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Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Mon Apr 02, 2018 4:39 pm
by Calodan
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Danny bursts through the door to the Gond temple and quickly he locates Peter Pike and saunters up to him with a smile. He greets Peter and explains he is from the Darius Trading Company and that he was here on official business for Lord Luke Darius himself of Baldur's Gate. He spends the next few hours talking extensively with Peter about how alchemical silver weapons are made and what materials are needed to do so. He then asks Peter what the cost of getting a massive order together might be and how long it would take for such weapons to be made.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Tue Apr 10, 2018 10:43 pm
by Calodan
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Danny stops back in to the Shelf of Many Books and is seen having a conversation with the shopkeeper again what they were talking about only he and the keeper know.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Thu Apr 12, 2018 11:16 am
by samb123
((Originally posted: viewtopic.php?p=815991#p815991 .))

Malign Ashmeddai is seen at the Temple of Ilmater. The tiefling looks slightly uncomfortable to be there, but he is seen talking to priests there about two things. First, Malign asks about the black oozes. (For reference, see: viewtopic.php?p=814879#p814879 .)
"I was told about the oozes by another adventurer. And I am nay an expert on the behavior of oozes... but it does seem odd that such an event would occur. It can nay be coincidence, aye? 'What power is behind this?' is what I want to know."

The 'magi' also asks about the orphanage near the Temple. He donates 1,000 gold to the orphan's care, in what seems like an uncharacteristic display of charity.
"My childhood in Thay was quite harsh. I would nay see these children's lives be so."


After giving his donation, the tiefling leaves the Temple. He looks both relieved and intrigued. Malign heads towards the Shelf of Many Books, to continue his research...

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sat Apr 14, 2018 8:57 pm
by Calodan
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Danny leaves the confines of the Minstrel's Muse and with a skip in his step he makes his way to the Elfsong tavern and over the course of the next few days also to the Friendly Arms Inn. At each establishment he speaks with the owners attempting to book each as a venue for some type of upcoming traveling minstrel's show. Those who listen closely hear one name of import mentioned in the conversation that of Lord Luke Darius himself was inquiring to each venue. At the Elfsong Danny makes it clear they do not intend to book the interior of the tavern but the outside patio for performance.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Thu Apr 26, 2018 6:08 am
by Tsidkenu
A tall, grey-robed Ffolk lass has begun to explore the farmlands in an attempt to chase up the various reports of plague. She speaks with local farmers most of all, moving from farmhouse to farmhouse in an attempt to locate any known sources of this cursed sludge.

She does not seem to have encountered or know about the patches of darkness in the wilds, and thus her enquiries do not concern that matter in the slightest. Yet.

DM Impostor wrote:
Troubles in the Farmlands


Strange new afflictions have begun to appear in the farmlands, as the corruption previously held off begins to change. Flaming Fist patrols warn citizen and traveler alike to keep their distance from the afflictions, as they are very dangerous. Fortunately, the hazards are still fairly rare.

Black, cursed sludge has begun to appear in areas where water once flowed, such as wells, streams and small ponds.
Hidden: show
Exposure to this sludge inflicts 1d8 Strength damage a round. If a character instead ingests the sludge, for some reason, it deals a full 8 Strength damage.

Effects that would reduce this Strength damage function at 50% efficiency. (For example, immunity would only halve the damage.)

Characters reduced to 0 Strength from the sludge are killed. Characters killed in this way cannot be raised by Raise Dead, and instead require Resurrection.
Small patches of darkness, bathed in lethal cold have begun to appear in isolated areas of wilderness.
Hidden: show
Exposure to the areas of lethal cold deal 10d6 points of damage a round. Half of this damage is Cold damage and the other half is Unholy damage.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Thu Apr 26, 2018 12:11 pm
by samb123
DM Impostor wrote:
Troubles in the Farmlands


Strange new afflictions have begun to appear in the farmlands, as the corruption previously held off begins to change. Flaming Fist patrols warn citizen and traveler alike to keep their distance from the afflictions, as they are very dangerous. Fortunately, the hazards are still fairly rare.

Black, cursed sludge has begun to appear in areas where water once flowed, such as wells, streams and small ponds.
Hidden: show
Exposure to this sludge inflicts 1d8 Strength damage a round. If a character instead ingests the sludge, for some reason, it deals a full 8 Strength damage.

Effects that would reduce this Strength damage function at 50% efficiency. (For example, immunity would only halve the damage.)

Characters reduced to 0 Strength from the sludge are killed. Characters killed in this way cannot be raised by Raise Dead, and instead require Resurrection.
Small patches of darkness, bathed in lethal cold have begun to appear in isolated areas of wilderness.
Hidden: show
Exposure to the areas of lethal cold deal 10d6 points of damage a round. Half of this damage is Cold damage and the other half is Unholy damage.
Malign Ashmeddai was seen carrying a bucket, covered by a thick cloth. The tiefling wears thick gloves, and takes great care to not let the cloth fall off the bucket. If asked about it, Malign responds,"I am taking this bucket of sludge to a cleric. Don't touch!"

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Thu Apr 26, 2018 12:21 pm
by SeedsOfDoubt
Subject: Rumors & Events of the Sword Coast, North...of Baldur's Gate
SeedsOfDoubt wrote:
mrm3ntalist wrote:A hooded figure exits the magical portal, by the pillars on the Boareskyr Bridge. A pair of silver longswords are carefully strapped on his back along with a quiver full of silver arrows. On his side, a bear lazily follows his every step from a short distance.

After setting a couple of alarm spells in the near vicinity, the ranger sets camp on a hill overlooking the Dragonspear Castle. He spends some time observing from a safe distance the spread of the devils before sitting by the camp. He procures the necessary reagents and casts a Commune with Nature spell.

Looking towards the Dragonspear Castle, he reaches to his Satchel for a specific leaf-holder. Instead of a lcoation, the name "Durin" is inscribed on the holder, something that makes the ranger smile upon reading it. Shortly after, he walks towards a tree, while chanting in sylvan
"ll'yunasi'en eneenayanyu"
Magical leaves seem to surround the ranger, as he uses the natures power to instantly travel to Kraak Helzak
* At about the same time as the Hooded figure is seen exiting the portal, it is told that a huge female dragon was seen flying over head of Misty Forest. The hidden Rangers that the Elders ordered to secure Misty Forest, if asked or even seen for that matter, would know this particular Dragon very well. Once she fully circled the southern & southwestern half of the forest, she was seen flying South at a very fast pace then disappearing into a hidden forest grove.
Once inside the Druid Grove safely, she shifts back to her tiny Elven form. The Archdruidess seems to be waiting for something or someone.

Just behind the hooded figure and the bear from Boareskyr, way up in the sky, it seems as though a hawk follows silently then disappears into the tree tops high above where the hooded figure set up camp... it watches and waits. *

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sun Apr 29, 2018 2:13 am
by Tsidkenu
DM Impostor wrote:The lass would be able to find a few instances of the cursed sludge. The first few would be easy to find, as they would have a pair of Flaming Fist guarding it, to prevent locals from harming themselves. Others would simply have a warning sign, while more remote instances could be found with some walking, free of warnings or locals.
Having been relatively successful in finding various sources of the foul blight, the woman later returned to Baldur's Gate. She visited Maltz' weapon shop and bought a 10ft pike haft, a two-foot cast-iron rod, and further inquiries about some silver weapons. In all likelihood, due to the abundance of rumours of devils up north, there was probably very little silvered weaponry left, so she would have provided a sum of her own silver coins to be melted down into a spear tip, or, if that were insufficient, a thin silver rod with a sharpened point. She also bought a cold-iron spear tip of dwarven manufacture.

Her next stop was Sorcerous Sundries where she purchased a single vial each of Alchemist Fire and Acid.

Lastly, she stopped by Aello's to purchase a bolt of old cloth, something suitable for tearing into long strips.

Presuming success in her gathering of equipment, she trekked back into the distant farmlands to find an isolated pond of black goo...

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sat May 12, 2018 1:41 pm
by Miasmata
Word darts quickly through the Chapterhouse in the wake of peculiar events surrounding the Farmlands that a frozen wasteland has been revealed nearby, centered upon a lone farmstead and extending outward from it in an impenetrable sphere of cold. Grand Knight Al'maire relays the dangers that stalk the areas just around this sphere, namely icy undead, twisted elementals and corrupted wildlife in great numbers. He also relays word from Flaming Fist Captain Ushra that it seems the destruction of several devices found within the Farmlands may have forced some layer of magic ward to have peeled away from the vicinity, thus revealing the wasteland at their back door. He advises caution should anyone attempt to approach its boundary and any ideas of how it might be breached to be delivered to him promptly.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sun May 13, 2018 9:30 pm
by samb123
DM Impostor wrote:
Troubles in the Farmlands


The strange blue-black shimmer above the Baldur's Gate farmlands fades, as strangely as it appeared.

A section of farmland, deeply frozen as if caught in a terrible, endless winter has appeared near Baldur's Gate. The region seems to encompass what was once the Ransell farm, an unassuming local farm, and the surrounding woodland.

The Flaming Fist are quick to surround the area with guardsmen, but are unable to venture within due to the intense chill.

An unholy cold infuses the region.
Hidden: show
Those who enter the region take 10d6 points of cold damage a round. Half of this damage is unholy damage, and cannot be reduced.
Scouting the area proves impossible due to the cold.
Hidden: show
Those who try take 21,000 points of damage over the period of an hour. Those with access to cold immunity for the hour only take 10,500 points of damage. Those able to heal that much damage over the period of an hour, learn what the spot check learns, albeit through more close encounters.
Those who know of local lore, or have a suitable background in the farming community (such as a Chauntean or a local farmer.) (Knowledge: Local: 25)
Hidden: show
Reilan and Tif Ransell have lived and worked at the Ransell farm for over forty years. Locals report them as friendly, but quiet. If pressed, none can recall ever actually having visited the farm at any point in the last four decades, always having remembered other business before venturing towards the farm.
Those with good spot and a spyglass, or those with scrying magic. (Spot 25)
Hidden: show
The region seems deeply frozen, but life of some sort is visible in the frozen woodland. The keen eyed can spot misshapen wolves, ice elementals, and what appear to be the dark outlines of shadows within the frozen wasteland.

The frozen region appears centered on the Ransell Farm itself.
Those with knowledge of the Planes. (Knowledge: Planes 25)
Hidden: show
The cold gripping the Ransell farm appears to be consistent with the Hellish eternal winter of Cania, domain of Mephistopheles.
Malign is seen heading towards the Ransell Farm. Arriving there, he speaks with the Fist soldiers there.
"I am a scholar of the Planar. And that does nay seem as normal ice. May I study it, from a distance?"

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Fri May 18, 2018 8:03 pm
by Bad Omens
Bad Omens wrote:
Following the destruction of Soubar and the dwindling of Ebon Blade forces due to the attrition at the hands of the Troll and Devil army, Orcs begin to rampage the former trading center in the north of the western heartlands. Several Ebon Blades are laid low before their onslaught, retreating to the protection of their fort.

The Ebon forces attempt to consolidate their strength.........things look dire!

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sat May 19, 2018 3:04 pm
by Bassman
*Investigation into the battlefields of the Fields of the Dead, Troll Claw Hills, and Soubar.*


I rose very early, and when I stepped out into our Courtyard, it was long before the Sun began to chase the darkness of the Night away. As I stepped thru our gates I heard Lady Gina exit the keep behind me. We did not tarry for long in front of the Keep, and was soon on our way towards the Field of the Dead, our launching point into our investigation.

Once we arrived we were soon met by Miss Mercy and Mr Varan. Eager to join our investigation. Everyone took a knee for a momentary rest before we left and then we cast our protections. After I was satisfied everyone was well protected we embarked on our journey. First stop, the battlefield of the Fields of the Dead.

Upon arriving it was a gruesome sight, not for the weak of stomach or the feint of heart. Decaying and half eaten bodies of trolls everywhere for the eyes to see. The stench was almost overwhelming. Upon inspection of the bodies, nothing remarkable was found, other than the piercing wounds that were left on what was left of the bodies. I had heard reports that the Helmite Hell Riders had been thru here. The evidence left was that they were thorough with their elimination of the trolls. The curious thing we found, was that these Trolls wore armor. As we soon found out by being confronted by a few remaining stragglers that were left behind. They were eliminated to bother no one, no more. I then ordered Squire Jerel, who had joined us by this time, to burn the remains of all that was left of the bodies. Unfortunately the bodies seem to be resistant to Fire. So Squire Jerel did so with the use of acid, which work well for our purpose. With nothing more to do here, we moved on to the Troll Claw Hills.

The Troll Claw Hills is where the resistance began to intensify, which is of no great surprise. But what we encountered was. As we entered the Troll Claw Hills we were Joined by two Members of the EDE, Mr Kael and Miss Ithilwen. We entered the Toll Claws from the West and in doing so we were attacked from above by another patrol of trolls armored and advancing. They were dispatched without much problem.

We proceeded towards the East and we didn't make it far before again we were attacked again. The makeup of our next attackers was interesting. Not only were they made up of Armored Trolls but there were also Beasts from the Shadow Plane, and a few small demons. Again quickly dispatched and will no longer be of trouble to anyone again. As we made our way to Kraak Helzak we came across Armored trolls, beasts from the Shadow Plane, Demons, Divine weilding Trolls, Orcs, and Spirit Ogres. All fighting alongside with each other.

Once we made it to Kraak Helzak, we stopped for a few moments to rest and recast our protection, it is then I heard a friendly and Welcomed voice in the air. Mr Mendel came to our aid and joined with us. Mendel took up point and scouted for us as we continued with our patrol. We made our way towards Soubar. Fighting our way thru the many patrols that stood in our way. It should be noted, that the closer we got to the Boareskyr Bridge and Soubar, the heavier the resistance was. And we did search the corpse we laid ti rest as we made our way East, but nothing of note was found.

We finally reached the Boareskyr Bridge. It is here we met with the heaviest resistance. We immediately went into formation. Melee fighters in front, archers and magic users behind and healers to the rear. We created a wall to not allow penetration and let the magic and arrows do their toll on what laid siege to us. We faced everything from Goblinoid Worg Riders to ooze, to orcs, to demons and shadow plane beasts, to trolls and troll Rangers. Troll Rangers, watch out for these beasts, they have heavy damage reduction magics on them, and do powerful damage.


Our line held for many waves of these creatures after they attacked and attacked again and again. The bodies piled high enough that it began to create a natural barrier they they would first have to climb before reaching us. Finally the waves subsided. And we had a chance to retreat and recover from our wounds. We then proceeded to Soubar.

It is my estimation, the intent in these waves of resistance we encountered was to detour us from reaching Dragonspear Castle. It is the direction in which they seemed to be coming from.

I now know it would be a dereliction of duty for us not to get involved with what appears to be an invasion of the coast. Our allies must be contacted and a plan of action formed between us.

I would like to commend each and everyone of the Brave souls who accompanied me on this mission. Each one of these valiant souls fought and followed orders with great discipline and fortitude. It is to them I give my congratulations and gratitude.



Respectfully Submitted

Seth Siger
Knight General
Order of the Silver Rose

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Thu Feb 07, 2019 4:56 pm
by Darkcloud777
Terri 'Xon has taken upon herself to dress in commoners clothing and magically altering her appearance (Disguise Self Spell) as she spends evening after evening wandering throughout the city. She would speak to the citizen and children about what they have seen. In many cases rewarding any tidbits of valuble info with gold. Points of interest that she seeks include but are not limited to the following:

1. Rumors of missing people or unresolved disappearances.

2. Changes in habits at residences. In particular any increases in activity at homes or businesses that are not rooted in logical reasons.

3. At clothing stores or fabric plants she would speak to the owners or managers, asking if any purchases or orders have been made for robes or uniforms, such as can be worn by cultists.

Re: 1354DR - The Baldur's Gate [PC IC Posts & Initiatives]

Posted: Sat Feb 16, 2019 12:21 pm
by AlwaysSummer Day
Heinrich Von Rittermark of the Everwatch Knights of Helm watches as construction is started in front of the Temple of the Shield. He inquires as to what is being built than returns to standing guard at the temples entrance.