SERVER UPDATES

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Zanniej
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Re: SERVER UPDATES

Unread post by Zanniej »

Update occurred on 05/03/2020.

Module:
Hidden: show
Revision: 3339
Author: Endelyon
Date: Sunday, May 3, 2020 8:04:56 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3338
Author: Endelyon
Date: Sunday, May 3, 2020 6:44:22 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3337
Author: Endelyon
Date: Sunday, May 3, 2020 6:29:15 AM
Message:
Automated compilation and commit of changed script files.
----
Revision: 3336
Author: Xaltotun
Date: Saturday, May 2, 2020 10:01:25 AM
Message:
Door to secret area no longer calls gdr_trigger (which caused non-party members to TP) and instead transitions directly to the secret area.
----
Revision: 3335
Author: Nimne
Date: Saturday, May 2, 2020 6:53:52 AM
Message:
Set server reset time to 4 hours to reduce crashing
----
Revision: 3334
Author: LazyTrain
Date: Saturday, May 2, 2020 12:36:41 AM
Message:
Updated boatman conversation
----
Revision: 3333
Author: LazyTrain
Date: Tuesday, April 28, 2020 11:44:39 PM
Message:
Committing the current lineup of plant-themed Hilltop enemies in case DMs want to use them before I roll out the full dungeon.
----
Revision: 3332
Author: Endelyon
Date: Tuesday, April 28, 2020 11:28:26 PM
Message:
- Added the Suffering domain to Myrkul. Surprisingly, Undeath was already legal despite this change being undocumented on forums/wiki. No legal domains were removed, so Myrkul's legal domains are now: Darkness, Death, Evil, War, Travel, Undeath, Suffering
----
Revision: 3331
Author: Endelyon
Date: Tuesday, April 28, 2020 9:12:02 PM
Message:
- Respawning at Soubar should now be possible after dying.
----
Revision: 3330
Author: LazyTrain
Date: Saturday, April 25, 2020 3:34:49 AM
Message:
Linked Bladestone Foundation guildhall
----
Revision: 3329
Author: Xaltotun
Date: Friday, April 24, 2020 9:09:22 AM
Message:
Script updates to use suggested file headings by Dagesh (and my thanks for this). rnd_gem also uses smaller player id scripting.
----
Revision: 3328
Author: Xaltotun
Date: Friday, April 24, 2020 8:50:13 AM
Message:
Script update to make door spawns more unique and use file info headers as suggested by Dagesh (with thanks from me)
----
Revision: 3327
Author: Xaltotun
Date: Friday, April 24, 2020 8:48:08 AM
Message:
Bug-fix update for doors that didn't spawn bosses
----
Revision: 3326
Author: Nimne
Date: Thursday, April 23, 2020 3:11:19 PM
Message:
Fixed neutralize poison to give poison immunity
----
Revision: 3325
Author: LazyTrain
Date: Thursday, April 23, 2020 7:51:04 AM
Message:
Changed seating up in certain areas/removed candlekeep patrols fully (removed them months ago but forgot the back path)/removed a tent over the Soubar firepit so it can actually be used/a few other fixes to floating placeables
----
Revision: 3324
Author: Endelyon
Date: Wednesday, April 22, 2020 9:46:17 AM
Message:
- Test commit for back-end system.
----
Revision: 3323
Author: Progressive_Psy
Date: Monday, April 20, 2020 6:30:07 PM
Message:
Port to Grove fixed.
----
Revision: 3322
Author: LazyTrain
Date: Monday, April 20, 2020 6:27:02 PM
Message:
Darkhold fixes and radiant heart lighting fixes
----
Revision: 3321
Author: LazyTrain
Date: Monday, April 20, 2020 3:05:14 PM
Message:
Enabled the appearance kit in a few new guildhalls that didn't have it.
----
Revision: 3320
Author: LazyTrain
Date: Monday, April 20, 2020 2:32:09 PM
Message:
Post update spaghetti cleanup, also fixed the bench that would fold your cloak in half at the Eastern Farmlands campfire.
----
Revision: 3319
Author: Endelyon
Date: Monday, April 20, 2020 2:47:25 AM
Message:
Failsafe commit so I don't have to sit through staging in case this all blows up in my face.
----
Revision: 3318
Author: Endelyon
Date: Monday, April 20, 2020 2:27:30 AM
Message:
- Reassociating some hak files in module.IFO
----
Revision: 3317
Author: Endelyon
Date: Monday, April 20, 2020 1:50:34 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3316
Author: LazyTrain
Date: Sunday, April 19, 2020 8:57:13 PM
Message:
Connected the UD guild who's name I can't spell to their proper building and guildhall.
----
Revision: 3315
Author: LazyTrain
Date: Sunday, April 19, 2020 7:42:58 PM
Message:
Post update spaghetti cleanup, reaching wood fix 2.0, White Mask Theatre light fixes + script commits, creature BPs and guildhall for UD guild who's name I can't spell.
----
Revision: 3314
Author: LazyTrain
Date: Sunday, April 19, 2020 5:23:01 PM
Message:
Fixed the ORH guildhall transition.
----
Revision: 3313
Author: Endelyon
Date: Sunday, April 19, 2020 1:11:33 PM
Message:
Automated compilation and commit of changed script files.
----
Revision: 3312
Author: Endelyon
Date: Sunday, April 19, 2020 1:05:01 PM
Message:
Rolling back the heartbeat file to try to fix a lag issue
----
Revision: 3311
Author: Endelyon
Date: Sunday, April 19, 2020 12:55:14 PM
Message:
Latest valid MDL and some other misc file
----
Revision: 3310
Author: Endelyon
Date: Sunday, April 19, 2020 11:23:50 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3309
Author: Endelyon
Date: Sunday, April 19, 2020 11:14:59 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3308
Author: Endelyon
Date: Sunday, April 19, 2020 9:16:01 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3307
Author: Endelyon
Date: Sunday, April 19, 2020 8:43:43 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3306
Author: Endelyon
Date: Sunday, April 19, 2020 8:31:35 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3305
Author: Endelyon
Date: Sunday, April 19, 2020 8:06:02 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Resources: (some issues here, so not up to the latest state)
Hidden: show
Revision: 233
Author: Endelyon
Date: Thursday, April 23, 2020 3:47:15 PM
Message:
- Adding Improved Rapid Shot to the fighter feat list.
----
Modified : /bg_soz_tools/cls_feat_fight.2DA
"May the forums be ever in your favor."

"You can easily judge the character of a man by how he treats those who can do nothing for him."

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Zanniej
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Re: SERVER UPDATES

Unread post by Zanniej »

Software update happened on 05/09/2020.
No changes, but hopefully more stability!

Special thanks to Skywing!
"May the forums be ever in your favor."

"You can easily judge the character of a man by how he treats those who can do nothing for him."

Now you see me ... now you don't

User avatar
Zanniej
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Posts: 1802
Joined: Sat Jan 11, 2014 11:28 am
Location: The dark parts of the forum

Re: SERVER UPDATES

Unread post by Zanniej »

Update occurred on 05/16/2020.

Module:
Hidden: show
Revision: 3377
Author: Endelyon
Date: Saturday, May 16, 2020 6:42:28 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3376
Author: Endelyon
Date: Saturday, May 16, 2020 6:26:19 AM
Message:
Automated compilation and commit of changed script files.
----
Revision: 3375
Author: LazyTrain
Date: Friday, May 15, 2020 2:59:59 PM
Message:
Fixed the east chionthar plant dungeon to also loop into the ruins for a seamless transition into the longer dungeon. Also removed unused transitions from Boareskyr since Winding Waters middle doesn't exist anymore.
----
Revision: 3374
Author: Xaltotun
Date: Friday, May 15, 2020 9:33:26 AM
Message:
Update to remove files that were conflicted
----
Revision: 3373
Author: Xaltotun
Date: Friday, May 15, 2020 9:28:34 AM
Message:
Updates with headers as suggested by Dorganath and to add increased versatility to scripts
----
Revision: 3372
Author: Xaltotun
Date: Friday, May 15, 2020 9:24:54 AM
Message:
Update to fix some spawns not happening
----
Revision: 3371
Author: Wangxiuming
Date: Friday, May 15, 2020 2:50:26 AM
Message:
Fixed a walkmesh issue in the Thayan Enclave. The Thayans should be able to eat in their dining hall now!
----
Revision: 3370
Author: Xaltotun
Date: Thursday, May 14, 2020 10:41:13 AM
Message:
Removed ActionWait command to reset PlayerID as server resets are faster than the command allowed for
----
Revision: 3369
Author: Xaltotun
Date: Thursday, May 14, 2020 10:39:58 AM
Message:
Updated header details only
----
Revision: 3368
Author: Wangxiuming
Date: Tuesday, May 12, 2020 10:03:42 PM
Message:
Added a certain bodak to a certain somewhere for a certain reason.

viewtopic.php?f=710&t=72403&p=891351#p891351
----
Revision: 3367
Author: LazyTrain
Date: Tuesday, May 12, 2020 9:40:51 PM
Message:
Shrinky dinked a little bit just so the new dungeon didn't imbalance anything. Also shop update for the staffs.
----
Revision: 3366
Author: Miasmata
Date: Tuesday, May 12, 2020 8:34:00 PM
Message:
Staging area for upcoming server split. Loadscreen update.
----
Revision: 3365
Author: Miasmata
Date: Tuesday, May 12, 2020 7:42:11 PM
Message:
Staging area for upcoming server split.
----
Revision: 3364
Author: LazyTrain
Date: Tuesday, May 12, 2020 6:22:43 PM
Message:
Added a series of short staffs to the Gullykin vendor, some for melee and some for casters. Finally, the halflings get sticks just like the rest of us!
----
Revision: 3363
Author: LazyTrain
Date: Tuesday, May 12, 2020 6:01:51 PM
Message:
Forgot to add some walkmesh cuts, duh. I swear I'm a professional.
----
Revision: 3362
Author: LazyTrain
Date: Tuesday, May 12, 2020 5:42:45 PM
Message:
Ayyy LazyTrain finally did a dungeon! That only took...what, four years or something like that? And it's PLANTS, EVERY RANGER'S FAVORED ENEMY.

PLANTS.

Also now East Chionthar River is actually a legitimately viable area for lower levels to properly run through for both loot and a decent chunk of EXP.
----
Revision: 3361
Author: LazyTrain
Date: Monday, May 11, 2020 10:44:00 PM
Message:
Fixed teleport_impede variable in Vale guildhall
----
Revision: 3360
Author: Rad-Icarus
Date: Monday, May 11, 2020 4:36:36 PM
Message:

----
Revision: 3359
Author: Rad-Icarus
Date: Sunday, May 10, 2020 1:29:20 PM
Message:
Kraak Helzak - in ruins update

This update has the Kraak Helzak fortress with severe damage after the troll attack
----
Revision: 3358
Author: LazyTrain
Date: Saturday, May 9, 2020 1:10:25 AM
Message:
Removed old NPC that died awhile ago, guess nobody told them.
----
Revision: 3357
Author: LazyTrain
Date: Friday, May 8, 2020 7:59:55 PM
Message:
Moved an NPC at DM request.
----
Revision: 3356
Author: Wangxiuming
Date: Friday, May 8, 2020 3:37:06 PM
Message:
Crystal Frost Keep Update
- Added 2 new chests (New Total = 7)
- Added some basic decor to previously empty rooms, most rooms should have an identifiable purpose now.
- Added various knowledge nodes.
- Added some examinables to encourage players to re-explore/rediscover the area.
----
Revision: 3355
Author: LazyTrain
Date: Thursday, May 7, 2020 6:07:27 PM
Message:
DM Foresight & Protector update for Thom
----
Revision: 3354
Author: LazyTrain
Date: Thursday, May 7, 2020 1:37:37 AM
Message:
Harbor knowledge node fix update thingy.
----
Revision: 3353
Author: Wangxiuming
Date: Wednesday, May 6, 2020 11:53:42 PM
Message:
Removed Iridescent Ioun Stone from the Thayan Merchant per LT.
----
Revision: 3352
Author: LazyTrain
Date: Wednesday, May 6, 2020 9:30:06 PM
Message:
Something like 12 new knowledge nodes added to BG, changed Candlekeep signs per player request.
----
Revision: 3351
Author: Xaltotun
Date: Tuesday, May 5, 2020 9:10:03 AM
Message:
Updated with author info
----
Revision: 3350
Author: LazyTrain
Date: Monday, May 4, 2020 9:34:31 PM
Message:
Changed the Gullykin problem areas names, removed the period, rebaked, moved around some walkmeshes, and gave it a good night kiss. HOPEFULLY that should fix it.
----
Revision: 3349
Author: LazyTrain
Date: Monday, May 4, 2020 6:37:49 PM
Message:
Un-plotted a key.
----
Revision: 3348
Author: LazyTrain
Date: Monday, May 4, 2020 3:39:56 PM
Message:
Palace district gazebo should now have walkmeshes.
----
Revision: 3347
Author: LazyTrain
Date: Monday, May 4, 2020 3:28:40 PM
Message:
Shot down a few flying placeables that weren't cleared to fly in the area.
----
Revision: 3346
Author: LazyTrain
Date: Monday, May 4, 2020 3:21:37 PM
Message:
Lighting issue fix for radiant heart GH
----
Revision: 3345
Author: LazyTrain
Date: Monday, May 4, 2020 3:10:58 PM
Message:
Adjusted look in east chionthar ruins to make it more valuable as a spot to actually go to, also adjusted and took off the DC 50 for the lock on the door because a DC 50 lock in a CR2 zone is ludicrous. Also adjusted the lock on the Myconid cave to be more in line with what players in that level can realistically be able to reach with proper buffs and tools. Also fixed a small lighting issue in the WMT.
----
Revision: 3344
Author: LazyTrain
Date: Monday, May 4, 2020 1:36:16 PM
Message:
S'more post update spaghetti cleanup and transition fixes.
----
Revision: 3343
Author: Xaltotun
Date: Monday, May 4, 2020 11:50:35 AM
Message:
Corrected IF statement to allow for different script to be executed
----
Revision: 3342
Author: LazyTrain
Date: Monday, May 4, 2020 4:42:10 AM
Message:
blank book added for use
----
Revision: 3341
Author: LazyTrain
Date: Monday, May 4, 2020 4:24:13 AM
Message:
The "I sure hope I fixed these transitions" update. Attempted to fix regional town interior transitions, trimmed some more fat off of uldoon trail, attempted to fix the gullykin wizard tower issue.
----
Revision: 3340
Author: LazyTrain
Date: Sunday, May 3, 2020 5:25:17 PM
Message:
Committing the forgotten Bladestone Foundation key.
----
Resources:
Hidden: show
Revision: 236
Author: Nastya
Date: Friday, May 15, 2020 7:29:22 PM
Message:
A mini-update containing new qualification feat icons that are all now in the same style with background feat ones. Additionally, a fix for Furious changer background icon.
----
Modified : /bg_nastyaraynor_icons.hak
Modified : /bg_soz_tools/feat.2DA
Modified : /bg_soz_tools.hak

Revision: 235
Author: Nastya
Date: Monday, May 4, 2020 2:47:50 PM
Message:
An icon set for the upcoming Feytouched class!
----
Modified : /bg_nastyaraynor_icons.hak

Revision: 234
Author: Nastya
Date: Friday, May 1, 2020 5:23:47 PM
Message:
Fixed Deep Imaskari racial icon's border.
----
Modified : /bg_nastyaraynor_icons.hak
"May the forums be ever in your favor."

"You can easily judge the character of a man by how he treats those who can do nothing for him."

Now you see me ... now you don't

User avatar
Zanniej
Global Admin
Posts: 1802
Joined: Sat Jan 11, 2014 11:28 am
Location: The dark parts of the forum

Re: SERVER UPDATES

Unread post by Zanniej »

Update occurred on 05/17/2020. (yes, again)

Module:
Hidden: show
Revision: 3390
Author: Endelyon
Date: Sunday, May 17, 2020 10:22:26 AM
Message:
Automated commit of latest valid moduledownloaderresources.xml / module.ifo.
----
Revision: 3389
Author: Endelyon
Date: Sunday, May 17, 2020 10:11:43 AM
Message:
Automated compilation and commit of changed script files.
----
Revision: 3388
Author: Xaltotun
Date: Sunday, May 17, 2020 9:51:17 AM
Message:
Cosmetic update and swapped inc from row_inc_chest to inc_xal_funcs for ease
----
Revision: 3387
Author: Xaltotun
Date: Sunday, May 17, 2020 9:15:35 AM
Message:
Fixed mis-type in vars to make the keys spawn and updated the spawning script with header as suggested by Dagesh
----
Revision: 3386
Author: LazyTrain
Date: Sunday, May 17, 2020 3:47:04 AM
Message:
Put Thom back where he belonged after players rescued him!
----
Revision: 3385
Author: Rad-Icarus
Date: Saturday, May 16, 2020 8:02:47 PM
Message:
5 Sirene monsters and their "skin" properties and a spear weapon object.

They were slightly rushed, but should suffice for now.
The first is a non hostile low CR that can be dropped in without triggering attack from players.

The other 4 are combat specialists at 14 CR set to hostile. 2 fighters (1 melee 1 ranged) 1 big unarmed brawler and a bard/dispeller

The combat ready ones have a Name and profession AKA Sirene Fighter
----
Revision: 3384
Author: Rad-Icarus
Date: Saturday, May 16, 2020 6:19:25 PM
Message:
Update to Winding Waters exterior and shops.
Much improved experience! Added herb shop and more inventory to clothing shop.
Quality of life and walkmesh fixes

----
Revision: 3383
Author: LazyTrain
Date: Saturday, May 16, 2020 5:31:03 PM
Message:
Dummy commit to highlight bug fixes:

Added a missing creature blueprint
Fixed Helm Temple door
Fixed whichever patron kept yelling in the Tymora Temple
(Hopefully) fixed the module failed to load issue in the Cabin dungeon
Pirate cave walkmesh fix.

Various other walkmesh fixes.
----
Revision: 3382
Author: LazyTrain
Date: Saturday, May 16, 2020 5:09:55 PM
Message:
Post update spaghetti cleanup as well as dumping my backlog of bug fixes. There was a LOT of them, like, a lot a lot. I'm really good at fixing bugs but horrible at remembering to commit them so some of these are from March 2020 and some are from like two weeks ago.
----
Revision: 3381
Author: Wangxiuming
Date: Saturday, May 16, 2020 4:58:47 PM
Message:
Removed Iridescent Ioun Stone from Thayan Merchant. Again. >.>

Fixed Door issue at Temple of Helm Interior.
----
Revision: 3380
Author: Wangxiuming
Date: Saturday, May 16, 2020 2:23:18 PM
Message:
Fixed Thayan Merchant NPC Description

Fixed BG Palace District walkmesh issues.
----
Revision: 3379
Author: Nimne
Date: Saturday, May 16, 2020 1:15:15 PM
Message:
Set server reset time to 6 hours
----
Revision: 3378
Author: Nimne
Date: Saturday, May 16, 2020 7:49:13 AM
Message:
Added Feytouched class, scripts. Locked for testing.
----
Resources:
Hidden: show
Revision: 238
Author: athorn
Date: Sunday, May 17, 2020 7:54:33 AM
Message:
- Added various tints for some models from Outfit Pack II
- Added some new outfits for HHM and HHF types
- Added LivT's new hairs for Human/Elf/Tielfing/Aasimar/Halfling Females and Human/Elf/Tiefling/Aasimar Males in preparation for upcoming Face Pack release
(Males coming soon as well as BG helmets for halflings and hairs)
- Converted and added current male human hairs to male human Tiefling so the goldenmane may shine like the beautiful man he is
- Edited the app changer to reflect the new large and tower shields from the previous update (still no tints)

----
Modified : /bg_athornarmorpack2_texture5.hak
Modified : /bg_athornboots1_models.hak
Modified : /bg_athornboots1_textures.hak
Modified : /bg_athornhelmets2_models.hak
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 237
Author: Nimne
Date: Saturday, May 16, 2020 7:34:50 AM
Message:
Added Feytouched class. Entries and description
----
Modified : /bg_soz_tools/classes.2DA
Added : /bg_soz_tools/cls_bfeat_feytouched.2da
Added : /bg_soz_tools/cls_bsplvl_feytouched.2da
Added : /bg_soz_tools/cls_feat_feytouched.2da
Added : /bg_soz_tools/cls_featmap_feytouched.2da
Modified : /bg_soz_tools/cls_pres_blkgrd.2DA
Modified : /bg_soz_tools/cls_pres_dradis.2DA
Added : /bg_soz_tools/cls_pres_feytouched.2da
Modified : /bg_soz_tools/cls_pres_hellfire.2DA
Added : /bg_soz_tools/cls_skill_feytouched.2da
Modified : /bg_soz_tools/feat.2DA
Modified : /bg_soz_tools/spells.2DA
Modified : /bg_soz_tools.hak
Modified : /tlk/bg_S1.tlk
"May the forums be ever in your favor."

"You can easily judge the character of a man by how he treats those who can do nothing for him."

Now you see me ... now you don't

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