it's a Force effect similar to a Wall of Force, you could use the following rules:

A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

This being the case, it actually has much lower DR than it should have.

Source: Pathfinder SRD
(in 3E it is immune to magic, physical attacks and dispelling, which is even more ridiculous)
Blackman D wrote: Fri Aug 14, 2020 3:53 am to make it so its not a i win button but durable enough to stay useful, yea

Right! :dance:
Last edited by Thaelis on Fri Aug 14, 2020 4:30 am, edited 1 time in total.
Thalanis Silverleaf - Moon Elf Woodsman Deceased

Aerendyl Dy'ner - Blacksmith and Explorer
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Bigby's Hands (all of them)

Unread post by Steve »

The problem is that mobs cast a Bigby’s that a PC cannot target and thus cannot hit.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Endelyon
Posts: 3606
Joined: Sun Jul 06, 2014 4:24 am

Re: Bigby's Hands (all of them)

Unread post by Endelyon »

This change was only for the player version of Bigby, not the monster one, though I've always felt that was a bit of a strange dichotomy.
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Bigby's Hands (all of them)

Unread post by Valefort »

It's a technical dichotomy if i remember correctly, the AI not handling the hand creature well. I would have to spend some time to see how things work.
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Bigby's Hands (all of them)

Unread post by Steve »

Endelyon wrote: Fri Aug 14, 2020 4:09 am This change was only for the player version of Bigby, not the monster one, though I've always felt that was a bit of a strange dichotomy.
It is strange, and though I can understand there was an idea behind it to, as stated earlier, not give PCs and instant win button, it however DOES give mobs/bosses an instant win.

I’m all for the spell being powerful, but also for it to be inline with the Core Rules description.

Any arguments to keep this dichotomy? Can there be a real consideration to make Bigby’s Hands function the same, and the PC-casting type where one can kill it?

Thank you.

Edit: please, so take a look Val. At least if it is technically impossible to make work right, there could then be options for adjusting it differently. Cheers.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: Bigby's Hands (all of them)

Unread post by Blackman D »

yea i vaguely remember issues with the new version and the AI, similar to how the AI cant be given hips, tho i dont remember what the problem was
everyone is evil till proven otherwise
Post Reply

Return to “Solved Problems”