General Changes
* UUID foundation added. UUID allows for identifying characters even if their name changes or their kemo tool is deleted.
* Character creation times added. Creation times only count for characters created after this update, or else ones that haven't logged on for several years.
* RCR now calculates XP on deposit instead of withdrawal. 100% tokens must now be on hand when depositing XP, not when withdrawing it. In addition, characters who qualify for major class/feat/etc changes can now be automatically detected by the RCR tree. This will give a qualifying character one free RCR to adjust to the changes. Once this character has used this free Warlock RCR once, they cannot use the free Warlock RCR again. Note that this makes use of the character creation time feature. Very old characters who have not been logged on for several years and thus gain a creation time post-patch must still request a 100% token from DMs.
* RCR tree conversation now more clearly tells you if you have stored XP or not, and whether or not you can access it with your current character.
* Starting conversation will now show Outer City rather than Eastern Farmlands.
* Roaringshore now has a rest zone outside the inn by a bench.
* Bench fix for Blade and Stars interior.
* Blunt will now accept traps. FAI, Beregost, and Nashkel merchants will identify for same price as Blunt.
* Triel transitions now check for approved guild keys as well as writs. Guilds with favorable relations with Elturel/Triel no longer need a writ for each individual member. Valid guilds include Radiant Heart, Darius Company, Rocky Creek, and Halls of Light. Friendly guilds currently without guild keys must continue to use writs (for obvious reasons). If anyone that should be on this list is missing, please get in touch with me or admins.
* New boulder throw script now actually sends attack roll message to PCs.
* Underdark spawn moved from Darkwoods to Mist Lake.
* Vicious Strike Fix left weapon missing vfx fixed.
* Stuffed Troll and Placard added to the Belching Dragon Tavern.
* Duke Entar now has a portrait.
* Negative energy immunity overflow fixed.
* Various new and updated icons.
* Reworked Temple of Mystra loading screen.
* Fix for Palace Guardian halberd description.
* Persisting XP toggle, reducing cross server teleport delay from 6 to 2.
* Fix of the new future EDE guild key. Two maps renamed to fit system.
* Weather updates. Areas with Rhifox weather now have fog adjustments to make them more atmospheric. Also updated DM weather tool to support adjusting fog on Rhifox weather maps.
* Updated appearances for several old mob types, along with several new options for other ones.
* Several epic weapons with attack bonus changed to enhancement bonus to match weapons of similar power level.
* Weapon type comments in most piercing weapons fixed to no longer show in-game. (does not affect stores at this time)
* Unwanted rat tails with the newer hoods with hair removed.
* Kobold size fixed. They're Small creatures, not Medium.
* S1 DM areas teleport impede fix. Additional Temple of Mystra fix. House Divine teleport impede.
* Added a plain cloak to starter store.
* Bladestone uniform adjustments.
* Blunt's shop now actually looks like it's well-traveled (added mud and road textures).
* Lion's Way fixed to have the new weather properties.
* One sewer transition should no longer send players to the Shadow Plane.
* More logging.
* Minor spelling, transition, area, and bug fixes.
Classes
Warlock
* Kaedrin blasts (Repelling, Tempest, Undead Bane) removed. These blasts have instead been turned into proper eldritch essences (Repelling, Tempest) or modes (Bane). Repelling and Tempest now have custom vfx effects. (Tempest Blast, Repelling Blast)
* Brimstone Blast, Hellrime Blast, and Tempest Blast are merged into a new eldritch essence: Elemental Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Brimstone deals fire damage with chance to inflict a DoT, Hellrime deals cold damage with chance to inflict a penalty to Dexterity, and Tempest deals electrical damage with a chance to daze.
* Hindering Blast and Repelling Blast are merged into a new blast: Forbidding Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Repelling Blast now knocks the target back by 5d6 feet if it fails a saving throw along with its original effect of knocking the target down. Hindering Blast now slows for 6 rounds instead of 1.
* Bewitching Blast and Noxious Blast are merged into a new blast: Cursing Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. In addition, Bewitching Blast confusion now lasts 2 rounds, while Noxious Blast daze now lasts 4 rounds.
* Binding Blast now deals an additional 2d6 magical damage.
* Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.
* Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.
* Warlocks may now select the Ability Focus (Blasts) feat, which raises blast DCs by 2.
* Warlocks may now select Extra Invocation feats. You may only select Extra Invocation feats for invocations up to one level below your maximum. This means you may select bonus Least invocations at level 6, Lesser invocations at level 11, and Greater invocations at level 16. Dark invocations can never be selected as Extra Invocations. Eldritch blast shapes and eldritch blast essences cannot be chosen with extra invocations.
* Flee the Scene's range of effect is now identical to Haste.
* Dark Premonition is now breachable, like Premonition. Its vfx has also been updated.
* Retributive Invisibility can now have its concealment removed by Invisibility Purge, like Greater Invisibility.
* Tenacious Plague now gains a bonus to AB equal to the Warlock's Charisma modifier. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target. Tenacious Plague also lasts 6 rounds, and no longer hits allies. The number of swarms you can create is now caster level / 4 instead of caster level / 3.
* Utterdark Blast negative levels can now stack.
* Lure Shadow Demons invocation no longer has a 20 round cap.
* Ill Omen is now ESL 7 instead of 4. In addition to the -2 AC, Ill Omen now also applies the effects of Greater Evil Eye (-6 AB, -4 Saves, -8 to all skills).
* Dreadful Word is now ESL 7 instead of 4. In addition to its normal effects, it now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. In addition, Dreadful Word now correctly displays its actual radius.
* Charm now lasts one round per level.
* Darkness now works like pnp Darkness: it is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment and lasts one minute per level (maximum 5 minutes). Darkness cannot be removed by Gust of Wind.
* Darkness's original role is now taken up by Fog Cloud, available to Druids/Shamans, Wizards/Sorcerers, and Warlocks (as Breath of the Night, a least invocation). Fog Cloud is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Fog Cloud lasts one minute per level (maximum 5 minutes), and can be removed with Gust of Wind.
* Hellspawned Grace improved, and new Lesser polymorph invocation Spider-Shape added. Both invocations now use the vermin shape script and stats, both get fiendish attributes (like fiendish summons), with warlock Spider-Shape being -3 to all attributes per HD range compared to cleric/cavestalker spidershape. This means that at maximum stats (>22 HD), Spider-Shape gets 25 Str, 25 Con, 25 Dex, DR 3/+1, and +1 Fire damage, while Hellhound at maximum stats (>22 HD) gets 28 Str, 25 Con, 25 Dex, DR 3/+1, +1 Fire damage, Dodge, Darkvision, Improved Initiative, and Blindfight. Spellcasting is not permitted in either forms (aside from Hideous Blow and any earlier buffs, ofc). 100% spell failure has been added to spider domain, warlock spider, and warlock hellhound shapes.
* Primal Speed is now a Least invocation.
* All invocations now have their own descriptions, rather than some piggybacking off of other class's descriptions. Several have updated vfx as well.
* All invocations (with the exception of Dreadful Word) are now consistently Somatic-only spells, and no longer have voice lines. Most already were Somatic, but a few leftovers had Verbal. Spell-like abilities in pnp have no somatic or verbal components, other than Warlock spell-like abilities, which use Somatic ones. Dreadful Word still has a verbal component because it is explicitly a spell that involves speaking.
* Frightful Blast no longer has an HD limitation.
* Caustic Web is now ESL 6.
* Misty Vision is now a Greater invocation.
* Starting at level 2, the Warlock can cast the spell detect magic at will.
* Dark One's Own Luck no longer provides a Cha bonus to all three saving throws. The Warlock must now choose which saving throw they wish to increase when they cast the invocation.
* At first level, the Warlock can now choose their pact from a number of options: Devil, Demon, Fey, Slaad, Celestial, or Other. Depending on what pact the character chooses, they may get a bonus language. Devil pact provides Infernal, Demon pact provides Abyssal, Fey pact provides Sylvan, and Celestial pact provides Celestial.
* At first level, the Warlock receives a class lore feat. This feat has no mechanical effects, but provides a longer description of warlock lore than the main class description.
* Hindering Blast and Binding Blast now have sound effects.
* Eldritch Blast hit vfx now work when firing a standard eldritch blast.
* Firestride Exhalation can now be aimed like other cone spells.
* Dread Seizure now lasts a number of rounds equal to the warlock's caster level.
* Beshadowed Blast blind/flatfooted now lasts 3 rounds.
* Several new invocations have been added, detailed below.
Dark
- Eyes of the Oracle: The Warlock can cast the spell eyes of the oracle. This invocation was made years ago, but its 2da was set improperly so it didn't work before.
Greater
- Penetrating Blasts: Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance, and all eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target's SR by 5 if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.
- Enervating Shadow: The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else's). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.
Lesser
- Baneful Blasts: Undead Bane Blast has been replaced with Baneful Blasts. Baneful Blasts grants the warlock an additional 2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger's FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.
- Crawling Eye: The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.
- Witchwood Step: The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell freedom of movement.
- Warlock's Call: The Warlock may mentally communicate with others, as by the spell sending.
- Spider-Shape: The Warlock can polymorph into a spider, as if by the spell spidershape. Warlock spider forms are fiendish.
Least
- Heartfire: Quill Barrage has been replaced with Heartfire, and it is now only available to Feytouched, who gain it at Feytouched 4 (sorcerer Feytouched characters gain Extra Spell Heartfire instead). As the druid and bard spell, creatures affected by Heartfire do not benefit from the concealment normally provided by darkness, displacement, invisibility, or similar effects. They also take 1d4 points of fire damage if they fail a Fortitude saving throw, or half on a successful check.
- Miasmic Cloud: The Warlock radiates a cloud of mist that grants the warlock 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 5 minutes) and can be removed by Gust of Wind.
- Soulreaving Aura: The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target's hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.
- Call of the Beast: The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.
- Swimming the Styx: The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.
- Breath of the Night: The Warlock can cast the spell fog cloud.
SystemsOrder of the Bow Initiate
* Ranged Precision is changing to a combat style mode. Ranged Precision reduces your total attacks to 2 (before Rapid Shot/Haste) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9.
* Instead of Sharp Shooting, Blind Fight is given for free at level 6.
* Sharp Shooting is moved to level 10. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.
* OOBI has high Reflex and Will saves, rather than Fort and Reflex. This is more accurate to pnp and the lore of the class.
* OOBI no longer gives Hide and Survival as class skills.
* Bow initiate features only work with shortbows and longbows.
Pets
Pets have been added to BGTSCC. Pets include cats, chickens, dogs, dalmatians, cattledogs, dobermans, hawks, pigs, rabbits, rats, snakes, tarantulas, and weasels. They can be purchased at the Wide in Baldur's Gate and the market in Sshamath. More pets and store locations can be added at later dates.
Pets are bought as cage/collar items. These items can be used to summon, dismiss, and name your pet. Pet names are tied to the individual item, so you can have multiple pets of the same type with different names. Only one pet can be called at a time, but they use their own summon slot and will not override other summons or familiars. Pets work as summons rather than familiars; they cannot be directly controlled, but can be moved around with the Control Henchman feat.
Spells and AbilitiesPortraits
Crom Portrait Uploader added to the server, allowing players to upload and use their own portraits. These portraits are set to your account and cannot be selected by other players.
The portraits selection UI can be accessed by double-clicking on the character's portrait / head view in the character sheet panel. Clicking the upload button generates a random and temporary access token, and opens the upload page in the browser. On the upload page, players can send their portrait image files. The portraits are automatically resized if needed, and converted to the appropriate format for NWN2 (TGA).
Once portraits are uploaded, players can return to NWN2, click the refresh button and select their new portraits with the Set button.
New portraits are automatically downloaded by other players on the server, as long as those players have the Client Extender. Players without the Client Extender cannot see the portraits.
* Death Knell is now a 10 minute/level buff. Whenever you kill a target while Death Knell is active, you gain 1d8 temporary hit points, +2 Strength, and +1 caster level for a number of rounds equal to the hit dice of the slain target (to a maximum of 5 rounds, or 10 extended).
* Darkness now works like pnp Darkness: it is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment and lasts one minute per level (maximum 5 minutes). Darkness cannot be removed by Gust of Wind.
* Darkness's original role is now taken up by Fog Cloud, available to Druids/Shamans, Wizards/Sorcerers, and Warlocks (as Breath of the Night, a least invocation). Fog Cloud is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Fog Cloud lasts one minute per level (maximum 5 minutes), and can be removed with Gust of Wind.
* Water domain 3rd level spell Darkness is replaced by Fog Cloud.
* Obscuring Mist is now available for 1st level clerics/favored souls, druids/shamans, and wizards/sorcerers. Obscuring Mist places a cloud at your feet that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Once dropped, the cloud does not move. Obscuring Mist can be removed with Gust of Wind.
* Swarm spells also no longer have a 20 round cap.
* Primal Speed is now a level 2 spell for Druids/Shamans and Wizards/Sorcerers and a level 1 spell for Rangers.
* Firestride Exhalation can now be aimed like other cone spells.
* Water Breathing now has a buff frame vfx.
* Entangle and Vine Mine Entangle now actually work. Did not have an on enter script before, meaning it only applied the debuffs if cast directly on a target or on heartbeat. Also, its movement speed reduction was set to a slow effect, not a movement speed reduction effect... so basically the movement speed reduction part of this spell never actually worked unless it was targeted directly against you. Entangle now also has duration and range closer to pnp: 2 rounds per CL, and 40ft radius instead of 20ft.
* Briar Web has a new vfx. Now works like pnp. Now deals 2d6 damage instead of 3 damage on a failed save, and also entangles (stops movement) on a failed save. 50% movement speed reduction while in the area, and also provides 20% cover to everyone inside the web and 50% concealment against and miss chance towards ranged targets. 2 rounds per CL duration. 20ft radius.
* Trip Vine has a new vfx. DC is increased by 2 if someone Charges into the area. 2 rounds per CL duration.
* Spike Growth now works as a trap and no longer has a visual component. Characters with trapfinding can evade it with a successful Search check.
* Spike Growth and Trip Vine now get bigger areas of effect as the PC levels up. Spike Growth starts at Huge (20 ft radius) while Trip Vine starts at Medium (10 ft radius), and both spells gain an additional 5 ft for every 4 levels (Spike Growth) or 5 levels (Trip Vine). The range increase continues between levels 30 and 40, giving high CL nature casters additional range over CL30 characters.
* Equalizing AOE radiuses to proper values. Some AOE effects might see small increases or decreases in radius, but nothing huge.
* RecallHenchman now works instantly when clicked.
* Teleport spells now tell you when you botch instead of just randomly failing without any feedback.
* Creating new techsmith bombs now saves the CD to Kemo tool so that relogging can't be used to reset the cooldown.
* Swarm summons no longer have a 20 round cap.
* Fix for dragon form abilities not appearing for silver dragon shape.
* Dragon knight fixes, scrying refacto.
* Wrong area name for trace teleport fixed.
* Added a check for polymorph while counterspelling.