Suggestion: Rest cooldown time
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Suggestion: Rest cooldown time
Many factor may cause player cancel rest. Mainly because of lag. Enemy approaching and misoperating can also cause rest canceled. When this happen, higher level player will have to wait another 5-10mins till he can rest again. It's really a depressing thing. I suggest the rest cooldown counting start AFTER player done rest so players can correct the issue if they moved while resting
- mrm3ntalist
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Re: Suggestion: Rest cooldown time
Good suggestion. I will post this to the QC forums to see whether it can be implemented.
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Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
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- Tsidkenu
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Re: Suggestion: Rest cooldown time
The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
- Aspect of Sorrow
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Re: Suggestion: Rest cooldown time
This is the prime abuse vector as to why the timer should not change.Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
- mrm3ntalist
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Re: Suggestion: Rest cooldown time
Cant the rest spell recovery happen instantly? It already happens with the QC rest widget.Aspect of Sorrow wrote:This is the prime abuse vector as to why the timer should not change.Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
IS EMOTIONAL KEKW - GIT GUD
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
Spelling mistakes are purposely entered for your entertainment!
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer
Spelling mistakes are purposely entered for your entertainment!
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Re: Suggestion: Rest cooldown time
Just have the spell reset within the first second of resting. This alone should negate most issues with interrupted rest.
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- Blackman D
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Re: Suggestion: Rest cooldown time
forced rest is different tho, its not simulating would should be an 8 hour restmrm3ntalist wrote:Cant the rest spell recovery happen instantly? It already happens with the QC rest widget.Aspect of Sorrow wrote:This is the prime abuse vector as to why the timer should not change.Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
what should be done is extend the resting period based on level like nwn1 did
1-10 can keep the 6 sec timer, 11-20 goes up to 30 secs and 21+
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- Valefort
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Re: Suggestion: Rest cooldown time
There are numerous events that interrupt rests though, I don't think making the rest last longer is a good thing. I'll see if the interruption time of the rest can be known, if so it'll be possible to reduce the rest timer proportionally to what was already "rested".
Mealir Ostirel - Incorrigible swashbuckler
- Blackman D
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Re: Suggestion: Rest cooldown time
all irrelevant (aside from a server crash) if you actually rest in a safe area
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