Page 22 of 24

Re: SERVER UPDATES

Posted: Fri Jan 21, 2022 5:57 am
by Endelyon
South Server:
Hidden: show
Revision: 429
Author: bgtscc
Date: Tuesday, November 30, 2021 11:22:29 PM
Message:
- Latest valid MDL (s1), server 2's failsafe MDL is already valid
----
Modified : /moduledownloaderresources.XML

Revision: 430
Author: EasternCheesE
Date: Thursday, December 2, 2021 7:54:54 AM
Message:
A small fix to remove water puddle where it doesn't belong to.
Thanks blazerules for reporting!
----
Modified : /sus_cloakwoodeasternmine2.TRN
Modified : /sus_cloakwoodeasternmine2.TRX

Revision: 431
Author: EasternCheesE
Date: Saturday, December 4, 2021 12:32:00 AM
Message:
A bit of fixing of tile mismatch.
Thanks blazerules for reporting.
----
Modified : /sus_cloakwoodeasternmine2.ARE
Modified : /sus_cloakwoodeasternmine2.GIC
Modified : /sus_cloakwoodeasternmine2.GIT
Modified : /sus_cloakwoodeasternmine2.TRN
Modified : /sus_cloakwoodeasternmine2.TRX

Revision: 432
Author: EasternCheesE
Date: Saturday, December 4, 2021 12:45:06 AM
Message:
Fixed floating trees in Uldoon trail.
Thanks blazerules for reporting.
----
Modified : /sus_east_uldoontrail.GIT
Modified : /sus_east_uldoontrail.TRX

Revision: 433
Author: Rhifox
Date: Sunday, December 5, 2021 8:49:45 AM
Message:
Wagons Ho maps renamed to sus_wagons ho to follow server 1 map naming conventions.

House Divine interior added, along with guild keys (one general, one guild leader).
----
Added : /gus_everwinter house divine.ARE
Added : /gus_everwinter house divine.GIC
Added : /gus_everwinter house divine.GIT
Added : /gus_everwinter house divine.TRN
Added : /gus_everwinter house divine.TRX
Added : /key_guild_divine.UTI
Added : /key_guild_divine_netanya.UTI
Modified : /module.IFO
Added : /sus_underneath wagons ho.ARE
Added : /sus_underneath wagons ho.GIC
Added : /sus_underneath wagons ho.GIT
Added : /sus_underneath wagons ho.TRN
Added : /sus_underneath wagons ho.TRX
Added : /sus_wagons ho.ARE
Added : /sus_wagons ho.GIC
Added : /sus_wagons ho.GIT
Added : /sus_wagons ho.TRN
Added : /sus_wagons ho.TRX
Deleted : /underneath wagons ho.ARE
Deleted : /underneath wagons ho.GIC
Deleted : /underneath wagons ho.GIT
Deleted : /underneath wagons ho.TRN
Deleted : /underneath wagons ho.TRX
Deleted : /wagons ho.ARE
Deleted : /wagons ho.GIC
Deleted : /wagons ho.GIT
Deleted : /wagons ho.TRN
Deleted : /wagons ho.TRX

Revision: 434
Author: EasternCheesE
Date: Thursday, December 9, 2021 1:31:31 PM
Message:
A bit more trees are not floating in air anymore in Xvart.
Thanks Blazerules for reporting.
----
Modified : /sus_xvart village.GIT
Modified : /sus_xvart village.TRN
Modified : /sus_xvart village.TRX

Revision: 435
Author: EasternCheesE
Date: Saturday, December 11, 2021 1:39:41 AM
Message:
Few more trees defloatification in Uldoon.
Thanks blazerules for reporting.
----
Modified : /module.IFO
Modified : /sus_east_uldoontrail.GIT

Revision: 436
Author: EasternCheesE
Date: Saturday, December 11, 2021 1:55:20 AM
Message:
Fixing an erroneously included file by overwriting with previous version.
----
Modified : /module.IFO
Modified : /sus_east_uldoontrail.GIT

Revision: 437
Author: bgtscc
Date: Saturday, December 11, 2021 1:58:17 AM
Message:
- correct version of this file
----
Modified : /sus_east_uldoontrail.GIT

Revision: 438
Author: EasternCheesE
Date: Saturday, December 11, 2021 5:57:39 AM
Message:
# Fix 149.

Added lever option for cloakwood mines lvl 4.
----
Modified : /area_cloakwoodm_lever.DLG

Revision: 439
Author: Deathgrowl
Date: Sunday, December 12, 2021 11:37:22 AM
Message:
Young silver dragon NPC and creature skin
----
Added : /dmghost_caesingix.UTC
Added : /dmghost_caesingix_skin.UTI

Revision: 440
Author: Xaltotun
Date: Monday, December 13, 2021 9:09:24 AM
Message:
Live version of Wagon's Ho for DM Spartacus with entry to/from Greenest
----
Added : /conv_caravan_wagonsho.DLG
Added : /n_dmspartacus_donbrawd.UTC
Modified : /nw_it_mpotion006wts.UTI
Modified : /sus_east_uldoontrail.GIC
Modified : /sus_east_uldoontrail.GIT
Modified : /sus_underneath wagons ho.ARE
Modified : /sus_underneath wagons ho.GIC
Modified : /sus_underneath wagons ho.GIT
Modified : /sus_underneath wagons ho.TRX
Modified : /sus_wagons ho.GIC
Modified : /sus_wagons ho.GIT
Modified : /sus_wagons ho.TRN
Modified : /sus_wagons ho.TRX
Modified : /xal_doors_rnd_unlock.NSS
Modified : /xal_doors_rnd_unlock.ncs

Revision: 441
Author: Xaltotun
Date: Monday, December 13, 2021 9:14:05 AM
Message:
Deleted scripts with xal_aaa_ as they were test scripts only
----
Deleted : /xal_aaa_reset_var_in_conv.NCS
Deleted : /xal_aaa_reset_var_in_conv.NSS
Deleted : /xal_aaa_rnd_lore_unlock.NCS
Deleted : /xal_aaa_rnd_lore_unlock.NSS
Deleted : /xal_aaa_rnd_lore_unlock_frm_conv.NCS
Deleted : /xal_aaa_rnd_lore_unlock_frm_conv.NSS
Deleted : /xal_aaa_start_conv.NCS
Deleted : /xal_aaa_start_conv.NSS

Revision: 442
Author: BloodRiot
Date: Sunday, December 19, 2021 5:26:31 AM
Message:
Added Sv Scripts to server1
----
Modified : /cmi_includes.NSS
Added : /cmi_s2_draavelve.NCS
Added : /cmi_s2_draavelve.NSS
Added : /cmi_s2_skillfbladeweave.NCS
Added : /cmi_s2_skillfbladeweave.NSS
Added : /cmi_s2_skillfevasivemaneuvers.NCS
Added : /cmi_s2_skillfevasivemaneuvers.NSS
Added : /cmi_s2_skillfstrike.NCS
Added : /cmi_s2_skillfstrike.NSS
Added : /cmi_s2_skillfviciousstrike.NCS
Added : /cmi_s2_skillfviciousstrike.NSS
Added : /cmi_sarolveldruk.NSS
Modified : /pc_on_equip.NSS
Modified : /pc_on_equip.ncs
Modified : /pc_on_unequip.NSS
Modified : /pc_on_unequip.ncs

Revision: 443
Author: Xaltotun
Date: Sunday, December 19, 2021 4:24:40 PM
Message:
Updated NPCs to use their own one-liner chats instead of via several conv files in order to deliver area lore
----
Added : /conv_rnd_one-liners.DLG
Modified : /sus_wagons ho.ARE
Modified : /sus_wagons ho.GIC
Modified : /sus_wagons ho.GIT
Added : /xal_conv_rnd_one-liners.NSS
Added : /xal_conv_rnd_one-liners.ncs

Revision: 444
Author: Xaltotun
Date: Monday, December 20, 2021 7:40:30 AM
Message:
Added a comment to the conversation file to help users
----
Modified : /conv_rnd_one-liners.DLG

Revision: 445
Author: Lux
Date: Wednesday, December 22, 2021 4:02:54 PM
Message:
Message: Server 1 DM maps update. All maps have been renamed. All maps are now teleport impeded, non-restable and many have been tweaked to give better usage (sittable chairs and other minor cleanups). The Peasant Houses have been merged into one map, Homes 2.
----
Added : /dm_s1_a - empty.ARE
Added : /dm_s1_a - empty.GIC
Added : /dm_s1_a - empty.GIT
Added : /dm_s1_a - empty.TRN
Added : /dm_s1_a - empty.TRX
Added : /dm_s1_a - reward area.ARE
Added : /dm_s1_a - reward area.GIC
Added : /dm_s1_a - reward area.GIT
Added : /dm_s1_a - reward area.TRN
Added : /dm_s1_a - reward area.TRX
Added : /dm_s1_se - bg east shadow.ARE
Added : /dm_s1_se - bg east shadow.GIC
Added : /dm_s1_se - bg east shadow.GIT
Added : /dm_s1_se - bg east shadow.TRN
Added : /dm_s1_se - bg east shadow.TRX
Added : /dm_s1_se - bg harbor shadow.ARE
Added : /dm_s1_se - bg harbor shadow.GIC
Added : /dm_s1_se - bg harbor shadow.GIT
Added : /dm_s1_se - bg harbor shadow.TRN
Added : /dm_s1_se - bg harbor shadow.TRX
Added : /dm_s1_se - bg palace shadow.ARE
Added : /dm_s1_se - bg palace shadow.GIC
Added : /dm_s1_se - bg palace shadow.GIT
Added : /dm_s1_se - bg palace shadow.TRN
Added : /dm_s1_se - bg palace shadow.TRX
Added : /dm_s1_se - forest clearing.ARE
Added : /dm_s1_se - forest clearing.GIC
Added : /dm_s1_se - forest clearing.GIT
Added : /dm_s1_se - forest clearing.TRN
Added : /dm_s1_se - forest clearing.TRX
Added : /dm_s1_se - hillside.ARE
Added : /dm_s1_se - hillside.GIC
Added : /dm_s1_se - hillside.GIT
Added : /dm_s1_se - hillside.TRN
Added : /dm_s1_se - hillside.TRX
Added : /dm_s1_se - sea battle 2.ARE
Added : /dm_s1_se - sea battle 2.GIC
Added : /dm_s1_se - sea battle 2.GIT
Added : /dm_s1_se - sea battle 2.TRN
Added : /dm_s1_se - sea battle 2.TRX
Added : /dm_s1_se - sea battle 4.ARE
Added : /dm_s1_se - sea battle 4.GIC
Added : /dm_s1_se - sea battle 4.GIT
Added : /dm_s1_se - sea battle 4.TRN
Added : /dm_s1_se - sea battle 4.TRX
Added : /dm_s1_se - sea pontoon.ARE
Added : /dm_s1_se - sea pontoon.GIC
Added : /dm_s1_se - sea pontoon.GIT
Added : /dm_s1_se - sea pontoon.TRN
Added : /dm_s1_se - sea pontoon.TRX
Added : /dm_s1_se - sea single.ARE
Added : /dm_s1_se - sea single.GIC
Added : /dm_s1_se - sea single.GIT
Added : /dm_s1_se - sea single.TRN
Added : /dm_s1_se - sea single.TRX
Added : /dm_s1_se - snowy area.ARE
Added : /dm_s1_se - snowy area.GIC
Added : /dm_s1_se - snowy area.GIT
Added : /dm_s1_se - snowy area.TRN
Added : /dm_s1_se - snowy area.TRX
Added : /dm_s1_se - town generic.ARE
Added : /dm_s1_se - town generic.GIC
Added : /dm_s1_se - town generic.GIT
Added : /dm_s1_se - town generic.TRN
Added : /dm_s1_se - town generic.TRX
Added : /dm_s1_se - town harbor.ARE
Added : /dm_s1_se - town harbor.GIC
Added : /dm_s1_se - town harbor.GIT
Added : /dm_s1_se - town harbor.TRN
Added : /dm_s1_se - town harbor.TRX
Added : /dm_s1_si - estate noble 1.ARE
Added : /dm_s1_si - estate noble 1.GIC
Added : /dm_s1_si - estate noble 1.GIT
Added : /dm_s1_si - estate noble 1.TRN
Added : /dm_s1_si - estate noble 1.TRX
Added : /dm_s1_si - estate noble 2.ARE
Added : /dm_s1_si - estate noble 2.GIC
Added : /dm_s1_si - estate noble 2.GIT
Added : /dm_s1_si - estate noble 2.TRN
Added : /dm_s1_si - estate noble 2.TRX
Added : /dm_s1_si - homes 1.ARE
Added : /dm_s1_si - homes 1.GIC
Added : /dm_s1_si - homes 1.GIT
Added : /dm_s1_si - homes 1.TRN
Added : /dm_s1_si - homes 1.TRX
Added : /dm_s1_si - homes 2.ARE
Added : /dm_s1_si - homes 2.GIC
Added : /dm_s1_si - homes 2.GIT
Added : /dm_s1_si - homes 2.TRN
Added : /dm_s1_si - homes 2.TRX
Added : /dm_s1_si - house gothic.ARE
Added : /dm_s1_si - house gothic.GIC
Added : /dm_s1_si - house gothic.GIT
Added : /dm_s1_si - house gothic.TRN
Added : /dm_s1_si - house gothic.TRX
Added : /dm_s1_si - house madwiz.ARE
Added : /dm_s1_si - house madwiz.GIC
Added : /dm_s1_si - house madwiz.GIT
Added : /dm_s1_si - house madwiz.TRN
Added : /dm_s1_si - house madwiz.TRX
Added : /dm_s1_si - house merchant.ARE
Added : /dm_s1_si - house merchant.GIC
Added : /dm_s1_si - house merchant.GIT
Added : /dm_s1_si - house merchant.TRN
Added : /dm_s1_si - house merchant.TRX
Added : /dm_s1_si - library.ARE
Added : /dm_s1_si - library.GIC
Added : /dm_s1_si - library.GIT
Added : /dm_s1_si - library.TRN
Added : /dm_s1_si - library.TRX
Added : /dm_s1_si - tavern inn 1.ARE
Added : /dm_s1_si - tavern inn 1.GIC
Added : /dm_s1_si - tavern inn 1.GIT
Added : /dm_s1_si - tavern inn 1.TRN
Added : /dm_s1_si - tavern inn 1.TRX
Added : /dm_s1_si - tavern inn 2.ARE
Added : /dm_s1_si - tavern inn 2.GIC
Added : /dm_s1_si - tavern inn 2.GIT
Added : /dm_s1_si - tavern inn 2.TRN
Added : /dm_s1_si - tavern inn 2.TRX
Added : /dm_s1_si - temple dark large.ARE
Added : /dm_s1_si - temple dark large.GIC
Added : /dm_s1_si - temple dark large.GIT
Added : /dm_s1_si - temple dark large.TRN
Added : /dm_s1_si - temple dark large.TRX
Added : /dm_s1_si - temple dark.ARE
Added : /dm_s1_si - temple dark.GIC
Added : /dm_s1_si - temple dark.GIT
Added : /dm_s1_si - temple dark.TRN
Added : /dm_s1_si - temple dark.TRX
Added : /dm_s1_si - temple light.ARE
Added : /dm_s1_si - temple light.GIC
Added : /dm_s1_si - temple light.GIT
Added : /dm_s1_si - temple light.TRN
Added : /dm_s1_si - temple light.TRX
Added : /dm_s1_u - maze 1.ARE
Added : /dm_s1_u - maze 1.GIC
Added : /dm_s1_u - maze 1.GIT
Added : /dm_s1_u - maze 1.TRN
Added : /dm_s1_u - maze 1.TRX
Added : /dm_s1_u - maze 2.ARE
Added : /dm_s1_u - maze 2.GIC
Added : /dm_s1_u - maze 2.GIT
Added : /dm_s1_u - maze 2.TRN
Added : /dm_s1_u - maze 2.TRX
Added : /dm_s1_u - maze 3.ARE
Added : /dm_s1_u - maze 3.GIC
Added : /dm_s1_u - maze 3.GIT
Added : /dm_s1_u - maze 3.TRN
Added : /dm_s1_u - maze 3.TRX
Added : /dm_s1_u - maze 4.ARE
Added : /dm_s1_u - maze 4.GIC
Added : /dm_s1_u - maze 4.GIT
Added : /dm_s1_u - maze 4.TRN
Added : /dm_s1_u - maze 4.TRX
Added : /dm_s1_u - tomb.ARE
Added : /dm_s1_u - tomb.GIC
Added : /dm_s1_u - tomb.GIT
Added : /dm_s1_u - tomb.TRN
Added : /dm_s1_u - tomb.TRX
Added : /dm_s1_x - underwater.ARE
Added : /dm_s1_x - underwater.GIC
Added : /dm_s1_x - underwater.GIT
Added : /dm_s1_x - underwater.TRN
Added : /dm_s1_x - underwater.TRX

Revision: 446
Author: planehopper
Date: Wednesday, December 22, 2021 8:23:01 PM
Message:
Shift change at the CK main gate.
----
Modified : /sus_candlekeep.GIT

Revision: 447
Author: Lux
Date: Thursday, December 23, 2021 6:58:28 AM
Message:
Complementation of S1 DM Area renaming: reset tags of the empty and reward areas.
----
Modified : /dm_s1_a - empty.ARE
Modified : /dm_s1_a - reward area.ARE

Revision: 448
Author: Anrilor
Date: Sunday, December 26, 2021 12:16:12 PM
Message:
Baldurian Law Signs updated and posted throughout the Gate and at the edges of Bladurian Lands to signify where the Law applies.
----
Modified : /module.IFO
Modified : /sus_bg, east district.GIC
Modified : /sus_bg, east district.GIT
Modified : /sus_bg, farmland east.GIC
Modified : /sus_bg, farmland east.GIT
Modified : /sus_bg, farmland east.TRX
Modified : /sus_bg, farmland south.GIC
Modified : /sus_bg, farmland south.GIT
Modified : /sus_bg, farmlands north.GIC
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, harbor district.GIC
Modified : /sus_bg, harbor district.GIT
Modified : /sus_bg, palace district.GIC
Modified : /sus_bg, palace district.GIT
Modified : /sus_bg, palace district.TRX
Modified : /sus_east_of_wyrms_crossing.GIC
Modified : /sus_east_of_wyrms_crossing.GIT
Modified : /sus_east_of_wyrms_crossing.TRX

Revision: 449
Author: planehopper
Date: Sunday, December 26, 2021 9:07:48 PM
Message:
Fixed doors to Halls of Inner Light. Inclusion is beautiful, after all.
----
Modified : /gus_hallsofinnerlight.GIC
Modified : /gus_hallsofinnerlight.GIT
Modified : /sus_bg, palace district.GIT
Modified : /sus_bg, palace district.TRX

Revision: 450
Author: Anrilor
Date: Tuesday, December 28, 2021 7:31:04 AM
Message:
Missed a sign in the Docks District
----
Modified : /sus_bg, harbor district.GIC
Modified : /sus_bg, harbor district.GIT

Revision: 451
Author: Xaltotun
Date: Wednesday, December 29, 2021 9:53:41 AM
Message:
Moved Wagons Ho wagon and wagon master away from graves as per planehopper's request
----
Modified : /sus_east_uldoontrail.GIT

Revision: 452
Author: Xaltotun
Date: Wednesday, December 29, 2021 9:59:48 AM
Message:
updating files that had errors
----
Deleted : /bg_feat_add_ew.ncs
Deleted : /bg_feat_shifter_vindictive_vines.NCS
Deleted : /bg_feat_shifter_vindictive_vines.NSS

Revision: 453
Author: Xaltotun
Date: Wednesday, December 29, 2021 10:00:33 AM
Message:
updating errors
----
Modified : /gdr_trigger.ncs
Modified : /gdr_trigger.ndb

Revision: 454
Author: Lux
Date: Wednesday, December 29, 2021 10:01:27 AM
Message:
Phoenix Company Forge update. Additionally minor walkmesh fixes to BG Farmlands South Wyrm's Crossing.
----
Modified : /gus_phoenix_company.ARE
Modified : /gus_phoenix_company.GIC
Modified : /gus_phoenix_company.GIT
Modified : /gus_phoenix_company.TRN
Modified : /gus_phoenix_company.TRX
Modified : /sus_bg, farmland south.GIC
Modified : /sus_bg, farmland south.GIT
Modified : /sus_bg, farmland south.TRN
Modified : /sus_bg, farmland south.TRX

Revision: 455
Author: Xaltotun
Date: Thursday, December 30, 2021 12:30:36 PM
Message:
Added a lockable rock for DM Spartacus
----
Added : /plc_nr_a_rare_rock.UTP

Revision: 456
Author: Anrilor
Date: Friday, December 31, 2021 1:29:17 PM
Message:
Nashkel Laws updated

NPC added for DM Ink at Temple of Kossuth
----
Modified : /sus_gullykin temple of kossuth.ARE
Modified : /sus_gullykin temple of kossuth.GIC
Modified : /sus_gullykin temple of kossuth.GIT
Modified : /sus_nashkel.GIC
Modified : /sus_nashkel.GIT
Modified : /sus_nashkel.TRX

Revision: 457
Author: Rhifox
Date: Sunday, January 2, 2022 1:04:17 PM
Message:
Fixes to several conversations.
----
Modified : /conv_durlags_doomknight1.DLG
Modified : /conv_durlags_durlag.DLG
Modified : /conv_durlags_islanne.DLG

Revision: 458
Author: Lux
Date: Tuesday, January 4, 2022 5:51:48 AM
Message:
Small amendment of BG:FS Wyrm's Crossing after an additional request in PMs: added a sign in front of the Phoenix Company Blacksmith.
Display name change of the Halls of Inner Light to fit the BG theme.
----
Modified : /gus_hallsofinnerlight.ARE
Modified : /sus_bg, farmland south.GIC
Modified : /sus_bg, farmland south.GIT

Revision: 459
Author: bgtscc
Date: Friday, January 7, 2022 4:17:36 PM
Message:
- Deleting deprecated DM maps (server 1)
----
Deleted : /dm_area, library.ARE
Deleted : /dm_area, library.GIC
Deleted : /dm_area, library.GIT
Deleted : /dm_area, library.TRN
Deleted : /dm_area, library.TRX
Deleted : /dm_area_aaa_empty.are
Deleted : /dm_area_aaa_empty.gic
Deleted : /dm_area_aaa_empty.git
Deleted : /dm_area_aaa_empty.trn
Deleted : /dm_area_aaa_empty.trx
Deleted : /dm_area_aaa_inn_generic.ARE
Deleted : /dm_area_aaa_inn_generic.GIC
Deleted : /dm_area_aaa_inn_generic.GIT
Deleted : /dm_area_aaa_inn_generic.TRN
Deleted : /dm_area_aaa_inn_generic.TRX
Deleted : /dm_area_aaa_tavern_inn.ARE
Deleted : /dm_area_aaa_tavern_inn.GIC
Deleted : /dm_area_aaa_tavern_inn.GIT
Deleted : /dm_area_aaa_tavern_inn.TRN
Deleted : /dm_area_aaa_tavern_inn.TRX
Deleted : /dm_area_aaa_temple.ARE
Deleted : /dm_area_aaa_temple.GIC
Deleted : /dm_area_aaa_temple.GIT
Deleted : /dm_area_aaa_temple.TRN
Deleted : /dm_area_aaa_temple.TRX
Deleted : /dm_area_aaa_temple_dark.ARE
Deleted : /dm_area_aaa_temple_dark.GIC
Deleted : /dm_area_aaa_temple_dark.GIT
Deleted : /dm_area_aaa_temple_dark.TRN
Deleted : /dm_area_aaa_temple_dark.TRX
Deleted : /dm_area_aaa_temple_light.ARE
Deleted : /dm_area_aaa_temple_light.GIC
Deleted : /dm_area_aaa_temple_light.GIT
Deleted : /dm_area_aaa_temple_light.TRN
Deleted : /dm_area_aaa_temple_light.TRX
Deleted : /dm_area_c_forest_clearing.ARE
Deleted : /dm_area_c_forest_clearing.GIC
Deleted : /dm_area_c_forest_clearing.GIT
Deleted : /dm_area_c_forest_clearing.TRN
Deleted : /dm_area_c_forest_clearing.TRX
Deleted : /dm_area_c_hillside.ARE
Deleted : /dm_area_c_hillside.GIC
Deleted : /dm_area_c_hillside.GIT
Deleted : /dm_area_c_hillside.TRN
Deleted : /dm_area_c_hillside.TRX
Deleted : /dm_area_c_madwizrd_house.ARE
Deleted : /dm_area_c_madwizrd_house.GIC
Deleted : /dm_area_c_madwizrd_house.GIT
Deleted : /dm_area_c_madwizrd_house.TRN
Deleted : /dm_area_c_madwizrd_house.TRX
Deleted : /dm_area_c_noble_estate1.ARE
Deleted : /dm_area_c_noble_estate1.GIC
Deleted : /dm_area_c_noble_estate1.GIT
Deleted : /dm_area_c_noble_estate1.TRN
Deleted : /dm_area_c_noble_estate1.TRX
Deleted : /dm_area_c_noble_estate2.ARE
Deleted : /dm_area_c_noble_estate2.GIC
Deleted : /dm_area_c_noble_estate2.GIT
Deleted : /dm_area_c_noble_estate2.TRN
Deleted : /dm_area_c_noble_estate2.TRX
Deleted : /dm_area_d_dockcity.ARE
Deleted : /dm_area_d_dockcity.GIC
Deleted : /dm_area_d_dockcity.GIT
Deleted : /dm_area_d_dockcity.TRN
Deleted : /dm_area_d_dockcity.TRX
Deleted : /dm_area_d_generictown.ARE
Deleted : /dm_area_d_generictown.GIC
Deleted : /dm_area_d_generictown.GIT
Deleted : /dm_area_d_generictown.TRN
Deleted : /dm_area_d_generictown.TRX
Deleted : /dm_area_d_homeinteriors.ARE
Deleted : /dm_area_d_homeinteriors.GIC
Deleted : /dm_area_d_homeinteriors.GIT
Deleted : /dm_area_d_homeinteriors.TRN
Deleted : /dm_area_d_homeinteriors.TRX
Deleted : /dm_area_d_pontoon.ARE
Deleted : /dm_area_d_pontoon.GIC
Deleted : /dm_area_d_pontoon.GIT
Deleted : /dm_area_d_pontoon.TRN
Deleted : /dm_area_d_pontoon.TRX
Deleted : /dm_area_d_snow_area.ARE
Deleted : /dm_area_d_snow_area.GIC
Deleted : /dm_area_d_snow_area.GIT
Deleted : /dm_area_d_snow_area.TRN
Deleted : /dm_area_d_snow_area.TRX
Deleted : /dm_area_d_underwater.ARE
Deleted : /dm_area_d_underwater.GIC
Deleted : /dm_area_d_underwater.GIT
Deleted : /dm_area_d_underwater.TRN
Deleted : /dm_area_d_underwater.TRX
Deleted : /dm_area_house_gothic.ARE
Deleted : /dm_area_house_gothic.GIC
Deleted : /dm_area_house_gothic.GIT
Deleted : /dm_area_house_gothic.TRN
Deleted : /dm_area_house_gothic.TRX
Deleted : /dm_area_house_merchant.ARE
Deleted : /dm_area_house_merchant.GIC
Deleted : /dm_area_house_merchant.GIT
Deleted : /dm_area_house_merchant.TRN
Deleted : /dm_area_house_merchant.TRX
Deleted : /dm_area_house_paesant1_flr1.ARE
Deleted : /dm_area_house_paesant1_flr1.GIC
Deleted : /dm_area_house_paesant1_flr1.GIT
Deleted : /dm_area_house_paesant1_flr1.TRN
Deleted : /dm_area_house_paesant1_flr1.TRX
Deleted : /dm_area_house_paesant1_flr2.ARE
Deleted : /dm_area_house_paesant1_flr2.GIC
Deleted : /dm_area_house_paesant1_flr2.GIT
Deleted : /dm_area_house_paesant1_flr2.TRN
Deleted : /dm_area_house_paesant1_flr2.TRX
Deleted : /dm_area_house_paesant2_flr1.ARE
Deleted : /dm_area_house_paesant2_flr1.GIC
Deleted : /dm_area_house_paesant2_flr1.GIT
Deleted : /dm_area_house_paesant2_flr1.TRN
Deleted : /dm_area_house_paesant2_flr1.TRX
Deleted : /dm_area_house_paesant2_flr2.ARE
Deleted : /dm_area_house_paesant2_flr2.GIC
Deleted : /dm_area_house_paesant2_flr2.GIT
Deleted : /dm_area_house_paesant2_flr2.TRN
Deleted : /dm_area_house_paesant2_flr2.TRX
Deleted : /dm_area_house_paesant3.ARE
Deleted : /dm_area_house_paesant3.GIC
Deleted : /dm_area_house_paesant3.GIT
Deleted : /dm_area_house_paesant3.TRN
Deleted : /dm_area_house_paesant3.TRX
Deleted : /dm_area_house_paesant4.ARE
Deleted : /dm_area_house_paesant4.GIC
Deleted : /dm_area_house_paesant4.GIT
Deleted : /dm_area_house_paesant4.TRN
Deleted : /dm_area_house_paesant4.TRX
Deleted : /dm_area_house_paesant5.ARE
Deleted : /dm_area_house_paesant5.GIC
Deleted : /dm_area_house_paesant5.GIT
Deleted : /dm_area_house_paesant5.TRN
Deleted : /dm_area_house_paesant5.TRX
Deleted : /dm_area_ship_combat.ARE
Deleted : /dm_area_ship_combat.GIC
Deleted : /dm_area_ship_combat.GIT
Deleted : /dm_area_ship_combat.TRN
Deleted : /dm_area_ship_combat.TRX
Deleted : /dm_area_tomb.ARE
Deleted : /dm_area_tomb.GIC
Deleted : /dm_area_tomb.GIT
Deleted : /dm_area_tomb.TRN
Deleted : /dm_area_tomb.TRX
Deleted : /dm_maze_tunnel1.ARE
Deleted : /dm_maze_tunnel1.GIC
Deleted : /dm_maze_tunnel1.GIT
Deleted : /dm_maze_tunnel1.TRN
Deleted : /dm_maze_tunnel1.TRX
Deleted : /dm_maze_tunnel2.ARE
Deleted : /dm_maze_tunnel2.GIC
Deleted : /dm_maze_tunnel2.GIT
Deleted : /dm_maze_tunnel2.TRN
Deleted : /dm_maze_tunnel2.TRX
Deleted : /dm_maze_tunnel3.ARE
Deleted : /dm_maze_tunnel3.GIC
Deleted : /dm_maze_tunnel3.GIT
Deleted : /dm_maze_tunnel3.TRN
Deleted : /dm_maze_tunnel3.TRX
Deleted : /dm_maze_tunnel4.ARE
Deleted : /dm_maze_tunnel4.GIC
Deleted : /dm_maze_tunnel4.GIT
Deleted : /dm_maze_tunnel4.TRN
Deleted : /dm_maze_tunnel4.TRX
Deleted : /dm_reward_area2.ARE
Deleted : /dm_reward_area2.GIC
Deleted : /dm_reward_area2.GIT
Deleted : /dm_reward_area2.TRX
Deleted : /dm_reward_area2.trn
Deleted : /dm_ship_battle.ARE
Deleted : /dm_ship_battle.GIC
Deleted : /dm_ship_battle.GIT
Deleted : /dm_ship_battle.TRN
Deleted : /dm_ship_battle.TRX
Deleted : /dm_ship_single ship.ARE
Deleted : /dm_ship_single ship.GIC
Deleted : /dm_ship_single ship.GIT
Deleted : /dm_ship_single ship.TRN
Deleted : /dm_ship_single ship.TRX

Revision: 460
Author: bgtscc
Date: Friday, January 7, 2022 4:21:04 PM
Message:
- Latest valid module ifo for server 1
----
Modified : /module.IFO

Revision: 461
Author: Valefort
Date: Friday, January 7, 2022 4:36:29 PM
Message:
Haks additions
----
Modified : /module.IFO

Revision: 462
Author: bgtscc
Date: Saturday, January 8, 2022 4:37:51 AM
Message:
Server update.
----
Deleted : /0.UTM
Modified : /X2_T1_ColdEpicC.NSS
Modified : /X2_T1_ColdEpicC.ncs
Modified : /area_nwtradeway_enc.NCS
Modified : /area_nwtradeway_properties.ncs
Modified : /bg_ai_call_for_help.NSS
Modified : /bg_ai_call_for_help.ncs
Modified : /bg_feat_bmhom_hp.ncs
Modified : /bg_feat_combat_focus.NSS
Modified : /bg_feat_combat_focus.ncs
Modified : /bg_feat_familiar_skills.ncs
Modified : /bg_feat_shad_align.ncs
Added : /bg_feat_shifter_vindictive_vines.NCS
Modified : /bg_spell_magic_sending.NSS
Modified : /bg_spell_magic_sending.ncs
Modified : /bg_spell_magic_sending_d.NSS
Modified : /bg_spell_magic_sending_d.ncs
Modified : /bg_spell_rune_ability.ncs
Modified : /bg_spell_rune_cleanse.ncs
Modified : /bg_spell_rune_enhance.ncs
Modified : /bg_spell_rune_harm.ncs
Modified : /bg_spell_rune_lumen.ncs
Modified : /bg_spell_rune_misc.ncs
Modified : /bg_spell_rune_protect.ncs
Modified : /bg_spell_rune_skill.ncs
Modified : /bg_spell_rune_strike.ncs
Modified : /bg_spell_tongues.ncs
Modified : /bg_xp_hook.NSS
Modified : /bg_xp_hook.ncs
Deleted : /c_fam_blackspider.UTC
Deleted : /c_fam_mephfire20.UTC
Deleted : /c_fam_mephice20.UTC
Modified : /chat_script.NSS
Modified : /chat_script.ncs
Deleted : /close quicker.ndb
Deleted : /close.ndb
Deleted : /close_slow.ndb
Deleted : /closelock.ndb
Deleted : /closelock_var.NDB
Modified : /cmi_ginc_chars.NSS
Modified : /cmi_s2_clapthunder.ncs
Replacing : /cmi_s2_draavelve.NCS (Copy from path: /cmi_s2_draavelve.NCS, Revision, 461)
Modified : /cmi_s2_elegstrike.NSS
Modified : /cmi_s2_elegstrike.ncs
Modified : /cmi_s2_fieryburst.ncs
Modified : /cmi_s2_runeflamea.ncs
Modified : /cmi_s2_runeicea.ncs
Modified : /cmi_s2_runestormsa.ncs
Modified : /cmi_s2_runethundera.ncs
Modified : /cmi_s2_runevitriola.ncs
Modified : /cmi_s2_sickengrasp.ncs
Replacing : /cmi_s2_skillfbladeweave.NCS (Copy from path: /cmi_s2_skillfbladeweave.NCS, Revision, 461)
Replacing : /cmi_s2_skillfevasivemaneuvers.NCS (Copy from path: /cmi_s2_skillfevasivemaneuvers.NCS, Revision, 461)
Replacing : /cmi_s2_skillfstrike.NCS (Copy from path: /cmi_s2_skillfstrike.NCS, Revision, 461)
Replacing : /cmi_s2_skillfviciousstrike.NCS (Copy from path: /cmi_s2_skillfviciousstrike.NCS, Revision, 461)
Modified : /cmi_s2_stormbolt.ncs
Modified : /cmi_s2_umbralshroud.ncs
Modified : /cmi_s2_winterblast.ncs
Deleted : /creat_rust_monst_hb.ndb
Deleted : /creat_rustmonster_combatend.ndb
Deleted : /creat_rustmonster_damaged.ndb
Deleted : /creat_rustmonster_userdefn.ndb
Modified : /creature_gelatinouscube_hb.ncs
Modified : /crpg_deathscript.NSS
Modified : /crpg_deathscript.ncs
Modified : /da_on_second_bridge.NSS
Modified : /da_on_second_bridge.ncs
Deleted : /dlg_sc_hideface.ndb
Modified : /dm_chat_inc.NSS
Modified : /dmfi_inc_command.NSS
Modified : /dmfi_inc_inc_com.NSS
Modified : /dmfi_inc_initial.NSS
Modified : /dmfi_inc_lang.NSS
Modified : /dmfi_inc_langexe.NSS
Modified : /dmfi_inc_sendtex.NSS
Modified : /dmfi_inc_tool.NSS
Modified : /dmfi_mod_pcload.ncs
Modified : /dmfi_plugin_rule.ncs
Deleted : /dr_trap_area.ndb
Deleted : /fhod_skilltest.ndb
Deleted : /ga_jump_players.ndb
Deleted : /ga_library_add.ndb
Deleted : /ga_library_current_settings.ndb
Deleted : /ga_library_open.ndb
Deleted : /ga_library_remove.ndb
Modified : /ga_rcr_store.ncs
Modified : /ga_rcr_withdraw.NSS
Modified : /ga_rcr_withdraw.ncs
Deleted : /gc_is_dungeonmaster.ndb
Deleted : /gc_nexus_check.NSS
Deleted : /gc_nexus_check.ncs
Deleted : /gc_skill_dc.ndb
Deleted : /gc_skill_dc_variable.ndb
Modified : /gdr_trigger.ncs
Deleted : /gdr_trigger.ndb
Modified : /ged_knowledge_node.NSS
Modified : /ged_knowledge_node.ncs
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /gui_bgemotions_fill.ncs
Modified : /gui_bglang_fill.ncs
Modified : /gui_bglang_finish.ncs
Modified : /gui_dm_exp.NSS
Modified : /gui_dm_exp.ncs
Modified : /gui_dmfi_battle.ncs
Modified : /gui_dmfi_dmlist.NSS
Modified : /gui_dmfi_dmlist.ncs
Modified : /gui_dmfi_dmtool.ncs
Modified : /gui_dmfi_dmui.ncs
Modified : /gui_dmfi_list.ncs
Modified : /gui_dmfi_playerui.NSS
Modified : /gui_dmfi_playerui.ncs
Modified : /gui_dmfi_skills.ncs
Modified : /gui_dmfi_text.NSS
Modified : /gui_dmfi_text.ncs
Modified : /gui_dmfi_vfxcustom.ncs
Modified : /gui_dmfi_x_itemdesc.ncs
Deleted : /gui_kemo_chair_anim.ndb
Deleted : /gui_kemo_portablechair.ndb
Deleted : /gui_kemo_resize.ndb
Deleted : /gui_kemo_turnchair.ndb
Deleted : /gui_msgboard.ndb
Deleted : /gui_pcprop_pickup.ndb
Modified : /gui_ss_readbook.ncs
Modified : /gui_ss_readbook_edit.ncs
Deleted : /gui_startboard.ndb
Deleted : /hss_fish_line_hook_001.ndb
Deleted : /hss_fish_rod.ndb
Deleted : /hss_fishmonger_store0.UTM
Deleted : /hss_open_store.ndb
Deleted : /i_axbeak_attack.ndb
Deleted : /i_giantant_attack.ndb
Deleted : /i_giantsnake_attack.ndb
Deleted : /i_jump_server2.NSS
Deleted : /i_jump_server2.UTI
Deleted : /i_pcprop.ndb
Modified : /i_qc_jumper.ncs
Modified : /i_readable_book.ncs
Deleted : /i_tag_based_script_template.ndb
Modified : /inc_book_of_languages.ncs
Modified : /inc_booktext.NSS
Modified : /inc_npc_taunting.NSS
Modified : /inc_npc_taunting.ncs
Modified : /inc_qc_routines.NSS
Deleted : /kemo_animation_hb.ndb
Deleted : /kemo_chair.ndb
Deleted : /key_guild_divine.UTI
Deleted : /key_guild_divine_netanya.UTI
Modified : /kh_door.ncs
Modified : /kh_door.nss
Deleted : /lever_givemoney.NCS
Deleted : /lever_givemoney.NSS
Deleted : /lever_givexp.NCS
Deleted : /lever_givexp.NSS
Deleted : /mmorpg_sdllist.ndb
Deleted : /mmorpg_spawner.ndb
Deleted : /mmorpg_spawnlist.ndb
Modified : /moduledownloaderresources.XML
Deleted : /ms_barrel_ondamage.ndb
Deleted : /ms_barrel_ondeath.ndb
Deleted : /npc_random_oneliners.ndb
Deleted : /npc_sit.ndb
Added : /npc_willow_witch.UTC
Deleted : /nw_c2_default4_pri_conv.ndb
Deleted : /nw_c2_default7.ndb
Modified : /nw_s0_evardsa.NSS
Modified : /nw_s0_evardsa.ncs
Modified : /nw_s0_evardsc.NSS
Modified : /nw_s0_evardsc.ncs
Modified : /nw_s0_ghoultch.NSS
Modified : /nw_s0_ghoultch.ncs
Modified : /nw_s0_grplanar.NSS
Modified : /nw_s0_ichiltenta.NSS
Modified : /nw_s0_ichiltenta.ncs
Modified : /nw_s0_ichiltentc.NSS
Modified : /nw_s0_ichiltentc.ncs
Modified : /nw_s0_planar.NSS
Modified : /nw_s0_prisspray.NSS
Modified : /nw_s0_prisspray.ncs
Modified : /nw_s1_bltparal.NSS
Modified : /nw_s1_bltparal.ncs
Modified : /nw_s1_dragparal.NSS
Modified : /nw_s1_dragparal.ncs
Modified : /nw_s1_gazeparal.NSS
Modified : /nw_s1_gazeparal.ncs
Modified : /nw_s1_howlparal.NSS
Modified : /nw_s1_howlparal.ncs
Modified : /nw_s2_webpurity.NSS
Modified : /nw_t1_acidavgc.NSS
Modified : /nw_t1_acidavgc.ncs
Modified : /nw_t1_aciddeadc.NSS
Modified : /nw_t1_aciddeadc.ncs
Modified : /nw_t1_acidminoc.NSS
Modified : /nw_t1_acidminoc.ncs
Modified : /nw_t1_acidstrc.NSS
Modified : /nw_t1_acidstrc.ncs
Modified : /nw_t1_coldavgc.NSS
Modified : /nw_t1_coldavgc.ncs
Modified : /nw_t1_colddeadc.NSS
Modified : /nw_t1_colddeadc.ncs
Modified : /nw_t1_coldminoc.NSS
Modified : /nw_t1_coldminoc.ncs
Modified : /nw_t1_coldstrc.NSS
Modified : /nw_t1_coldstrc.ncs
Added : /nwnx_bg.nss
Deleted : /nx1_it_sparscr044.UTI
Modified : /nx2_s0_greatreduceper.NSS
Modified : /nx2_s0_greatreduceper.ncs
Modified : /nx2_s0_massreduceper.NSS
Modified : /nx2_s0_massreduceper.ncs
Modified : /nx2_s0_reduceanimal.NSS
Modified : /nx2_s0_reduceanimal.ncs
Modified : /nx2_s0_reduceperson.NSS
Modified : /nx2_s0_reduceperson.ncs
Modified : /nx_t1_acidfatalc.ncs
Modified : /nx_t1_acidfatalc.nss
Deleted : /on_enter_area.ndb
Modified : /on_exit_area.ncs
Deleted : /on_exit_area.ndb
Modified : /on_mod_castspell.ncs
Deleted : /onuse_lamp.ndb
Deleted : /onuse_light.ndb
Deleted : /pc_on_enter_module.ndb
Modified : /pc_on_equip.ncs
Deleted : /pc_on_exit_module.ndb
Modified : /pc_on_level.ncs
Modified : /pc_on_loaded.ncs
Modified : /pc_on_unequip.ncs
Deleted : /placable_forage_system.ndb
Modified : /placable_gibberling_altar.NSS
Modified : /placable_gibberling_altar.ncs
Deleted : /placable_gibberling_altar.ndb
Deleted : /placable_gold_pile.ndb
Deleted : /placable_on_used_jump_player.ndb
Deleted : /placable_skilltest_foragable.ndb
Deleted : /plc_pcprop_death.ndb
Deleted : /plc_pcprop_pickup.ndb
Deleted : /rest_onent.ndb
Deleted : /rest_onex.ndb
Deleted : /row_fp_chest_death.ndb
Deleted : /sgk_jae_onuse_start_conv.ndb
Deleted : /sgk_jae_onuse_start_conv_private.ndb
Deleted : /spawn_modoncliententer.ndb
Deleted : /spawn_modonclientexit.ndb
Deleted : /spawn_ondeath.ndb
Deleted : /spawn_ondisarm.ndb
Deleted : /spawn_onenter.ndb
Deleted : /spawn_onexit.ndb
Deleted : /spawn_onopen.ndb
Deleted : /spawn_ontrigger.ndb
Deleted : /spawn_p_time.ndb
Deleted : /spawner_boss_type.ndb
Modified : /stratai_black_widow.NSS
Modified : /stratai_black_widow.ncs
Modified : /stratai_crabspider.NSS
Modified : /stratai_crabspider.ncs
Modified : /stratai_harpoon_spider.NSS
Modified : /stratai_harpoon_spider.ncs
Modified : /stratai_spitting_spider.NSS
Modified : /stratai_spitting_spider.ncs
Modified : /stratai_sword_spider.NSS
Modified : /stratai_sword_spider.ncs
Modified : /tb_anim_inc.NSS
Modified : /tb_chat_inc.NSS
Deleted : /trig_ambush_generic.ndb
Deleted : /trig_check_comeliness.ndb
Deleted : /trig_dispell_invis_methods.ndb
Modified : /trig_gategreeting.NSS
Modified : /trig_gategreeting.ncs
Deleted : /trig_mud.ndb
Deleted : /trig_night_ambush.ndb
Deleted : /trig_remove_item.ndb
Deleted : /trig_slip_trip_fall.ndb
Deleted : /trig_trip.ndb
Deleted : /trigger_collision_on.ndb
Deleted : /x2_door_death.ndb
Modified : /x2_i0_spells.NSS
Deleted : /x2_mod_def_load.ndb
Modified : /x2_s1_prisbreath.NSS
Modified : /x2_s1_prisbreath.ncs
Modified : /x2_s2_undgraft1.NSS
Modified : /x2_s2_undgraft1.ncs
Deleted : /xal_ability_tp.NDB
Deleted : /xal_break_item.ndb
Deleted : /xal_conv_check_onceperpc.NDB
Deleted : /xal_conv_gold_for_item.NDB
Deleted : /xal_conv_must_have.NDB
Deleted : /xal_conv_not_self.NDB
Deleted : /xal_conv_rnd_encounter.NDB
Deleted : /xal_conv_take_gold.NDB
Deleted : /xal_conv_take_must_have.NDB
Deleted : /xal_create_item_in_chest.NDB
Deleted : /xal_find_random_item.NDB
Deleted : /xal_forge_item.NDB
Deleted : /xal_itemtogive.NDB
Deleted : /xal_jump_pc.NDB
Deleted : /xal_random_books.NDB
Deleted : /xal_random_potions.NDB
Deleted : /xal_remove_effect.NDB
Deleted : /xal_rnd_gem.ndb
Deleted : /xal_rnd_placeable_spawn.NDB
Deleted : /xal_rnd_skill.ndb
Deleted : /xal_spawn_and_give.ndb
Deleted : /xal_trig_conv.ndb
Deleted : /xal_underwater_slowdam.NDB

Revision: 463
Author: EasternCheesE
Date: Saturday, January 8, 2022 5:49:15 AM
Message:
Rebaked Uldoon trail map to fix the black terrain issue.
----
Modified : /sus_east_uldoontrail.GIT
Modified : /sus_east_uldoontrail.TRX

Revision: 464
Author: EasternCheesE
Date: Saturday, January 8, 2022 6:19:46 AM
Message:
Rebake of Xvart Village.
----
Modified : /sus_xvart village.TRX

Revision: 465
Author: bgtscc
Date: Sunday, January 9, 2022 3:47:59 AM
Message:
Server update, toolset version for haks.
----
Modified : /module.IFO
Modified : /moduledownloaderresources.XML

Revision: 466
Author: Rhifox
Date: Sunday, January 9, 2022 5:11:55 PM
Message:
East Chionthar changes for Triel update.
----
Modified : /sus_east_river_chionthar.GIC
Modified : /sus_east_river_chionthar.GIT
Modified : /sus_east_river_chionthar.TRX

Revision: 467
Author: Rhifox
Date: Sunday, January 9, 2022 5:46:43 PM
Message:
Rebaking Xvarts.

Updating House Divine guildhall. Remade keys since they hadn't been committed to server 2 and got overwritten.

Allowed appearance kit use in Darius and Divine guildhalls.
----
Modified : /gus_darius_estate.GIT
Modified : /gus_everwinter house divine.ARE
Modified : /gus_everwinter house divine.GIC
Modified : /gus_everwinter house divine.GIT
Modified : /gus_everwinter house divine.TRX
Added : /key_guild_divine.UTI
Added : /key_guild_divine_netanya.UTI
Modified : /sus_xvart village.TRX

Revision: 468
Author: Rhifox
Date: Tuesday, January 11, 2022 11:08:44 AM
Message:
Rolling back to last working version of Xvarts map to try and fix players crashing here.
----
Modified : /sus_xvart village.GIT
Modified : /sus_xvart village.TRN
Modified : /sus_xvart village.TRX

Revision: 469
Author: Rhifox
Date: Sunday, January 16, 2022 1:33:34 AM
Message:
New Eastern Farmlands map (now named Outer City). Massive graphical overhaul to the area, also includes new lighting and persistent weather with sound effects. Lighting and weather were also added to the other BG maps, which will get their own graphical updates at a later date.

An IC note about this update: This should not be seen as a huge IC change, as canonically Baldur's Gate already had an outer city. However, it can be seen as a newly refurbished outer city -- much of this area can be seen as having been destroyed during the undead war, so only now, several years since that conflict, can we say it's been fully rebuilt. Of course, some things are moved around a bit, things are in a few different locations and so on, so a bit of handwaving is going to be necessary to explain that.

Some considerations:

- The graveyard quest giver is now in the graveyard again, rather than the farmlands/outer city.
- The wand recharger is now in Sorcerous Sundries, rather than the farmlands/outer city.
- Lanterns can be found at Blunt's now, in crates (similar to the torch barrel at Soubar) to hopefully allow them to actually work. Taking a lantern will incur a charge (he's not going to give them out for free, afterall).
- There may be some kinks to work out still, as this is a big new map. Please be diligent with reporting errors on the forums.
----
Added : /bg, outer city.ARE
Added : /bg, outer city.GIC
Added : /bg, outer city.GIT
Added : /bg, outer city.TRN
Added : /bg, outer city.TRX
Added : /blunt_lantern_buy.NSS
Added : /blunt_lantern_buy.ncs
Added : /c_pig_bg_farmland.UTC
Modified : /module.IFO
Modified : /packhorse_merchant.DLG
Modified : /sus_bg, east district.ARE
Modified : /sus_bg, east district.GIT
Deleted : /sus_bg, farmland east.ARE
Deleted : /sus_bg, farmland east.GIC
Deleted : /sus_bg, farmland east.GIT
Deleted : /sus_bg, farmland east.TRN
Deleted : /sus_bg, farmland east.TRX
Modified : /sus_bg, farmland graveyard.GIC
Modified : /sus_bg, farmland graveyard.GIT
Modified : /sus_bg, farmland graveyard.TRN
Modified : /sus_bg, farmland graveyard.TRX
Modified : /sus_bg, farmlands north.ARE
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, harbor district.ARE
Modified : /sus_bg, harbor district.GIT
Modified : /sus_bg, palace district.ARE
Modified : /sus_bg, palace district.GIT
Modified : /sus_bg, shops.ARE
Modified : /sus_bg, shops.GIC
Modified : /sus_bg, shops.GIT
Modified : /sus_bg, shops.TRX

Revision: 470
Author: Rhifox
Date: Sunday, January 16, 2022 4:34:44 AM
Message:
Adding knowledge nodes. Adding proper server 1 label for Outer City.
----
Deleted : /bg, outer city.ARE
Deleted : /bg, outer city.GIC
Deleted : /bg, outer city.GIT
Deleted : /bg, outer city.TRN
Deleted : /bg, outer city.TRX
Modified : /sus_bg, farmland graveyard.GIC
Modified : /sus_bg, farmland graveyard.GIT
Modified : /sus_bg, farmland graveyard.TRX
Added : /sus_bg, outer city.ARE
Added : /sus_bg, outer city.GIC
Added : /sus_bg, outer city.GIT
Added : /sus_bg, outer city.TRN
Added : /sus_bg, outer city.TRX

Revision: 471
Author: Rhifox
Date: Sunday, January 16, 2022 5:33:38 AM
Message:
Updating Blunt store on new map to current version.
----
Modified : /g_it_st_basic_weapon.UTM
Modified : /module.IFO
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, outer city.TRX

Revision: 472
Author: Lux
Date: Sunday, January 16, 2022 7:54:36 AM
Message:
Added the orphanage, without key & 2nd floor access.
BG:East connected the doors, plus a small quality of life change in reducing the height of the three outdoor tables on the Elfsong.
----
Added : /sus_bg, east dist tmpl ilm orph.ARE
Added : /sus_bg, east dist tmpl ilm orph.GIC
Added : /sus_bg, east dist tmpl ilm orph.GIT
Added : /sus_bg, east dist tmpl ilm orph.TRN
Added : /sus_bg, east dist tmpl ilm orph.TRX
Modified : /sus_bg, east district.GIT

Revision: 473
Author: Rhifox
Date: Sunday, January 16, 2022 2:04:05 PM
Message:
Fix for Phoenix Company forge door failing/crashing.
----
Modified : /gus_phoenix_company.GIT
Modified : /sus_bg, farmland south.GIT

Revision: 474
Author: Lux
Date: Sunday, January 16, 2022 3:13:50 PM
Message:
Small water + placeable fix.
----
Modified : /gus_phoenix_company.GIC
Modified : /gus_phoenix_company.GIT
Modified : /gus_phoenix_company.TRN

Revision: 475
Author: Rhifox
Date: Sunday, January 16, 2022 6:52:58 PM
Message:
Updating tax station sign.
----
Modified : /sus_bg, outer city.GIT

Revision: 476
Author: Lux
Date: Monday, January 17, 2022 12:29:24 PM
Message:
The updated Temple of Ilmater. On top of Ashenie's changes I made gentle lighting and walkmesh upgrades, such as walkable beds. Added +6 heal kits and 3 custom consumables to the Ilmater shop.
Also renamed the map, not entirely sure if I managed to set the old for deletion though.
----
Added : /nx1_it_ilmater01.UTI
Added : /nx1_it_ilmater02.UTI
Added : /nx1_it_ilmater03.UTI
Deleted : /sus_bg, east gate - temples.ARE
Deleted : /sus_bg, east gate - temples.GIC
Deleted : /sus_bg, east gate - temples.GIT
Deleted : /sus_bg, east gate - temples.TRN
Deleted : /sus_bg, east gate - temples.TRX
Added : /sus_bg, east harbor temples.ARE
Added : /sus_bg, east harbor temples.GIC
Added : /sus_bg, east harbor temples.GIT
Added : /sus_bg, east harbor temples.TRN
Added : /sus_bg, east harbor temples.TRX

Revision: 477
Author: Rhifox
Date: Tuesday, January 18, 2022 4:43:41 AM
Message:
Ilmater store update.
----
Modified : /fhod_rockroot.UTI
Modified : /foraging_healing_leaf.UTI
Modified : /foraging_healing_leaf_abv_avg.UTI
Modified : /foraging_healing_leaf_minor.UTI
Modified : /foraging_mushroom_of_stamina.UTI
Modified : /foraging_neut_poison_mushroom.UTI
Modified : /foraging_ragweed.UTI
Modified : /foraging_stoneskin.UTI
Modified : /nx1_it_ilmater01.UTI
Modified : /nx1_it_ilmater02.UTI
Modified : /nx1_it_ilmater03.UTI
Added : /nx1_it_ilmater05.UTI
Modified : /sus_bg, east harbor temples.GIT
Modified : /ww_herb001.UTI
Modified : /ww_herb006.UTI

Revision: 478
Author: Rhifox
Date: Tuesday, January 18, 2022 5:28:51 PM
Message:
Hotfix for East Gate -> Outer City transition.
----
Modified : /sus_bg, outer city.GIT

Revision: 479
Author: Lux
Date: Tuesday, January 18, 2022 5:56:12 PM
Message:
An attempt to address the orphanage dining hall swimming pool.
----
Modified : /sus_bg, east dist tmpl ilm orph.ARE
Modified : /sus_bg, east dist tmpl ilm orph.GIT
Modified : /sus_bg, east dist tmpl ilm orph.TRN
Modified : /sus_bg, east dist tmpl ilm orph.TRX

Revision: 480
Author: Rhifox
Date: Tuesday, January 18, 2022 8:46:30 PM
Message:
Bugfixes for recent update.

- Several looping bird sounds in Outer City no longer loop endlessly.
- Removed a few forgotten tiki torches off the Outer City map grid.
- Fixed a floating house and a few wonky doors in Outer City.
- Several looping wood sounds in Ilmater temple no longer loop endlessly.
- North Farmlands now allows appearance kit use.
- Blunt lantern crates given proper name and should work now.
- Weather_Setup variable added to all BG areas (weather was already working properly, this is just backend stuff).
----
Modified : /sus_bg, east district.GIT
Modified : /sus_bg, east harbor temples.GIT
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, harbor district.GIT
Modified : /sus_bg, outer city.ARE
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, outer city.TRN
Modified : /sus_bg, outer city.TRX
Modified : /sus_bg, palace district.GIT

Revision: 481
Author: planehopper
Date: Tuesday, January 18, 2022 10:14:26 PM
Message:
Nudged a WP over a smidge for east of transition
----
Modified : /sus_bg, outer city.GIT

Revision: 482
Author: planehopper
Date: Tuesday, January 18, 2022 10:40:16 PM
Message:
Recommitting for science.
----
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, outer city.TRX

Revision: 483
Author: Lux
Date: Wednesday, January 19, 2022 10:25:00 AM
Message:
More errant water + minor placeable & light fix.
----
Modified : /sus_bg, east harbor temples.GIC
Modified : /sus_bg, east harbor temples.GIT
Modified : /sus_bg, east harbor temples.TRN
Modified : /sus_bg, east harbor temples.TRX

Revision: 484
Author: Rhifox
Date: Wednesday, January 19, 2022 1:21:33 PM
Message:
Slightly brighter nights in and around Baldur's Gate.
----
Modified : /sus_bg, east district.ARE
Modified : /sus_bg, farmlands north.ARE
Modified : /sus_bg, harbor district.ARE
Modified : /sus_bg, outer city.ARE
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, palace district.ARE

Revision: 485
Author: Rhifox
Date: Wednesday, January 19, 2022 2:28:14 PM
Message:
Fix for Flaming Fist patrols in Outer City. They shouldn't walk through the campfire anymore.
----
Modified : /sus_bg, outer city.GIT

Revision: 486
Author: bgtscc
Date: Thursday, January 20, 2022 11:51:20 AM
Message:
- Latest valid everything
----
Modified : /area_serpenthills_boat.DLG
Modified : /bg_ntl_citypass_token.UTI
Modified : /bg_spellhook.ncs
Modified : /bg_ssham_citizenship0.UTI
Modified : /bg_tbn_bgbanish_token.UTI
Modified : /bg_tbn_ckbanish_token.UTI
Modified : /chat_script.NSS
Modified : /chat_script.ncs
Modified : /conv_durlags_doomknight1.DLG
Modified : /conv_priest.DLG
Modified : /gui_a_spllbook_fill_spells.ncs
Modified : /gui_a_spllknow_fill_spells.ncs
Modified : /inc_deity.NSS
Modified : /item_event_hellrider.UTI
Modified : /key_guild_divine.UTI
Modified : /key_guild_divine_netanya.UTI
Modified : /module.IFO
Modified : /moduledownloaderresources.XML
Modified : /plc_bc_houselowerstairs02.UTP
Modified : /plc_bc_houseupper02.UTP
Modified : /plc_bc_houseupper06.UTP
Modified : /plc_dr_houselower01.UTD
Modified : /plc_dr_houselower02.UTD
Modified : /plc_dr_houselowercastle01.UTD
Modified : /plc_dr_houselowerfence01.UTD
Modified : /plc_dr_houselowergate01.UTD
Modified : /plc_dr_houselowerwall01.UTD
Modified : /plc_dr_houselowerwall02.UTD
Modified : /plc_dr_houseupper02.UTD
Modified : /quest67_rival_merchant_spawn.NSS
Modified : /quest67_rival_merchant_spawn.ncs
Modified : /ssham_item_aquisence.UTI

Revision: 487
Author: bgtscc
Date: Friday, January 21, 2022 12:50:59 AM
Message:
- Updating everything for s1
----
Modified : /bg_ai_call_for_help.ncs
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss
Modified : /bg_it_dragon_black.UTI
Modified : /bg_it_dragon_red.UTI
Modified : /bg_it_poly_goristro.UTI
Modified : /bg_it_poly_hezrou.UTI
Modified : /bg_it_poly_hydra.UTI
Modified : /bg_it_poly_marut.UTI
Modified : /bg_it_poly_mind.UTI
Modified : /bg_it_poly_palrethee.UTI
Modified : /bg_it_poly_planetar.UTI
Modified : /bg_it_wildshape_dragon.UTI
Modified : /bg_it_worg.UTI
Modified : /bg_poly_mind.UTI
Modified : /bg_poly_mouther.UTI
Modified : /bg_poly_zombie.UTI
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs
Modified : /bg_w_worg.UTI
Modified : /bg_yeti_cr18_knockdown.UTC
Modified : /bg_yeti_cr20.UTC
Modified : /bg_yeti_sneaker_cr18.UTC
Modified : /c_poly_claygolem.UTC
Modified : /c_poly_cornugon.UTC
Modified : /c_poly_erinye.UTC
Modified : /c_poly_firegiant.UTC
Modified : /c_poly_goristro.UTC
Modified : /c_poly_hezrou.UTC
Modified : /c_poly_hydra.UTC
Modified : /c_poly_marut.UTC
Modified : /c_poly_mindflayer.UTC
Modified : /c_poly_moon_dog.UTC
Modified : /c_poly_palrethee.UTC
Modified : /c_poly_planetar.UTC
Modified : /c_poly_skeleton.UTC
Modified : /c_poly_slaad.UTC
Modified : /c_poly_werwolf.UTC
Modified : /c_poly_yeti.UTC
Modified : /c_reddragon_shape_fixed.UTC
Modified : /c_s_lesser_planarbinding_barlgur.UTC
Modified : /chat_script.ncs
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /gui_dmfi_text.ncs
Modified : /i_wildshape_dragon_equip.NSS
Modified : /i_wildshape_dragon_equip.ncs
Modified : /inc_npc_taunting.ncs
Modified : /kh_door.ncs
Modified : /moduledownloaderresources.XML
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs
Modified : /quest67_rival_merchant_spawn.NSS
Modified : /quest67_rival_merchant_spawn.ncs
Modified : /tb_anim_inc.NSS
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs
North Server:
Hidden: show
Revision: 789
Author: DaloLorn
Date: Wednesday, December 1, 2021 4:14:43 AM
Message:
Experimental chat/language changes. Almost all of these are subject to change, pending testing and further discussion.

- The translator now properly tries to translate one-character words before falling back on ciphertext.
- DMFI ventriloquism should now let non-DMs use any of their known languages. Please use this reasonably - just as you previously wouldn't make a boar companion speak Common, you shouldn't make it speak Elven now. :P
- Possessed familiars and ventriloquism should now be eligible for RP XP.
- Possessed familiars and ventriloquism should now respect the master's colored text and auto-emote settings.
- Possessed familiars are now allowed to whisper, use party chat, send tells, or send messages to DMs.
----
Modified : /bg_ai_call_for_help.NSS
Modified : /bg_xp_hook.NSS
Modified : /chat_script.NSS
Modified : /dmfi_inc_lang.NSS
Modified : /dmfi_inc_langexe.NSS
Modified : /dmfi_inc_tool.NSS
Modified : /gui_dmfi_text.NSS
Modified : /inc_npc_taunting.NSS
Modified : /kh_door.nss
Modified : /tb_chat_inc.NSS

Revision: 790
Author: Valefort
Date: Thursday, December 2, 2021 3:24:10 PM
Message:
Fix for elegant strike application when equipping second weapon, other loopholes closed.
----
Modified : /cmi_s2_elegstrike.NSS

Revision: 791
Author: Ewe
Date: Thursday, December 2, 2021 3:31:00 PM
Message:
Include file for xp_bg functions.
----
Added : /nwnx_bg.nss

Revision: 792
Author: Lux
Date: Friday, December 3, 2021 10:27:50 AM
Message:
Added a Shrine of Hoar in Thundar's Ride. Also changed the load screen to Thundar's Ride from previously having been Mist Lake.
Had a walkmesh error load message at one point upon testing, got it sorted but if an admin wants to double check the area before putting it in that'd be great.
----
Modified : /sun_north, thundars ride.ARE
Modified : /sun_north, thundars ride.GIC
Modified : /sun_north, thundars ride.GIT
Modified : /sun_north, thundars ride.TRN
Modified : /sun_north, thundars ride.TRX

Revision: 793
Author: Valefort
Date: Sunday, December 5, 2021 9:53:21 AM
Message:
Combat focus use refunded if out of combat, debug messages removed.
----
Modified : /bg_feat_combat_focus.NSS
Modified : /cmi_s2_elegstrike.NSS

Revision: 794
Author: Lux
Date: Sunday, December 5, 2021 12:38:09 PM
Message:
A few changes to the shrine of Hoar I uploaded the other day.
----
Modified : /sun_north, thundars ride.GIC
Modified : /sun_north, thundars ride.GIT
Modified : /sun_north, thundars ride.TRN
Modified : /sun_north, thundars ride.TRX

Revision: 795
Author: Rhifox
Date: Monday, December 6, 2021 11:11:47 AM
Message:
Reserve Feat DCs should now calculate correctly for spirit shamans and favored souls.
----
Modified : /cmi_ginc_chars.NSS

Revision: 796
Author: Valefort
Date: Monday, December 6, 2021 3:21:09 PM
Message:
Unused and dangerous.
----
Deleted : /lever_givemoney.NCS
Deleted : /lever_givemoney.NSS
Deleted : /lever_givexp.NCS
Deleted : /lever_givexp.NSS

Revision: 797
Author: Valefort
Date: Monday, December 6, 2021 3:35:52 PM
Message:
XP logging and missing area equality check on an exp reward.
----
Modified : /bg_xp_hook.NSS
Modified : /dm_chat_inc.NSS
Modified : /ged_knowledge_node.NSS
Modified : /gui_dm_exp.NSS
Modified : /placable_gibberling_altar.NSS

Revision: 798
Author: Valefort
Date: Monday, December 6, 2021 3:46:29 PM
Message:
Log it as 6.
----
Modified : /bg_xp_hook.NSS

Revision: 799
Author: bgtscc
Date: Tuesday, December 7, 2021 9:47:28 PM
Message:
- RCR fix
----
Modified : /ga_rcr_withdraw.NSS

Revision: 800
Author: DaloLorn
Date: Thursday, December 9, 2021 3:52:49 AM
Message:
The >soundset command will now correctly allow you to use ID 0 ("Aasimar, Male" - also known as the "Your taint shall be cleansed!" voice).

See viewtopic.php?f=4&p=931303#p931303 for other valid options and how to use the command.
----
Modified : /tb_anim_inc.NSS

Revision: 801
Author: DaloLorn
Date: Thursday, December 9, 2021 6:29:44 AM
Message:
Sending overhaul. Subject to change:

- Sendings should now respect the use of languages. This can technically be done on the live server already by using verbatim blocks, in the format `@[PlayerName] Message:@ [Message]`, but because it doesn't convey translations yet, it's a very niche thing at the moment.
- Sendings should *not* work with any sign languages or Animal Empathy.
- Sending metadata should no longer be emitted into the chat, as it is not IC information. `Shali Menner Message: Greetings from Caili!` should be reduced to just `Greetings from Caili!`
- Failed Sendings (invalid languages, nonexistent recipients, or excessive word counts) should no longer be emitted into the chat. You should receive a tell with the contents of the failed Sending, in case you want to try the same message again, but other PCs should no longer hear you stumbling through half a dozen failed Sendings.
- Syntactically incorrect Sendings (for instance, `Shali Menner Mssage: Greetings from Caili!`) should still be emitted, though, and they should no longer throw out error messages. A custom Sending UI might be added later down the line, to avoid syntax errors, but for now, you should just receive a message every time you cast the spell to remind you of the correct format.
- A new Sending reply method is being introduced, using the format `Reply: [Message]`. For example, `Reply: Hi, Caili!` Using this mechanic should enforce the correct 25-word limit on Sending replies, as per PnP.
----
Modified : /bg_spell_magic_sending.NSS
Modified : /bg_spell_magic_sending_d.NSS
Modified : /dmfi_inc_lang.NSS
Modified : /tb_chat_inc.NSS

Revision: 802
Author: DaloLorn
Date: Thursday, December 9, 2021 9:48:41 AM
Message:
DMFI dice rolls should no longer be subject to translation by the language tool.
----
Modified : /dmfi_inc_sendtex.NSS

Revision: 803
Author: Valefort
Date: Thursday, December 9, 2021 1:21:17 PM
Message:
Party people.
----
Modified : /conv_durlags_doomknight1.DLG
Modified : /conv_durlags_durlag.DLG
Modified : /conv_durlags_islanne.DLG

Revision: 804
Author: DaloLorn
Date: Saturday, December 11, 2021 2:33:20 AM
Message:
Devs can be QC, too!
----
Modified : /inc_qc_routines.NSS

Revision: 805
Author: DaloLorn
Date: Saturday, December 11, 2021 4:12:11 AM
Message:
Possibly fixed broken chat stuff, and hopefully enabled DMFI UI on possessed familiars. Also debugging XP stuff.
----
Modified : /bg_xp_hook.NSS
Modified : /dmfi_inc_command.NSS
Modified : /dmfi_inc_inc_com.NSS
Modified : /dmfi_inc_initial.NSS
Modified : /dmfi_inc_tool.NSS
Modified : /gui_dmfi_dmlist.NSS
Modified : /gui_dmfi_playerui.NSS
Modified : /gui_dmfi_text.NSS
Modified : /tb_chat_inc.NSS

Revision: 806
Author: DaloLorn
Date: Saturday, December 11, 2021 4:52:00 AM
Message:
Should have fixed XP hook now.
----
Modified : /bg_xp_hook.NSS

Revision: 809
Author: DaloLorn
Date: Sunday, December 12, 2021 3:28:44 AM
Message:
Fixes and tweaks for the chat changes:

- Ventriloquism should now properly preserve language.
- Sendings now include translations!
- Fixed some backend language stuff. No idea what the net results are.
- Also optimized the method that checks whether a PC should receive translations from a language.
- Something to do with books, maybe? I dunno, it was an opportunistic fix related to the language fixes. I'm not sure that file is actually in use, otherwise someone would have reported getting a message along the lines of "You fluently read the nwscript words on the page." at some point.
- *All* DMFI rolls should now stop translating into foreign languages.
----
Modified : /dmfi_inc_inc_com.NSS
Modified : /dmfi_inc_langexe.NSS
Modified : /gui_dmfi_text.NSS
Modified : /inc_booktext.NSS
Modified : /tb_chat_inc.NSS

Revision: 810
Author: Deathgrowl
Date: Sunday, December 12, 2021 11:36:51 AM
Message:
Young silver dragon NPC and creature skin
----
Added : /dmghost_caesingix.UTC
Added : /dmghost_caesingix_skin.UTI

Revision: 811
Author: Xaltotun
Date: Monday, December 13, 2021 9:11:14 AM
Message:
Final version of Wagons Ho for DM Spartacus (script, item, NPC and conv only.
----
Added : /conv_caravan_wagonsho.DLG
Added : /n_dmspartacus_donbrawd.UTC
Modified : /nw_it_mpotion006wts.UTI
Modified : /xal_doors_rnd_unlock.NSS
Modified : /xal_doors_rnd_unlock.ncs

Revision: 812
Author: Xaltotun
Date: Monday, December 13, 2021 9:14:54 AM
Message:
Deleted scripts with xal_aaa_ as they were test scripts only
----
Deleted : /xal_aaa_reset_var_in_conv.NCS
Deleted : /xal_aaa_reset_var_in_conv.NSS
Deleted : /xal_aaa_rnd_lore_unlock.NCS
Deleted : /xal_aaa_rnd_lore_unlock.NSS
Deleted : /xal_aaa_rnd_lore_unlock_frm_conv.NCS
Deleted : /xal_aaa_rnd_lore_unlock_frm_conv.NSS
Deleted : /xal_aaa_start_conv.NCS
Deleted : /xal_aaa_start_conv.NSS

Revision: 813
Author: EasternCheesE
Date: Tuesday, December 14, 2021 11:22:19 AM
Message:
A small walkmesh fix for Skuldask watercave.
----
Modified : /sun_north, watercave.GIT
Modified : /sun_north, watercave.TRX

Revision: 814
Author: Rhifox
Date: Tuesday, December 14, 2021 6:24:55 PM
Message:
Many paralysis spells and abilities fixed to last for their intended duration. Only paralysis from Hold X, Paralytic Missile, and Bloodfreeze Arrow spells actually give a save per round. All other paralysis effects (including Oth's favorite spell) are supposed to last for their full intended durations.
----
Modified : /X2_T1_ColdEpicC.NSS
Modified : /crpg_deathscript.NSS
Modified : /nw_s0_evardsa.NSS
Modified : /nw_s0_evardsc.NSS
Modified : /nw_s0_ghoultch.NSS
Modified : /nw_s0_grplanar.NSS
Modified : /nw_s0_ichiltenta.NSS
Modified : /nw_s0_ichiltentc.NSS
Modified : /nw_s0_planar.NSS
Modified : /nw_s0_prisspray.NSS
Modified : /nw_s1_bltparal.NSS
Modified : /nw_s1_dragparal.NSS
Modified : /nw_s1_gazeparal.NSS
Modified : /nw_s1_howlparal.NSS
Modified : /nw_s2_webpurity.NSS
Modified : /nw_t1_acidavgc.NSS
Modified : /nw_t1_aciddeadc.NSS
Modified : /nw_t1_acidminoc.NSS
Modified : /nw_t1_acidstrc.NSS
Modified : /nw_t1_coldavgc.NSS
Modified : /nw_t1_colddeadc.NSS
Modified : /nw_t1_coldminoc.NSS
Modified : /nw_t1_coldstrc.NSS
Modified : /nx_t1_acidfatalc.nss
Modified : /stratai_black_widow.NSS
Modified : /stratai_crabspider.NSS
Modified : /stratai_harpoon_spider.NSS
Modified : /stratai_spitting_spider.NSS
Modified : /stratai_sword_spider.NSS
Modified : /weapon_staff_of_rynne_gre.UTI
Modified : /x2_i0_spells.NSS
Modified : /x2_s1_prisbreath.NSS
Modified : /x2_s2_undgraft1.NSS

Revision: 815
Author: Rhifox
Date: Tuesday, December 14, 2021 6:27:31 PM
Message:
Reverting random change I accidentally included in last commit.
----
Modified : /weapon_staff_of_rynne_gre.UTI

Revision: 816
Author: BloodRiot
Date: Sunday, December 19, 2021 5:27:42 AM
Message:
Added Sv Scripts to server2
----
Modified : /cmi_includes.NSS
Added : /cmi_s2_draavelve.NCS
Added : /cmi_s2_draavelve.NSS
Added : /cmi_s2_skillfbladeweave.NCS
Added : /cmi_s2_skillfbladeweave.NSS
Added : /cmi_s2_skillfevasivemaneuvers.NCS
Added : /cmi_s2_skillfevasivemaneuvers.NSS
Added : /cmi_s2_skillfstrike.NCS
Added : /cmi_s2_skillfstrike.NSS
Added : /cmi_s2_skillfviciousstrike.NCS
Added : /cmi_s2_skillfviciousstrike.NSS
Added : /cmi_sarolveldruk.NSS
Modified : /pc_on_equip.NSS
Modified : /pc_on_equip.ncs
Modified : /pc_on_unequip.NSS
Modified : /pc_on_unequip.ncs

Revision: 817
Author: Xaltotun
Date: Sunday, December 19, 2021 5:02:59 PM
Message:
New one-liner conv and script files from Wagons Ho on svn1
----
Added : /conv_rnd_one-liners.DLG
Added : /xal_conv_rnd_one-liners.NSS
Added : /xal_conv_rnd_one-liners.ncs

Revision: 818
Author: Xaltotun
Date: Monday, December 20, 2021 7:40:46 AM
Message:
Added a comment to the conversation file to help users
----
Modified : /conv_rnd_one-liners.DLG

Revision: 819
Author: Valefort
Date: Wednesday, December 22, 2021 12:27:27 PM
Message:
Toggle teleport restriction on or off, for DMs.
----
Modified : /dm_chat_inc.NSS

Revision: 820
Author: Lux
Date: Wednesday, December 22, 2021 3:35:44 PM
Message:
Server 2 DM maps update. All maps have been renamed. All maps are now teleport impeded, non-restable and many have been tweaked to give better usage (sittable chairs and other minor cleanups). The Peasant Houses have been merged into one map, Homes 2.
Added an NPC for DM Winter.
----
Added : /dm_s2_a - empty.ARE
Added : /dm_s2_a - empty.GIC
Added : /dm_s2_a - empty.GIT
Added : /dm_s2_a - empty.TRN
Added : /dm_s2_a - empty.TRX
Added : /dm_s2_a - reward area.ARE
Added : /dm_s2_a - reward area.GIC
Added : /dm_s2_a - reward area.GIT
Added : /dm_s2_a - reward area.TRN
Added : /dm_s2_a - reward area.TRX
Added : /dm_s2_se - arena.ARE
Added : /dm_s2_se - arena.GIC
Added : /dm_s2_se - arena.GIT
Added : /dm_s2_se - arena.TRN
Added : /dm_s2_se - arena.TRX
Added : /dm_s2_se - bg east shadow.ARE
Added : /dm_s2_se - bg east shadow.GIC
Added : /dm_s2_se - bg east shadow.GIT
Added : /dm_s2_se - bg east shadow.TRN
Added : /dm_s2_se - bg east shadow.TRX
Added : /dm_s2_se - bg harbor shadow.ARE
Added : /dm_s2_se - bg harbor shadow.GIC
Added : /dm_s2_se - bg harbor shadow.GIT
Added : /dm_s2_se - bg harbor shadow.TRN
Added : /dm_s2_se - bg harbor shadow.TRX
Added : /dm_s2_se - bg palace shadow.ARE
Added : /dm_s2_se - bg palace shadow.GIC
Added : /dm_s2_se - bg palace shadow.GIT
Added : /dm_s2_se - bg palace shadow.TRN
Added : /dm_s2_se - bg palace shadow.TRX
Added : /dm_s2_se - cemetery.ARE
Added : /dm_s2_se - cemetery.GIC
Added : /dm_s2_se - cemetery.GIT
Added : /dm_s2_se - cemetery.TRN
Added : /dm_s2_se - cemetery.TRX
Added : /dm_s2_se - cgraveyard.ARE
Added : /dm_s2_se - cgraveyard.GIC
Added : /dm_s2_se - cgraveyard.GIT
Added : /dm_s2_se - cgraveyard.TRN
Added : /dm_s2_se - cgraveyard.TRX
Added : /dm_s2_se - forest bridge.ARE
Added : /dm_s2_se - forest bridge.GIC
Added : /dm_s2_se - forest bridge.GIT
Added : /dm_s2_se - forest bridge.TRN
Added : /dm_s2_se - forest bridge.TRX
Added : /dm_s2_se - forest clearing.ARE
Added : /dm_s2_se - forest clearing.GIC
Added : /dm_s2_se - forest clearing.GIT
Added : /dm_s2_se - forest clearing.TRN
Added : /dm_s2_se - forest clearing.TRX
Added : /dm_s2_se - forest house.ARE
Added : /dm_s2_se - forest house.GIC
Added : /dm_s2_se - forest house.GIT
Added : /dm_s2_se - forest house.TRN
Added : /dm_s2_se - forest house.TRX
Added : /dm_s2_se - forest kheldr.ARE
Added : /dm_s2_se - forest kheldr.GIC
Added : /dm_s2_se - forest kheldr.GIT
Added : /dm_s2_se - forest kheldr.TRN
Added : /dm_s2_se - forest kheldr.TRX
Added : /dm_s2_se - forest l'lan 1.ARE
Added : /dm_s2_se - forest l'lan 1.GIC
Added : /dm_s2_se - forest l'lan 1.GIT
Added : /dm_s2_se - forest l'lan 1.TRN
Added : /dm_s2_se - forest l'lan 1.TRX
Added : /dm_s2_se - forest l'lan 2.ARE
Added : /dm_s2_se - forest l'lan 2.GIC
Added : /dm_s2_se - forest l'lan 2.GIT
Added : /dm_s2_se - forest l'lan 2.TRN
Added : /dm_s2_se - forest l'lan 2.TRX
Added : /dm_s2_se - forest l'lan outskirt.ARE
Added : /dm_s2_se - forest l'lan outskirt.GIC
Added : /dm_s2_se - forest l'lan outskirt.GIT
Added : /dm_s2_se - forest l'lan outskirt.TRN
Added : /dm_s2_se - forest l'lan outskirt.TRX
Added : /dm_s2_se - hillside spart.ARE
Added : /dm_s2_se - hillside spart.GIC
Added : /dm_s2_se - hillside spart.GIT
Added : /dm_s2_se - hillside spart.TRN
Added : /dm_s2_se - hillside spart.TRX
Added : /dm_s2_se - hillside.ARE
Added : /dm_s2_se - hillside.GIC
Added : /dm_s2_se - hillside.GIT
Added : /dm_s2_se - hillside.TRN
Added : /dm_s2_se - hillside.TRX
Added : /dm_s2_se - hilltop fort.ARE
Added : /dm_s2_se - hilltop fort.GIC
Added : /dm_s2_se - hilltop fort.GIT
Added : /dm_s2_se - hilltop fort.TRN
Added : /dm_s2_se - hilltop fort.TRX
Added : /dm_s2_se - island tropic nat.ARE
Added : /dm_s2_se - island tropic nat.GIC
Added : /dm_s2_se - island tropic nat.GIT
Added : /dm_s2_se - island tropic nat.TRN
Added : /dm_s2_se - island tropic nat.TRX
Added : /dm_s2_se - island tropic outp.ARE
Added : /dm_s2_se - island tropic outp.GIC
Added : /dm_s2_se - island tropic outp.GIT
Added : /dm_s2_se - island tropic outp.TRN
Added : /dm_s2_se - island tropic outp.TRX
Added : /dm_s2_se - jungle.ARE
Added : /dm_s2_se - jungle.GIC
Added : /dm_s2_se - jungle.GIT
Added : /dm_s2_se - jungle.TRN
Added : /dm_s2_se - jungle.TRX
Added : /dm_s2_se - mountain ruins.ARE
Added : /dm_s2_se - mountain ruins.GIC
Added : /dm_s2_se - mountain ruins.GIT
Added : /dm_s2_se - mountain ruins.TRN
Added : /dm_s2_se - mountain ruins.TRX
Added : /dm_s2_se - sea battle 2.ARE
Added : /dm_s2_se - sea battle 2.GIC
Added : /dm_s2_se - sea battle 2.GIT
Added : /dm_s2_se - sea battle 2.TRN
Added : /dm_s2_se - sea battle 2.TRX
Added : /dm_s2_se - sea battle 4.ARE
Added : /dm_s2_se - sea battle 4.GIC
Added : /dm_s2_se - sea battle 4.GIT
Added : /dm_s2_se - sea battle 4.TRN
Added : /dm_s2_se - sea battle 4.TRX
Added : /dm_s2_se - sea pontoon.ARE
Added : /dm_s2_se - sea pontoon.GIC
Added : /dm_s2_se - sea pontoon.GIT
Added : /dm_s2_se - sea pontoon.TRN
Added : /dm_s2_se - sea pontoon.TRX
Added : /dm_s2_se - sea single.ARE
Added : /dm_s2_se - sea single.GIC
Added : /dm_s2_se - sea single.GIT
Added : /dm_s2_se - sea single.TRN
Added : /dm_s2_se - sea single.TRX
Added : /dm_s2_se - snow camp army.ARE
Added : /dm_s2_se - snow camp army.GIC
Added : /dm_s2_se - snow camp army.GIT
Added : /dm_s2_se - snow camp army.TRN
Added : /dm_s2_se - snow camp army.TRX
Added : /dm_s2_se - snowy area.ARE
Added : /dm_s2_se - snowy area.GIC
Added : /dm_s2_se - snowy area.GIT
Added : /dm_s2_se - snowy area.TRN
Added : /dm_s2_se - snowy area.TRX
Added : /dm_s2_se - town generic.ARE
Added : /dm_s2_se - town generic.GIC
Added : /dm_s2_se - town generic.GIT
Added : /dm_s2_se - town generic.TRN
Added : /dm_s2_se - town generic.TRX
Added : /dm_s2_se - town harbor.ARE
Added : /dm_s2_se - town harbor.GIC
Added : /dm_s2_se - town harbor.GIT
Added : /dm_s2_se - town harbor.TRN
Added : /dm_s2_se - town harbor.TRX
Added : /dm_s2_se - triel.ARE
Added : /dm_s2_se - triel.GIC
Added : /dm_s2_se - triel.GIT
Added : /dm_s2_se - triel.TRN
Added : /dm_s2_se - triel.TRX
Added : /dm_s2_se - wasteland 1.ARE
Added : /dm_s2_se - wasteland 1.GIC
Added : /dm_s2_se - wasteland 1.GIT
Added : /dm_s2_se - wasteland 1.TRN
Added : /dm_s2_se - wasteland 1.TRX
Added : /dm_s2_se - wasteland 2.ARE
Added : /dm_s2_se - wasteland 2.GIC
Added : /dm_s2_se - wasteland 2.GIT
Added : /dm_s2_se - wasteland 2.TRN
Added : /dm_s2_se - wasteland 2.TRX
Added : /dm_s2_si - asylum entrance.ARE
Added : /dm_s2_si - asylum entrance.GIC
Added : /dm_s2_si - asylum entrance.GIT
Added : /dm_s2_si - asylum entrance.TRN
Added : /dm_s2_si - asylum entrance.TRX
Added : /dm_s2_si - asylum labs.ARE
Added : /dm_s2_si - asylum labs.GIC
Added : /dm_s2_si - asylum labs.GIT
Added : /dm_s2_si - asylum labs.TRN
Added : /dm_s2_si - asylum labs.TRX
Added : /dm_s2_si - asylum tower.ARE
Added : /dm_s2_si - asylum tower.GIC
Added : /dm_s2_si - asylum tower.GIT
Added : /dm_s2_si - asylum tower.TRN
Added : /dm_s2_si - asylum tower.TRX
Added : /dm_s2_si - estate noble 1.ARE
Added : /dm_s2_si - estate noble 1.GIC
Added : /dm_s2_si - estate noble 1.GIT
Added : /dm_s2_si - estate noble 1.TRN
Added : /dm_s2_si - estate noble 1.TRX
Added : /dm_s2_si - estate noble 2.ARE
Added : /dm_s2_si - estate noble 2.GIC
Added : /dm_s2_si - estate noble 2.GIT
Added : /dm_s2_si - estate noble 2.TRN
Added : /dm_s2_si - estate noble 2.TRX
Added : /dm_s2_si - homes 1.ARE
Added : /dm_s2_si - homes 1.GIC
Added : /dm_s2_si - homes 1.GIT
Added : /dm_s2_si - homes 1.TRN
Added : /dm_s2_si - homes 1.TRX
Added : /dm_s2_si - homes 2.ARE
Added : /dm_s2_si - homes 2.GIC
Added : /dm_s2_si - homes 2.GIT
Added : /dm_s2_si - homes 2.TRN
Added : /dm_s2_si - homes 2.TRX
Added : /dm_s2_si - house gothic.ARE
Added : /dm_s2_si - house gothic.GIC
Added : /dm_s2_si - house gothic.GIT
Added : /dm_s2_si - house gothic.TRN
Added : /dm_s2_si - house gothic.TRX
Added : /dm_s2_si - house madwiz.ARE
Added : /dm_s2_si - house madwiz.GIC
Added : /dm_s2_si - house madwiz.GIT
Added : /dm_s2_si - house madwiz.TRN
Added : /dm_s2_si - house madwiz.TRX
Added : /dm_s2_si - house merchant.ARE
Added : /dm_s2_si - house merchant.GIC
Added : /dm_s2_si - house merchant.GIT
Added : /dm_s2_si - house merchant.TRN
Added : /dm_s2_si - house merchant.TRX
Added : /dm_s2_si - library.ARE
Added : /dm_s2_si - library.GIC
Added : /dm_s2_si - library.GIT
Added : /dm_s2_si - library.TRN
Added : /dm_s2_si - library.TRX
Added : /dm_s2_si - tavern inn 1.ARE
Added : /dm_s2_si - tavern inn 1.GIC
Added : /dm_s2_si - tavern inn 1.GIT
Added : /dm_s2_si - tavern inn 1.TRN
Added : /dm_s2_si - tavern inn 1.TRX
Added : /dm_s2_si - tavern inn 2.ARE
Added : /dm_s2_si - tavern inn 2.GIC
Added : /dm_s2_si - tavern inn 2.GIT
Added : /dm_s2_si - tavern inn 2.TRN
Added : /dm_s2_si - tavern inn 2.TRX
Added : /dm_s2_si - temple dark large.ARE
Added : /dm_s2_si - temple dark large.GIC
Added : /dm_s2_si - temple dark large.GIT
Added : /dm_s2_si - temple dark large.TRN
Added : /dm_s2_si - temple dark large.TRX
Added : /dm_s2_si - temple dark.ARE
Added : /dm_s2_si - temple dark.GIC
Added : /dm_s2_si - temple dark.GIT
Added : /dm_s2_si - temple dark.TRN
Added : /dm_s2_si - temple dark.TRX
Added : /dm_s2_si - temple light.ARE
Added : /dm_s2_si - temple light.GIC
Added : /dm_s2_si - temple light.GIT
Added : /dm_s2_si - temple light.TRN
Added : /dm_s2_si - temple light.TRX
Added : /dm_s2_si - tower abandoned.ARE
Added : /dm_s2_si - tower abandoned.GIC
Added : /dm_s2_si - tower abandoned.GIT
Added : /dm_s2_si - tower abandoned.TRN
Added : /dm_s2_si - tower abandoned.TRX
Added : /dm_s2_u - cave.ARE
Added : /dm_s2_u - cave.GIC
Added : /dm_s2_u - cave.GIT
Added : /dm_s2_u - cave.TRN
Added : /dm_s2_u - cave.TRX
Added : /dm_s2_u - crypt.ARE
Added : /dm_s2_u - crypt.GIC
Added : /dm_s2_u - crypt.GIT
Added : /dm_s2_u - crypt.TRN
Added : /dm_s2_u - crypt.TRX
Added : /dm_s2_u - maze 1.ARE
Added : /dm_s2_u - maze 1.GIC
Added : /dm_s2_u - maze 1.GIT
Added : /dm_s2_u - maze 1.TRN
Added : /dm_s2_u - maze 1.TRX
Added : /dm_s2_u - maze 2.ARE
Added : /dm_s2_u - maze 2.GIC
Added : /dm_s2_u - maze 2.GIT
Added : /dm_s2_u - maze 2.TRN
Added : /dm_s2_u - maze 2.TRX
Added : /dm_s2_u - maze 3.ARE
Added : /dm_s2_u - maze 3.GIC
Added : /dm_s2_u - maze 3.GIT
Added : /dm_s2_u - maze 3.TRN
Added : /dm_s2_u - maze 3.TRX
Added : /dm_s2_u - maze 4.ARE
Added : /dm_s2_u - maze 4.GIC
Added : /dm_s2_u - maze 4.GIT
Added : /dm_s2_u - maze 4.TRN
Added : /dm_s2_u - maze 4.TRX
Added : /dm_s2_u - mine crystal.ARE
Added : /dm_s2_u - mine crystal.GIC
Added : /dm_s2_u - mine crystal.GIT
Added : /dm_s2_u - mine crystal.TRN
Added : /dm_s2_u - mine crystal.TRX
Added : /dm_s2_u - mine hidden.ARE
Added : /dm_s2_u - mine hidden.GIC
Added : /dm_s2_u - mine hidden.GIT
Added : /dm_s2_u - mine hidden.TRN
Added : /dm_s2_u - mine hidden.TRX
Added : /dm_s2_u - ruins.ARE
Added : /dm_s2_u - ruins.GIC
Added : /dm_s2_u - ruins.GIT
Added : /dm_s2_u - ruins.TRN
Added : /dm_s2_u - ruins.TRX
Added : /dm_s2_u - tomb.ARE
Added : /dm_s2_u - tomb.GIC
Added : /dm_s2_u - tomb.GIT
Added : /dm_s2_u - tomb.TRN
Added : /dm_s2_u - tomb.TRX
Added : /dm_s2_u - uprdrk blackmarket.ARE
Added : /dm_s2_u - uprdrk blackmarket.GIC
Added : /dm_s2_u - uprdrk blackmarket.GIT
Added : /dm_s2_u - uprdrk blackmarket.TRN
Added : /dm_s2_u - uprdrk blackmarket.TRX
Added : /dm_s2_u - uprdrk forges.ARE
Added : /dm_s2_u - uprdrk forges.GIC
Added : /dm_s2_u - uprdrk forges.GIT
Added : /dm_s2_u - uprdrk forges.TRN
Added : /dm_s2_u - uprdrk forges.TRX
Added : /dm_s2_u - uprdrk library.ARE
Added : /dm_s2_u - uprdrk library.GIC
Added : /dm_s2_u - uprdrk library.GIT
Added : /dm_s2_u - uprdrk library.TRN
Added : /dm_s2_u - uprdrk library.TRX
Added : /dm_s2_u - uprdrk tunnel.ARE
Added : /dm_s2_u - uprdrk tunnel.GIC
Added : /dm_s2_u - uprdrk tunnel.GIT
Added : /dm_s2_u - uprdrk tunnel.TRN
Added : /dm_s2_u - uprdrk tunnel.TRX
Added : /dm_s2_u - uprdrk tunnels 1.ARE
Added : /dm_s2_u - uprdrk tunnels 1.GIC
Added : /dm_s2_u - uprdrk tunnels 1.GIT
Added : /dm_s2_u - uprdrk tunnels 1.TRN
Added : /dm_s2_u - uprdrk tunnels 1.TRX
Added : /dm_s2_u - uprdrk tunnels 2.ARE
Added : /dm_s2_u - uprdrk tunnels 2.GIC
Added : /dm_s2_u - uprdrk tunnels 2.GIT
Added : /dm_s2_u - uprdrk tunnels 2.TRN
Added : /dm_s2_u - uprdrk tunnels 2.TRX
Added : /dm_s2_u - uprdrk tunnels 3.ARE
Added : /dm_s2_u - uprdrk tunnels 3.GIC
Added : /dm_s2_u - uprdrk tunnels 3.GIT
Added : /dm_s2_u - uprdrk tunnels 3.TRN
Added : /dm_s2_u - uprdrk tunnels 3.TRX
Added : /dm_s2_u - uudrk arach t.ARE
Added : /dm_s2_u - uudrk arach t.GIC
Added : /dm_s2_u - uudrk arach t.GIT
Added : /dm_s2_u - uudrk arach t.TRN
Added : /dm_s2_u - uudrk arach t.TRX
Added : /dm_s2_x - hell.ARE
Added : /dm_s2_x - hell.GIC
Added : /dm_s2_x - hell.GIT
Added : /dm_s2_x - hell.TRN
Added : /dm_s2_x - hell.TRX
Added : /dm_s2_x - larlochs crypt ext.ARE
Added : /dm_s2_x - larlochs crypt ext.GIC
Added : /dm_s2_x - larlochs crypt ext.GIT
Added : /dm_s2_x - larlochs crypt ext.TRN
Added : /dm_s2_x - larlochs crypt ext.TRX
Added : /dm_s2_x - larlochs crypt int.ARE
Added : /dm_s2_x - larlochs crypt int.GIC
Added : /dm_s2_x - larlochs crypt int.GIT
Added : /dm_s2_x - larlochs crypt int.TRN
Added : /dm_s2_x - larlochs crypt int.TRX
Added : /dm_s2_x - underwater.ARE
Added : /dm_s2_x - underwater.GIC
Added : /dm_s2_x - underwater.GIT
Added : /dm_s2_x - underwater.TRN
Added : /dm_s2_x - underwater.TRX
Added : /npc_willow_witch.UTC

Revision: 821
Author: Valefort
Date: Wednesday, December 22, 2021 4:23:04 PM
Message:
Token check before racial check for CK gate.
----
Modified : /trig_gategreeting.NSS

Revision: 822
Author: Lux
Date: Thursday, December 23, 2021 7:02:29 AM
Message:
Message: Complementation of S2 DM Area renaming: reset tags of the empty and reward areas.
----
Modified : /dm_s2_a - empty.ARE
Modified : /dm_s2_a - reward area.ARE

Revision: 823
Author: Xaltotun
Date: Thursday, December 30, 2021 12:30:10 PM
Message:
Added a lockable rock for DM Spartacus
----
Added : /plc_nr_a_rare_rock.UTP

Revision: 824
Author: Rhifox
Date: Sunday, January 2, 2022 1:04:52 PM
Message:
Serpent Hills rowboat now uses NWN1 style dialogue.
----
Modified : /area_serpenthills_boat.DLG

Revision: 825
Author: Valefort
Date: Thursday, January 6, 2022 3:34:06 PM
Message:
Corner case when token is given after a warning.
----
Modified : /da_on_second_bridge.NSS

Revision: 826
Author: bgtscc
Date: Friday, January 7, 2022 4:10:10 PM
Message:
- deleting deprecated DM areas
----
Deleted : /dm_area, beach.ARE
Deleted : /dm_area, beach.GIC
Deleted : /dm_area, beach.GIT
Deleted : /dm_area, beach.TRN
Deleted : /dm_area, beach.TRX
Deleted : /dm_area, cemetery ii.ARE
Deleted : /dm_area, cemetery ii.GIC
Deleted : /dm_area, cemetery ii.GIT
Deleted : /dm_area, cemetery ii.TRN
Deleted : /dm_area, cemetery ii.TRX
Deleted : /dm_area, cemetery.ARE
Deleted : /dm_area, cemetery.GIC
Deleted : /dm_area, cemetery.GIT
Deleted : /dm_area, cemetery.TRN
Deleted : /dm_area, cemetery.TRX
Deleted : /dm_area, library.ARE
Deleted : /dm_area, library.GIC
Deleted : /dm_area, library.GIT
Deleted : /dm_area, library.TRN
Deleted : /dm_area, library.TRX
Deleted : /dm_area_aaa_bridge.ARE
Deleted : /dm_area_aaa_bridge.GIC
Deleted : /dm_area_aaa_bridge.GIT
Deleted : /dm_area_aaa_bridge.TRN
Deleted : /dm_area_aaa_bridge.TRX
Deleted : /dm_area_aaa_empty.are
Deleted : /dm_area_aaa_empty.gic
Deleted : /dm_area_aaa_empty.git
Deleted : /dm_area_aaa_empty.trn
Deleted : /dm_area_aaa_empty.trx
Deleted : /dm_area_aaa_forest.ARE
Deleted : /dm_area_aaa_forest.GIC
Deleted : /dm_area_aaa_forest.GIT
Deleted : /dm_area_aaa_forest.TRN
Deleted : /dm_area_aaa_forest.TRX
Deleted : /dm_area_aaa_hilltop_fort.ARE
Deleted : /dm_area_aaa_hilltop_fort.GIC
Deleted : /dm_area_aaa_hilltop_fort.GIT
Deleted : /dm_area_aaa_hilltop_fort.TRN
Deleted : /dm_area_aaa_hilltop_fort.TRX
Deleted : /dm_area_aaa_inn_generic.ARE
Deleted : /dm_area_aaa_inn_generic.GIC
Deleted : /dm_area_aaa_inn_generic.GIT
Deleted : /dm_area_aaa_inn_generic.TRN
Deleted : /dm_area_aaa_inn_generic.TRX
Deleted : /dm_area_aaa_jungle2.ARE
Deleted : /dm_area_aaa_jungle2.GIC
Deleted : /dm_area_aaa_jungle2.GIT
Deleted : /dm_area_aaa_jungle2.TRN
Deleted : /dm_area_aaa_jungle2.TRX
Deleted : /dm_area_aaa_tavern_inn.ARE
Deleted : /dm_area_aaa_tavern_inn.GIC
Deleted : /dm_area_aaa_tavern_inn.GIT
Deleted : /dm_area_aaa_tavern_inn.TRN
Deleted : /dm_area_aaa_tavern_inn.TRX
Deleted : /dm_area_aaa_temple.ARE
Deleted : /dm_area_aaa_temple.GIC
Deleted : /dm_area_aaa_temple.GIT
Deleted : /dm_area_aaa_temple.TRN
Deleted : /dm_area_aaa_temple.TRX
Deleted : /dm_area_aaa_temple_dark.ARE
Deleted : /dm_area_aaa_temple_dark.GIC
Deleted : /dm_area_aaa_temple_dark.GIT
Deleted : /dm_area_aaa_temple_dark.TRN
Deleted : /dm_area_aaa_temple_dark.TRX
Deleted : /dm_area_aaa_temple_light.ARE
Deleted : /dm_area_aaa_temple_light.GIC
Deleted : /dm_area_aaa_temple_light.GIT
Deleted : /dm_area_aaa_temple_light.TRN
Deleted : /dm_area_aaa_temple_light.TRX
Deleted : /dm_area_abandoned_tower.ARE
Deleted : /dm_area_abandoned_tower.GIC
Deleted : /dm_area_abandoned_tower.GIT
Deleted : /dm_area_abandoned_tower.TRN
Deleted : /dm_area_abandoned_tower.TRX
Deleted : /dm_area_arena.ARE
Deleted : /dm_area_arena.GIC
Deleted : /dm_area_arena.GIT
Deleted : /dm_area_arena.TRN
Deleted : /dm_area_arena.TRX
Deleted : /dm_area_asylum_entrance.ARE
Deleted : /dm_area_asylum_entrance.GIC
Deleted : /dm_area_asylum_entrance.GIT
Deleted : /dm_area_asylum_entrance.TRN
Deleted : /dm_area_asylum_entrance.TRX
Deleted : /dm_area_asylum_labs.ARE
Deleted : /dm_area_asylum_labs.GIC
Deleted : /dm_area_asylum_labs.GIT
Deleted : /dm_area_asylum_labs.TRN
Deleted : /dm_area_asylum_labs.TRX
Deleted : /dm_area_asylum_tower.ARE
Deleted : /dm_area_asylum_tower.GIC
Deleted : /dm_area_asylum_tower.GIT
Deleted : /dm_area_asylum_tower.TRN
Deleted : /dm_area_asylum_tower.TRX
Deleted : /dm_area_c_army_camp.ARE
Deleted : /dm_area_c_army_camp.GIC
Deleted : /dm_area_c_army_camp.GIT
Deleted : /dm_area_c_army_camp.TRN
Deleted : /dm_area_c_army_camp.TRX
Deleted : /dm_area_c_crystal_mine.ARE
Deleted : /dm_area_c_crystal_mine.GIC
Deleted : /dm_area_c_crystal_mine.GIT
Deleted : /dm_area_c_crystal_mine.TRN
Deleted : /dm_area_c_crystal_mine.TRX
Deleted : /dm_area_c_forest_clearing.ARE
Deleted : /dm_area_c_forest_clearing.GIC
Deleted : /dm_area_c_forest_clearing.GIT
Deleted : /dm_area_c_forest_clearing.TRN
Deleted : /dm_area_c_forest_clearing.TRX
Deleted : /dm_area_c_hillside.ARE
Deleted : /dm_area_c_hillside.GIC
Deleted : /dm_area_c_hillside.GIT
Deleted : /dm_area_c_hillside.TRN
Deleted : /dm_area_c_hillside.TRX
Deleted : /dm_area_c_madwizrd_house.ARE
Deleted : /dm_area_c_madwizrd_house.GIC
Deleted : /dm_area_c_madwizrd_house.GIT
Deleted : /dm_area_c_madwizrd_house.TRN
Deleted : /dm_area_c_madwizrd_house.TRX
Deleted : /dm_area_c_noble_estate1.ARE
Deleted : /dm_area_c_noble_estate1.GIC
Deleted : /dm_area_c_noble_estate1.GIT
Deleted : /dm_area_c_noble_estate1.TRN
Deleted : /dm_area_c_noble_estate1.TRX
Deleted : /dm_area_c_noble_estate2.ARE
Deleted : /dm_area_c_noble_estate2.GIC
Deleted : /dm_area_c_noble_estate2.GIT
Deleted : /dm_area_c_noble_estate2.TRN
Deleted : /dm_area_c_noble_estate2.TRX
Deleted : /dm_area_c_uprdrk tunnel.ARE
Deleted : /dm_area_c_uprdrk tunnel.GIC
Deleted : /dm_area_c_uprdrk tunnel.GIT
Deleted : /dm_area_c_uprdrk tunnel.TRN
Deleted : /dm_area_c_uprdrk tunnel.TRX
Deleted : /dm_area_c_uprdrk_black_market.ARE
Deleted : /dm_area_c_uprdrk_black_market.GIC
Deleted : /dm_area_c_uprdrk_black_market.GIT
Deleted : /dm_area_c_uprdrk_black_market.TRN
Deleted : /dm_area_c_uprdrk_black_market.TRX
Deleted : /dm_area_c_uprdrk_forges.ARE
Deleted : /dm_area_c_uprdrk_forges.GIC
Deleted : /dm_area_c_uprdrk_forges.GIT
Deleted : /dm_area_c_uprdrk_forges.TRN
Deleted : /dm_area_c_uprdrk_forges.TRX
Deleted : /dm_area_c_uprdrk_library.ARE
Deleted : /dm_area_c_uprdrk_library.GIC
Deleted : /dm_area_c_uprdrk_library.GIT
Deleted : /dm_area_c_uprdrk_library.TRN
Deleted : /dm_area_c_uprdrk_library.TRX
Deleted : /dm_area_c_uprdrk_tunnels1.ARE
Deleted : /dm_area_c_uprdrk_tunnels1.GIC
Deleted : /dm_area_c_uprdrk_tunnels1.GIT
Deleted : /dm_area_c_uprdrk_tunnels1.TRN
Deleted : /dm_area_c_uprdrk_tunnels1.TRX
Deleted : /dm_area_c_uprdrk_tunnels2.ARE
Deleted : /dm_area_c_uprdrk_tunnels2.GIC
Deleted : /dm_area_c_uprdrk_tunnels2.GIT
Deleted : /dm_area_c_uprdrk_tunnels2.TRN
Deleted : /dm_area_c_uprdrk_tunnels2.TRX
Deleted : /dm_area_c_uprdrk_tunnels3.ARE
Deleted : /dm_area_c_uprdrk_tunnels3.GIC
Deleted : /dm_area_c_uprdrk_tunnels3.GIT
Deleted : /dm_area_c_uprdrk_tunnels3.TRN
Deleted : /dm_area_c_uprdrk_tunnels3.TRX
Deleted : /dm_area_c_wasteland.ARE
Deleted : /dm_area_c_wasteland.GIC
Deleted : /dm_area_c_wasteland.GIT
Deleted : /dm_area_c_wasteland.TRN
Deleted : /dm_area_c_wasteland.TRX
Deleted : /dm_area_c_wasteland2.ARE
Deleted : /dm_area_c_wasteland2.GIC
Deleted : /dm_area_c_wasteland2.GIT
Deleted : /dm_area_c_wasteland2.TRN
Deleted : /dm_area_c_wasteland2.TRX
Deleted : /dm_area_cloudpeak_ruins.are
Deleted : /dm_area_cloudpeak_ruins.gic
Deleted : /dm_area_cloudpeak_ruins.git
Deleted : /dm_area_cloudpeak_ruins.trn
Deleted : /dm_area_cloudpeak_ruins.trx
Deleted : /dm_area_d_arach_tinilith.ARE
Deleted : /dm_area_d_arach_tinilith.GIC
Deleted : /dm_area_d_arach_tinilith.GIT
Deleted : /dm_area_d_arach_tinilith.TRN
Deleted : /dm_area_d_arach_tinilith.TRX
Deleted : /dm_area_d_crypt.ARE
Deleted : /dm_area_d_crypt.GIC
Deleted : /dm_area_d_crypt.GIT
Deleted : /dm_area_d_crypt.TRN
Deleted : /dm_area_d_crypt.TRX
Deleted : /dm_area_d_dockcity.ARE
Deleted : /dm_area_d_dockcity.GIC
Deleted : /dm_area_d_dockcity.GIT
Deleted : /dm_area_d_dockcity.TRN
Deleted : /dm_area_d_dockcity.TRX
Deleted : /dm_area_d_generictown.ARE
Deleted : /dm_area_d_generictown.GIC
Deleted : /dm_area_d_generictown.GIT
Deleted : /dm_area_d_generictown.TRN
Deleted : /dm_area_d_generictown.TRX
Deleted : /dm_area_d_homeinteriors.ARE
Deleted : /dm_area_d_homeinteriors.GIC
Deleted : /dm_area_d_homeinteriors.GIT
Deleted : /dm_area_d_homeinteriors.TRN
Deleted : /dm_area_d_homeinteriors.TRX
Deleted : /dm_area_d_l'landra_forest.ARE
Deleted : /dm_area_d_l'landra_forest.GIC
Deleted : /dm_area_d_l'landra_forest.GIT
Deleted : /dm_area_d_l'landra_forest.TRN
Deleted : /dm_area_d_l'landra_forest.TRX
Deleted : /dm_area_d_l'landra_forest_ne.ARE
Deleted : /dm_area_d_l'landra_forest_ne.GIC
Deleted : /dm_area_d_l'landra_forest_ne.GIT
Deleted : /dm_area_d_l'landra_forest_ne.TRN
Deleted : /dm_area_d_l'landra_forest_ne.TRX
Deleted : /dm_area_d_l'landra_forest_nw.ARE
Deleted : /dm_area_d_l'landra_forest_nw.GIC
Deleted : /dm_area_d_l'landra_forest_nw.GIT
Deleted : /dm_area_d_l'landra_forest_nw.TRN
Deleted : /dm_area_d_l'landra_forest_nw.TRX
Deleted : /dm_area_d_l'landra_mountains.ARE
Deleted : /dm_area_d_l'landra_mountains.GIC
Deleted : /dm_area_d_l'landra_mountains.GIT
Deleted : /dm_area_d_l'landra_mountains.TRN
Deleted : /dm_area_d_l'landra_mountains.TRX
Deleted : /dm_area_d_llandra_mountains_cave.ARE
Deleted : /dm_area_d_llandra_mountains_cave.GIC
Deleted : /dm_area_d_llandra_mountains_cave.GIT
Deleted : /dm_area_d_llandra_mountains_cave.TRN
Deleted : /dm_area_d_llandra_mountains_cave.TRX
Deleted : /dm_area_d_pontoon.ARE
Deleted : /dm_area_d_pontoon.GIC
Deleted : /dm_area_d_pontoon.GIT
Deleted : /dm_area_d_pontoon.TRN
Deleted : /dm_area_d_pontoon.TRX
Deleted : /dm_area_d_shadow_bg_east.ARE
Deleted : /dm_area_d_shadow_bg_east.GIC
Deleted : /dm_area_d_shadow_bg_east.GIT
Deleted : /dm_area_d_shadow_bg_east.TRN
Deleted : /dm_area_d_shadow_bg_east.TRX
Deleted : /dm_area_d_shadow_bg_harbor.ARE
Deleted : /dm_area_d_shadow_bg_harbor.GIC
Deleted : /dm_area_d_shadow_bg_harbor.GIT
Deleted : /dm_area_d_shadow_bg_harbor.TRN
Deleted : /dm_area_d_shadow_bg_harbor.TRX
Deleted : /dm_area_d_shadow_bg_palace.ARE
Deleted : /dm_area_d_shadow_bg_palace.GIC
Deleted : /dm_area_d_shadow_bg_palace.GIT
Deleted : /dm_area_d_shadow_bg_palace.TRN
Deleted : /dm_area_d_shadow_bg_palace.TRX
Deleted : /dm_area_d_snow_area.ARE
Deleted : /dm_area_d_snow_area.GIC
Deleted : /dm_area_d_snow_area.GIT
Deleted : /dm_area_d_snow_area.TRN
Deleted : /dm_area_d_snow_area.TRX
Deleted : /dm_area_d_ud_apartment.trx
Deleted : /dm_area_d_underwater.ARE
Deleted : /dm_area_d_underwater.GIC
Deleted : /dm_area_d_underwater.GIT
Deleted : /dm_area_d_underwater.TRN
Deleted : /dm_area_d_underwater.TRX
Deleted : /dm_area_hell1.ARE
Deleted : /dm_area_hell1.GIC
Deleted : /dm_area_hell1.GIT
Deleted : /dm_area_hell1.TRN
Deleted : /dm_area_hell1.TRX
Deleted : /dm_area_hiddenmine.are
Deleted : /dm_area_hiddenmine.gic
Deleted : /dm_area_hiddenmine.git
Deleted : /dm_area_hiddenmine.trn
Deleted : /dm_area_hiddenmine.trx
Deleted : /dm_area_house_gothic.ARE
Deleted : /dm_area_house_gothic.GIC
Deleted : /dm_area_house_gothic.GIT
Deleted : /dm_area_house_gothic.TRN
Deleted : /dm_area_house_gothic.TRX
Deleted : /dm_area_house_merchant.ARE
Deleted : /dm_area_house_merchant.GIC
Deleted : /dm_area_house_merchant.GIT
Deleted : /dm_area_house_merchant.TRN
Deleted : /dm_area_house_merchant.TRX
Deleted : /dm_area_house_paesant1_flr1.ARE
Deleted : /dm_area_house_paesant1_flr1.GIC
Deleted : /dm_area_house_paesant1_flr1.GIT
Deleted : /dm_area_house_paesant1_flr1.TRN
Deleted : /dm_area_house_paesant1_flr1.TRX
Deleted : /dm_area_house_paesant1_flr2.ARE
Deleted : /dm_area_house_paesant1_flr2.GIC
Deleted : /dm_area_house_paesant1_flr2.GIT
Deleted : /dm_area_house_paesant1_flr2.TRN
Deleted : /dm_area_house_paesant1_flr2.TRX
Deleted : /dm_area_house_paesant2_flr1.ARE
Deleted : /dm_area_house_paesant2_flr1.GIC
Deleted : /dm_area_house_paesant2_flr1.GIT
Deleted : /dm_area_house_paesant2_flr1.TRN
Deleted : /dm_area_house_paesant2_flr1.TRX
Deleted : /dm_area_house_paesant2_flr2.ARE
Deleted : /dm_area_house_paesant2_flr2.GIC
Deleted : /dm_area_house_paesant2_flr2.GIT
Deleted : /dm_area_house_paesant2_flr2.TRN
Deleted : /dm_area_house_paesant2_flr2.TRX
Deleted : /dm_area_house_paesant3.ARE
Deleted : /dm_area_house_paesant3.GIC
Deleted : /dm_area_house_paesant3.GIT
Deleted : /dm_area_house_paesant3.TRN
Deleted : /dm_area_house_paesant3.TRX
Deleted : /dm_area_house_paesant4.ARE
Deleted : /dm_area_house_paesant4.GIC
Deleted : /dm_area_house_paesant4.GIT
Deleted : /dm_area_house_paesant4.TRN
Deleted : /dm_area_house_paesant4.TRX
Deleted : /dm_area_house_paesant5.ARE
Deleted : /dm_area_house_paesant5.GIC
Deleted : /dm_area_house_paesant5.GIT
Deleted : /dm_area_house_paesant5.TRN
Deleted : /dm_area_house_paesant5.TRX
Deleted : /dm_area_kheldrivver_forest.ARE
Deleted : /dm_area_kheldrivver_forest.GIC
Deleted : /dm_area_kheldrivver_forest.GIT
Deleted : /dm_area_kheldrivver_forest.TRN
Deleted : /dm_area_kheldrivver_forest.TRX
Deleted : /dm_area_larlochs_crypt_ext.ARE
Deleted : /dm_area_larlochs_crypt_ext.GIC
Deleted : /dm_area_larlochs_crypt_ext.GIT
Deleted : /dm_area_larlochs_crypt_ext.TRN
Deleted : /dm_area_larlochs_crypt_ext.TRX
Deleted : /dm_area_larlochs_crypt_int.ARE
Deleted : /dm_area_larlochs_crypt_int.GIC
Deleted : /dm_area_larlochs_crypt_int.GIT
Deleted : /dm_area_larlochs_crypt_int.TRN
Deleted : /dm_area_larlochs_crypt_int.TRX
Deleted : /dm_area_ship_combat.ARE
Deleted : /dm_area_ship_combat.GIC
Deleted : /dm_area_ship_combat.GIT
Deleted : /dm_area_ship_combat.TRN
Deleted : /dm_area_ship_combat.TRX
Deleted : /dm_area_tomb.ARE
Deleted : /dm_area_tomb.GIC
Deleted : /dm_area_tomb.GIT
Deleted : /dm_area_tomb.TRN
Deleted : /dm_area_tomb.TRX
Deleted : /dm_area_triel.ARE
Deleted : /dm_area_triel.GIC
Deleted : /dm_area_triel.GIT
Deleted : /dm_area_triel.TRN
Deleted : /dm_area_triel.TRX
Deleted : /dm_area_tropical_outpost.are
Deleted : /dm_area_tropical_outpost.gic
Deleted : /dm_area_tropical_outpost.git
Deleted : /dm_area_tropical_outpost.trn
Deleted : /dm_area_tropical_outpost.trx
Deleted : /dm_maze_tunnel1.ARE
Deleted : /dm_maze_tunnel1.GIC
Deleted : /dm_maze_tunnel1.GIT
Deleted : /dm_maze_tunnel1.TRN
Deleted : /dm_maze_tunnel1.TRX
Deleted : /dm_maze_tunnel2.ARE
Deleted : /dm_maze_tunnel2.GIC
Deleted : /dm_maze_tunnel2.GIT
Deleted : /dm_maze_tunnel2.TRN
Deleted : /dm_maze_tunnel2.TRX
Deleted : /dm_maze_tunnel3.ARE
Deleted : /dm_maze_tunnel3.GIC
Deleted : /dm_maze_tunnel3.GIT
Deleted : /dm_maze_tunnel3.TRN
Deleted : /dm_maze_tunnel3.TRX
Deleted : /dm_maze_tunnel4.ARE
Deleted : /dm_maze_tunnel4.GIC
Deleted : /dm_maze_tunnel4.GIT
Deleted : /dm_maze_tunnel4.TRN
Deleted : /dm_maze_tunnel4.TRX
Deleted : /dm_reward_area2.ARE
Deleted : /dm_reward_area2.GIC
Deleted : /dm_reward_area2.GIT
Deleted : /dm_reward_area2.TRX
Deleted : /dm_reward_area2.trn
Deleted : /dm_ship_battle.ARE
Deleted : /dm_ship_battle.GIC
Deleted : /dm_ship_battle.GIT
Deleted : /dm_ship_battle.TRN
Deleted : /dm_ship_battle.TRX
Deleted : /dm_ship_single ship.ARE
Deleted : /dm_ship_single ship.GIC
Deleted : /dm_ship_single ship.GIT
Deleted : /dm_ship_single ship.TRN
Deleted : /dm_ship_single ship.TRX
Deleted : /dm_spartacus_area_hillside.ARE
Deleted : /dm_spartacus_area_hillside.GIC
Deleted : /dm_spartacus_area_hillside.GIT
Deleted : /dm_spartacus_area_hillside.TRN
Deleted : /dm_spartacus_area_hillside.TRX

Revision: 827
Author: bgtscc
Date: Friday, January 7, 2022 4:13:26 PM
Message:
- Updated module ifo for server 2
----
Modified : /module.IFO

Revision: 828
Author: Valefort
Date: Friday, January 7, 2022 4:31:35 PM
Message:
Hak additions
----
Modified : /module.IFO

Revision: 829
Author: bgtscc
Date: Saturday, January 8, 2022 4:27:45 AM
Message:
Compilation and thundar baking.
----
Modified : /X2_T1_ColdEpicC.ncs
Modified : /area_nwtradeway_enc.NCS
Modified : /area_nwtradeway_properties.ncs
Modified : /bg_ai_call_for_help.ncs
Modified : /bg_feat_bmhom_hp.ncs
Modified : /bg_feat_combat_focus.ncs
Modified : /bg_feat_familiar_skills.ncs
Modified : /bg_feat_shad_align.ncs
Modified : /bg_spell_magic_sending.ncs
Modified : /bg_spell_magic_sending_d.ncs
Modified : /bg_spell_rune_ability.ncs
Modified : /bg_spell_rune_cleanse.ncs
Modified : /bg_spell_rune_enhance.ncs
Modified : /bg_spell_rune_harm.ncs
Modified : /bg_spell_rune_lumen.ncs
Modified : /bg_spell_rune_misc.ncs
Modified : /bg_spell_rune_protect.ncs
Modified : /bg_spell_rune_skill.ncs
Modified : /bg_spell_rune_strike.ncs
Modified : /bg_spell_tongues.ncs
Modified : /bg_xp_hook.ncs
Modified : /chat_script.ncs
Modified : /cmi_s2_clapthunder.ncs
Replacing : /cmi_s2_draavelve.NCS (Copy from path: /cmi_s2_draavelve.NCS, Revision, 828)
Modified : /cmi_s2_elegstrike.ncs
Modified : /cmi_s2_fieryburst.ncs
Modified : /cmi_s2_runeflamea.ncs
Modified : /cmi_s2_runeicea.ncs
Modified : /cmi_s2_runestormsa.ncs
Modified : /cmi_s2_runethundera.ncs
Modified : /cmi_s2_runevitriola.ncs
Modified : /cmi_s2_sickengrasp.ncs
Replacing : /cmi_s2_skillfbladeweave.NCS (Copy from path: /cmi_s2_skillfbladeweave.NCS, Revision, 828)
Replacing : /cmi_s2_skillfevasivemaneuvers.NCS (Copy from path: /cmi_s2_skillfevasivemaneuvers.NCS, Revision, 828)
Replacing : /cmi_s2_skillfstrike.NCS (Copy from path: /cmi_s2_skillfstrike.NCS, Revision, 828)
Replacing : /cmi_s2_skillfviciousstrike.NCS (Copy from path: /cmi_s2_skillfviciousstrike.NCS, Revision, 828)
Modified : /cmi_s2_stormbolt.ncs
Modified : /cmi_s2_umbralshroud.ncs
Modified : /cmi_s2_winterblast.ncs
Modified : /creature_gelatinouscube_hb.ncs
Modified : /crpg_deathscript.ncs
Modified : /da_on_second_bridge.ncs
Modified : /dmfi_mod_pcload.ncs
Modified : /dmfi_plugin_rule.ncs
Modified : /ga_rcr_store.ncs
Modified : /ga_rcr_withdraw.ncs
Modified : /ged_knowledge_node.ncs
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /gui_bgemotions_fill.ncs
Modified : /gui_bglang_fill.ncs
Modified : /gui_bglang_finish.ncs
Modified : /gui_dm_exp.ncs
Modified : /gui_dmfi_battle.ncs
Modified : /gui_dmfi_dmlist.ncs
Modified : /gui_dmfi_dmtool.ncs
Modified : /gui_dmfi_dmui.ncs
Modified : /gui_dmfi_list.ncs
Modified : /gui_dmfi_playerui.ncs
Modified : /gui_dmfi_skills.ncs
Modified : /gui_dmfi_text.ncs
Modified : /gui_dmfi_vfxcustom.ncs
Modified : /gui_dmfi_x_itemdesc.ncs
Modified : /gui_ss_readbook.ncs
Modified : /gui_ss_readbook_edit.ncs
Modified : /i_qc_jumper.ncs
Modified : /i_readable_book.ncs
Modified : /inc_book_of_languages.ncs
Modified : /inc_npc_taunting.ncs
Modified : /kh_door.ncs
Modified : /moduledownloaderresources.XML
Modified : /nw_s0_evardsa.ncs
Modified : /nw_s0_evardsc.ncs
Modified : /nw_s0_ghoultch.ncs
Modified : /nw_s0_ichiltenta.ncs
Modified : /nw_s0_ichiltentc.ncs
Modified : /nw_s0_prisspray.ncs
Modified : /nw_s1_bltparal.ncs
Modified : /nw_s1_dragparal.ncs
Modified : /nw_s1_gazeparal.ncs
Modified : /nw_s1_howlparal.ncs
Modified : /nw_t1_acidavgc.ncs
Modified : /nw_t1_aciddeadc.ncs
Modified : /nw_t1_acidminoc.ncs
Modified : /nw_t1_acidstrc.ncs
Modified : /nw_t1_coldavgc.ncs
Modified : /nw_t1_colddeadc.ncs
Modified : /nw_t1_coldminoc.ncs
Modified : /nw_t1_coldstrc.ncs
Modified : /nx2_s0_greatreduceper.ncs
Modified : /nx2_s0_massreduceper.ncs
Modified : /nx2_s0_reduceanimal.ncs
Modified : /nx2_s0_reduceperson.ncs
Modified : /nx_t1_acidfatalc.ncs
Modified : /on_exit_area.ncs
Modified : /on_mod_castspell.ncs
Modified : /pc_on_level.ncs
Modified : /pc_on_loaded.ncs
Modified : /placable_gibberling_altar.ncs
Modified : /stratai_black_widow.ncs
Modified : /stratai_crabspider.ncs
Modified : /stratai_harpoon_spider.ncs
Modified : /stratai_spitting_spider.ncs
Modified : /stratai_sword_spider.ncs
Modified : /sun_north, thundars ride.TRX
Modified : /trig_gategreeting.ncs
Modified : /x2_s1_prisbreath.ncs
Modified : /x2_s2_undgraft1.ncs

Revision: 830
Author: bgtscc
Date: Sunday, January 9, 2022 3:50:05 AM
Message:
Server update, lzma files toolset made.
----
Modified : /module.IFO
Modified : /moduledownloaderresources.XML

Revision: 831
Author: Rhifox
Date: Sunday, January 9, 2022 5:09:26 PM
Message:
Boareskyr and Triel updates, along with associated scripts and blueprints.

Also fixing some walkmesh issues on Soubar.
----
Added : /area_bridgefort_exit.NCS
Added : /area_bridgefort_exit.NSS
Added : /area_triel_transition.NCS
Added : /area_triel_transition.NSS
Added : /area_triel_transition_server.NCS
Added : /area_triel_transition_server.NSS
Added : /area_weather_properties.NSS
Added : /area_weather_properties.ncs
Added : /bg_cre_boareskyr_barim.UTC
Added : /bg_cre_boareskyr_theskul.UTC
Added : /bg_it_battleaxe_realistic.UTI
Added : /bg_it_boots_realistic4.UTI
Added : /bg_it_breastplate_barim.UTI
Added : /bg_it_clongbow_realistic3.UTI
Added : /bg_it_dagger_realistic.UTI
Added : /bg_it_dagger_realistic3.UTI
Added : /bg_it_greatsword_realistic3.UTI
Added : /bg_it_greatsword_realistic30.UTI
Added : /bg_it_halfplate_theskul.UTI
Added : /bg_it_handaxe_realistic1.UTI
Added : /bg_it_hshield_realistic2.UTI
Added : /bg_it_hshield_realistic4.UTI
Added : /bg_it_key_brdg.UTI
Added : /bg_it_longbow_realistic.UTI
Added : /bg_it_longsword_realistic.UTI
Added : /bg_it_longsword_realistic3.UTI
Added : /bg_it_shortsword_realistic.UTI
Added : /bg_it_shortsword_realistic3.UTI
Added : /bg_it_tool_hammer.UTI
Added : /bg_servant_f.UTC
Added : /bg_servant_m.UTC
Added : /conv_lt_morgan.DLG
Modified : /conv_priest.DLG
Deleted : /dm_s2_se - triel.ARE
Deleted : /dm_s2_se - triel.GIC
Deleted : /dm_s2_se - triel.GIT
Deleted : /dm_s2_se - triel.TRN
Deleted : /dm_s2_se - triel.TRX
Added : /horsesounds.UTS
Modified : /item_event_hellrider.UTI
Modified : /plc_bc_houseupper02.UTP
Modified : /plc_bc_houseupper06.UTP
Modified : /plc_dr_houselower01.UTD
Modified : /plc_dr_houselowercastle01.UTD
Modified : /plc_dr_houselowergate01.UTD
Modified : /plc_dr_houseupper02.UTD
Modified : /quest67_rival_merchant_spawn.NSS
Modified : /quest67_rival_merchant_spawn.ncs
Modified : /sun_north, b brdg bridgefort.ARE
Modified : /sun_north, b brdg bridgefort.GIC
Modified : /sun_north, b brdg bridgefort.GIT
Modified : /sun_north, b brdg bridgefort.TRN
Modified : /sun_north, b brdg bridgefort.TRX
Modified : /sun_north, boareskyr brdg.ARE
Modified : /sun_north, boareskyr brdg.GIC
Modified : /sun_north, boareskyr brdg.GIT
Modified : /sun_north, boareskyr brdg.TRN
Modified : /sun_north, boareskyr brdg.TRX
Modified : /sun_north, reaching woods.GIC
Modified : /sun_north, reaching woods.GIT
Modified : /sun_north, reaching woods.TRX
Modified : /sun_north, tradeway.GIC
Modified : /sun_north, tradeway.GIT
Modified : /sun_north, tradeway.TRX
Added : /sun_north, triel.ARE
Added : /sun_north, triel.GIC
Added : /sun_north, triel.GIT
Added : /sun_north, triel.TRN
Added : /sun_north, triel.TRX
Modified : /sun_soubar.GIC
Modified : /sun_soubar.GIT
Modified : /sun_soubar.TRN
Modified : /sun_soubar.TRX
Added : /wallagroup.UTS

Revision: 832
Author: Rhifox
Date: Sunday, January 9, 2022 5:14:02 PM
Message:
Module journal update for new quest.
----
Modified : /module.jrl

Revision: 833
Author: Rhifox
Date: Sunday, January 9, 2022 5:18:16 PM
Message:
Updated module.ifo for s2.
----
Modified : /module.IFO

Revision: 834
Author: Rhifox
Date: Sunday, January 9, 2022 5:47:07 PM
Message:
Committing Divine guildhall keys to s2.
----
Added : /key_guild_divine.UTI
Added : /key_guild_divine_netanya.UTI

Revision: 835
Author: Rhifox
Date: Sunday, January 9, 2022 5:53:06 PM
Message:
Fixing a broken Blackrose guildhall door.
----
Modified : /sun_north, tradeway.GIT

Revision: 836
Author: DaloLorn
Date: Wednesday, January 12, 2022 12:44:20 AM
Message:
Fixed whisper lock.
----
Modified : /chat_script.NSS

Revision: 837
Author: Rhifox
Date: Friday, January 14, 2022 10:52:07 PM
Message:
Updating some keys. Adding/fixing name comments, added request color to Divine key description. Also fixed spelling/capitalization errors on Sshamath Key of Acquiescence.

Darkhold fixes. Key access for second floor/dungeon are now placed on doors instead of transitions, so the key-trading game is no longer necessary to bring guests/prisoners to other levels. Additionally, teleport pass variable should now correctly acknowledge Zhentarim keys.
----
Modified : /bg_ntl_citypass_token.UTI
Modified : /bg_ssham_citizenship0.UTI
Modified : /bg_tbn_bgbanish_token.UTI
Modified : /bg_tbn_ckbanish_token.UTI
Modified : /gu_north, darkhold keep dungeon.ARE
Modified : /gu_north, darkhold keep dungeon.GIC
Modified : /gu_north, darkhold keep dungeon.GIT
Modified : /gu_north, darkhold keep dungeon.TRX
Modified : /gu_north, darkhold keep upper.ARE
Modified : /gu_north, darkhold keep upper.GIT
Modified : /gu_north, darkhold keep.ARE
Modified : /gu_north, darkhold keep.GIT
Modified : /key_guild_divine.UTI
Modified : /key_guild_divine_netanya.UTI
Modified : /ssham_item_aquisence.UTI
Modified : /sun_north, darkhold.GIT

Revision: 838
Author: Rhifox
Date: Saturday, January 15, 2022 12:18:01 AM
Message:
Updated for removal of Prince of Frost.
----
Modified : /inc_deity.NSS

Revision: 839
Author: hakken
Date: Sunday, January 16, 2022 12:32:43 AM
Message:
interior stable with stablemaster for eastern farmlands. for easy access to server2 horse.
----
Added : /_stable_efarmlands.ARE
Added : /_stable_efarmlands.GIC
Added : /_stable_efarmlands.GIT
Added : /_stable_efarmlands.TRN
Added : /_stable_efarmlands.TRX

Revision: 840
Author: Rhifox
Date: Sunday, January 16, 2022 1:37:37 AM
Message:
Wandering pig blueprint for spawner. Script for buying lanterns from Blunt crates. Fixed some HAK Medieval City placeable doors to be properly linked to visible doors. Updating transition and adding some sounds for Hakken east farmlands stables.
----
Modified : /_stable_efarmlands.GIC
Modified : /_stable_efarmlands.GIT
Modified : /_stable_efarmlands.TRX
Added : /blunt_lantern_buy.NSS
Added : /blunt_lantern_buy.ncs
Added : /c_pig_bg_farmland.UTC
Modified : /module.IFO
Modified : /plc_bc_houselowerstairs02.UTP
Modified : /plc_dr_houselower02.UTD
Modified : /plc_dr_houselowercastle01.UTD
Modified : /plc_dr_houselowerfence01.UTD
Modified : /plc_dr_houselowerwall01.UTD
Modified : /plc_dr_houselowerwall02.UTD
Modified : /plc_dr_houseupper02.UTD

Revision: 841
Author: Rhifox
Date: Sunday, January 16, 2022 1:43:46 AM
Message:
Slight update to packhorse merchant dialogue. Now includes disclaimer about potential item loss when using packhorses if the server goes down while the bag is open.
----
Modified : /packhorse_merchant.DLG

Revision: 842
Author: Rhifox
Date: Sunday, January 16, 2022 2:26:13 AM
Message:
Weather tool for DMs.
----
Added : /c_dmtools_wandofweather.DLG
Added : /dmtools_wandofweather.UTI
Added : /ga_setclear.NSS
Added : /ga_setclear.ncs
Added : /ga_setrain_heavy.NCS
Added : /ga_setrain_heavy.NSS
Added : /ga_setrain_light.NCS
Added : /ga_setrain_light.NSS
Added : /ga_setsnow_light.NCS
Added : /ga_setsnow_light.NSS
Added : /i_dmtools_wandofweather_ac.NCS
Added : /i_dmtools_wandofweather_ac.NSS

Revision: 843
Author: Rhifox
Date: Sunday, January 16, 2022 5:33:48 AM
Message:
Updating store blueprint (s2).
----
Modified : /g_it_st_basic_weapon.UTM

Revision: 844
Author: Rhifox
Date: Tuesday, January 18, 2022 4:41:15 AM
Message:
Syncing Ilmater temple store items to server 2. Updated descriptions for bloodstaunch and bloodpurge.

Fleshing out of forage herbs. Most herbs now have a proper name and description, as follows:

Healing Leaf (Minor): Woundwort
Healing Leaf (Moderate): Tatterskyre Bark
Healing Leaf (Serious): Fleshwort
Mushroom of Neutralize Poison: Bluecap Mushroom
Mushroom of Stamina: Crag Mushroom
Stoneroots and Ragweed: Names are the same, but new descriptions.
----
Modified : /fhod_rockroot.UTI
Modified : /foraging_healing_leaf.UTI
Modified : /foraging_healing_leaf_abv_avg.UTI
Modified : /foraging_healing_leaf_minor.UTI
Modified : /foraging_mushroom_of_stamina.UTI
Modified : /foraging_neut_poison_mushroom.UTI
Modified : /foraging_ragweed.UTI
Modified : /foraging_stoneskin.UTI
Added : /nx1_it_ilmater01.UTI
Added : /nx1_it_ilmater02.UTI
Added : /nx1_it_ilmater03.UTI
Added : /nx1_it_ilmater05.UTI
Modified : /ww_herb001.UTI
Modified : /ww_herb006.UTI

Revision: 845
Author: Rhifox
Date: Tuesday, January 18, 2022 4:42:04 AM
Message:
Updating store items with new versions.
----
Modified : /sun_winding water shops.GIT

Revision: 846
Author: bgtscc
Date: Tuesday, January 18, 2022 1:13:33 PM
Message:
- Latest valid everything
----
Modified : /bg_spellhook.ncs
Modified : /chat_script.ncs
Modified : /gui_a_spllbook_fill_spells.ncs
Modified : /gui_a_spllknow_fill_spells.ncs
Modified : /moduledownloaderresources.XML
Modified : /pc_on_equip.ncs
Modified : /pc_on_unequip.ncs

Revision: 847
Author: Lux
Date: Tuesday, January 18, 2022 5:09:48 PM
Message:
Hotfix for the roof transition for the Bridgefort tower.
----
Modified : /sun_north, boareskyr brdg.GIT

Revision: 848
Author: Ewe
Date: Tuesday, January 18, 2022 5:24:00 PM
Message:
Bugfix: Fixed typo on `>a RPIDLE2` chat command. Was incorrectly `RPIDEL2`.
----
Modified : /tb_anim_inc.NSS

Revision: 849
Author: Rhifox
Date: Tuesday, January 18, 2022 8:50:21 PM
Message:
Bugfixes for recent update.

- Moved return waypoint for Bridgefort roof to fix transition.
- Several Boareskyr tent community NPCs set to un-bumpable.
- Wandering male peasant NPC shouldn't be wandering, only the chickens, kids, and pigs.
- Boareskyr weather properties script changed to on_enter, not on_exit.
- Weather_Setup variable added to Boareskyr and Triel (just backend stuff).
- Appearance kit can now be used at Triel.
- Removed trap from Bridgefort second story door.
----
Modified : /sun_north, b brdg bridgefort.GIT
Modified : /sun_north, b brdg bridgefort.TRX
Modified : /sun_north, boareskyr brdg.ARE
Modified : /sun_north, boareskyr brdg.GIC
Modified : /sun_north, boareskyr brdg.GIT
Modified : /sun_north, boareskyr brdg.TRX
Modified : /sun_north, triel.GIT

Revision: 850
Author: Lux
Date: Tuesday, January 18, 2022 10:18:34 PM
Message:
Third time's the charm.
----
Modified : /sun_north, boareskyr brdg.GIC
Modified : /sun_north, boareskyr brdg.GIT

Revision: 851
Author: Rhifox
Date: Wednesday, January 19, 2022 5:01:19 AM
Message:
Reject uthraki, return to monke.

Also new ape polymorph form.

Also moved a couple of guards in Boareskyr.
----
Modified : /bg_yeti_cr18_knockdown.UTC
Modified : /bg_yeti_cr20.UTC
Modified : /bg_yeti_sneaker_cr18.UTC
Added : /c_poly_ape.UTC
Modified : /c_poly_yeti.UTC
Modified : /c_s_lesser_planarbinding_barlgur.UTC
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /sun_north, boareskyr brdg.GIT
Modified : /sun_north, boareskyr brdg.TRX

Revision: 852
Author: Rhifox
Date: Wednesday, January 19, 2022 6:16:18 AM
Message:
Rival Merchant guards no longer despawn after a few minutes. To prevent stacking, script now checks to see if they're already spawned and only spawns them if they don't already exist. Also spread the guards' waypoints a bit.
----
Modified : /quest67_rival_merchant_spawn.NSS
Modified : /quest67_rival_merchant_spawn.ncs
Modified : /sun_north, boareskyr brdg.GIT
Modified : /sun_north, boareskyr brdg.TRX

Revision: 853
Author: Rhifox
Date: Wednesday, January 19, 2022 1:03:55 PM
Message:
New polymorph, shapechange, and wildshape forms.

Polymorph and Animal Shapes: Ape, Wolf
Shapechange: Goristro, Silver Dragon, Female Werewolf, Legendary Ape, Legendary Wolf, Legendary Bear, Legendary Tiger, Legendary Snake, Legendary Horse
Wildshape: Silver Dragon, Legendary Ape, Legendary Snake, Legendary Horse

Goristro form was also updated (for both word of changing and shapechange). It has been given its pnp regen (Regen 5), and switched to its pnp attacks (slam). Compared to the cornugon (the most powerful form), it has quite a bit less AC but a bit more damage and regen.

Hezrou and werewolf were also slightly updated to pnp stats. Hezrou gained a few more points of AC and a bit more damage, werewolf gained its DR10/Silver (I thought it already had this IG but neither the blueprint nor hide had it in the toolset, so...) and a bit of damage.

Hydra received significant changes to bring it in line with pnp and make it a bit more standout compared to other options. It lost a considerable amount of strength and dex, but now has its pnp regen (10+number of heads, so 15 for our 5-headed hydra). Previously it was worse than many other forms offensively *and* only slightly better at healing than vastly superior forms like the cornugon, now it's even worse offensively, but a stronger self-healer.

I'd like to look into mindflayer changes in the future, such as possibly allowing the mindflayer form to bypass the normal arcane spell failure limitation other forms have so it can serve as a caster shape. That's a bit beyond me atm though.

Legendary Animal forms updated, and some new ones added. The updated forms have slightly more powerful attacks, and some of the forms have some bonus properties (snake has venom, wolf has on-hit knockdown, etc). Druid versions have superior attributes compared to the shapechange versions.

Hopefully these changes add a bit of variety (but who am I kidding, dragon/cornugon supremacy will probably still be the name of the game. :P)

Oh, and added a marilith mob blueprint for DMs to use.
----
Added : /bg_it_cre_marilithprop.UTI
Added : /bg_it_dragon_silver.UTI
Modified : /bg_it_poly_goristro.UTI
Modified : /bg_it_poly_hezrou.UTI
Modified : /bg_it_poly_hydra.UTI
Added : /bg_it_poly_legape.UTI
Added : /bg_it_poly_legbear.UTI
Added : /bg_it_poly_leghorse.UTI
Added : /bg_it_poly_legsnake.UTI
Added : /bg_it_poly_legtiger.UTI
Added : /bg_it_poly_legwolf.UTI
Added : /bg_it_poly_marilith.UTI
Added : /bg_it_poly_werewolf.UTI
Modified : /bg_poly_goristro.UTI
Deleted : /bg_poly_hezrou.UTI
Added : /bg_poly_hezrou_bite.UTI
Added : /bg_poly_werewolf_claw.UTI
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs
Added : /bg_w_goristro_slam.UTI
Added : /bg_w_legape_claw.UTI
Added : /bg_w_legbear_claw.UTI
Added : /bg_w_leghorse_hoof.UTI
Added : /bg_w_legsnake_bite.UTI
Added : /bg_w_legtiger_claw.UTI
Added : /bg_w_legwolf_bite.UTI
Added : /c_n_marilith.UTC
Modified : /c_poly_ape.UTC
Modified : /c_poly_cornugon.UTC
Added : /c_poly_dragon_silver.UTC
Modified : /c_poly_goristro.UTC
Modified : /c_poly_hydra.UTC
Added : /c_poly_leg_ape.UTC
Added : /c_poly_leg_bear.UTC
Added : /c_poly_leg_horse.UTC
Added : /c_poly_leg_snake.UTC
Added : /c_poly_leg_tiger.UTC
Added : /c_poly_leg_wolf.UTC
Added : /c_poly_marilith.UTC
Added : /c_poly_werwolf_f.UTC
Added : /c_silvdragon_shape_fixed.UTC
Added : /cmi_hide_silvdragon.UTI
Added : /cmi_hide_silvdragon2.UTI
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /i_wildshape_dragon_equip.NSS
Modified : /i_wildshape_dragon_equip.ncs
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs

Revision: 854
Author: Rhifox
Date: Wednesday, January 19, 2022 2:28:43 PM
Message:
Fixed Outer City stables display name.
----
Modified : /_stable_efarmlands.ARE

Revision: 855
Author: Rhifox
Date: Wednesday, January 19, 2022 5:00:58 PM
Message:
Hides.
----
Added : /bg_it_poly_animal.UTI
Added : /bg_it_poly_bigcat.UTI
Added : /bg_it_poly_dog.UTI
Added : /bg_it_poly_horse.UTI
Modified : /bg_it_poly_legbear.UTI
Modified : /bg_it_poly_leghorse.UTI
Modified : /bg_it_poly_legtiger.UTI
Modified : /bg_it_poly_legwolf.UTI
Added : /bg_it_poly_wolf.UTI
Added : /bg_it_poly_worg.UTI
Added : /bg_it_poly_wwolf.UTI
Modified : /bg_it_worg.UTI

Revision: 856
Author: Rhifox
Date: Thursday, January 20, 2022 7:01:43 AM
Message:
Hides and creature weapons. Blueprint updates (mostly syncing them with polymorph.2da rather than changes).
----
Modified : /bg_it_dragon_black.UTI
Modified : /bg_it_dragon_red.UTI
Modified : /bg_it_poly_hezrou.UTI
Modified : /bg_it_poly_marut.UTI
Modified : /bg_it_poly_mind.UTI
Modified : /bg_it_poly_palrethee.UTI
Modified : /bg_it_poly_planetar.UTI
Modified : /bg_it_wildshape_dragon.UTI
Modified : /bg_poly_goristro.UTI
Modified : /bg_poly_mind.UTI
Modified : /bg_poly_mouther.UTI
Modified : /bg_poly_zombie.UTI
Added : /bg_w_legape_bite.UTI
Modified : /bg_w_legape_claw.UTI
Added : /bg_w_legbear_bite.UTI
Modified : /bg_w_legbear_claw.UTI
Modified : /bg_w_leghorse_hoof.UTI
Modified : /bg_w_legsnake_bite.UTI
Modified : /bg_w_legtiger_claw.UTI
Modified : /bg_w_legwolf_bite.UTI
Modified : /bg_w_worg.UTI
Modified : /c_poly_claygolem.UTC
Modified : /c_poly_cornugon.UTC
Modified : /c_poly_dragon_silver.UTC
Modified : /c_poly_erinye.UTC
Modified : /c_poly_firegiant.UTC
Modified : /c_poly_hezrou.UTC
Modified : /c_poly_leg_bear.UTC
Modified : /c_poly_marut.UTC
Modified : /c_poly_mindflayer.UTC
Modified : /c_poly_moon_dog.UTC
Modified : /c_poly_palrethee.UTC
Modified : /c_poly_planetar.UTC
Modified : /c_poly_skeleton.UTC
Modified : /c_poly_slaad.UTC
Modified : /c_poly_werwolf.UTC
Modified : /c_poly_werwolf_f.UTC
Modified : /c_reddragon_shape_fixed.UTC
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs

Revision: 857
Author: Rhifox
Date: Thursday, January 20, 2022 7:56:39 AM
Message:
Some tuning.
----
Modified : /bg_it_poly_goristro.UTI
Modified : /bg_it_poly_werewolf.UTI

Revision: 858
Author: Rhifox
Date: Thursday, January 20, 2022 9:24:30 PM
Message:
And with all good things, there must eventually come balance.

Northlander Hewing now only uses half-strength in polymorph/shapechange/wildshape/etc forms, instead of full strength, similar to Expose Weakness.
----
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss

Revision: 859
Author: Rhifox
Date: Thursday, January 20, 2022 10:25:47 PM
Message:
Cleaning up an oopsie.
----
Modified : /bg_feat_northlanderhewing.nss

Revision: 860
Author: Rhifox
Date: Thursday, January 20, 2022 10:39:53 PM
Message:
Cleaning up another oopsie.
----
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss

Revision: 861
Author: bgtscc
Date: Friday, January 21, 2022 12:13:56 AM
Message:
- Updating everything for s2
----
Modified : /bg_ai_call_for_help.ncs
Modified : /chat_script.ncs
Modified : /gui_dmfi_text.ncs
Modified : /inc_npc_taunting.ncs
Modified : /kh_door.ncs
Modified : /moduledownloaderresources.XML

Revision: 862
Author: bgtscc
Date: Friday, January 21, 2022 1:03:13 AM
Message:
- Missing a few hak associations on server 2
----
Modified : /module.IFO
Modified : /moduledownloaderresources.XML

Revision: 863
Author: Rhifox
Date: Friday, January 21, 2022 1:07:52 AM
Message:
Gui for Charge ability for wildshape panther and dire panther and shapechange Legendary Tiger
----
Modified : /gui_wildshape_ability.NSS
Modified : /gui_wildshape_ability.ncs
Modified : /gui_wildshape_setup.NSS
Modified : /gui_wildshape_setup.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs
Modified : /nw_s2_wildshape.NSS
Modified : /nw_s2_wildshape.ncs
Resources:
Hidden: show
Revision: 896
Author: EasternCheesE
Date: Wednesday, December 1, 2021 3:58:03 AM
Message:
Updated tiles with existing but not used variants.

----
Modified : /bg_soz_tools/tiles.2DA

Revision: 899
Author: athorn
Date: Thursday, December 16, 2021 3:42:13 PM
Message:
-Removed duplicated textures from FacePack2
----
Added : /bg_bigolfacepack_m1dffnorm/dianwei_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/dianwei_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/dongzhuo_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/dongzhuo_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/genheadbeardorc_t.tga
Added : /bg_bigolfacepack_m1dffnorm/huanggai_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/huanggai_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/huangzhong_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/huangzhong_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/menghuo_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/menghuo_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/n_morkai.dds
Added : /bg_bigolfacepack_m1dffnorm/n_morkai_i.dds
Added : /bg_bigolfacepack_m1dffnorm/n_morkai_n.dds
Added : /bg_bigolfacepack_m1dffnorm/p_hhm_cl_body230.mdb
Added : /bg_bigolfacepack_m1dffnorm/p_hhm_head85.mdb
Added : /bg_bigolfacepack_m1dffnorm/yuanshu_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/yuanshu_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/zhangjiao_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/zhangjiao_head_n.dds
Added : /bg_bigolfacepack_m1dffnorm/zhurong_head_dorc2.dds
Added : /bg_bigolfacepack_m1dffnorm/zhurong_head_norc2.dds
Added : /bg_bigolfacepack_m1dffnorm/zuoci_head_d.dds
Added : /bg_bigolfacepack_m1dffnorm/zuoci_head_n.dds
Added : /bg_bigolfacepack_m2dffnorm/Manifest.txt
Deleted : /bg_bigolfacepack_m2dffnorm/caoxiu_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/caoxiu_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/caoxiu_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dianwei_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dianwei_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dingfeng_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dingfeng_head_d_asm.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dingfeng_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dingfeng_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dingfeng_head_n_orig.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dongzhuo_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/dongzhuo_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/fazheng_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/fazheng_head_d2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/fazheng_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/fazheng_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_genasi3_d.tga
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_humanmilky_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_humanmilky_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_humanmilky_t.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_tiefling2_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_tiefling2_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/generic_eye_tiefling2_t.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_do1.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_do2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr1.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr3.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr4.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr5.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr6.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr7.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_dr8.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go1.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go3.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go4.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go5.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genhead_t_go6.dds
Deleted : /bg_bigolfacepack_m2dffnorm/genheadbeard_t.tga
Deleted : /bg_bigolfacepack_m2dffnorm/genheadbeardorc_t.tga
Deleted : /bg_bigolfacepack_m2dffnorm/guohuai_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/guohuai_head_d2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/guohuai_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/guohuai_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/handang_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/handang_head_d2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/handang_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/handang_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huanggai_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huanggai_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huangzhong_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huangzhong_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huaxiong_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huaxiong_head_d_asm.dds
Deleted : /bg_bigolfacepack_m2dffnorm/huaxiong_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lidian_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lidian_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/liubei_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/liubei_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lubu_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lubu_head_d2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lubu_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/lubu_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/menghuo_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/menghuo_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/n_morkai.dds
Deleted : /bg_bigolfacepack_m2dffnorm/n_morkai_i.dds
Deleted : /bg_bigolfacepack_m2dffnorm/n_morkai_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/p_hhm_cl_body230.mdb
Deleted : /bg_bigolfacepack_m2dffnorm/p_hhm_head85.mdb
Deleted : /bg_bigolfacepack_m2dffnorm/pangtong_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/pangtong_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/xunyou_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/xusheng_face_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/xusheng_face_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/yuanshao_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/yuanshao_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/yuanshu_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/yuanshu_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhangjiao_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhangjiao_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhangliao_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhangliao_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhoutai_head_dm.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhoutai_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhoutai_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhugeliang_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhugeliang_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhuran_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhuran_head_d2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhuran_head_dr.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhuran_head_n.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhurong_head_dorc2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zhurong_head_norc2.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zuoci_head_d.dds
Deleted : /bg_bigolfacepack_m2dffnorm/zuoci_head_n.dds

Revision: 900
Author: athorn
Date: Thursday, December 16, 2021 3:59:48 PM
Message:
- Fixed the eye issue with the female elves / tiefling models when wielding a two handed weapon
- Added Aasimar Female Faces to the BigOlFacePack

-recloned all FacePack elf models with the new fix
-slight eye fix on some models
----
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel141.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel142.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel143.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel144.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel145.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel146.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel147.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel148.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel149.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel150.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel151.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel152.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel153.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel154.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel155.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel156.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel157.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel158.gr2
Added : /bg_bigolfacepack_f1mdb/P_HAF_skel159.gr2
Modified : /bg_bigolfacepack_f1mdb/p_edf_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head128.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head129.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head130.mdb
Modified : /bg_bigolfacepack_f1mdb/p_edf_head132.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head121.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head128.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head129.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head130.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head131.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head132.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head133.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head134.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head135.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head136.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head137.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head138.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head139.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head140.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head141.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head142.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head143.mdb
Modified : /bg_bigolfacepack_f1mdb/p_eef_head144.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head121.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head128.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head129.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head130.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head131.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head132.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head133.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head134.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head135.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head136.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head137.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head138.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head139.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head140.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head141.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head142.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head143.mdb
Modified : /bg_bigolfacepack_f1mdb/p_elf_head144.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head121.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head128.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head129.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head130.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head131.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head132.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head133.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head134.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head135.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head136.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head137.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head138.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head139.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head140.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head141.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head142.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head143.mdb
Modified : /bg_bigolfacepack_f1mdb/p_esf_head144.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head121.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head128.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head129.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head130.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head131.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head132.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head133.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head134.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head135.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head136.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head137.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head138.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head139.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head140.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head141.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head142.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head143.mdb
Modified : /bg_bigolfacepack_f1mdb/p_ewf_head144.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head141.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head142.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head143.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head144.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head145.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head146.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head147.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head148.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head149.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head150.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head151.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head152.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head153.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head154.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head155.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head156.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head157.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head158.mdb
Added : /bg_bigolfacepack_f1mdb/p_haf_head159.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head141.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head142.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head143.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head144.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head145.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head146.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head147.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head148.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head149.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head150.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head151.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head152.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head153.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head154.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head155.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head156.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head157.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head158.mdb
Modified : /bg_bigolfacepack_f1mdb/p_hhf_head159.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head121.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head122.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head123.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head124.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head125.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head127.mdb
Modified : /bg_bigolfacepack_f1mdb/p_htf_head129.mdb

Revision: 901
Author: athorn
Date: Thursday, December 16, 2021 4:01:42 PM
Message:
- Fixed halfling male models with missing face textures
- Fixed Gray Orc model with missing textures
----
Modified : /bg_bigolfacepack_m2mdb/p_aam_head232.mdb
Modified : /bg_bigolfacepack_m2mdb/p_asm_head232.mdb
Modified : /bg_bigolfacepack_m2mdb/p_ogm_head230.mdb

Revision: 902
Author: Valefort
Date: Saturday, December 18, 2021 12:43:03 PM
Message:
Differential hak updater.
----
Added : /staging/main.py
Added : /staging/settings.py

Revision: 903
Author: Xaltotun
Date: Saturday, December 18, 2021 6:18:13 PM
Message:
Restoring default files
----
Modified : /BG_BUILDER_MODULE/Walkmesh_Helper_Z217_Flat_Stone.UTP
Modified : /BG_BUILDER_MODULE/example_exterior.TRX
Modified : /BG_BUILDER_MODULE/module.IFO

Revision: 904
Author: BloodRiot
Date: Sunday, December 19, 2021 5:19:56 AM
Message:
Added the Sv files to Hak repository (2da and tlk).
Added QC access feat.

----
Modified : /bg_soz_tools/classes.2DA
Added : /bg_soz_tools/cls_bfeat_sarolveldruk.2DA
Added : /bg_soz_tools/cls_feat_sarolveldruk.2DA
Added : /bg_soz_tools/cls_pres_sarolveldruk.2DA
Added : /bg_soz_tools/cls_skill_sarolveldruk.2DA
Modified : /bg_soz_tools/feat.2DA
Modified : /bg_soz_tools/packages.2DA
Modified : /bg_soz_tools/spells.2DA
Modified : /tlk/bg_S1.tlk

Revision: 905
Author: BloodRiot
Date: Sunday, December 19, 2021 6:09:46 AM
Message:
Small fix to previously pushed changes
----
Modified : /bg_soz_tools/feat.2DA
Modified : /tlk/bg_S1.tlk

Revision: 906
Author: Valefort
Date: Monday, December 20, 2021 2:50:00 PM
Message:
Server updater, most parts
----
Added : /staging/exceptions.py
Added : /staging/hak_packer.py
Added : /staging/lzma_compressor.py
Modified : /staging/main.py
Added : /staging/scripts_compiler.py
Modified : /staging/settings.py

Revision: 907
Author: Valefort
Date: Tuesday, December 21, 2021 3:17:29 PM
Message:
Server updater, only proper XML entries on moduledownloaderresources.XML should remain to do.
----
Modified : /staging/hak_packer.py
Modified : /staging/main.py
Added : /staging/moduledownloader_updater.py
Added : /staging/revisions.json
Modified : /staging/settings.py

Revision: 908
Author: Valefort
Date: Wednesday, December 22, 2021 3:59:42 PM
Message:
Server updater, moduledownloaderresources updater. Fugly but works, only conf and tweaks should be needed now.
----
Modified : /staging/moduledownloader_updater.py

Revision: 909
Author: BloodRiot
Date: Saturday, December 25, 2021 8:35:32 AM
Message:
Added Eilistraeen Shrine placeable model,textures.
Updated placeables.2da.
----
Added : /bg_bloodriot_placeables
Added : /bg_bloodriot_placeables/PLC_Eilistraeen_Shrine.mdb
Added : /bg_bloodriot_placeables/PLC_Eilistraeen_Shrine_D.dds
Added : /bg_bloodriot_placeables/PLC_Eilistraeen_Shrine_N.dds
Modified : /bg_soz_tools/placeables.2DA

Revision: 910
Author: BloodRiot
Date: Saturday, December 25, 2021 10:12:25 AM
Message:
Added Blueprint to Shrine Builder Module. Small fix to model walkmesh.
----
Added : /BG_BUILDER_MODULE/plc_eilistraeen_shrine.UTP
Modified : /bg_bloodriot_placeables/PLC_Eilistraeen_Shrine.mdb

Revision: 911
Author: athorn
Date: Saturday, January 1, 2022 2:29:38 PM
Message:
adding new weapons pack hak for future model updates
----
Added : /bg_weaponspack2

Revision: 912
Author: Valefort
Date: Saturday, January 1, 2022 4:43:57 PM
Message:
Server updater, ironing out after tests.
----
Modified : /staging/hak_packer.py
Modified : /staging/lzma_compressor.py
Modified : /staging/moduledownloader_updater.py
Added : /staging/requirements.txt
Modified : /staging/settings.py

Revision: 913
Author: BloodRiot
Date: Saturday, January 1, 2022 6:43:17 PM
Message:
Added new weapon models and textures
- Scimitar 120
- Falchion 120
----
Added : /bg_weaponspack2/w_falchn120_a.mdb
Added : /bg_weaponspack2/w_falchn120_b.mdb
Added : /bg_weaponspack2/w_falchn120_c.mdb
Added : /bg_weaponspack2/w_scimt120_a.mdb
Added : /bg_weaponspack2/w_scimt120_b.mdb
Added : /bg_weaponspack2/w_scimt120_c.mdb
Added : /bg_weaponspack2/w_scimtfalchn120_D.dds
Added : /bg_weaponspack2/w_scimtfalchn120_N.dds

Revision: 914
Author: Valefort
Date: Sunday, January 2, 2022 8:40:33 AM
Message:
Server updater. It's completely alive, I think. Pretty damn sure.
----
Modified : /staging/main.py
Modified : /staging/moduledownloader_updater.py
Modified : /staging/revisions.json
Modified : /staging/settings.py

Revision: 915
Author: BloodRiot
Date: Sunday, January 2, 2022 5:06:49 PM
Message:
Added new weapon models and textures
- Scimitar 121
- Falchion 121
Updated Textures for models 120
----
Added : /bg_weaponspack2/w_falchn121_a.mdb
Added : /bg_weaponspack2/w_falchn121_b.mdb
Added : /bg_weaponspack2/w_falchn121_c.mdb
Added : /bg_weaponspack2/w_scimt121_a.mdb
Added : /bg_weaponspack2/w_scimt121_b.mdb
Added : /bg_weaponspack2/w_scimt121_c.mdb
Modified : /bg_weaponspack2/w_scimtfalchn120_D.dds
Modified : /bg_weaponspack2/w_scimtfalchn120_N.dds
Added : /bg_weaponspack2/w_scimtfalchn121_D.dds
Added : /bg_weaponspack2/w_scimtfalchn121_N.dds

Revision: 916
Author: BloodRiot
Date: Friday, January 7, 2022 5:27:21 PM
Message:
Added/updated several of the new Weapon models and textures.
Eilistraeen Shrine texture update.
----
Modified : /bg_bloodriot_placeables/PLC_Eilistraeen_Shrine_D.dds
Added : /bg_weaponspack2/w_Gsword82_a.mdb
Added : /bg_weaponspack2/w_Gsword82_b.mdb
Added : /bg_weaponspack2/w_Gsword82_c.mdb
Added : /bg_weaponspack2/w_Gsword83_a.mdb
Added : /bg_weaponspack2/w_Gsword83_b.mdb
Added : /bg_weaponspack2/w_Gsword83_c.mdb
Added : /bg_weaponspack2/w_Gsword84_a.mdb
Added : /bg_weaponspack2/w_Gsword84_b.mdb
Added : /bg_weaponspack2/w_Gsword84_c.mdb
Deleted : /bg_weaponspack2/w_falchn120_a.mdb
Deleted : /bg_weaponspack2/w_falchn120_b.mdb
Deleted : /bg_weaponspack2/w_falchn120_c.mdb
Deleted : /bg_weaponspack2/w_falchn121_a.mdb
Deleted : /bg_weaponspack2/w_falchn121_b.mdb
Deleted : /bg_weaponspack2/w_falchn121_c.mdb
Added : /bg_weaponspack2/w_falchn82_a.mdb
Added : /bg_weaponspack2/w_falchn82_b.mdb
Added : /bg_weaponspack2/w_falchn82_c.mdb
Added : /bg_weaponspack2/w_falchn83_a.mdb
Added : /bg_weaponspack2/w_falchn83_b.mdb
Added : /bg_weaponspack2/w_falchn83_c.mdb
Added : /bg_weaponspack2/w_gsword82_D.dds
Added : /bg_weaponspack2/w_gsword82_N.dds
Added : /bg_weaponspack2/w_gsword83-84_D.dds
Added : /bg_weaponspack2/w_gsword83-84_N.dds
Added : /bg_weaponspack2/w_kama82.mdb
Added : /bg_weaponspack2/w_kama82_D.dds
Added : /bg_weaponspack2/w_kama82_N.dds
Added : /bg_weaponspack2/w_kukri82.mdb
Added : /bg_weaponspack2/w_kukri82_D.dds
Added : /bg_weaponspack2/w_kukri82_N.dds
Deleted : /bg_weaponspack2/w_scimt120_a.mdb
Deleted : /bg_weaponspack2/w_scimt120_b.mdb
Deleted : /bg_weaponspack2/w_scimt120_c.mdb
Deleted : /bg_weaponspack2/w_scimt121_a.mdb
Deleted : /bg_weaponspack2/w_scimt121_b.mdb
Deleted : /bg_weaponspack2/w_scimt121_c.mdb
Added : /bg_weaponspack2/w_scimt82_a.mdb
Added : /bg_weaponspack2/w_scimt82_b.mdb
Added : /bg_weaponspack2/w_scimt82_c.mdb
Added : /bg_weaponspack2/w_scimt83_a.mdb
Added : /bg_weaponspack2/w_scimt83_b.mdb
Added : /bg_weaponspack2/w_scimt83_c.mdb
Deleted : /bg_weaponspack2/w_scimtfalchn120_D.dds
Deleted : /bg_weaponspack2/w_scimtfalchn120_N.dds
Deleted : /bg_weaponspack2/w_scimtfalchn121_D.dds
Deleted : /bg_weaponspack2/w_scimtfalchn121_N.dds
Added : /bg_weaponspack2/w_scimtfalchn82_D.dds
Added : /bg_weaponspack2/w_scimtfalchn82_N.dds
Added : /bg_weaponspack2/w_scimtfalchn83_D.dds
Added : /bg_weaponspack2/w_scimtfalchn83_N.dds

Revision: 917
Author: BloodRiot
Date: Friday, January 7, 2022 9:52:39 PM
Message:
Added new weapons models to xpcraft
----
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 918
Author: Valefort
Date: Saturday, January 8, 2022 1:04:55 AM
Message:
Some default attributes missing.
----
Modified : /staging/moduledownloader_updater.py

Revision: 919
Author: GaiaGirl
Date: Saturday, January 8, 2022 1:45:08 AM
Message:
fixed female hin heads
----
Modified : /bg_livt_headf_mdb/p_aaf_head13.mdb
Modified : /bg_livt_headf_mdb/p_aaf_head14.mdb
Modified : /bg_livt_headf_mdb/p_aaf_head15.mdb

Revision: 920
Author: athorn
Date: Saturday, January 8, 2022 4:16:03 AM
Message:
Added new weapons... uh... lets see,

3 Battleaxe models
3 Dagger Models
3 Great Axe Models
8 Greatsword Models
15 Long Bow Models OH WOW!
2 Long Sword Models
1 Mace Model
7 Short Bow Models
5 Staff Models!!!!
1 Warhammer Model

updated craft2da
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/Arlathan_d.dds
Added : /bg_weaponspack2/Arlathan_n.dds
Added : /bg_weaponspack2/BassrathKata_d.dds
Added : /bg_weaponspack2/BassrathKata_n.dds
Added : /bg_weaponspack2/BrothersEnd_d.dds
Added : /bg_weaponspack2/BrothersEnd_n.dds
Added : /bg_weaponspack2/Freedom_d.dds
Added : /bg_weaponspack2/Freedom_n.dds
Added : /bg_weaponspack2/Honor_d.dds
Added : /bg_weaponspack2/Honor_n.dds
Added : /bg_weaponspack2/MakerKiss_d.dds
Added : /bg_weaponspack2/MakerKiss_n.dds
Added : /bg_weaponspack2/Mercy_d.dds
Added : /bg_weaponspack2/Mercy_n.dds
Added : /bg_weaponspack2/OrsinoStaff.dds
Added : /bg_weaponspack2/OrsinoStaff_n.dds
Added : /bg_weaponspack2/Parthalan_d.dds
Added : /bg_weaponspack2/Parthalan_n.dds
Added : /bg_weaponspack2/Perrin_d.dds
Added : /bg_weaponspack2/Perrin_g.dds
Added : /bg_weaponspack2/Perrin_n.dds
Added : /bg_weaponspack2/SpiderHeart_d.dds
Added : /bg_weaponspack2/SpiderHeart_n.dds
Added : /bg_weaponspack2/Sten_d.dds
Added : /bg_weaponspack2/Sten_n.dds
Added : /bg_weaponspack2/absolution_d.dds
Added : /bg_weaponspack2/absolution_n.dds
Added : /bg_weaponspack2/apostate_d.dds
Added : /bg_weaponspack2/apostate_n.dds
Added : /bg_weaponspack2/avvar_d.dds
Added : /bg_weaponspack2/avvar_n.dds
Added : /bg_weaponspack2/axe_mountain_d.dds
Added : /bg_weaponspack2/axe_mountain_n.dds
Added : /bg_weaponspack2/barbarianblade_d.dds
Added : /bg_weaponspack2/barbarianblade_n.dds
Added : /bg_weaponspack2/dag_isabela_d.dds
Added : /bg_weaponspack2/dag_isabela_n.dds
Added : /bg_weaponspack2/gax_AllFall_d.dds
Added : /bg_weaponspack2/gax_AllFall_n.dds
Added : /bg_weaponspack2/gax_arishok_d.dds
Added : /bg_weaponspack2/gax_arishok_n.dds
Added : /bg_weaponspack2/gax_bloom_d.dds
Added : /bg_weaponspack2/gax_bloom_n.dds
Added : /bg_weaponspack2/gsw_Meredith_d.dds
Added : /bg_weaponspack2/gsw_Meredith_g.dds
Added : /bg_weaponspack2/gsw_Meredith_n.dds
Added : /bg_weaponspack2/hack_d.dds
Added : /bg_weaponspack2/hack_n.dds
Added : /bg_weaponspack2/ham_DogsofWar_d.dds
Added : /bg_weaponspack2/ham_DogsofWar_n.dds
Added : /bg_weaponspack2/lsw_songglory.dds
Added : /bg_weaponspack2/lsw_songglory_n.dds
Added : /bg_weaponspack2/mce_weight_d.dds
Added : /bg_weaponspack2/mce_weight_n.dds
Added : /bg_weaponspack2/reamward_d.dds
Added : /bg_weaponspack2/reamward_g.dds
Added : /bg_weaponspack2/reamward_n.dds
Added : /bg_weaponspack2/redgrace_d.dds
Added : /bg_weaponspack2/redgrace_n.dds
Added : /bg_weaponspack2/w_Baxe164_a.mdb
Added : /bg_weaponspack2/w_Baxe165_a.mdb
Added : /bg_weaponspack2/w_Baxe166_a.mdb
Added : /bg_weaponspack2/w_Gaxe73_a.mdb
Added : /bg_weaponspack2/w_Gaxe74_a.mdb
Added : /bg_weaponspack2/w_Gaxe75_a.mdb
Added : /bg_weaponspack2/w_Gsword241_a.mdb
Added : /bg_weaponspack2/w_Gsword242_a.mdb
Added : /bg_weaponspack2/w_Gsword243_a.mdb
Added : /bg_weaponspack2/w_Gsword244_a.mdb
Added : /bg_weaponspack2/w_Gsword245_a.mdb
Added : /bg_weaponspack2/w_Gsword246_a.mdb
Added : /bg_weaponspack2/w_Gsword247_a.mdb
Added : /bg_weaponspack2/w_Gsword248_a.mdb
Added : /bg_weaponspack2/w_Lbow07.mdb
Added : /bg_weaponspack2/w_Lbow08.mdb
Added : /bg_weaponspack2/w_Lbow09.mdb
Added : /bg_weaponspack2/w_Lbow35.dds
Added : /bg_weaponspack2/w_Lbow35.mdb
Added : /bg_weaponspack2/w_Lbow35_n.dds
Added : /bg_weaponspack2/w_Lbow35_t.dds
Added : /bg_weaponspack2/w_Lbow36.dds
Added : /bg_weaponspack2/w_Lbow36.mdb
Added : /bg_weaponspack2/w_Lbow36_n.dds
Added : /bg_weaponspack2/w_Lbow36_t.dds
Added : /bg_weaponspack2/w_Lbow37.dds
Added : /bg_weaponspack2/w_Lbow37.mdb
Added : /bg_weaponspack2/w_Lbow37_n.dds
Added : /bg_weaponspack2/w_Lbow37_t.dds
Added : /bg_weaponspack2/w_Lbow38.dds
Added : /bg_weaponspack2/w_Lbow38.mdb
Added : /bg_weaponspack2/w_Lbow38_n.dds
Added : /bg_weaponspack2/w_Lbow38_t.dds
Added : /bg_weaponspack2/w_Lbow39.dds
Added : /bg_weaponspack2/w_Lbow39.mdb
Added : /bg_weaponspack2/w_Lbow39_n.dds
Added : /bg_weaponspack2/w_Lbow39_t.dds
Added : /bg_weaponspack2/w_Lbow40.dds
Added : /bg_weaponspack2/w_Lbow40.mdb
Added : /bg_weaponspack2/w_Lbow40_n.dds
Added : /bg_weaponspack2/w_Lbow40_t.dds
Added : /bg_weaponspack2/w_Lbow41.dds
Added : /bg_weaponspack2/w_Lbow41.mdb
Added : /bg_weaponspack2/w_Lbow41_n.dds
Added : /bg_weaponspack2/w_Lbow41_t.dds
Added : /bg_weaponspack2/w_Lbow42.dds
Added : /bg_weaponspack2/w_Lbow42.mdb
Added : /bg_weaponspack2/w_Lbow42_n.dds
Added : /bg_weaponspack2/w_Lbow42_t.dds
Added : /bg_weaponspack2/w_Lbow43.dds
Added : /bg_weaponspack2/w_Lbow43.mdb
Added : /bg_weaponspack2/w_Lbow43_n.dds
Added : /bg_weaponspack2/w_Lbow43_t.dds
Added : /bg_weaponspack2/w_Lbow44.dds
Added : /bg_weaponspack2/w_Lbow44.mdb
Added : /bg_weaponspack2/w_Lbow44_n.dds
Added : /bg_weaponspack2/w_Lbow44_t.dds
Added : /bg_weaponspack2/w_Lbow45.dds
Added : /bg_weaponspack2/w_Lbow45.mdb
Added : /bg_weaponspack2/w_Lbow45_n.dds
Added : /bg_weaponspack2/w_Lbow45_t.dds
Added : /bg_weaponspack2/w_Lbow46.dds
Added : /bg_weaponspack2/w_Lbow46.mdb
Added : /bg_weaponspack2/w_Lbow46_n.dds
Added : /bg_weaponspack2/w_Lbow46_t.dds
Added : /bg_weaponspack2/w_Lsword197_a.mdb
Added : /bg_weaponspack2/w_Lsword198_a.mdb
Added : /bg_weaponspack2/w_Rapr211_a.mdb
Added : /bg_weaponspack2/w_Sbow30.dds
Added : /bg_weaponspack2/w_Sbow30.mdb
Added : /bg_weaponspack2/w_Sbow30_n.dds
Added : /bg_weaponspack2/w_Sbow31.dds
Added : /bg_weaponspack2/w_Sbow31.mdb
Added : /bg_weaponspack2/w_Sbow32.dds
Added : /bg_weaponspack2/w_Sbow32.mdb
Added : /bg_weaponspack2/w_Sbow32_n.dds
Added : /bg_weaponspack2/w_Sbow33.dds
Added : /bg_weaponspack2/w_Sbow33.mdb
Added : /bg_weaponspack2/w_Sbow33_n.dds
Added : /bg_weaponspack2/w_Sbow33_t.dds
Added : /bg_weaponspack2/w_Sbow34.dds
Added : /bg_weaponspack2/w_Sbow34.mdb
Added : /bg_weaponspack2/w_Sbow34_n.dds
Added : /bg_weaponspack2/w_Sbow34_t.dds
Added : /bg_weaponspack2/w_Sbow35.dds
Added : /bg_weaponspack2/w_Sbow35.mdb
Added : /bg_weaponspack2/w_Sbow35_n.dds
Added : /bg_weaponspack2/w_Sbow35_t.dds
Added : /bg_weaponspack2/w_Sbow36.dds
Added : /bg_weaponspack2/w_Sbow36.mdb
Added : /bg_weaponspack2/w_Sbow36_n.dds
Added : /bg_weaponspack2/w_Sbow36_t.dds
Added : /bg_weaponspack2/w_Whamr07_a.mdb
Added : /bg_weaponspack2/w_dag252.mdb
Added : /bg_weaponspack2/w_dag253.mdb
Added : /bg_weaponspack2/w_dag254.mdb
Added : /bg_weaponspack2/w_mace221_a.mdb
Added : /bg_weaponspack2/w_staff143.mdb
Added : /bg_weaponspack2/w_staff144.mdb
Added : /bg_weaponspack2/w_staff145.mdb
Added : /bg_weaponspack2/w_staff146.mdb
Added : /bg_weaponspack2/w_staff147.mdb
Added : /bg_weaponspack2/windsong_d.dds
Added : /bg_weaponspack2/windsong_n.dds

Revision: 921
Author: athorn
Date: Saturday, January 8, 2022 4:22:21 AM
Message:
Added 8 Large Shields
Added 2 Tower Shields

special thanks: Rashi
----
Added : /bg_athornshields_models1/Arlange_d.dds
Added : /bg_athornshields_models1/Arlange_n.dds
Added : /bg_athornshields_models1/Wesley_d.dds
Added : /bg_athornshields_models1/Wesley_n.dds
Added : /bg_athornshields_models1/Willem_d.dds
Added : /bg_athornshields_models1/Willem_n.dds
Added : /bg_athornshields_models1/shl_River_d.dds
Added : /bg_athornshields_models1/shl_lion_d.dds
Added : /bg_athornshields_models1/shl_lion_n.dds
Added : /bg_athornshields_models1/shl_river_n.dds
Added : /bg_athornshields_models1/w_she_Large101.MDB
Added : /bg_athornshields_models1/w_she_Large102.MDB
Added : /bg_athornshields_models1/w_she_Large125.mdb
Added : /bg_athornshields_models1/w_she_Large126.mdb
Added : /bg_athornshields_models1/w_she_Large127.mdb
Added : /bg_athornshields_models1/w_she_Large128.mdb
Added : /bg_athornshields_models1/w_she_Large129.mdb
Added : /bg_athornshields_models1/w_she_Large130.mdb
Added : /bg_athornshields_models1/w_she_towr100.MDB
Added : /bg_athornshields_models1/w_she_towr182.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 922
Author: athorn
Date: Saturday, January 8, 2022 4:27:42 AM
Message:
Added some new outfits (4) to male human and its those than use the hhm skel

dev note: Added to a temporary hak till next update
----
Added : /bg_bigolfacepack_m2dffnorm/0581_Executor_Albedo.dds
Added : /bg_bigolfacepack_m2dffnorm/0581_Executor_Normal.dds
Added : /bg_bigolfacepack_m2dffnorm/5210_order_409_Albedo.dds
Added : /bg_bigolfacepack_m2dffnorm/5210_order_409_NormalMap.dds
Added : /bg_bigolfacepack_m2dffnorm/5210_order_409_Tint.dds
Added : /bg_bigolfacepack_m2dffnorm/LTArmorcoat_d.dds
Added : /bg_bigolfacepack_m2dffnorm/LTArmorcoat_n.dds
Added : /bg_bigolfacepack_m2dffnorm/LTArmorcoat_t.dds
Added : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body173.mdb
Added : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body175.mdb
Added : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body176.mdb
Added : /bg_bigolfacepack_m2dffnorm/dantedmc_d.dds
Added : /bg_bigolfacepack_m2dffnorm/dantedmc_n.dds
Added : /bg_bigolfacepack_m2dffnorm/dantedmc_t.dds
Added : /bg_bigolfacepack_m2dffnorm/dantedmc_t.psd
Added : /bg_bigolfacepack_m2dffnorm/johnmarston14_d.tga
Added : /bg_bigolfacepack_m2dffnorm/johnmarston14_n.tga
Added : /bg_bigolfacepack_m2dffnorm/johnmarston14_t.tga
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_cl_body174.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hd_body50.mdb

Revision: 923
Author: athorn
Date: Saturday, January 8, 2022 4:37:55 AM
Message:
Added DM Dreamers NPC

She is coming for you!!!

edited appearance.2DA to fix elven faces on the Y axis to fit more hairs and helms

reassigned textures to correct hak: bg_special_creatures textures hak
----
Modified : /bg_soz_tools/appearance.2DA
Deleted : /bg_special_creatures1_mdb/0216_demonspalm_tank_albedo.dds
Deleted : /bg_special_creatures1_mdb/0216_demonspalm_tank_n.dds
Deleted : /bg_special_creatures1_mdb/0232_boneknights_albedo.dds
Deleted : /bg_special_creatures1_mdb/0232_boneknights_n.dds
Deleted : /bg_special_creatures1_mdb/0354_santa_3000_albedo.dds
Deleted : /bg_special_creatures1_mdb/0354_santa_3000_normalmap.dds
Deleted : /bg_special_creatures1_mdb/archvile_torso_nout.dds
Deleted : /bg_special_creatures1_mdb/archvile_torsoout.dds
Deleted : /bg_special_creatures1_mdb/archville_torsoout_t.dds
Deleted : /bg_special_creatures1_mdb/bloodtwin_d.dds
Deleted : /bg_special_creatures1_mdb/bloodtwin_n.dds
Added : /bg_special_creatures1_mdb/c_dreamerhag_cl_body01.mdb
Deleted : /bg_special_creatures1_mdb/c_orcus_spectrum_d.dds
Deleted : /bg_special_creatures1_mdb/c_orcus_spectrum_n.dds
Deleted : /bg_special_creatures1_mdb/cthulhu_diffuse.tga
Deleted : /bg_special_creatures1_mdb/cthulhu_normal.tga
Deleted : /bg_special_creatures1_mdb/frostking_armor_d.dds
Deleted : /bg_special_creatures1_mdb/frostking_armor_n.dds
Deleted : /bg_special_creatures1_mdb/icegolemadds_albedo_emiss.dds
Deleted : /bg_special_creatures1_mdb/icegolemadds_normal.dds
Added : /bg_special_creatures1_tex/0216_demonspalm_tank_albedo.dds
Added : /bg_special_creatures1_tex/0216_demonspalm_tank_n.dds
Added : /bg_special_creatures1_tex/0232_boneknights_albedo.dds
Added : /bg_special_creatures1_tex/0232_boneknights_n.dds
Added : /bg_special_creatures1_tex/0354_santa_3000_albedo.dds
Added : /bg_special_creatures1_tex/0354_santa_3000_normalmap.dds
Added : /bg_special_creatures1_tex/archvile_torso_nout.dds
Added : /bg_special_creatures1_tex/archvile_torsoout.dds
Added : /bg_special_creatures1_tex/archville_torsoout_t.dds
Added : /bg_special_creatures1_tex/bloodtwin_d.dds
Added : /bg_special_creatures1_tex/bloodtwin_n.dds
Added : /bg_special_creatures1_tex/c_orcus_spectrum_d.dds
Added : /bg_special_creatures1_tex/c_orcus_spectrum_n.dds
Added : /bg_special_creatures1_tex/cthulhu_diffuse.tga
Added : /bg_special_creatures1_tex/cthulhu_normal.tga
Added : /bg_special_creatures1_tex/dreamerhag_d.dds
Added : /bg_special_creatures1_tex/dreamerhag_n.dds
Added : /bg_special_creatures1_tex/frostking_armor_d.dds
Added : /bg_special_creatures1_tex/frostking_armor_n.dds
Added : /bg_special_creatures1_tex/icegolemadds_albedo_emiss.dds
Added : /bg_special_creatures1_tex/icegolemadds_normal.dds

Revision: 924
Author: athorn
Date: Saturday, January 8, 2022 4:41:54 AM
Message:
Added 16 new male hairs for hhm (Human)

These hairs will be cloned out to other races very soon

dev notes: files placed into a temporary hak until all hairs are cloned. Then they will be moved to the appropriate bg_hairs hak
----
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair100.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair101.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair102.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair103.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair104.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair105.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair106.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair107.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair108.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair109.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair110.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair95.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair96.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair97.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair98.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hair99.mdb

Revision: 925
Author: athorn
Date: Saturday, January 8, 2022 5:39:57 AM
Message:
Updated Face textures, added new faces
----
Added : /bg_faces_male_maps/Chris_Face_D(Wrinkle-03).dds
Added : /bg_faces_male_maps/Chris_Face_N(Wrinkle-03).dds
Added : /bg_faces_male_maps/rstalloneface_d.dds
Added : /bg_faces_male_maps/rstalloneface_n.dds
Added : /bg_faces_mdb/P_HHM_Head89.mdb
Added : /bg_faces_mdb/P_HHM_skel89.gr2
Added : /bg_faces_mdb/p_ham_head88.mdb
Added : /bg_faces_mdb/p_ham_head89.mdb
Added : /bg_faces_mdb/p_ham_skel88.gr2
Added : /bg_faces_mdb/p_ham_skel89.gr2

Revision: 926
Author: BloodRiot
Date: Sunday, January 9, 2022 2:18:39 PM
Message:
Fixed 2 missing numbers in nwnx_craft.2da
----
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 927
Author: athorn
Date: Sunday, January 9, 2022 7:29:06 PM
Message:
recategorized/corrected some outfits
removed nwnx_craft.2da entries: hhm_cl_body173, hhm_cl_body174

----
Deleted : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body173.mdb
Deleted : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body175.mdb
Deleted : /bg_bigolfacepack_m2dffnorm/P_HHM_CL_Body176.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body173.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body174.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body175.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body176.mdb
Deleted : /bg_bigolfacepack_m2dffnorm/p_hhm_cl_body174.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 928
Author: Rhifox
Date: Friday, January 14, 2022 2:45:08 PM
Message:
Laws of BG added to tlk.
----
Modified : /tlk/bg_S1.tlk

Revision: 929
Author: Rhifox
Date: Friday, January 14, 2022 10:58:50 PM
Message:
Removing Prince of Frost from list of selectable deities by DM request, as he is a 4th edition deity.
----
Modified : /bg_soz_tools/nwn2_deities.2DA

Revision: 930
Author: athorn
Date: Sunday, January 16, 2022 12:17:17 AM
Message:
Added... a flail?

This is an experiment.
----
Added : /bg_weaponspack2/W_Flail_CL_Body02.mdb
Added : /bg_weaponspack2/mace_nout.tga
Added : /bg_weaponspack2/maceout.tga
Added : /bg_weaponspack2/w_flail02.mdb
Added : /bg_weaponspack2/w_flail02_a.mdb
Added : /bg_weaponspack2/w_flail02_b.mdb
Added : /bg_weaponspack2/w_flail02_c.mdb
Added : /bg_weaponspack2/w_flailH02_a.mdb
Added : /bg_weaponspack2/w_flailH03_a.mdb

Revision: 931
Author: athorn
Date: Sunday, January 16, 2022 1:01:56 AM
Message:
fixed a PF armor
corrected maps for hhm faces
clones for ehm
added missing .skel
----
Added : /bg_bigolfacepack_m2dffnorm/ashu_lerad.dds
Added : /bg_bigolfacepack_m2dffnorm/ashu_leran.dds
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_pf_body150.mdb
Added : /bg_faces_male_maps/Dragonage_Male01_d.dds
Added : /bg_faces_male_maps/Dragonage_Male01_n.dds
Added : /bg_faces_male_maps/blackwall_head_d.dds
Added : /bg_faces_male_maps/blackwall_head_n.dds
Added : /bg_faces_male_maps/dbh_head01_d.dds
Added : /bg_faces_male_maps/dbh_head01_n.dds
Added : /bg_faces_mdb/P_HHM_skel84.gr2
Added : /bg_faces_mdb/P_HHM_skel85.gr2
Added : /bg_faces_mdb/P_HHM_skel86.gr2
Added : /bg_faces_mdb/P_HHM_skel90.gr2
Added : /bg_faces_mdb/p_ehm_head86.mdb
Added : /bg_faces_mdb/p_ehm_head90.mdb
Added : /bg_faces_mdb/p_ehm_skel86.gr2
Added : /bg_faces_mdb/p_ehm_skel90.gr2
Added : /bg_faces_mdb/p_hhm_head84.mdb
Added : /bg_faces_mdb/p_hhm_head85.mdb
Added : /bg_faces_mdb/p_hhm_head86.mdb
Added : /bg_faces_mdb/p_hhm_head90.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 932
Author: athorn
Date: Sunday, January 16, 2022 6:01:13 AM
Message:
added 1 new outfit
----
Added : /bg_bigolfacepack_m2dffnorm/felix_rich_d.dds
Added : /bg_bigolfacepack_m2dffnorm/felix_rich_n.dds
Added : /bg_bigolfacepack_m2dffnorm/felix_rich_t.dds
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_hd_body51.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 933
Author: BloodRiot
Date: Sunday, January 16, 2022 5:11:54 PM
Message:
Added another Shrine Placeable (model and textures)
----
Added : /bg_bloodriot_placeables/PLC_Generic_Shrine_D.dds
Added : /bg_bloodriot_placeables/PLC_Generic_Shrine_N.dds
Added : /bg_bloodriot_placeables/plc_generic_shrine.mdb
Modified : /bg_soz_tools/placeables.2DA

Revision: 934
Author: BloodRiot
Date: Sunday, January 16, 2022 10:05:06 PM
Message:
Added Glowfire/Adelaide Memorial Painting (model and textures)
----
Added : /bg_bloodriot_placeables/PLC_GlowfireAdelaide_Memorial_D.dds
Added : /bg_bloodriot_placeables/PLC_GlowfireAdelaide_Memorial_N.dds
Added : /bg_bloodriot_placeables/plc_glowfireadelaide_memorial.mdb
Modified : /bg_soz_tools/placeables.2DA

Revision: 935
Author: athorn
Date: Sunday, January 16, 2022 11:48:00 PM
Message:
Added weapon backpack models
Reiker rejoice!
----
Added : /bg_athorncloaks/bg_weaponbpack_swords_d.dds
Added : /bg_athorncloaks/bg_weaponbpack_swords_n.dds
Added : /bg_athorncloaks/p_hhf_bg_cloak63.mdb
Added : /bg_athorncloaks/p_hhf_bg_cloak64.mdb
Added : /bg_athorncloaks/p_hhf_bg_cloak65.mdb
Added : /bg_athorncloaks/p_hhm_bg_cloak60.mdb
Added : /bg_athorncloaks/p_hhm_bg_cloak61.mdb
Added : /bg_athorncloaks/p_hhm_bg_cloak62.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 936
Author: athorn
Date: Monday, January 17, 2022 12:17:10 AM
Message:
Added a female face that was forgotten in the last update.
----
Added : /bg_bigolfacepack_m2dffnorm/jill_head_d.dds
Added : /bg_bigolfacepack_m2dffnorm/jill_head_n.dds
Added : /bg_faces_mdb/P_HHF_skel88.gr2
Added : /bg_faces_mdb/p_hhf_head88.mdb

Revision: 937
Author: BloodRiot
Date: Monday, January 17, 2022 3:20:33 PM
Message:
Added Blueprints to my placeables to Builder's Module
----
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Adelaide_memorial.UTP
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Eilistraeen_Shrine.UTP
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Generic_Shrine.UTP

Revision: 938
Author: BloodRiot
Date: Tuesday, January 18, 2022 6:32:45 PM
Message:
Added new fancy potion bottle models and textures
----
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Potion1.UTP
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Potion2.UTP
Added : /BG_BUILDER_MODULE/BloodRiot_PLC_Potion3.UTP
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy1.mdb
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy1_D.dds
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy1_N.dds
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy2.mdb
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy2_D.dds
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy2_N.dds
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy3.mdb
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy3_D.dds
Added : /bg_bloodriot_placeables/plc_potionbottle_fancy3_N.dds
Modified : /bg_soz_tools/placeables.2DA

Revision: 939
Author: athorn
Date: Wednesday, January 19, 2022 12:30:45 AM
Message:
Added Ape Model

for devs:

Appearance under "Ape"
STR 2530
----
Modified : /bg_soz_tools/appearance.2DA
Added : /bg_special_creatures1_mdb/c_ape_cl_body01.mdb
Added : /bg_special_creatures1_mdb/c_ape_cl_body02.mdb
Added : /bg_special_creatures1_tex/rhifox_ape2_d.dds
Added : /bg_special_creatures1_tex/rhifox_ape_d.dds
Added : /bg_special_creatures1_tex/rhifox_ape_n.dds
Added : /bg_special_creatures1_tex/rhifox_ape_t.dds

Revision: 940
Author: BloodRiot
Date: Wednesday, January 19, 2022 9:56:45 AM
Message:
Updated the Glowfire portrait textures
----
Modified : /bg_bloodriot_placeables/PLC_GlowfireAdelaide_Memorial_D.dds
Modified : /bg_bloodriot_placeables/PLC_GlowfireAdelaide_Memorial_N.dds

Revision: 941
Author: Rhifox
Date: Wednesday, January 19, 2022 12:40:09 PM
Message:
New shapes 2das.
----
Modified : /bg_soz_tools/poison.2DA
Modified : /bg_soz_tools/polymorph.2DA
Modified : /tlk/bg_S1.tlk

Revision: 942
Author: Rhifox
Date: Wednesday, January 19, 2022 4:59:30 PM
Message:
More polymorph updates.

- Horse and deer forms are "travel" forms, with 30% speed (and 60% for the legendary horse). Wolves also have slightly increased speed, but to a smaller degree than the horse and deer. Legendary big cats (legendary tiger, legendary lion) and the legendary bear also have slightly increased speed, but normal versions of these animals don't.
- All big cats (lions, tigers, panthers, etc) have Dire Charge, reflecting their pnp ability of Pounce.
- All animals have weapon proficiency creature, low-light vision, and track (representing their pnp ability of scent, which is not given on BG for balance reasons).
- Dogs and worgs have alertness.
----
Modified : /bg_soz_tools/iprp_feats.2DA
Modified : /bg_soz_tools/polymorph.2DA

Revision: 943
Author: athorn
Date: Thursday, January 20, 2022 4:49:23 AM
Message:
Added one Gucci Outfit
----
Added : /bg_bigolfacepack_m2dffnorm/VictorKain_Cloth_A_DIFF.dds
Added : /bg_bigolfacepack_m2dffnorm/VictorKain_Cloth_A_TINT.dds
Added : /bg_bigolfacepack_m2dffnorm/VictorKain_Cloth_NORM.dds
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body177.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 944
Author: Rhifox
Date: Thursday, January 20, 2022 7:11:07 AM
Message:
Legendary Bear and Ape damage adjustments. Mind flayer form, by far the weakest shapechange form, now allows spellcasting to give it a niche use. Zombie form onhit effect changed from disease to poison (mobs don't survive long enough for disease incubation periods). Zombie also gets +150 hp, because its damage and tank aren't particularly great.
----
Modified : /bg_soz_tools/poison.2DA
Modified : /bg_soz_tools/polymorph.2DA
Modified : /tlk/bg_S1.tlk

Re: SERVER UPDATES

Posted: Sat Jan 29, 2022 7:22 am
by Valefort
South Server:
Hidden: show
Revision: 502
Author: bgtscc
Date: samedi 29 janvier 2022 11:39:36
Message:
Correct moduledownloaderresources.XML
----
Modified : /moduledownloaderresources.XML

Revision: 501
Author: bgtscc
Date: samedi 29 janvier 2022 10:10:57
Message:
Automatic server update commit.
----
Modified : /a_change_icon.ncs
Modified : /a_change_icon.nss
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs
Modified : /blunt_lantern_buy.NSS
Modified : /blunt_lantern_buy.ncs
Modified : /c_shape_deer.UTC
Modified : /c_shape_legendarybear.UTC
Modified : /c_shape_legendarylion.UTC
Modified : /c_shape_legendarytiger.UTC
Modified : /c_shape_legendarywolf.UTC
Modified : /cmi_s0_repellblst.ncs
Modified : /cmi_s0_tempestblst.ncs
Modified : /cmi_s0_undbaneblst.ncs
Modified : /cmi_s2_draavelve.NCS
Modified : /cmi_s2_draavelve.NSS
Modified : /cmi_s2_skillfbladeweave.NCS
Modified : /cmi_s2_skillfbladeweave.NSS
Modified : /cmi_s2_skillfevasivemaneuvers.NCS
Modified : /cmi_s2_skillfevasivemaneuvers.NSS
Modified : /cmi_s2_skillfviciousstrike.NCS
Modified : /cmi_s2_skillfviciousstrike.NSS
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /gui_wildshape_ability.NSS
Modified : /gui_wildshape_ability.ncs
Modified : /gui_wildshape_setup.NSS
Modified : /gui_wildshape_setup.ncs
Modified : /i_legendanimal_hide_equip.NSS
Modified : /i_legendanimal_hide_equip.ncs
Modified : /i_wildshape_generic_unequip.NSS
Modified : /i_wildshape_generic_unequip.ncs
Modified : /icon_changer_inc.nss
Modified : /moduledownloaderresources.XML
Modified : /nw_i0_invocatns.NSS
Modified : /nw_s0_ibeshblst.ncs
Modified : /nw_s0_ibewiblst.ncs
Modified : /nw_s0_ibrimblst.ncs
Modified : /nw_s0_idranblst.ncs
Modified : /nw_s0_ieldblast.ncs
Modified : /nw_s0_ieldchain.ncs
Modified : /nw_s0_ieldcone.ncs
Modified : /nw_s0_ielddoom.ncs
Modified : /nw_s0_ieldspear.ncs
Modified : /nw_s0_ifrgtblst.ncs
Modified : /nw_s0_ihellblst.ncs
Modified : /nw_s0_ihideous2.ncs
Modified : /nw_s0_inoxiblst.ncs
Modified : /nw_s0_iuttrblst.ncs
Modified : /nw_s0_ivitrblst.ncs
Modified : /nw_s0_light.NSS
Modified : /nw_s0_light.ncs
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s2_wildshape.NSS
Modified : /nw_s2_wildshape.ncs
Modified : /nx_s0_ibndblst.ncs
Modified : /nx_s0_ihndblst.ncs
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs

Revision: 500
Author: Rhifox
Date: samedi 29 janvier 2022 06:51:18
Message:
Some lighting stuff.
----
Modified : /sus_candlekeep.ARE
Modified : /sus_lion's way.ARE

Revision: 499
Author: Rhifox
Date: samedi 29 janvier 2022 04:51:32
Message:
Bladestone GH and Lion's Way updates.

Also copying my set of weapons and horse sounds over onto server 1.
----
Added : /bg_it_battleaxe_realistic.UTI
Added : /bg_it_battleaxe_realistic3.UTI
Added : /bg_it_boots_realistic4.UTI
Added : /bg_it_clongbow_realistic3.UTI
Added : /bg_it_dagger_realistic.UTI
Added : /bg_it_dagger_realistic3.UTI
Added : /bg_it_greatsword_realistic3.UTI
Added : /bg_it_handaxe_realistic1.UTI
Added : /bg_it_hshield_realistic2.UTI
Added : /bg_it_hshield_realistic4.UTI
Added : /bg_it_longbow_realistic.UTI
Added : /bg_it_longsword_realistic.UTI
Added : /bg_it_longsword_realistic3.UTI
Added : /bg_it_rapier_realistic3.UTI
Added : /bg_it_shortsword_realistic.UTI
Added : /bg_it_shortsword_realistic3.UTI
Added : /bg_it_zweihander_realistic3.UTI
Added : /conv_bs_infirmary.DLG
Modified : /gus_bladestone.ARE
Modified : /gus_bladestone.GIC
Modified : /gus_bladestone.GIT
Modified : /gus_bladestone.TRN
Modified : /gus_bladestone.TRX
Added : /horsesounds.UTS
Added : /horsesounds1.UTS
Added : /item_bs_guardcloak.UTI
Added : /item_bs_guardfp.UTI
Added : /item_bs_guardhelmet.UTI
Added : /item_bs_medium_f.UTI
Added : /npc_bs_bouncer.UTC
Added : /npc_bs_guard.UTC
Modified : /sus_lion's way.ARE
Modified : /sus_lion's way.GIC
Modified : /sus_lion's way.GIT
Modified : /sus_lion's way.TRN
Modified : /sus_lion's way.TRX

Revision: 498
Author: Rhifox
Date: vendredi 28 janvier 2022 02:40:38
Message:
More loadscreens.
----
Modified : /sus_bg, palace dist flamingfist.ARE
Modified : /sus_bg, palace dist. ffprison.ARE
Modified : /sus_bg, palace dist. ffprison.GIT

Revision: 497
Author: Rhifox
Date: vendredi 28 janvier 2022 00:19:50
Message:
Nastya loadscreens.
----
Modified : /_fugue plane castle interior.ARE
Modified : /gus_darius_estate.ARE
Modified : /gus_darius_estate.GIT
Modified : /gus_hallsofinnerlight.ARE
Modified : /gus_hallsofinnerlight.GIT
Modified : /gus_phoenix_company.ARE
Modified : /gus_phoenix_company.GIT
Modified : /gus_scce.ARE
Modified : /gus_scce.GIT
Modified : /gus_sirensong_interior.ARE
Modified : /gus_sirensong_interior.GIT
Modified : /gus_vale estate.ARE
Modified : /gus_vale estate.GIT
Modified : /su_south of beregost.ARE
Modified : /su_south of beregost.GIT
Modified : /sus_amn, cld pks, auril temple.ARE
Modified : /sus_amn, cld pks, auril temple.GIT
Modified : /sus_amn_cld_pk_crystlfrost_keep.ARE
Modified : /sus_amn_cld_pk_crystlfrost_keep.GIT
Modified : /sus_amn_cld_pk_descent_cave.ARE
Modified : /sus_amn_cld_pk_descent_cave.GIT
Modified : /sus_amn_cld_pk_dragon_cave_lvl1.ARE
Modified : /sus_amn_cld_pk_dragon_cave_lvl1.GIT
Modified : /sus_amn_cld_pk_dragon_cave_lvl2.ARE
Modified : /sus_amn_cld_pk_foothills.ARE
Modified : /sus_amn_cld_pk_foothills.GIT
Modified : /sus_amn_cld_pk_mount_speartop.ARE
Modified : /sus_amn_cld_pk_mount_speartop.GIT
Modified : /sus_amn_cld_pk_mountain_pass.ARE
Modified : /sus_amn_cld_pk_mountain_pass.GIT
Modified : /sus_amn_cloud_peaks_descent.ARE
Modified : /sus_amn_cloud_peaks_descent.GIT
Modified : /sus_beregost-travenhurst_manor.ARE
Modified : /sus_bg, east district-homes.ARE
Modified : /sus_bg, east district-homes.GIT
Modified : /sus_bg, farmland graveyard.ARE
Modified : /sus_bg, farmland graveyard.GIT
Modified : /sus_bg, farmlands north.ARE
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, farmld n, bandit cave.ARE
Modified : /sus_bg, farmld n, bandit cave.GIT
Modified : /sus_bg, harbor warehouse.ARE
Modified : /sus_bg, outer city.ARE
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, palace district duchal.ARE
Modified : /sus_bg, sewer bowels tombs.ARE
Modified : /sus_bg, sewer bowels tombs.GIT
Modified : /sus_bg, sewer bowels.ARE
Modified : /sus_bg, sewer bowels.GIT
Modified : /sus_bg, sewer undercity.ARE
Modified : /sus_bg, sewer undercity.GIT
Modified : /sus_bg, sewers maintenance.ARE
Modified : /sus_bg, sewers maintenance.GIT
Modified : /sus_bg, sewers pd_hd.ARE
Modified : /sus_bg, sewers pd_hd.GIT
Modified : /sus_bg, sewers.ARE
Modified : /sus_bg, sewers.GIT
Modified : /sus_bg_graveyard_dgn1f .ARE
Modified : /sus_bg_graveyard_dgn1f .GIT
Modified : /sus_bg_graveyard_dgn2f.ARE
Modified : /sus_bg_graveyard_dgn2f.GIT
Modified : /sus_cloakwd cnt minotaur ruins.ARE
Modified : /sus_cloakwd cnt minotaur ruins.GIT
Modified : /sus_cloakwoodeasternmine1.ARE
Modified : /sus_cloakwoodeasternmine1.GIT
Modified : /sus_cloakwoodeasternmine2.ARE
Modified : /sus_cloakwoodeasternmine3.ARE
Modified : /sus_cloakwoodeasternmine3.GIT
Modified : /sus_durlag's tower, labyrinth1.ARE
Modified : /sus_durlag's tower, labyrinth1.GIT
Modified : /sus_durlag's tower, labyrinth2.ARE
Modified : /sus_durlag's tower, labyrinth2.GIT
Modified : /sus_durlag's tower, labyrinth3.ARE
Modified : /sus_durlag's tower, labyrinth3.GIT
Modified : /sus_durlag's tower, labyrinth4.ARE
Modified : /sus_durlag's tower, labyrinth4.GIT
Modified : /sus_durlag's tower, towers.ARE
Modified : /sus_durlag's tower, towers.GIT
Modified : /sus_east_chionthar_ruins.ARE
Modified : /sus_east_uldoontrail.ARE
Modified : /sus_east_uldoontrail.GIT
Modified : /sus_fai_cavern maze.ARE
Modified : /sus_fai_cavern maze.GIT
Modified : /sus_fai_cavern_maze_myconid.ARE
Modified : /sus_fai_gibberling_caverns.ARE
Modified : /sus_fai_gibberling_caverns.GIT
Modified : /sus_gullykin crypt.ARE
Modified : /sus_gullykin crypt.GIT
Modified : /sus_gullykin temple of kossuth.ARE
Modified : /sus_gullykin temple of kossuth.GIT
Modified : /sus_gullykin yondalla's cornu.ARE
Modified : /sus_gullykin yondalla's cornu.GIT
Modified : /sus_gullykin.ARE
Modified : /sus_gullykin.GIT
Modified : /sus_gullykin_wizardtower_int.ARE
Modified : /sus_hilltop ruins 2nd.ARE
Modified : /sus_hilltop ruins 2nd.GIT
Modified : /sus_hilltop ruins.ARE
Modified : /sus_hilltop ruins.GIT
Modified : /sus_lions way gnollcaves1st.ARE
Modified : /sus_lions way gnollcaves1st.GIT
Modified : /sus_lions way gnollcaves2nd.ARE
Modified : /sus_lions way gnollcaves2nd.GIT
Modified : /sus_lions way gnollcaves3rd.ARE
Modified : /sus_nashkel iron mine exterior.ARE
Modified : /sus_nashkel iron mine exterior.GIT
Modified : /sus_nashkel iron mine lvl 1.ARE
Modified : /sus_nashkel iron mine lvl 1.GIT
Modified : /sus_nashkel iron mine lvl 2.ARE
Modified : /sus_nashkel iron mine lvl 2.GIT
Modified : /sus_nashkel_temp_of_helm.ARE
Modified : /sus_north of beregost chapel.ARE
Modified : /sus_north of beregost chapel.GIT
Modified : /sus_north of beregost mine.ARE
Modified : /sus_north of beregost mine.GIT
Modified : /sus_north of beregost.ARE
Modified : /sus_north of beregost.GIT
Modified : /sus_roaringshore_brokengoblet.ARE
Modified : /sus_roaringshore_brokengoblet.GIT
Modified : /sus_roaringshore_the_swordarminn.ARE
Modified : /sus_sea cave.ARE
Modified : /sus_ulcaster_ruins.ARE
Modified : /sus_ulcaster_ruins.GIT
Modified : /sus_ulcaster_shadow_ruins.ARE
Modified : /sus_ulcaster_shadow_ruins.GIT
Modified : /sus_ulgoth's beard cave.ARE
Modified : /sus_ulgoth's beard cave.GIT
Modified : /sus_ulgoth's beard inn.ARE
Modified : /sus_ulgoth's beard inn.GIT
Modified : /sus_woods of sharp teeth - cave.ARE
Modified : /sus_woods of sharp teeth - cave.GIT
Modified : /sus_woods of sharp teeth - cave2.ARE
Modified : /sus_woods of sharp teeth - cave2.GIT
Modified : /sus_woods of sharp teeth - north.ARE
Modified : /sus_woods of sharp teeth - north.GIT
Modified : /sus_woods of sharp teeth - south.ARE
Modified : /sus_woods of sharp teeth - south.GIT
Modified : /sus_xvart village.ARE
Modified : /sus_xvart village.GIT

Revision: 496
Author: Rhifox
Date: jeudi 27 janvier 2022 20:25:28
Message:
Some commoners to walk around Outer City.
----
Added : /bg_path_randomizer.NCS
Added : /bg_path_randomizer.NSS
Added : /bgfe_citizen1.UTC
Added : /bgfe_citizen2.UTC
Added : /bgfe_citizen3.UTC
Added : /bgfe_citizen4.UTC
Added : /bgfe_citizen5.UTC
Added : /bgfe_citizen6.UTC
Added : /bgfe_citizen7.UTC
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT

Revision: 495
Author: planehopper
Date: mercredi 26 janvier 2022 00:56:05
Message:
Protected Don Brawd from needless suffering. Moved a waypoint.
----
Modified : /sus_east_uldoontrail.GIT
Modified : /sus_east_uldoontrail.TRX

Revision: 494
Author: Rhifox
Date: mardi 25 janvier 2022 15:30:00
Message:
Day ground light in BG maps reduced from 1.0 intensity to 0.7 intensity to reduce some glare.

Number and range of several lights at the north arena adjusted to reduce overlap.

Some more walkmesh and door fixes in Outer City.

Inverted Radiant Heart door so people spawn outside instead of inside the chapterhouse.
----
Modified : /sus_bg, east district.ARE
Modified : /sus_bg, farmlands north.ARE
Modified : /sus_bg, farmlands north.GIC
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, harbor district.ARE
Modified : /sus_bg, outer city.ARE
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, outer city.TRN
Modified : /sus_bg, outer city.TRX
Modified : /sus_bg, palace district.ARE

Revision: 493
Author: Rhifox
Date: dimanche 23 janvier 2022 20:37:21
Message:
Icon updates for whip blueprints and stores, server 1. Also fixing some floaties and doors in Outer City.
----
Deleted : /bg_.UTI
Modified : /sus_beregost.GIT
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, outer city.TRN
Modified : /sus_bg, outer city.TRX
Modified : /sus_bg, shops.GIT
Modified : /sus_fai_friendly_arm_ext.GIT
Modified : /sus_nashkel_inn_tavern_shop.GIT
Modified : /sus_roaringshore.GIT
Modified : /sus_ulgoth's beard.GIT
Modified : /w_whip_base.UTI
Modified : /w_whip_base_+1.UTI
Modified : /w_whip_base_+2.UTI
Modified : /w_whip_base_+3.UTI
Modified : /w_whip_base_+4.UTI
Modified : /w_whip_base_epic.UTI

Revision: 492
Author: Rhifox
Date: dimanche 23 janvier 2022 12:11:44
Message:
Reverting some unintended changes.
----
Modified : /sus_bg, east district-interiors.GIT

Revision: 491
Author: Rhifox
Date: dimanche 23 janvier 2022 04:35:20
Message:
Increasing some light ranges, removing some others to fix wonky tiles.
----
Modified : /sus_bg, east district-interiors.GIT
Modified : /sus_bg, east district.GIC
Modified : /sus_bg, east district.GIT
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, harbor district.GIT
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT
Modified : /sus_bg, palace district.GIC
Modified : /sus_bg, palace district.GIT

Revision: 490
Author: Rhifox
Date: samedi 22 janvier 2022 17:39:22
Message:
Fixing some pig spawns, making a farmer unbumpable, more attempts to fix some broken doors.
----
Modified : /c_pig_bg_farmland.UTC
Modified : /sus_bg, outer city.GIC
Modified : /sus_bg, outer city.GIT

Revision: 489
Author: Rhifox
Date: samedi 22 janvier 2022 12:47:57
Message:
Fix for Blunt's name.
----
Modified : /sus_bg, outer city.GIT

Revision: 488
Author: Lux
Date: vendredi 21 janvier 2022 18:08:22
Message:
Minor fixes & tweaks.
Temple of Ilmater: Whyfor dost thou wander, water? Attempt 2.
Farmlands North: Minor QoL tweaks, walkmesh fixes primarily (drew around areas where you could hide in environment, removed from patches that looked open) and some minor aesthetics like raised a bush that had branches in your face in the pavilion, swapped a bush here and there for colour sync, added a few, swapped a few barrels to sittable etc.
----
Modified : /sus_bg, east harbor temples.TRN
Modified : /sus_bg, east harbor temples.TRX
Modified : /sus_bg, farmlands north.GIC
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, farmlands north.TRN
Modified : /sus_bg, farmlands north.TRX
North Server:
Hidden: show
Revision: 889
Author: bgtscc
Date: samedi 29 janvier 2022 11:39:12
Message:
Correct moduledownloaderresources.XML
----
Modified : /moduledownloaderresources.XML

Revision: 888
Author: bgtscc
Date: samedi 29 janvier 2022 10:11:10
Message:
Automatic server update commit.
----
Modified : /a_change_icon.ncs
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_spell_animalshapes2.ncs
Modified : /cmi_s0_repellblst.ncs
Modified : /cmi_s0_tempestblst.ncs
Modified : /cmi_s0_undbaneblst.ncs
Modified : /cmi_s2_draavelve.NCS
Modified : /cmi_s2_skillfbladeweave.NCS
Modified : /cmi_s2_skillfevasivemaneuvers.NCS
Modified : /cmi_s2_skillfviciousstrike.NCS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /i_legendanimal_hide_equip.ncs
Modified : /i_polymorph_hide_equip.NCS
Modified : /i_wildshape_generic_unequip.ncs
Modified : /moduledownloaderresources.XML
Modified : /nw_s0_ibeshblst.ncs
Modified : /nw_s0_ibewiblst.ncs
Modified : /nw_s0_ibrimblst.ncs
Modified : /nw_s0_idranblst.ncs
Modified : /nw_s0_ieldblast.ncs
Modified : /nw_s0_ieldchain.ncs
Modified : /nw_s0_ieldcone.ncs
Modified : /nw_s0_ielddoom.ncs
Modified : /nw_s0_ieldspear.ncs
Modified : /nw_s0_ifrgtblst.ncs
Modified : /nw_s0_ihellblst.ncs
Modified : /nw_s0_ihideous2.ncs
Modified : /nw_s0_inoxiblst.ncs
Modified : /nw_s0_iuttrblst.ncs
Modified : /nw_s0_ivitrblst.ncs
Modified : /nw_s0_light.ncs
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s2_wildshape.ncs
Modified : /nx_s0_ibndblst.ncs
Modified : /nx_s0_ihndblst.ncs

Revision: 887
Author: Rhifox
Date: samedi 29 janvier 2022 04:56:17
Message:
Syncing on to server 2.
----
Added : /bg_it_battleaxe_realistic3.UTI
Added : /bg_it_rapier_realistic3.UTI
Added : /bg_it_zweihander_realistic3.UTI
Added : /conv_bs_infirmary.DLG
Added : /horsesounds1.UTS
Added : /item_bs_guardcloak.UTI
Added : /item_bs_guardfp.UTI
Added : /item_bs_guardhelmet.UTI
Added : /item_bs_medium_f.UTI
Added : /npc_bs_bouncer.UTC
Added : /npc_bs_guard.UTC

Revision: 886
Author: Rhifox
Date: vendredi 28 janvier 2022 05:53:33
Message:
Small efficiency improvement.
----
Modified : /i_polymorph_hide_equip.NCS
Modified : /i_polymorph_hide_equip.NSS

Revision: 885
Author: Rhifox
Date: vendredi 28 janvier 2022 05:38:27
Message:
Fixes for legendary animal and new polymorph hides from removing their effects after leaving the form.

More polymorph/wildshape animals converted to using polymorph hide script to gain their special abilities.

Raven and hawk forms added for wildshape and polymorph. Ape also added to wildshape list.

Yeti polymorph form now has immunity to cold and vulnerability to fire.
----
Deleted : /bg_it_poly_dog.UTI
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs
Added : /bg_w_hawk.UTI
Added : /bg_w_raven.UTI
Modified : /c_shape_deer.UTC
Added : /c_shape_hawk.UTC
Added : /c_shape_raven.UTC
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /i_legendanimal_hide_equip.NSS
Modified : /i_legendanimal_hide_equip.ncs
Modified : /i_polymorph_hide_equip.NCS
Modified : /i_polymorph_hide_equip.NSS
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s2_wildshape.NSS
Modified : /nw_s2_wildshape.ncs

Revision: 884
Author: Rhifox
Date: vendredi 28 janvier 2022 02:37:19
Message:
Some more loadscreens.
----
Modified : /north, high moor, orzogoth.ARE
Modified : /north, high moor, orzogoth.GIT
Modified : /sun_north, high moor, south.ARE
Modified : /sun_north, high moor, south.GIT
Modified : /z_underdark_illithid_mines_1.ARE
Modified : /z_underdark_illithid_mines_1.GIT
Modified : /z_underdark_varalla's passage.ARE
Modified : /z_underdark_varalla's passage.GIT

Revision: 883
Author: Rhifox
Date: vendredi 28 janvier 2022 00:20:26
Message:
Missed one.
----
Modified : /_fugue plane castle interior.ARE

Revision: 882
Author: Rhifox
Date: jeudi 27 janvier 2022 22:48:40
Message:
Nastya loadscreens.
----
Modified : /gu_bregan_daerthe.ARE
Modified : /gu_bregan_daerthe.GIT
Modified : /gu_kraakhelzak.ARE
Modified : /gu_kraakhelzak.GIT
Modified : /gu_kraakhelzak_rooms.ARE
Modified : /gu_kraakhelzak_rooms.GIT
Modified : /gu_north, darkhold keep dungeon.ARE
Modified : /gu_north, darkhold keep dungeon.GIT
Modified : /gu_north, darkhold keep upper.ARE
Modified : /gu_north, darkhold keep upper.GIT
Modified : /gu_north, darkhold keep.ARE
Modified : /gu_north, darkhold keep.GIT
Modified : /gu_northelvesg.ARE
Modified : /gu_northelvesg.GIT
Modified : /gu_northelvesgint.ARE
Modified : /gu_northelvesgint.GIT
Modified : /sun_fields of the dead crypt.ARE
Modified : /sun_fields of the dead crypt.GIT
Modified : /sun_fields of the dead.ARE
Modified : /sun_fields of the dead.GIT
Modified : /sun_fod_vault_of_the_dead_01.ARE
Modified : /sun_fod_vault_of_the_dead_01.GIT
Modified : /sun_fod_vault_of_the_dead_02.ARE
Modified : /sun_fod_vault_of_the_dead_03.ARE
Modified : /sun_fod_vault_of_the_dead_03.GIT
Modified : /sun_fod_vault_of_the_dead_04.ARE
Modified : /sun_fod_vault_of_the_dead_04.GIT
Modified : /sun_graypeak_camp.ARE
Modified : /sun_graypeak_castle.ARE
Modified : /sun_graypeak_mtn_side.ARE
Modified : /sun_graypeak_mtn_side.GIT
Modified : /sun_north, ant burrow.ARE
Modified : /sun_north, ant burrow.GIT
Modified : /sun_north, b brdg bear cave.ARE
Modified : /sun_north, b brdg bear cave.GIT
Modified : /sun_north, b brdg bridgefort.ARE
Modified : /sun_north, b brdg bridgefort.GIT
Modified : /sun_north, boareskyr brdg.GIT
Modified : /sun_north, cormorp.ARE
Modified : /sun_north, cormorp.GIT
Modified : /sun_north, cormorp_militia_hq.ARE
Modified : /sun_north, darkhold.ARE
Modified : /sun_north, forest of wyrms.ARE
Modified : /sun_north, frst of wyrms, lyrans.ARE
Modified : /sun_north, high moor, troll cave.ARE
Modified : /sun_north, tradeway.ARE
Modified : /sun_north, tradeway.GIT
Modified : /sun_north, triel.ARE
Modified : /sun_north, triel.GIT
Modified : /sun_north, watercave.ARE
Modified : /sun_north, watercave.GIT
Modified : /sun_north_below_orzogoth.ARE
Modified : /sun_north_below_orzogoth.GIT
Modified : /sun_north_deep_below_orzogoth.ARE
Modified : /sun_north_deep_below_orzogoth.GIT
Modified : /sun_north_orcvillage_steamcave.ARE
Modified : /sun_north_orcvillage_uruklurra.ARE
Modified : /sun_north_orcvillage_uruklurra.GIT
Modified : /sun_serpent hills, temple1.ARE
Modified : /sun_serpent hills, temple1.GIT
Modified : /sun_serpent hills, temple2.ARE
Modified : /sun_serpent hills, temple2.GIT
Modified : /sun_serpent hills, wyrm cave.ARE
Modified : /sun_serpent hills, wyrm cave.GIT
Modified : /sun_serpent hills.ARE
Modified : /sun_serpent hills.GIT
Modified : /sun_soubar, well.ARE
Modified : /sun_soubar, well.GIT
Modified : /sun_tradeway_nw.ARE
Modified : /sun_tradeway_nw.GIT
Modified : /sun_troll claw hills, troll cave.ARE
Modified : /sun_troll claw hills, troll cave.GIT
Modified : /sun_troll claw hills,s. ogrecave.ARE
Modified : /sun_troll claw hills,s. ogrecave.GIT
Modified : /sun_troll claw hills,stronghold.ARE
Modified : /sun_troll claw hills,stronghold.GIT
Modified : /sun_winding water shops.ARE
Modified : /sun_winding water shops.GIT
Modified : /z_sshamath.ARE
Modified : /z_sshamath_7th_circle_guild.ARE
Modified : /z_sshamath_7th_circle_guild.GIT
Modified : /z_sshamath_darkspires.ARE
Modified : /z_sshamath_darkspires.GIT
Modified : /z_sshamath_darkwoods.ARE
Modified : /z_sshamath_darkwoods.GIT
Modified : /z_sshamath_darkwoods_cave.ARE
Modified : /z_sshamath_darkwoods_cave.GIT
Modified : /z_sshamath_darkwoods_interiors.ARE
Modified : /z_sshamath_darkwoods_interiors.GIT
Modified : /z_sshamath_darkwoods_nau'klar.ARE
Modified : /z_sshamath_darkwoods_nau'klar.GIT
Modified : /z_sshamath_elixir.ARE
Modified : /z_sshamath_elixir.GIT
Modified : /z_sshamath_glouras_wings.ARE
Modified : /z_sshamath_glouras_wings.GIT
Modified : /z_sshamath_school_mages.ARE
Modified : /z_sshamath_school_mages.GIT
Modified : /z_sshamath_school_of_necromancy.ARE
Modified : /z_sshamath_school_of_necromancy.GIT
Modified : /z_sshamath_sewers.ARE
Modified : /z_sshamath_sewers.GIT
Modified : /z_sshamath_shop_area.ARE
Modified : /z_sshamath_son_master_level.ARE
Modified : /z_sshamath_son_master_level.GIT
Modified : /z_sshamath_south.ARE
Modified : /z_sshamath_south.GIT
Modified : /z_sshamath_spiderskiss.ARE
Modified : /z_sshamath_spiderskiss.GIT
Modified : /z_sshamath_stonestave.ARE
Modified : /z_sshamath_stonestave.GIT
Modified : /z_sshamath_tent.ARE
Modified : /z_sshamath_tomb.ARE
Modified : /z_sshamath_tomb.GIT
Modified : /z_underdark_crypt.ARE
Modified : /z_underdark_crypt_lower.ARE
Modified : /z_underdark_crypt_lower.GIT
Modified : /z_underdark_east_of_mistlake.ARE
Modified : /z_underdark_east_of_mistlake.GIT
Modified : /z_underdark_goblin _lake.ARE
Modified : /z_underdark_goblin_lake_cave1.ARE
Modified : /z_underdark_goblin_lake_cave1.GIT
Modified : /z_underdark_goblin_lake_cave2.ARE
Modified : /z_underdark_goblin_lake_cave2.GIT
Modified : /z_underdark_illithid_mines_2.ARE
Modified : /z_underdark_illithid_mines_2.GIT
Modified : /z_underdark_illithidhivein.ARE
Modified : /z_underdark_illithidhivein.GIT
Modified : /z_underdark_mist_lake.ARE
Modified : /z_underdark_mist_lake.GIT
Modified : /z_underdark_mushroom_cave.ARE
Modified : /z_underdark_mushroom_grove.ARE
Modified : /z_underdark_myconid_circles.ARE
Modified : /z_underdark_myconid_circles.GIT
Modified : /z_underdark_netherese_ruins.ARE
Modified : /z_underdark_netherese_ruins.GIT
Modified : /z_underdark_netherese_ruins_sp.ARE
Modified : /z_underdark_netherese_ruins_sp.GIT
Modified : /z_underdark_north_of_tarpits.ARE
Modified : /z_underdark_oghrann.ARE
Modified : /z_underdark_oghrann.GIT
Modified : /z_underdark_oghrann_halls.ARE
Modified : /z_underdark_ophidian_tunnels.ARE
Modified : /z_underdark_ophidian_tunnels.GIT
Modified : /z_underdark_river_rift.ARE
Modified : /z_underdark_searing_cavern.ARE
Modified : /z_underdark_searing_cavern.GIT
Modified : /z_underdark_searing_tunnels.ARE
Modified : /z_underdark_searing_tunnels.GIT
Modified : /z_underdark_south of varallas.ARE
Modified : /z_underdark_south_of_tarpits.ARE
Modified : /z_underdark_south_of_tarpits.GIT
Modified : /z_underdark_spore_caves.ARE
Modified : /z_underdark_spore_caves.GIT
Modified : /z_underdark_sw_of_river.ARE
Modified : /z_underdark_sw_of_river.GIT
Modified : /z_underdark_thetarpits.ARE
Modified : /z_underdark_thetarpits.GIT
Modified : /z_underdark_ulitharid.ARE
Modified : /z_underdark_ulitharid.GIT
Modified : /z_underdark_west of varallas.ARE
Modified : /z_underdark_west of varallas.GIT
Modified : /z_underdark_wild1.ARE
Modified : /z_underdark_wild2.ARE
Modified : /z_upperdark_blackrock.ARE
Modified : /z_upperdark_blackrock_forge.ARE
Modified : /z_upperdark_blackrock_keep.ARE
Modified : /z_upperdark_blackrock_keep.GIT
Modified : /z_upperdark_gauth_grottoes.ARE
Modified : /z_upperdark_gauth_grottoes.GIT
Modified : /z_upperdark_kros_descent.ARE
Modified : /z_upperdark_kros_descent.GIT
Modified : /z_upperdark_kros_labyrinth.ARE
Modified : /z_upperdark_kros_labyrinth.GIT
Modified : /z_upperdark_lightouch_garden.ARE
Modified : /z_upperdark_north_grottoes.ARE
Modified : /z_upperdark_north_grottoes.GIT
Modified : /z_upperdark_nw_grottoes.ARE
Modified : /z_upperdark_nw_grottoes.GIT
Modified : /z_upperdark_rockrun.ARE
Modified : /z_upperdark_rockrun.GIT
Modified : /z_upperdark_rockrun_den.ARE
Modified : /z_upperdark_rockrun_market.ARE
Modified : /z_upperdark_rockrun_mine.ARE
Modified : /z_upperdark_rockweavers.ARE
Modified : /z_upperdark_runners_pass.ARE
Modified : /z_upperdark_south_grottoes.ARE
Modified : /z_upperdark_south_grottoes.GIT
Modified : /z_upperdark_titanfist_mine.ARE
Modified : /z_upperdark_tunnelrun_ruins.ARE
Modified : /z_upperdark_tunnelrunner.ARE
Modified : /z_upperdark_west_grottoes.ARE
Modified : /z_upperdark_west_grottoes.GIT

Revision: 881
Author: Rhifox
Date: jeudi 27 janvier 2022 19:29:17
Message:
Attempt at fixing a bug.
----
Modified : /i_wildshape_generic_unequip.NSS

Revision: 880
Author: BloodRiot
Date: mercredi 26 janvier 2022 22:04:27
Message:
Update SV abilities as discussed in QC chat
----
Modified : /cmi_s2_draavelve.NCS
Modified : /cmi_s2_draavelve.NSS
Modified : /cmi_s2_skillfbladeweave.NCS
Modified : /cmi_s2_skillfbladeweave.NSS
Modified : /cmi_s2_skillfevasivemaneuvers.NCS
Modified : /cmi_s2_skillfevasivemaneuvers.NSS
Modified : /cmi_s2_skillfviciousstrike.NCS
Modified : /cmi_s2_skillfviciousstrike.NSS

Revision: 879
Author: Rhifox
Date: mercredi 26 janvier 2022 17:33:01
Message:
Warlock blasts are supposed to crit x2, not x4.
----
Modified : /nw_i0_invocatns.NSS

Revision: 878
Author: Rhifox
Date: mardi 25 janvier 2022 19:41:47
Message:
Re-adding 50% reduction in shapes for NH. Combined with the new cap, this makes Hewing a 6-8 point per-hit damage increase for most polymorph shapes, and 8-10 for most true martials. According to maths, this increase is still a flat damage bonus in most circumstances regardless of the loss of attacks.
----
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss

Revision: 877
Author: Rhifox
Date: mardi 25 janvier 2022 16:09:08
Message:
North Tradeway Fort Prominence lights adjusted to have less overlap, as they were causing tile wonkiness in-game.

"Decorative" light spells (the color ones) now have a 10 meter range instead of a 20 meter range. This is more appropriate to pnp (where the Light spell has a 20 *foot* range, which is 6 meters), but more importantly makes it less likely that multiple light spells will overlap and overload the lighting on individual tiles (the sharp black spots some players have been noticing). Note that this is a global bug, not one limited to the new daynight settings on some maps - too many overlapping point lights is a long-known issue for builders. The new lighting on the maps just reveals the bug more due to more people doing it on these maps, and the lighting having less diffuse lighting at night causing higher contrasts, making it look worse. But this bug happens even on completely empty maps with default NWN2 lighting presets when many light spells are placed down.

The default Light spell is left at its current value, for players who use it for navigation in dungeons. The change is just made to the colored lights, as these are often placed in large batches for decoration, and with a 20 meter range were guaranteed to overlap multiple times.

Comparison between the two sizes: https://i.imgur.com/3EXl1Ap.png
----
Modified : /nw_s0_light.NSS
Modified : /nw_s0_light.ncs
Modified : /sun_north, tradeway.ARE
Modified : /sun_north, tradeway.GIC
Modified : /sun_north, tradeway.GIT
Modified : /sun_north, triel.ARE

Revision: 876
Author: Rhifox
Date: lundi 24 janvier 2022 22:29:08
Message:
Graveyard sage wand recharger information dialogue moved to Toubazar in Sorcerous Sundries, where the wand recharger is now located.
----
Modified : /pq32_toubazar drin.DLG
Modified : /pq37_graveyard_wiz.DLG

Revision: 875
Author: Rhifox
Date: lundi 24 janvier 2022 00:00:57
Message:
Added shortspears to icon selector. They use spear icons.

New change to Northlander Hewing. Instead of a 50% reduction in polymorph forms, Northlander Hewing now caps the strength bonus at 10 (30 strength). This change affects all users of the ability.
----
Modified : /a_change_icon.ncs
Modified : /a_change_icon.nss
Modified : /bg_feat_northlanderhewing.ncs
Modified : /bg_feat_northlanderhewing.nss

Revision: 874
Author: Rhifox
Date: dimanche 23 janvier 2022 19:45:20
Message:
Updated whip icons for blueprints and stores, server 2.
----
Modified : /gu_kraakhelzak.GIT
Modified : /sun_north, darkhold.GIT
Modified : /sun_north_orcvillage_uruklurra.GIT
Modified : /sun_soubar.GIT
Modified : /w_whip_base.UTI
Modified : /w_whip_base_+1.UTI
Modified : /w_whip_base_+2.UTI
Modified : /w_whip_base_+3.UTI
Modified : /w_whip_base_+4.UTI
Modified : /w_whip_base_epic.UTI
Modified : /z_sshamath.GIT
Modified : /z_sshamath_darkwoods.GIT
Modified : /z_sshamath_glouras_wings.GIT
Modified : /z_sshamath_south.GIT
Modified : /z_underdark_mist_lake.GIT
Modified : /z_upperdark_south_grottoes.GIT

Revision: 873
Author: Ewe
Date: dimanche 23 janvier 2022 19:02:21
Message:
Attempt at adding Miscellaneous Stackable to icon changer.
----
Modified : /a_change_icon.nss

Revision: 872
Author: Ewe
Date: dimanche 23 janvier 2022 18:53:19
Message:
Added whip icons to icon changer for whips.
----
Modified : /a_change_icon.nss
Modified : /icon_changer_inc.nss
Modified : /

Revision: 871
Author: Rhifox
Date: samedi 22 janvier 2022 21:17:44
Message:
Fixes for new wildshapes not appearing. Forgot to make the blueprints. Woops. Also edited a few other blueperints.
----
Modified : /c_shape_legendarybear.UTC
Modified : /c_shape_legendarylion.UTC
Modified : /c_shape_legendarytiger.UTC
Modified : /c_shape_legendarywolf.UTC
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs
Modified : /c_poly_leg_ape.UTC
Modified : /c_poly_leg_bear.UTC
Modified : /c_poly_leg_horse.UTC
Modified : /c_poly_leg_snake.UTC
Modified : /c_poly_leg_tiger.UTC
Modified : /c_poly_leg_wolf.UTC
Added : /c_shape_legendaryape.UTC
Added : /c_shape_legendaryhorse.UTC
Added : /c_shape_legendarysnake.UTC
Modified : /i_polymorph_hide_equip.NCS
Modified : /i_polymorph_hide_equip.NSS

Revision: 870
Author: Rhifox
Date: samedi 22 janvier 2022 17:40:10
Message:
A pig.
----
Modified : /c_pig_bg_farmland.UTC

Revision: 869
Author: BloodRiot
Date: samedi 22 janvier 2022 17:10:39
Message:
Updated Sv abilities to fix for visual effects.
----
Modified : /cmi_s2_skillfbladeweave.NCS
Modified : /cmi_s2_skillfbladeweave.NSS
Modified : /cmi_s2_skillfevasivemaneuvers.NCS
Modified : /cmi_s2_skillfevasivemaneuvers.NSS
Modified : /cmi_s2_skillfviciousstrike.NCS
Modified : /cmi_s2_skillfviciousstrike.NSS

Revision: 868
Author: Rhifox
Date: samedi 22 janvier 2022 12:48:58
Message:
Fix for Blunt lantern crates not charging players.
----
Modified : /blunt_lantern_buy.NSS
Modified : /blunt_lantern_buy.ncs

Revision: 867
Author: Rhifox
Date: samedi 22 janvier 2022 01:02:27
Message:
Better gui support. Most animal hides merged and their effects controlled by script. Ending the polymorph effect should now remove the gui.

In addition, new legendary wildshape forms added to existing wildshape scripts and should now gain the same benefits other legendary wildshapes have.
----
Modified : /i_legendanimal_hide_equip.NSS
Modified : /i_legendanimal_hide_equip.ncs
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs
Modified : /nw_s2_wildshape.NSS
Modified : /nw_s2_wildshape.ncs
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs
Added : /i_polymorph_hide_equip.NCS
Added : /i_polymorph_hide_equip.NSS
Added : /bg_it_poly_animal.NSS
Modified : /bg_it_poly_animal.UTI
Added : /bg_it_poly_animal.ncs
Deleted : /bg_it_poly_bigcat.UTI
Deleted : /bg_it_poly_cleopard.UTI
Deleted : /bg_it_poly_horse.UTI
Deleted : /bg_it_poly_legape.UTI
Deleted : /bg_it_poly_legbear.UTI
Deleted : /bg_it_poly_leghorse.UTI
Deleted : /bg_it_poly_legsnake.UTI
Deleted : /bg_it_poly_legtiger.UTI
Deleted : /bg_it_poly_legwolf.UTI
Deleted : /bg_it_poly_wolf.UTI
Modified : /bg_it_poly_wwolf.UTI
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs

Revision: 866
Author: Rhifox
Date: vendredi 21 janvier 2022 19:09:05
Message:
Unintended inventory.
----
Modified : /sun_tradeway_nw.GIT

Revision: 865
Author: Rhifox
Date: vendredi 21 janvier 2022 16:39:20
Message:
Fixing some radials.
----
Modified : /gui_a_spllbook_qcast3.NSS

Revision: 864
Author: Rhifox
Date: vendredi 21 janvier 2022 13:34:23
Message:
Polymorph change bugfixes.

- Forms with movement speed bonuses now applied by script instead of fast movement feat.
- Several creature weapons fixed to use bonus damage for their secondary damage instead of a second Monster Damage (which the game seems to ignore).
- Legendary Wolf now gets Knockdown as a bonus feat and has a gui to use Knockdown. OnHit Knockdown removed from Leg Wolf bite as it doesn't seem to work.
- Fix for Polymorph Ape showing up as a troll instead of an ape.
- Celestial Leopard hide with Dire Charge.
----
Modified : /gui_a_spllbook_qcast3.NSS
Modified : /gui_a_spllbook_qcast3.ncs
Modified : /gui_wildshape_ability.NSS
Modified : /gui_wildshape_ability.ncs
Modified : /gui_wildshape_setup.NSS
Modified : /gui_wildshape_setup.ncs
Modified : /nw_s0_polyself2.NSS
Modified : /nw_s0_polyself2.ncs
Modified : /nw_s0_shapechg2.NSS
Modified : /nw_s0_shapechg2.ncs
Modified : /nw_s2_wildshape.NSS
Modified : /nw_s2_wildshape.ncs
Modified : /x2_s2_gwildshp.NSS
Modified : /x2_s2_gwildshp.ncs
Added : /bg_it_poly_cleopard.UTI
Modified : /bg_it_poly_legwolf.UTI
Modified : /bg_spell_animalshapes2.NSS
Modified : /bg_spell_animalshapes2.ncs
Modified : /bg_w_goristro_slam.UTI
Modified : /bg_w_legape_claw.UTI
Modified : /bg_w_legbear_claw.UTI
Modified : /bg_w_leghorse_hoof.UTI
Modified : /bg_w_legtiger_claw.UTI
Modified : /bg_w_legwolf_bite.UTI
Resources:
Hidden: show
Revision: 998
Author: bgtscc
Date: samedi 29 janvier 2022 11:37:25
Message:
Updated revisions.json
----
Modified : /staging/lzma_compressor.py
Modified : /staging/moduledownloader_updater.py
Modified : /staging/revisions.json

Revision: 997
Author: bgtscc
Date: samedi 29 janvier 2022 10:12:25
Message:
Automatic server update commit.
----
Modified : /staging/revisions.json

Revision: 996
Author: athorn
Date: samedi 29 janvier 2022 09:15:00
Message:
removed a sword attachment from an outfit
----
Modified : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body180.mdb

Revision: 995
Author: Nastya
Date: samedi 29 janvier 2022 08:45:00
Message:
Forgot to update 2da - there you are.
----
Modified : /bg_soz_tools/loadscreens.2DA

Revision: 994
Author: Nastya
Date: samedi 29 janvier 2022 08:43:33
Message:
One bonus loading screen.
----
Added : /bg_nastyaraynor_loadscreens/ldscrn_guild_house_divine.tga

Revision: 993
Author: Nastya
Date: samedi 29 janvier 2022 08:42:50
Message:
Reworking 6 screens from the last year's collection to look better. Replacing 15 of them with completely new ones of a significantly higher quality.
----
Modified : /bg_nastyaraynor_loadscreens/ldscrn_amn_cloud_peak_crystlfros.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_amn_cloud_peak_foothills.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_bg_graveyard_dgn1b_mini.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_bg_sewers.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_bg_sewers_maintenance.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_bg_sewers_pd_hd.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_guild_darius_estate.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_guild_hallsofinnerlight.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_guild_phoenix_company.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_guild_sirensong_interior.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_gullykin.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_hilltop_ruins.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_roaringshore_brokengoblet.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_soubar_well.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_ulgoths_beard_cave.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_xvart_village.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_varalla.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_upperdark_kros_labyrint.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_upperdark_rockrun.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_upperdark_rockrun_marke.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_upperdark_south_grottoe.tga

Revision: 992
Author: Rhifox
Date: samedi 29 janvier 2022 04:52:06
Message:
Bladestone patrols and tlk update.
----
Added : /dynamic_encounters/Warrior's Rest.json
Modified : /dynamic_encounters/thelionsway.json
Modified : /tlk/bg_S1.tlk

Revision: 991
Author: athorn
Date: samedi 29 janvier 2022 04:51:22
Message:
dos mas outfits para bg por bg

(outfit tints coming next)
----
Added : /bg_bigolfacepack_m2dffnorm/hm_blackwall_var1_core_0111_d.dds
Added : /bg_bigolfacepack_m2dffnorm/hm_blackwall_var1_core_0111_n.dds
Added : /bg_bigolfacepack_m2dffnorm/hm_dorian_var1_core_0111_d.dds
Added : /bg_bigolfacepack_m2dffnorm/hm_dorian_var1_core_0111_n.dds
Added : /bg_bigolfacepack_m2dffnorm/hm_dorian_var1_core_0111_t.dds
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body181.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body182.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 990
Author: athorn
Date: samedi 29 janvier 2022 02:48:52
Message:
two new male outfits for bg by bg
----
Added : /bg_bigolfacepack_m2dffnorm/galahad_d2.dds
Modified : /bg_bigolfacepack_m2dffnorm/galahad_n.dds
Added : /bg_bigolfacepack_m2dffnorm/galahad_n2.dds
Added : /bg_bigolfacepack_m2dffnorm/galahad_t2.tga
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body179.mdb
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body180.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 989
Author: GaiaGirl
Date: vendredi 28 janvier 2022 21:10:21
Message:
additional f outfit to BG
----
Added : /bg_livt_clothing01_mdb/p_hhf_bg_body197.mdb
Added : /bg_livt_clothing01_tex/LTfalka_d.dds
Added : /bg_livt_clothing01_tex/LTfalka_n.dds
Added : /bg_livt_clothing01_tex/LTfalka_t.dds
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 988
Author: Antras
Date: vendredi 28 janvier 2022 13:47:13
Message:
Added _t textures for scythes (so collors can be changed in game) + 1 model of staff. Also added "invisible" handles for scythes (for middle and lower model part) so now should models work with only A model
----
Modified : /bg_soz_tools/nwnx_craft.2da
Modified : /bg_weaponspack2/ant_w_gaxe12_a.dds
Added : /bg_weaponspack2/ant_w_gaxe12_a_t.dds
Modified : /bg_weaponspack2/ant_w_scyth20_a.dds
Added : /bg_weaponspack2/ant_w_scyth20_a_t.dds
Modified : /bg_weaponspack2/ant_w_scyth21_a.dds
Added : /bg_weaponspack2/ant_w_scyth21_a_t.dds
Modified : /bg_weaponspack2/ant_w_scyth22_a.dds
Added : /bg_weaponspack2/ant_w_scyth22_a_t.dds
Modified : /bg_weaponspack2/ant_w_scyth23_a.dds
Added : /bg_weaponspack2/ant_w_scyth23_a_t.dds
Modified : /bg_weaponspack2/ant_w_scyth24_a.dds
Added : /bg_weaponspack2/ant_w_scyth24_a_t.dds
Modified : /bg_weaponspack2/w_scyth20_a.mdb
Modified : /bg_weaponspack2/w_scyth21_a.mdb
Added : /bg_weaponspack2/w_scyth21_b.mdb
Added : /bg_weaponspack2/w_scyth21_c.mdb
Modified : /bg_weaponspack2/w_scyth22_a.mdb
Modified : /bg_weaponspack2/w_scyth23_a.mdb
Modified : /bg_weaponspack2/w_scyth24_a.mdb
Modified : /bg_weaponspack2/w_staff148.mdb

Revision: 987
Author: Rhifox
Date: vendredi 28 janvier 2022 05:41:02
Message:
Raven and hawk polymorph/wildshape 2da entries.
----
Modified : /bg_soz_tools/polymorph.2DA

Revision: 986
Author: Nastya
Date: vendredi 28 janvier 2022 01:21:39
Message:
Cleanup so svn-senpai doesn't shout at me.
----
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_amn_cloud_peak_dragon_cav.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_bg_palace district_flamin.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_north_high moor_south.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_illithid_mine.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_varalla's pas.tga

Revision: 985
Author: Nastya
Date: vendredi 28 janvier 2022 01:16:47
Message:
Part 2.
----
Added : /bg_nastyaraynor_loadscreens/ldscrn_amn_cloud_peak_dracave2.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_bg_palace_district_flamin.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_north_high_moor_south.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_illmine2.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_varalla.tga

Revision: 984
Author: Nastya
Date: vendredi 28 janvier 2022 01:10:47
Message:
Fixing the naming mess of the year old loadingsreens. Where needed, re-uploading the ones that were eaten by the NWN2 packer due to overly long names.
----
Added : /bg_nastyaraynor_loadscreens/ldscrn_amn_cloud_peak_dracave1.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_sharpteeth_cave1.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_sharpteeth_cave2.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_illmine1.tga
Modified : /bg_soz_tools/loadscreens.2DA

Revision: 983
Author: BloodRiot
Date: vendredi 28 janvier 2022 00:00:44
Message:
Set Sv for QC test only
----
Modified : /bg_soz_tools/cls_pres_sarolveldruk.2DA
Modified : /tlk/bg_S1.tlk

Revision: 982
Author: Valefort
Date: jeudi 27 janvier 2022 23:07:21
Message:
Bypassing python bindings to use the lzma.exe directly.
----
Modified : /staging/hak_packer.py
Added : /staging/lzma.exe
Modified : /staging/lzma_compressor.py
Modified : /staging/main.py
Modified : /staging/moduledownloader_updater.py
Modified : /staging/settings.py

Revision: 981
Author: Antras
Date: jeudi 27 janvier 2022 14:26:01
Message:
Update for staffs, added _t map, so now they can be dye-ed in game for difrent collors.
----
Added : /bg_weaponspack2/ant_w_gaxe16_a.dds
Added : /bg_weaponspack2/ant_w_gaxe16_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe16_a_t.dds
Modified : /bg_weaponspack2/ant_w_staff150.dds
Added : /bg_weaponspack2/ant_w_staff150_t.dds
Modified : /bg_weaponspack2/ant_w_staff152.dds
Added : /bg_weaponspack2/ant_w_staff152_t.dds
Modified : /bg_weaponspack2/ant_w_staff153.dds
Added : /bg_weaponspack2/ant_w_staff153_t.dds
Modified : /bg_weaponspack2/ant_w_staff155.dds
Added : /bg_weaponspack2/ant_w_staff155_t.dds
Modified : /bg_weaponspack2/ant_w_staff158.dds
Modified : /bg_weaponspack2/ant_w_staff162.dds
Added : /bg_weaponspack2/ant_w_staff162_t.dds
Modified : /bg_weaponspack2/ant_w_staff166.dds
Modified : /bg_weaponspack2/ant_w_staff166_n.dds
Added : /bg_weaponspack2/ant_w_staff166_t.dds
Added : /bg_weaponspack2/ant_w_staff168_t.dds
Added : /bg_weaponspack2/ant_w_staff169_t.dds
Modified : /bg_weaponspack2/w_staff150.mdb
Modified : /bg_weaponspack2/w_staff152.mdb
Modified : /bg_weaponspack2/w_staff153.mdb
Modified : /bg_weaponspack2/w_staff155.mdb
Modified : /bg_weaponspack2/w_staff162.mdb
Modified : /bg_weaponspack2/w_staff166.mdb
Modified : /bg_weaponspack2/w_staff168.mdb
Added : /bg_weaponspack2/w_staff170.mdb

Revision: 980
Author: athorn
Date: jeudi 27 janvier 2022 13:44:29
Message:
Added 1 new gnarly outfit
----
Added : /bg_bigolfacepack_m2dffnorm/galahad_d.dds
Added : /bg_bigolfacepack_m2dffnorm/galahad_n.dds
Added : /bg_bigolfacepack_m2dffnorm/galahad_t.tga
Added : /bg_bigolfacepack_m2dffnorm/p_hhm_bg_body178.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 979
Author: Rhifox
Date: jeudi 27 janvier 2022 05:15:31
Message:
Tintable version of Parthalan staff.
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/Parthalan2_d.dds
Added : /bg_weaponspack2/Parthalan_t.dds
Added : /bg_weaponspack2/w_spear178.mdb
Added : /bg_weaponspack2/w_staff178.mdb

Revision: 978
Author: BloodRiot
Date: mercredi 26 janvier 2022 21:38:17
Message:
Sv changes as discussed in QC chat. Release version
----
Modified : /bg_soz_tools/classes.2DA
Modified : /bg_soz_tools/cls_pres_sarolveldruk.2DA
Modified : /bg_soz_tools/cls_skill_sarolveldruk.2DA
Modified : /tlk/bg_S1.tlk

Revision: 977
Author: Antras
Date: mercredi 26 janvier 2022 16:28:49
Message:
Added few Scythes :

https://cdn.discordapp.com/attachments/ ... nknown.png
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_scyth20_a.dds
Added : /bg_weaponspack2/ant_w_scyth20_a_n.dds
Added : /bg_weaponspack2/ant_w_scyth21_a.dds
Added : /bg_weaponspack2/ant_w_scyth21_a_n.dds
Added : /bg_weaponspack2/ant_w_scyth22_a.dds
Added : /bg_weaponspack2/ant_w_scyth22_a_n.dds
Added : /bg_weaponspack2/ant_w_scyth23_a.dds
Added : /bg_weaponspack2/ant_w_scyth23_a_n.dds
Added : /bg_weaponspack2/ant_w_scyth24_a.dds
Added : /bg_weaponspack2/ant_w_scyth24_a_n.dds
Added : /bg_weaponspack2/w_scyth20_a.mdb
Added : /bg_weaponspack2/w_scyth21_a.mdb
Added : /bg_weaponspack2/w_scyth22_a.mdb
Added : /bg_weaponspack2/w_scyth23_a.mdb
Added : /bg_weaponspack2/w_scyth24_a.mdb

Revision: 976
Author: Antras
Date: mercredi 26 janvier 2022 15:14:35
Message:
Added 17 new staffs (some of them are in game, but this one are updated). Most of them can be dyed(so colors changed)

https://cdn.discordapp.com/attachments/ ... nknown.png
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_staff149.dds
Added : /bg_weaponspack2/ant_w_staff149_n.dds
Added : /bg_weaponspack2/ant_w_staff150.dds
Added : /bg_weaponspack2/ant_w_staff150_n.dds
Added : /bg_weaponspack2/ant_w_staff151.dds
Added : /bg_weaponspack2/ant_w_staff151_g.dds
Added : /bg_weaponspack2/ant_w_staff151_n.dds
Added : /bg_weaponspack2/ant_w_staff152.dds
Added : /bg_weaponspack2/ant_w_staff152_g.dds
Added : /bg_weaponspack2/ant_w_staff152_n.dds
Added : /bg_weaponspack2/ant_w_staff153.dds
Added : /bg_weaponspack2/ant_w_staff153_g.dds
Added : /bg_weaponspack2/ant_w_staff153_n.dds
Added : /bg_weaponspack2/ant_w_staff154.dds
Added : /bg_weaponspack2/ant_w_staff154_g.dds
Added : /bg_weaponspack2/ant_w_staff154_n.dds
Added : /bg_weaponspack2/ant_w_staff154_t.dds
Added : /bg_weaponspack2/ant_w_staff155.dds
Added : /bg_weaponspack2/ant_w_staff155_n.dds
Added : /bg_weaponspack2/ant_w_staff156.dds
Added : /bg_weaponspack2/ant_w_staff156_n.dds
Added : /bg_weaponspack2/ant_w_staff156_t.dds
Added : /bg_weaponspack2/ant_w_staff157.dds
Added : /bg_weaponspack2/ant_w_staff157_n.dds
Added : /bg_weaponspack2/ant_w_staff157_t.dds
Added : /bg_weaponspack2/ant_w_staff158.dds
Added : /bg_weaponspack2/ant_w_staff158_g.dds
Added : /bg_weaponspack2/ant_w_staff158_n.dds
Added : /bg_weaponspack2/ant_w_staff159.dds
Added : /bg_weaponspack2/ant_w_staff159_n.dds
Added : /bg_weaponspack2/ant_w_staff161.dds
Added : /bg_weaponspack2/ant_w_staff161_n.dds
Added : /bg_weaponspack2/ant_w_staff162.dds
Added : /bg_weaponspack2/ant_w_staff162_n.dds
Added : /bg_weaponspack2/ant_w_staff163.dds
Added : /bg_weaponspack2/ant_w_staff163_n.dds
Added : /bg_weaponspack2/ant_w_staff166.dds
Added : /bg_weaponspack2/ant_w_staff166_n.dds
Added : /bg_weaponspack2/ant_w_staff167.dds
Added : /bg_weaponspack2/ant_w_staff167_n.dds
Added : /bg_weaponspack2/ant_w_staff167_t.dds
Added : /bg_weaponspack2/ant_w_staff168.dds
Added : /bg_weaponspack2/ant_w_staff168_n.dds
Added : /bg_weaponspack2/ant_w_staff169.dds
Added : /bg_weaponspack2/ant_w_staff169_n.dds
Added : /bg_weaponspack2/w_staff149.mdb
Added : /bg_weaponspack2/w_staff150.mdb
Added : /bg_weaponspack2/w_staff151.mdb
Added : /bg_weaponspack2/w_staff152.mdb
Added : /bg_weaponspack2/w_staff153.mdb
Added : /bg_weaponspack2/w_staff154.mdb
Added : /bg_weaponspack2/w_staff155.mdb
Added : /bg_weaponspack2/w_staff156.mdb
Added : /bg_weaponspack2/w_staff157.mdb
Added : /bg_weaponspack2/w_staff158.mdb
Added : /bg_weaponspack2/w_staff159.mdb
Added : /bg_weaponspack2/w_staff161.mdb
Added : /bg_weaponspack2/w_staff162.mdb
Added : /bg_weaponspack2/w_staff163.mdb
Added : /bg_weaponspack2/w_staff166.mdb
Added : /bg_weaponspack2/w_staff167.mdb
Added : /bg_weaponspack2/w_staff168.mdb
Added : /bg_weaponspack2/w_staff169.mdb

Revision: 975
Author: athorn
Date: mercredi 26 janvier 2022 09:40:17
Message:
added 2 clubs
fixed meshes on some weapons
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/w_Rapr140_a.mdb
Added : /bg_weaponspack2/w_Rapr141_a.mdb
Added : /bg_weaponspack2/w_club76.mdb
Added : /bg_weaponspack2/w_club77.mdb
Added : /bg_weaponspack2/wakattack_d.tga
Added : /bg_weaponspack2/wakattack_n.tga

Revision: 974
Author: athorn
Date: mercredi 26 janvier 2022 08:58:44
Message:
added 2 new male faces for human, aasimar, and halfling
added 1 new female face for human, aasimar, halfling, sun/moon/wild/wood elf.

Drow gonna have to wait a little longer because making eyebrow tint maps takes a little more time and we try and do it right for you.
----
Added : /bg_faces_female_maps/zerod_d.dds
Added : /bg_faces_female_maps/zerod_lashes_d.dds
Added : /bg_faces_female_maps/zerod_n.dds
Added : /bg_faces_male_maps/perc_head_d.dds
Added : /bg_faces_male_maps/perc_head_d2.dds
Added : /bg_faces_male_maps/perc_head_n.dds
Added : /bg_faces_male_maps/perc_head_n2.dds
Added : /bg_faces_mdb/p_aaf_head94.mdb
Added : /bg_faces_mdb/p_aaf_skel94.gr2
Added : /bg_faces_mdb/p_aam_head93.mdb
Added : /bg_faces_mdb/p_aam_head94.mdb
Added : /bg_faces_mdb/p_aam_skel93.gr2
Added : /bg_faces_mdb/p_aam_skel94.gr2
Added : /bg_faces_mdb/p_asf_head94.mdb
Added : /bg_faces_mdb/p_asf_skel94.gr2
Added : /bg_faces_mdb/p_asm_head93.mdb
Added : /bg_faces_mdb/p_asm_head94.mdb
Added : /bg_faces_mdb/p_asm_skel93.gr2
Added : /bg_faces_mdb/p_asm_skel94.gr2
Added : /bg_faces_mdb/p_eef_head94.mdb
Added : /bg_faces_mdb/p_eef_skel94.gr2
Added : /bg_faces_mdb/p_elf_head94.mdb
Added : /bg_faces_mdb/p_elf_skel94.gr2
Added : /bg_faces_mdb/p_esf_head94.mdb
Added : /bg_faces_mdb/p_esf_skel94.gr2
Added : /bg_faces_mdb/p_ewf_head94.mdb
Added : /bg_faces_mdb/p_ewf_skel94.gr2
Added : /bg_faces_mdb/p_haf_head94.mdb
Added : /bg_faces_mdb/p_haf_skel94.gr2
Added : /bg_faces_mdb/p_ham_head93.mdb
Added : /bg_faces_mdb/p_ham_head94.mdb
Added : /bg_faces_mdb/p_ham_skel93.gr2
Added : /bg_faces_mdb/p_ham_skel94.gr2
Added : /bg_faces_mdb/p_hhf_head94.mdb
Added : /bg_faces_mdb/p_hhf_skel94.gr2
Added : /bg_faces_mdb/p_hhm_head93.mdb
Added : /bg_faces_mdb/p_hhm_head94.mdb
Added : /bg_faces_mdb/p_hhm_skel93.gr2
Added : /bg_faces_mdb/p_hhm_skel94.gr2

Revision: 973
Author: GaiaGirl
Date: mercredi 26 janvier 2022 07:07:14
Message:
Added 3 new outfits to BG
----
Added : /bg_livt_clothing01_mdb/p_hhf_bg_body194.mdb
Added : /bg_livt_clothing01_mdb/p_hhf_bg_body195.mdb
Added : /bg_livt_clothing01_mdb/p_hhf_bg_body196.mdb
Added : /bg_livt_clothing01_tex/LTnecroqueen_d.dds
Added : /bg_livt_clothing01_tex/LTnecroqueen_n.dds
Added : /bg_livt_clothing01_tex/LTnecroqueen_t.dds
Added : /bg_livt_clothing01_tex/LTophi_d.dds
Added : /bg_livt_clothing01_tex/LTophi_n.dds
Added : /bg_livt_clothing01_tex/LTophi_t.dds
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 972
Author: GaiaGirl
Date: mercredi 26 janvier 2022 06:45:32
Message:
Five new head models for female humans, half-elves, aasimar, four for halflings
----
Added : /bg_livt_headf_mdb/P_AAF_Head95.mdb
Added : /bg_livt_headf_mdb/P_AAF_Head96.mdb
Added : /bg_livt_headf_mdb/P_AAF_Head97.mdb
Added : /bg_livt_headf_mdb/P_AAF_Head98.mdb
Added : /bg_livt_headf_mdb/P_ASF_Head95.mdb
Added : /bg_livt_headf_mdb/P_ASF_Head96.mdb
Added : /bg_livt_headf_mdb/P_ASF_Head97.mdb
Added : /bg_livt_headf_mdb/P_ASF_Head98.mdb
Added : /bg_livt_headf_mdb/P_EHF_Head95.mdb
Added : /bg_livt_headf_mdb/P_EHF_Head96.mdb
Added : /bg_livt_headf_mdb/P_EHF_Head97.mdb
Added : /bg_livt_headf_mdb/P_EHF_Head98.mdb
Added : /bg_livt_headf_mdb/P_EHF_Head99.mdb
Added : /bg_livt_headf_mdb/P_HAF_Head95.mdb
Added : /bg_livt_headf_mdb/P_HAF_Head96.mdb
Added : /bg_livt_headf_mdb/P_HAF_Head97.mdb
Added : /bg_livt_headf_mdb/P_HAF_Head98.mdb
Added : /bg_livt_headf_mdb/P_HAF_Head99.mdb
Added : /bg_livt_headf_mdb/P_HHF_Head95.mdb
Added : /bg_livt_headf_mdb/P_HHF_Head96.mdb
Added : /bg_livt_headf_mdb/P_HHF_Head97.mdb
Added : /bg_livt_headf_mdb/P_HHF_Head98.mdb
Added : /bg_livt_headf_mdb/P_HHF_Head99.mdb
Added : /bg_livt_headf_mdb/p_aaf_skel95.gr2
Added : /bg_livt_headf_mdb/p_aaf_skel96.gr2
Added : /bg_livt_headf_mdb/p_aaf_skel97.gr2
Added : /bg_livt_headf_mdb/p_aaf_skel98.gr2
Added : /bg_livt_headf_mdb/p_asf_skel95.gr2
Added : /bg_livt_headf_mdb/p_asf_skel96.gr2
Added : /bg_livt_headf_mdb/p_asf_skel97.gr2
Added : /bg_livt_headf_mdb/p_asf_skel98.gr2
Added : /bg_livt_headf_mdb/p_ehf_skel95.gr2
Added : /bg_livt_headf_mdb/p_ehf_skel96.gr2
Added : /bg_livt_headf_mdb/p_ehf_skel97.gr2
Added : /bg_livt_headf_mdb/p_ehf_skel98.gr2
Added : /bg_livt_headf_mdb/p_ehf_skel99.gr2
Added : /bg_livt_headf_mdb/p_haf_skel95.gr2
Added : /bg_livt_headf_mdb/p_haf_skel96.gr2
Added : /bg_livt_headf_mdb/p_haf_skel97.gr2
Added : /bg_livt_headf_mdb/p_haf_skel98.gr2
Added : /bg_livt_headf_mdb/p_haf_skel99.gr2
Added : /bg_livt_headf_mdb/p_hhf_skel95.gr2
Added : /bg_livt_headf_mdb/p_hhf_skel96.gr2
Added : /bg_livt_headf_mdb/p_hhf_skel97.gr2
Added : /bg_livt_headf_mdb/p_hhf_skel98.gr2
Added : /bg_livt_headf_mdb/p_hhf_skel99.gr2
Added : /bg_livt_headf_tex/LTfemaleheadFall02_d.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall02_t.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall03_d.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall03_t.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall_d.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall_n.dds
Added : /bg_livt_headf_tex/LTfemaleheadFall_t.dds

Revision: 971
Author: BloodRiot
Date: mercredi 26 janvier 2022 02:01:29
Message:
Added Tint maps to previously created weapons.
----
Modified : /bg_weaponspack2/w_Gsword82_a.mdb
Modified : /bg_weaponspack2/w_Gsword82_b.mdb
Modified : /bg_weaponspack2/w_Gsword82_c.mdb
Modified : /bg_weaponspack2/w_Gsword83_a.mdb
Modified : /bg_weaponspack2/w_Gsword83_b.mdb
Modified : /bg_weaponspack2/w_Gsword83_c.mdb
Modified : /bg_weaponspack2/w_Gsword84_a.mdb
Modified : /bg_weaponspack2/w_Gsword84_b.mdb
Modified : /bg_weaponspack2/w_Gsword84_c.mdb
Modified : /bg_weaponspack2/w_falchn82_a.mdb
Modified : /bg_weaponspack2/w_falchn82_b.mdb
Modified : /bg_weaponspack2/w_falchn82_c.mdb
Modified : /bg_weaponspack2/w_falchn83_a.mdb
Modified : /bg_weaponspack2/w_falchn83_b.mdb
Modified : /bg_weaponspack2/w_falchn83_c.mdb
Added : /bg_weaponspack2/w_gsword82_T.dds
Added : /bg_weaponspack2/w_gsword83-84_T.dds
Modified : /bg_weaponspack2/w_kama82.mdb
Added : /bg_weaponspack2/w_kama82_T.dds
Modified : /bg_weaponspack2/w_kukri82.mdb
Added : /bg_weaponspack2/w_kukri82_T.dds
Modified : /bg_weaponspack2/w_scimt82_a.mdb
Modified : /bg_weaponspack2/w_scimt82_b.mdb
Modified : /bg_weaponspack2/w_scimt82_c.mdb
Modified : /bg_weaponspack2/w_scimt83_a.mdb
Modified : /bg_weaponspack2/w_scimt83_b.mdb
Modified : /bg_weaponspack2/w_scimt83_c.mdb
Added : /bg_weaponspack2/w_scimtfalchn82_T.dds
Added : /bg_weaponspack2/w_scimtfalchn83_T.dds

Revision: 970
Author: Nastya
Date: mercredi 26 janvier 2022 01:55:30
Message:
Triel loading screen, credits for screenshot go to Rhifox.
----
Added : /bg_nastyaraynor_loadscreens/ldscrn_triel.tga
Modified : /bg_soz_tools/loadscreens.2DA

Revision: 969
Author: Nastya
Date: mercredi 26 janvier 2022 01:47:03
Message:
I've just discovered it's a north-western tradeway, not north-eastern - my bad! Fixing it.
----
Modified : /bg_nastyaraynor_loadscreens/ldscrn_north_ne_tway.tga

Revision: 968
Author: Nastya
Date: mercredi 26 janvier 2022 01:41:39
Message:
2da edit.
----
Modified : /bg_soz_tools/loadscreens.2DA

Revision: 967
Author: Nastya
Date: mercredi 26 janvier 2022 01:40:48
Message:
Replacing some of the existing Loadscreens with brand new ones that look way better (and reflect the map changes, such as with Boareskyr Bridge).
----
Modified : /bg_nastyaraynor_loadscreens/ldscrn_bg_palace_district_theate.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_fields_of_the_dead.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_nashkel_iron_mine_exterio.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_north_boareskyr_brdg.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_north_thundars_ride.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_north_tradeway.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_windingwaters001.tga
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_mist_lake.tga

Revision: 966
Author: Nastya
Date: mercredi 26 janvier 2022 01:36:38
Message:
Adding 4 new loading screens - Amn's Descent, Kraak Helzak, North-Eastern Tradeway and the updated farmlands.
----
Added : /bg_nastyaraynor_loadscreens/ldscrn_amn_descent.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_bg_outercity.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_north_kraakhelzak.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_north_ne_tway.tga

Revision: 965
Author: Rhifox
Date: mercredi 26 janvier 2022 01:04:35
Message:
Added two spear/halberd models to scythes to represent war scythes.

Also added an empty appearance for scythe handles/pommels for use with single-slot models like the above two.
----
Added : /bg_athornweaps/w_scyth152_a.mdb
Added : /bg_athornweaps/w_scyth160_a.mdb
Added : /bg_athornweaps/w_scyth255_b.mdb
Added : /bg_athornweaps/w_scyth255_c.mdb
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 964
Author: Rhifox
Date: mercredi 26 janvier 2022 00:38:21
Message:
More fixes:

- Staffs held too far down have been repositioned to be held closer to the middle/top. Hopefully these ones will get some use now.
- More spears and halberds fixed to be rotated the right way.
----
Modified : /bg_athornweaps/w_halbd152_a.mdb
Modified : /bg_athornweaps/w_halbd156_a.mdb
Modified : /bg_athornweaps/w_halbd160_a.mdb
Modified : /bg_athornweaps/w_halbd166_a.mdb
Modified : /bg_athornweaps/w_halbd170_a.mdb
Modified : /bg_athornweaps/w_spear152.mdb
Modified : /bg_athornweaps/w_spear156.mdb
Modified : /bg_athornweaps/w_spear160.mdb
Modified : /bg_athornweaps/w_spear166.mdb
Modified : /bg_athornweaps/w_spear170.mdb
Modified : /bg_athornweaps/w_staff131.mdb
Modified : /bg_athornweaps/w_staff132.mdb
Modified : /bg_athornweaps/w_staff133.mdb
Modified : /bg_athornweaps/w_staff134.mdb
Modified : /bg_athornweaps/w_staff135.mdb
Modified : /bg_athornweaps/w_staff136.mdb
Modified : /bg_athornweaps/w_staff137.mdb
Modified : /bg_athornweaps/w_staff138.mdb
Modified : /bg_athornweaps/w_staff139.mdb
Modified : /bg_athornweaps/w_staff140.mdb
Modified : /bg_athornweaps/w_staff141.mdb
Modified : /bg_athornweaps/w_staff142.mdb
Modified : /bg_athornweaps/w_staff42.mdb
Modified : /bg_athornweaps/w_staff43.mdb
Modified : /bg_athornweaps/w_staff44.mdb
Modified : /bg_athornweaps/w_staff45.mdb
Modified : /bg_athornweaps/w_staff46.mdb
Modified : /bg_athornweaps/w_staff47.mdb
Modified : /bg_athornweaps/w_staff48.mdb
Modified : /bg_athornweaps/w_staff49.mdb
Modified : /bg_athornweaps/w_staff50.mdb
Modified : /bg_athornweaps/w_staff51.mdb
Modified : /bg_athornweaps/w_staff52.mdb
Modified : /bg_athornweaps/w_staff53.mdb
Modified : /bg_athornweaps/w_staff54.mdb
Modified : /bg_athornweaps/w_staff55.mdb

Revision: 963
Author: Rhifox
Date: mardi 25 janvier 2022 23:11:24
Message:
Two recently-added Dragon Age staff spear models now have a spear version as well as a staff version.

Also flipped several spears around that were facing the wrong way.
----
Modified : /bg_athornweaps/w_spear152.mdb
Modified : /bg_athornweaps/w_spear156.mdb
Modified : /bg_athornweaps/w_spear160.mdb
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/w_spear176.mdb
Added : /bg_weaponspack2/w_spear177.mdb

Revision: 962
Author: Rhifox
Date: mardi 25 janvier 2022 19:50:20
Message:
Tlk updates.
----
Modified : /tlk/bg_S1.tlk

Revision: 961
Author: athorn
Date: lundi 24 janvier 2022 09:16:22
Message:
fixes a face that was overwriting locky's face
----
Deleted : /bg_faces_mdb/p_hhm_head85.mdb
Added : /bg_faces_mdb/p_hhm_head91.mdb

Revision: 960
Author: athorn
Date: lundi 24 janvier 2022 07:22:09
Message:
Added missing textures
----
Modified : /bg_faces_male_maps/dbh_head01_d.dds
Added : /bg_faces_male_maps/dbh_headlashes_d.tga
Added : /bg_faces_male_maps/dbh_headlashes_n.tga
Added : /bg_faces_male_maps/pl0100_head_d1.dds
Added : /bg_faces_male_maps/pl0100_head_n1.dds
Modified : /bg_faces_mdb/p_hhm_head85.mdb

Revision: 959
Author: athorn
Date: lundi 24 janvier 2022 00:42:03
Message:
Added 1 new staff model

note for Media Team: ant_ prefix created for Antras models/textures

:)


----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_gaxe12_a.dds
Added : /bg_weaponspack2/ant_w_gaxe12_a_n.dds
Added : /bg_weaponspack2/w_staff148.mdb

Revision: 958
Author: athorn
Date: dimanche 23 janvier 2022 22:59:26
Message:
Added Blank b and c slots for Halberd

;)
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/w_halbd255_b.mdb
Added : /bg_weaponspack2/w_halbd255_c.mdb

Revision: 957
Author: Rhifox
Date: samedi 22 janvier 2022 21:18:23
Message:
2da fix.
----
Modified : /bg_soz_tools/polymorph.2DA

Revision: 956
Author: athorn
Date: samedi 22 janvier 2022 03:22:57
Message:
updated Soz_tools to remove flail entries
----
Modified : /bg_soz_tools/nwnx_craft.2da

Revision: 955
Author: athorn
Date: samedi 22 janvier 2022 01:34:22
Message:
Removed flails temporarily until an issue is fixed
----
Deleted : /bg_weaponspack2/W_Flail_CL_Body02.mdb
Deleted : /bg_weaponspack2/w_flail02.mdb
Deleted : /bg_weaponspack2/w_flail02_a.mdb
Deleted : /bg_weaponspack2/w_flail02_b.mdb
Deleted : /bg_weaponspack2/w_flail02_c.mdb
Deleted : /bg_weaponspack2/w_flailH02_a.mdb
Deleted : /bg_weaponspack2/w_flailH03_a.mdb

Revision: 954
Author: Rhifox
Date: samedi 22 janvier 2022 01:03:29
Message:
2da edits.
----
Modified : /bg_soz_tools/polymorph.2DA

Revision: 953
Author: Nastya
Date: samedi 22 janvier 2022 00:39:51
Message:
Assigning everything for everything.
----
Modified : /bg_soz_tools/classes.2DA
Modified : /bg_soz_tools/feat.2DA
Modified : /bg_soz_tools/nwn2_icons.2DA
Modified : /bg_soz_tools/spells.2DA

Revision: 952
Author: Nastya
Date: samedi 22 janvier 2022 00:37:31
Message:
WHIPS.

Added 20 whip icons, the standard 6 tiers + 14 random variations.
----
Added : /bg_nastyaraynor_icons/it_ww_whip00.tga
Added : /bg_nastyaraynor_icons/it_ww_whip01.tga
Added : /bg_nastyaraynor_icons/it_ww_whip02.tga
Added : /bg_nastyaraynor_icons/it_ww_whip03.tga
Added : /bg_nastyaraynor_icons/it_ww_whip04.tga
Added : /bg_nastyaraynor_icons/it_ww_whip05.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc01.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc02.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc03.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc04.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc05.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc06.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc07.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc08.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc09.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc10.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc11.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc12.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc13.tga
Added : /bg_nastyaraynor_icons/it_ww_whip_misc14.tga

Revision: 951
Author: Nastya
Date: samedi 22 janvier 2022 00:35:25
Message:
A full set of icons for the upcoming SV class.
----
Added : /bg_nastyaraynor_icons/class_icon_sv.tga
Added : /bg_nastyaraynor_icons/icon_sv_draavelve.tga
Added : /bg_nastyaraynor_icons/icon_sv_move.tga
Added : /bg_nastyaraynor_icons/icon_sv_move_dazzling.tga
Added : /bg_nastyaraynor_icons/icon_sv_move_evasive.tga
Added : /bg_nastyaraynor_icons/icon_sv_move_vicious.tga
Added : /bg_nastyaraynor_icons/icon_sv_skillstrike.tga

Revision: 950
Author: Nastya
Date: samedi 22 janvier 2022 00:34:30
Message:
A set of icons for armor optimization, shield focus and shield spec feats. Added various tiers in case somebody someday wants to add them. Also, new Deadly Defense icon so it no longer copies duelist's Elaborate Parry icon.
----
Added : /bg_nastyaraynor_icons/icon_armr_opt.tga
Added : /bg_nastyaraynor_icons/icon_armr_opt_epic.tga
Added : /bg_nastyaraynor_icons/icon_armr_opt_great.tga
Added : /bg_nastyaraynor_icons/icon_armr_spec.tga
Added : /bg_nastyaraynor_icons/icon_ded_def.tga
Added : /bg_nastyaraynor_icons/icon_shield_spec_any.tga
Added : /bg_nastyaraynor_icons/icon_shield_spec_any_gr.tga
Added : /bg_nastyaraynor_icons/icon_shield_spec_any_imp.tga

Revision: 949
Author: Nastya
Date: samedi 22 janvier 2022 00:32:10
Message:
A new set of icons for Dervish in a more minimalistic style.
----
Modified : /bg_nastyaraynor_icons/icon_dervish_ac_bonus.tga
Modified : /bg_nastyaraynor_icons/icon_dervish_dance.tga
Modified : /bg_nastyaraynor_icons/icon_dervish_dance_to_death.tga
Modified : /bg_nastyaraynor_icons/icon_dervish_thousand_cuts.tga
Modified : /bg_nastyaraynor_icons/icon_dervish_tireless_dance.tga

Revision: 948
Author: Nastya
Date: samedi 22 janvier 2022 00:30:55
Message:
New icons for Thaumaturge and Cavestalker class. Keeping the same theme, but in a nwn2 class icon style. Also, a new icon for Dervish.
----
Added : /bg_nastyaraynor_icons/class_icon_cs_new.tga
Added : /bg_nastyaraynor_icons/class_icon_dervish.tga
Added : /bg_nastyaraynor_icons/class_icon_thaum_new.tga

Revision: 947
Author: Nastya
Date: samedi 22 janvier 2022 00:29:05
Message:
Icon for breathless feat.
----
Added : /bg_nastyaraynor_icons/icon_breathless.tga

Revision: 946
Author: Nastya
Date: samedi 22 janvier 2022 00:24:32
Message:
Okay, first thing first - a set of icons for an Enchanted weapon spell (3 tiers + scroll versions) and all weapon types for a pop-up menu.
----
Added : /bg_nastyaraynor_icons/icon_enchweap_baxe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_bsword.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_club.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_dagger.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_dart.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_dwaraxe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_falchion.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_flail.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_gaxe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_gsword.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_halberd.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_haxe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_hxbow.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_kama.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_katana.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_kukri.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_lbow.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_lhammer.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_lmace.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_lsword.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_lxbow.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_mstar.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_qstaff.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_rapier.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_sbow.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_scimitar.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_scythe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_sickle.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_sling.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_spear.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_ssword.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_suriken.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_taxe.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_whammer.tga
Added : /bg_nastyaraynor_icons/icon_enchweap_wmace.tga
Added : /bg_nastyaraynor_icons/icon_spell_enchweapon.tga
Added : /bg_nastyaraynor_icons/icon_spell_enchweapon_great.tga
Added : /bg_nastyaraynor_icons/icon_spell_enchweapon_imp.tga
Added : /bg_nastyaraynor_icons/it_s_enchweapon.tga
Added : /bg_nastyaraynor_icons/it_s_enchweapon_great.tga
Added : /bg_nastyaraynor_icons/it_s_enchweapon_imp.tga

Revision: 945
Author: Rhifox
Date: vendredi 21 janvier 2022 13:35:19
Message:
Celestial Leopard hide added to form.
----
Modified : /bg_soz_tools/polymorph.2DA

Re: SERVER UPDATES

Posted: Sun Feb 06, 2022 10:41 am
by Valefort
South server :
Hidden: show
Revision: 512
Author: bgtscc
Date: dimanche 6 février 2022 15:35:45
Message:
Post update commit.
----
Modified : /a_change_icon.ncs
Modified : /a_change_icon.nss
Added : /area_bridgefort_exit.NCS
Added : /area_bridgefort_exit.NSS
Added : /area_triel_transition.NCS
Added : /area_triel_transition.NSS
Added : /area_triel_transition_server.NCS
Added : /area_triel_transition_server.NSS
Added : /area_weather_properties.NSS
Added : /area_weather_properties.ncs
Added : /bg_.UTI
Added : /bg_cre_boareskyr_barim.UTC
Added : /bg_cre_boareskyr_theskul.UTC
Added : /bg_feat_add_ew.ncs
Modified : /bg_gloves_of_(person).UTI
Added : /bg_it_breastplate_barim.UTI
Added : /bg_it_cre_marilithprop.UTI
Added : /bg_it_dragon_silver.UTI
Added : /bg_it_greatsword_realistic30.UTI
Added : /bg_it_halfplate_theskul.UTI
Added : /bg_it_key_brdg.UTI
Added : /bg_it_poly_animal.NSS
Added : /bg_it_poly_animal.UTI
Added : /bg_it_poly_animal.ncs
Added : /bg_it_poly_marilith.UTI
Added : /bg_it_poly_werewolf.UTI
Added : /bg_it_poly_worg.UTI
Added : /bg_it_poly_wwolf.UTI
Added : /bg_it_tool_hammer.UTI
Deleted : /bg_path_randomizer.NCS
Deleted : /bg_path_randomizer.NSS
Deleted : /bg_poly_hezrou.UTI
Added : /bg_poly_hezrou_bite.UTI
Added : /bg_poly_werewolf_claw.UTI
Added : /bg_servant_f.UTC
Added : /bg_servant_m.UTC
Added : /bg_w_goristro_slam.UTI
Added : /bg_w_hawk.UTI
Added : /bg_w_legape_bite.UTI
Added : /bg_w_legape_claw.UTI
Added : /bg_w_legbear_bite.UTI
Added : /bg_w_legbear_claw.UTI
Added : /bg_w_leghorse_hoof.UTI
Added : /bg_w_legsnake_bite.UTI
Added : /bg_w_legtiger_claw.UTI
Added : /bg_w_legwolf_bite.UTI
Added : /bg_w_raven.UTI
Added : /c_n_marilith.UTC
Added : /c_poly_ape.UTC
Added : /c_poly_dragon_silver.UTC
Added : /c_poly_leg_ape.UTC
Added : /c_poly_leg_bear.UTC
Added : /c_poly_leg_horse.UTC
Added : /c_poly_leg_snake.UTC
Added : /c_poly_leg_tiger.UTC
Added : /c_poly_leg_wolf.UTC
Added : /c_poly_marilith.UTC
Added : /c_poly_werwolf_f.UTC
Added : /c_shape_hawk.UTC
Added : /c_shape_legendaryape.UTC
Added : /c_shape_legendaryhorse.UTC
Added : /c_shape_legendarysnake.UTC
Added : /c_shape_raven.UTC
Added : /c_silvdragon_shape_fixed.UTC
Added : /cmi_hide_silvdragon.UTI
Added : /cmi_hide_silvdragon2.UTI
Added : /dmtools_wandofweather.UTI
Added : /ga_setclear.NSS
Added : /ga_setclear.ncs
Added : /ga_setrain_heavy.NCS
Added : /ga_setrain_heavy.NSS
Added : /ga_setrain_light.NCS
Added : /ga_setrain_light.NSS
Added : /ga_setsnow_light.NCS
Added : /ga_setsnow_light.NSS
Added : /i_dmtools_wandofweather_ac.NCS
Added : /i_dmtools_wandofweather_ac.NSS
Added : /i_polymorph_hide_equip.NCS
Added : /i_polymorph_hide_equip.NSS
Modified : /icon_changer_inc.nss
Modified : /inc_spawn_randomizer.NSS
Modified : /mmorpg_spawner.ncs
Modified : /mmorpg_spawner_bak.ncs
Modified : /mmorpg_spawnlist.NSS
Modified : /moduledownloaderresources.XML
Added : /nw_armr0_ak.UTI
Added : /nw_armr0_alchemist.UTI
Added : /nw_armr0_archmage.UTI
Added : /nw_armr0_battlerager.UTI
Added : /nw_armr0_bearwar.UTI
Added : /nw_armr0_bladesinger.UTI
Added : /nw_armr0_bloodmagus.UTI
Added : /nw_armr0_breachgnome.UTI
Added : /nw_armr0_cavestalker.UTI
Added : /nw_armr0_coc.UTI
Added : /nw_armr0_commoner.UTI
Added : /nw_armr0_daggerspell.UTI
Added : /nw_armr0_darkfire.UTI
Added : /nw_armr0_deathsinger.UTI
Added : /nw_armr0_dervish.UTI
Added : /nw_armr0_dischord.UTI
Added : /nw_armr0_disguisem.UTI
Added : /nw_armr0_divseeker.UTI
Added : /nw_armr0_dragonslayer.UTI
Added : /nw_armr0_dragonwar.UTI
Added : /nw_armr0_dreadmaster.UTI
Added : /nw_armr0_dreadpirate.UTI
Added : /nw_armr0_drunkmaster.UTI
Added : /nw_armr0_elemarcher.UTI
Added : /nw_armr0_feytouched.UTI
Added : /nw_armr0_fotf.UTI
Added : /nw_armr0_frostmage.UTI
Added : /nw_armr0_gfk.UTI
Added : /nw_armr0_hiero.UTI
Added : /nw_armr0_hospitaler.UTI
Added : /nw_armr0_maa.UTI
Added : /nw_armr0_morninglord.UTI
Added : /nw_armr0_olingisir.UTI
Added : /nw_armr0_oobi.UTI
Added : /nw_armr0_phantom.UTI
Added : /nw_armr0_redwizard.UTI
Added : /nw_armr0_shadowadept.UTI
Added : /nw_armr0_shifter.UTI
Added : /nw_armr0_silverstar.UTI
Added : /nw_armr0_solar.UTI
Added : /nw_armr0_stormsinger.UTI
Added : /nw_armr0_sv.UTI
Added : /nw_armr0_techsmith.UTI
Added : /nw_armr0_tempest.UTI
Added : /nw_armr0_thaumaturge.UTI
Added : /nw_armr0_thayknight.UTI
Added : /nw_armr0_thiefacrobat.UTI
Added : /nw_armr0_wardrummer.UTI
Added : /nw_armr0_warsling.UTI
Added : /nw_armr0_wdervish.UTI
Added : /nw_armr0_wod.UTI
Added : /nw_armr0_wstalker.UTI
Modified : /nw_c2_default9.ncs
Modified : /nw_c2_default9_esc.NCS
Modified : /nw_s0_light.NSS
Modified : /nw_s0_light.ncs
Modified : /specialspawn.ncs
Modified : /veronaspawn.ncs
Added : /wallagroup.UTS

Revision: 511
Author: Valefort
Date: dimanche 6 février 2022 13:42:01
Message:
Reducing spawn rate in Xvarts village.
----
Modified : /sus_xvart village.GIT

Revision: 510
Author: Valefort
Date: dimanche 6 février 2022 10:28:51
Message:
Reducing target number and spawn rate for wyverns.
----
Modified : /su_south of beregost.GIT

Revision: 509
Author: Valefort
Date: dimanche 6 février 2022 10:00:26
Message:
HAK association
----
Modified : /module.IFO

Revision: 508
Author: planehopper
Date: vendredi 4 février 2022 04:08:40
Message:
Adding placeable prop as test.
----
Deleted : /iprop_merchtent1.UTI
Modified : /module.IFO
Modified : /moduledownloaderresources.XML
Deleted : /plcprop_merchtent0.UTP
Modified : /sus_bg, east district.GIT
Modified : /sus_bg, east district.TRX

Revision: 507
Author: Rhifox
Date: dimanche 30 janvier 2022 23:55:38
Message:
Uniform change.
----
Modified : /gus_bladestone.GIT
Modified : /npc_bs_guard.UTC
Modified : /sus_lion's way.GIT

Revision: 506
Author: Rhifox
Date: samedi 29 janvier 2022 20:43:34
Message:
Fixing some descriptions and a door.
----
Modified : /gus_bladestone.GIT
Modified : /sus_lion's way.GIT

Revision: 505
Author: Lux
Date: samedi 29 janvier 2022 16:27:48
Message:
Minor fixes. Water, walkmesh. Updated walkmesh didn't stick in Farmlands: North. Added a useable light.
----
Modified : /sus_bg, east dist tmpl ilm orph.TRX
Modified : /sus_bg, east harbor temples.GIT
Modified : /sus_bg, east harbor temples.TRN
Modified : /sus_bg, east harbor temples.TRX
Modified : /sus_bg, farmlands north.ARE
Modified : /sus_bg, farmlands north.GIC
Modified : /sus_bg, farmlands north.GIT
Modified : /sus_bg, farmlands north.TRN
Modified : /sus_bg, farmlands north.TRX
Modified : /sus_east_river_chionthar.GIC
Modified : /sus_east_river_chionthar.GIT
Modified : /sus_east_river_chionthar.TRN
Modified : /sus_east_river_chionthar.TRX

Revision: 504
Author: Rhifox
Date: samedi 29 janvier 2022 13:55:44
Message:
An additional fix.
----
Modified : /gus_bladestone.GIT

Revision: 503
Author: Rhifox
Date: samedi 29 janvier 2022 13:10:41
Message:
Bladestone fixes.
----
Modified : /gus_bladestone.ARE
Modified : /gus_bladestone.GIT
Modified : /gus_bladestone.TRN
Modified : /gus_bladestone.TRX
Modified : /sus_lion's way.GIT
North server :
Hidden: show
Revision: 903
Author: bgtscc
Date: dimanche 6 février 2022 15:37:57
Message:
Post update commit.
----
Modified : /a_change_icon.ncs
Modified : /mmorpg_spawner.ncs
Modified : /mmorpg_spawner_bak.ncs
Modified : /moduledownloaderresources.XML
Modified : /nw_c2_default9.ncs
Modified : /nw_c2_default9_esc.NCS
Modified : /nw_s0_light.ncs
Modified : /specialspawn.ncs
Modified : /veronaspawn.ncs

Revision: 902
Author: Valefort
Date: dimanche 6 février 2022 13:21:25
Message:
Less greater stalker, more trolls in the troll cave in high moor.
----
Modified : /mmorpg_spawnlist.NSS

Revision: 901
Author: Valefort
Date: dimanche 6 février 2022 13:20:31
Message:
Bumping spawn rates in misty forest, FoD crypt, high moor troll cave, Ogre stronghold, upperdark west grottoes.
----
Modified : /north, misty forest, east.GIT
Modified : /sun_fields of the dead crypt.GIT
Modified : /sun_north, high moor, troll cave.GIT
Modified : /sun_troll claw hills,stronghold.GIT
Modified : /z_upperdark_west_grottoes.GIT

Revision: 900
Author: Valefort
Date: dimanche 6 février 2022 10:35:23
Message:
Reducing spawn rate in reaching woods.
----
Modified : /sun_north, reaching woods.GIT

Revision: 899
Author: Valefort
Date: dimanche 6 février 2022 10:33:58
Message:
Reducing spawn rate in troll claw hills, troll cave.
----
Modified : /sun_troll claw hills, troll cave.GIT

Revision: 898
Author: Valefort
Date: dimanche 6 février 2022 10:20:49
Message:
Disabling CR scaling. It unfortunately proved completely counterproductive with people staying in the same areas longer rather than going to other areas that were within their CR with the scaling.
----
Modified : /inc_spawn_randomizer.NSS

Revision: 897
Author: Valefort
Date: dimanche 6 février 2022 10:15:33
Message:
HAK association
----
Modified : /module.IFO

Revision: 896
Author: Rhifox
Date: samedi 5 février 2022 06:39:38
Message:
Light fix. Apparently the other rows didn't have constants. Script changed to direct reference the row number.
----
Modified : /nw_s0_light.NSS
Modified : /nw_s0_light.ncs

Revision: 895
Author: planehopper
Date: vendredi 4 février 2022 04:09:33
Message:
Adding placeable prop as test
----
Modified : /module.IFO
Modified : /moduledownloaderresources.XML
Modified : /sun_soubar.GIT
Modified : /sun_soubar.TRX
Deleted : /iprop_merchtent1.UTI
Deleted : /plcprop_merchtent0.UTP

Revision: 894
Author: Rhifox
Date: vendredi 4 février 2022 00:54:37
Message:
Adding Nastya icons.
----
Modified : /a_change_icon.ncs
Modified : /a_change_icon.nss
Modified : /icon_changer_inc.nss

Revision: 893
Author: Nastya
Date: mercredi 2 février 2022 05:53:22
Message:
Uploading files to the server 2 as instructed!
----
Added : /nw_armr0_ak.UTI
Added : /nw_armr0_alchemist.UTI
Added : /nw_armr0_archmage.UTI
Added : /nw_armr0_battlerager.UTI
Added : /nw_armr0_bearwar.UTI
Added : /nw_armr0_bladesinger.UTI
Added : /nw_armr0_bloodmagus.UTI
Added : /nw_armr0_breachgnome.UTI
Added : /nw_armr0_cavestalker.UTI
Added : /nw_armr0_coc.UTI
Added : /nw_armr0_commoner.UTI
Added : /nw_armr0_daggerspell.UTI
Added : /nw_armr0_darkfire.UTI
Added : /nw_armr0_deathsinger.UTI
Added : /nw_armr0_dervish.UTI
Added : /nw_armr0_dischord.UTI
Added : /nw_armr0_disguisem.UTI
Added : /nw_armr0_divseeker.UTI
Added : /nw_armr0_dragonslayer.UTI
Added : /nw_armr0_dragonwar.UTI
Added : /nw_armr0_dreadmaster.UTI
Added : /nw_armr0_dreadpirate.UTI
Added : /nw_armr0_drunkmaster.UTI
Added : /nw_armr0_elemarcher.UTI
Added : /nw_armr0_feytouched.UTI
Added : /nw_armr0_fotf.UTI
Added : /nw_armr0_frostmage.UTI
Added : /nw_armr0_gfk.UTI
Added : /nw_armr0_hiero.UTI
Added : /nw_armr0_hospitaler.UTI
Added : /nw_armr0_maa.UTI
Added : /nw_armr0_morninglord.UTI
Added : /nw_armr0_olingisir.UTI
Added : /nw_armr0_oobi.UTI
Added : /nw_armr0_phantom.UTI
Added : /nw_armr0_redwizard.UTI
Added : /nw_armr0_shadowadept.UTI
Added : /nw_armr0_shifter.UTI
Added : /nw_armr0_silverstar.UTI
Added : /nw_armr0_solar.UTI
Added : /nw_armr0_stormsinger.UTI
Added : /nw_armr0_sv.UTI
Added : /nw_armr0_techsmith.UTI
Added : /nw_armr0_tempest.UTI
Added : /nw_armr0_thaumaturge.UTI
Added : /nw_armr0_thayknight.UTI
Added : /nw_armr0_thiefacrobat.UTI
Added : /nw_armr0_wardrummer.UTI
Added : /nw_armr0_warsling.UTI
Added : /nw_armr0_wdervish.UTI
Added : /nw_armr0_wod.UTI
Added : /nw_armr0_wstalker.UTI

Revision: 892
Author: Valefort
Date: lundi 31 janvier 2022 19:38:45
Message:
Confusing name.
----
Modified : /bg_gloves_of_(person).UTI

Revision: 891
Author: Rhifox
Date: lundi 31 janvier 2022 00:14:00
Message:
Bridgefort basement door now closes and locks.

Morgan now has different dialogue for Zhentarim PCs, since it doesn't make sense for him to use the same dialogue he uses with common adventurers with Zhent PCs.
----
Modified : /sun_north, b brdg bridgefort.GIT
Modified : /conv_lt_morgan.DLG
Modified : /npc_bs_guard.UTC

Revision: 890
Author: Rhifox
Date: samedi 29 janvier 2022 13:17:55
Message:
Forgot to commit Outer City commoners to server 2.
----
Added : /bgfe_citizen1.UTC
Added : /bgfe_citizen2.UTC
Added : /bgfe_citizen3.UTC
Added : /bgfe_citizen4.UTC
Added : /bgfe_citizen5.UTC
Added : /bgfe_citizen6.UTC
Added : /bgfe_citizen7.UTC
Resources :
Hidden: show
Revision: 1035
Author: Valefort
Date: dimanche 6 février 2022 13:24:22
Message:
End of trick
----
Deleted : /bg_items_pack2/trick.txt

Revision: 1034
Author: Valefort
Date: dimanche 6 février 2022 13:24:03
Message:
Tricking the updater to restage that hak which seems to cause issues.
----
Added : /bg_items_pack2/trick.txt

Revision: 1033
Author: Valefort
Date: dimanche 6 février 2022 09:40:22
Message:
Adding placeholder files for non-empty haks, association made for future additions by the Media team.
----
Added : /bg_attachments_models/placeholder.txt
Added : /bg_attachments_textures/placeholder.txt

Revision: 1032
Author: Nastya
Date: samedi 5 février 2022 23:49:49
Message:
Misclicked.
----
Added : /bg_nastyaraynor_icons/is_wrlck_b_tempest.tga

Revision: 1031
Author: Nastya
Date: samedi 5 février 2022 23:49:12
Message:
Uploading another one I forgot (Tempest blast). Also, recoloring repelling blast icon since now I know what vfx it would have :smirk:
----
Modified : /bg_nastyaraynor_icons/is_wrlck_b_repel.tga

Revision: 1030
Author: Nastya
Date: samedi 5 février 2022 20:42:36
Message:
New loading screen for Sshamath-city.
----
Modified : /bg_nastyaraynor_loadscreens/ldscrn_z_sshamath.tga

Revision: 1029
Author: Nastya
Date: samedi 5 février 2022 19:56:41
Message:
Frightful blast icon.
----
Added : /bg_nastyaraynor_icons/is_wrlck_b_frightful.tga

Revision: 1028
Author: Ewe
Date: samedi 5 février 2022 17:33:11
Message:
* UUID being assigned correctly now. Just need to figure out a null terminating issue with reading the value.
----
Modified : /xp_bg/trunk/xp_bg/xp_bg/bg.cpp
Modified : /xp_bg/trunk/xp_bg/xp_bg/nwnx_bg.nss

Revision: 1027
Author: Valefort
Date: samedi 5 février 2022 13:16:46
Message:
Adding updated moduledownloaderresources.XML files to staged folder for an exterior download tool by AoS.
----
Modified : /staging/main.py

Revision: 1026
Author: Nastya
Date: samedi 5 février 2022 12:41:54
Message:
Forgot new Eldritch Doom and Repelling.
----
Added : /bg_nastyaraynor_icons/is_wrlck_b_repel.tga
Added : /bg_nastyaraynor_icons/is_wrlck_doom.tga

Revision: 1025
Author: Nastya
Date: samedi 5 février 2022 12:10:19
Message:
Fresh iconset for Warlock's rework.
----
Added : /bg_nastyaraynor_icons/icon_mode_baneblast.tga
Added : /bg_nastyaraynor_icons/icon_mode_peneblast.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_beshad.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_bewitch.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_binding.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_brimstone.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_curse.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_curse_a.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_draining.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_elem.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_elem_a.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_hellrime.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_hinder.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_hinder2.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_hinder_a.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_noxious.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_utterdark.tga
Added : /bg_nastyaraynor_icons/is_wrlck_b_vitriol.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_allseing.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_beguile.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_caustic.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_charm.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_chilling.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_curse.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_darkluck.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_darkness.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_deadwalk.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_devour.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_dominat.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_dreadful.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_entro.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_exhale.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_flee.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_foresight.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_frightful.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_hellgrace.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_leap.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_leaps.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_lure.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_omen.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_perilous.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_poly.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_premon.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_primal.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_pyre.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_retribu.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_scales.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_seeunseen.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_seiz.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_slumber.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_tenacious.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_unseen.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_voracious.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_whispers.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_witch.tga
Added : /bg_nastyaraynor_icons/is_wrlck_ex_wod.tga

Revision: 1024
Author: Antras
Date: samedi 5 février 2022 01:31:26
Message:
Another update, added 2h axes.
https://cdn.discordapp.com/attachments/ ... nknown.png
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_gaxe07_a.dds
Added : /bg_weaponspack2/ant_w_gaxe07_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe07_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe08_a.dds
Added : /bg_weaponspack2/ant_w_gaxe08_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe08_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe09_a.dds
Added : /bg_weaponspack2/ant_w_gaxe09_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe09_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe10_a.dds
Added : /bg_weaponspack2/ant_w_gaxe10_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe10_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe11_a.dds
Added : /bg_weaponspack2/ant_w_gaxe11_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe11_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe13_a.dds
Added : /bg_weaponspack2/ant_w_gaxe13_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe13_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe14_a.dds
Added : /bg_weaponspack2/ant_w_gaxe14_a_n.dds
Added : /bg_weaponspack2/ant_w_gaxe14_a_t.dds
Added : /bg_weaponspack2/ant_w_gaxe18_a.dds
Added : /bg_weaponspack2/ant_w_gaxe18_a_n.dds
Added : /bg_weaponspack2/w_gaxe07_a.mdb
Added : /bg_weaponspack2/w_gaxe08_a.mdb
Added : /bg_weaponspack2/w_gaxe09_a.mdb
Added : /bg_weaponspack2/w_gaxe10_a.mdb
Added : /bg_weaponspack2/w_gaxe11_a.mdb
Added : /bg_weaponspack2/w_gaxe12_a.mdb
Added : /bg_weaponspack2/w_gaxe13_a.mdb
Added : /bg_weaponspack2/w_gaxe14_a.mdb
Added : /bg_weaponspack2/w_gaxe15_a.mdb
Added : /bg_weaponspack2/w_gaxe16_a.mdb
Added : /bg_weaponspack2/w_gaxe17_a.mdb
Added : /bg_weaponspack2/w_gaxe18_a.mdb

Revision: 1023
Author: Antras
Date: vendredi 4 février 2022 10:22:07
Message:
Update added morning stars, also update for them to add 255, so handle b,c can be invisible (all model should be in "A")
https://cdn.discordapp.com/attachments/ ... nknown.png
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_halbd11_a.dds
Added : /bg_weaponspack2/ant_w_halbd11_a_n.dds
Added : /bg_weaponspack2/ant_w_halbd11_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar17_a.dds
Added : /bg_weaponspack2/ant_w_mstar17_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar17_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar18_a.dds
Added : /bg_weaponspack2/ant_w_mstar18_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar18_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar19_a.dds
Added : /bg_weaponspack2/ant_w_mstar19_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar19_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar21_a.dds
Added : /bg_weaponspack2/ant_w_mstar21_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar21_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar22_a.dds
Added : /bg_weaponspack2/ant_w_mstar22_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar22_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar23_a.dds
Added : /bg_weaponspack2/ant_w_mstar23_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar23_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar24_a.dds
Added : /bg_weaponspack2/ant_w_mstar24_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar24_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar25_a.dds
Added : /bg_weaponspack2/ant_w_mstar25_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar25_a_t.dds
Added : /bg_weaponspack2/ant_w_mstar26_a.dds
Added : /bg_weaponspack2/ant_w_mstar26_a_n.dds
Added : /bg_weaponspack2/ant_w_mstar26_a_t.dds
Added : /bg_weaponspack2/w_Mstar255_b.mdb
Added : /bg_weaponspack2/w_Mstar255_c.mdb
Added : /bg_weaponspack2/w_mstar17_a.mdb
Added : /bg_weaponspack2/w_mstar18_a.mdb
Added : /bg_weaponspack2/w_mstar19_a.mdb
Added : /bg_weaponspack2/w_mstar20_a.mdb
Added : /bg_weaponspack2/w_mstar21_a.mdb
Added : /bg_weaponspack2/w_mstar22_a.mdb
Added : /bg_weaponspack2/w_mstar23_a.mdb
Added : /bg_weaponspack2/w_mstar24_a.mdb
Added : /bg_weaponspack2/w_mstar25_a.mdb
Added : /bg_weaponspack2/w_mstar26_a.mdb

Revision: 1022
Author: Ewe
Date: vendredi 4 février 2022 04:47:46
Message:
* Work-in-progress for uuid. Not a completed release.
----
Modified : /xp_bg/trunk/xp_bg/xp_bg/bg.cpp
Modified : /xp_bg/trunk/xp_bg/xp_bg/bg.h
Modified : /xp_bg/trunk/xp_bg/xp_bg/xp_bg.aps
Modified : /xp_bg/trunk/xp_bg/xp_bg/xp_bg.rc
Modified : /xp_bg/trunk/xp_bg/xp_bg/framework.h
Modified : /xp_bg/trunk/xp_bg/xp_bg/ini.h

Revision: 1021
Author: Nastya
Date: jeudi 3 février 2022 19:47:32
Message:
Adding 44 food-themed icons for potions/misc customization per player request. Bon apetit!

https://cdn.discordapp.com/attachments/ ... iconki.gif
----
Modified : /bg_soz_tools/nwn2_icons.2DA
Added : /bg_nastyaraynor_icons/it_food01.tga
Added : /bg_nastyaraynor_icons/it_food02.tga
Added : /bg_nastyaraynor_icons/it_food03.tga
Added : /bg_nastyaraynor_icons/it_food04.tga
Added : /bg_nastyaraynor_icons/it_food05.tga
Added : /bg_nastyaraynor_icons/it_food06.tga
Added : /bg_nastyaraynor_icons/it_food07.tga
Added : /bg_nastyaraynor_icons/it_food08.tga
Added : /bg_nastyaraynor_icons/it_food09.tga
Added : /bg_nastyaraynor_icons/it_food10.tga
Added : /bg_nastyaraynor_icons/it_food11.tga
Added : /bg_nastyaraynor_icons/it_food12.tga
Added : /bg_nastyaraynor_icons/it_food13.tga
Added : /bg_nastyaraynor_icons/it_food14.tga
Added : /bg_nastyaraynor_icons/it_food15.tga
Added : /bg_nastyaraynor_icons/it_food16.tga
Added : /bg_nastyaraynor_icons/it_food17.tga
Added : /bg_nastyaraynor_icons/it_food18.tga
Added : /bg_nastyaraynor_icons/it_food19.tga
Added : /bg_nastyaraynor_icons/it_food20.tga
Added : /bg_nastyaraynor_icons/it_food21.tga
Added : /bg_nastyaraynor_icons/it_food22.tga
Added : /bg_nastyaraynor_icons/it_food23.tga
Added : /bg_nastyaraynor_icons/it_food24.tga
Added : /bg_nastyaraynor_icons/it_food25.tga
Added : /bg_nastyaraynor_icons/it_food26.tga
Added : /bg_nastyaraynor_icons/it_food27.tga
Added : /bg_nastyaraynor_icons/it_food28.tga
Added : /bg_nastyaraynor_icons/it_food29.tga
Added : /bg_nastyaraynor_icons/it_food30.tga
Added : /bg_nastyaraynor_icons/it_food31.tga
Added : /bg_nastyaraynor_icons/it_food32.tga
Added : /bg_nastyaraynor_icons/it_food33.tga
Added : /bg_nastyaraynor_icons/it_food34.tga
Added : /bg_nastyaraynor_icons/it_food35.tga
Added : /bg_nastyaraynor_icons/it_food36.tga
Added : /bg_nastyaraynor_icons/it_food37.tga
Added : /bg_nastyaraynor_icons/it_food38.tga
Added : /bg_nastyaraynor_icons/it_food39.tga
Added : /bg_nastyaraynor_icons/it_food40.tga
Added : /bg_nastyaraynor_icons/it_food41.tga
Added : /bg_nastyaraynor_icons/it_food42.tga
Added : /bg_nastyaraynor_icons/it_food43.tga
Added : /bg_nastyaraynor_icons/it_food44.tga

Revision: 1020
Author: Nastya
Date: jeudi 3 février 2022 18:33:06
Message:
Fixing the last remaining name issues for loading screens, so there should no longer be "missing 2da" problem.
----
Modified : /bg_soz_tools/loadscreens.2DA
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_goblin _lake.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_goblin_lake_c.tga
Deleted : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_netherese_rui.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_goblin_lake0.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_goblin_lake1.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_goblin_lake2.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_netherese_1.tga
Added : /bg_nastyaraynor_loadscreens/ldscrn_z_underdark_netherese_2.tga

Revision: 1019
Author: GaiaGirl
Date: jeudi 3 février 2022 06:32:49
Message:
Added 8 heavy shields into athorn shields hak
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_athornshields_models1/LTSHLroundVan_t.dds
Added : /bg_athornshields_models1/LTSHLround_d.dds
Added : /bg_athornshields_models1/LTSHLround_n.dds
Added : /bg_athornshields_models1/LTSHsymbolshield_T.dds
Added : /bg_athornshields_models1/LTSHsymbolshield_d.dds
Added : /bg_athornshields_models1/LTSHsymbolshield_n.dds
Added : /bg_athornshields_models1/w_she_large131.mdb
Added : /bg_athornshields_models1/w_she_large132.mdb
Added : /bg_athornshields_models1/w_she_large133.mdb
Added : /bg_athornshields_models1/w_she_large134.mdb
Added : /bg_athornshields_models1/w_she_large135.mdb
Added : /bg_athornshields_models1/w_she_large136.mdb
Added : /bg_athornshields_models1/w_she_large137.mdb
Added : /bg_athornshields_models1/w_she_large138.mdb

Revision: 1018
Author: GaiaGirl
Date: jeudi 3 février 2022 05:20:00
Message:
Fixes on 3 clothing models
----
Modified : /bg_livt_clothing01_mdb/p_hhf_bg_body194.mdb
Modified : /bg_livt_clothing01_mdb/p_hhf_bg_body195.mdb
Modified : /bg_livt_clothing01_mdb/p_hhf_bg_body196.mdb

Revision: 1017
Author: Nastya
Date: mercredi 2 février 2022 19:21:45
Message:
The same sharpness issue.
----
Modified : /bg_nastyaraynor_icons/it_ww_whip00.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip01.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip02.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip03.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip04.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip05.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip_misc01.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip_misc02.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip_misc10.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip_misc12.tga
Modified : /bg_nastyaraynor_icons/it_ww_whip_misc13.tga
Modified : /bg_nastyaraynor_icons/class_icon_dervish.tga

Revision: 1016
Author: Nastya
Date: mercredi 2 février 2022 17:11:38
Message:
35 various new options for ammunition icon customization.
----
Added : /bg_nastyaraynor_icons/it_wo_arrow_dispel.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra01.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra02.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra03.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra04.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra05.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra06.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra07.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra08.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra09.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra10.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra11.tga
Added : /bg_nastyaraynor_icons/it_wo_arrow_extra12.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra01.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra02.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra03.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra04.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra05.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra06.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra07.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra08.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra09.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra10.tga
Added : /bg_nastyaraynor_icons/it_wo_bolt_extra11.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra01.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra02.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra03.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra04.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra05.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra06.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra07.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra08.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra09.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra10.tga
Added : /bg_nastyaraynor_icons/it_wo_bullet_extra11.tga

Revision: 1015
Author: Ewe
Date: mercredi 2 février 2022 14:21:19
Message:
* Work-in-progress for uuid. Not a completed release.
----
Modified : /xp_bg/trunk/xp_bg/xp_bg/bg.cpp
Modified : /xp_bg/trunk/xp_bg/xp_bg/bg.h
Modified : /xp_bg/trunk/xp_bg/xp_bg/xp_bg.ini
Modified : /xp_bg/trunk/xp_bg/xp_bg/Patch.cpp
Modified : /xp_bg/trunk/xp_bg/xp_bg/Patch.h

Revision: 1014
Author: Nastya
Date: mercredi 2 février 2022 05:57:53
Message:
2da work (also filling chargenclothes.2da just in case).
Basically, I added 52 armor blueprints that would show upon clicking on classes on the character creation. Each class has a unique appearance!
----
Modified : /bg_soz_tools/classes.2DA
Modified : /bg_soz_tools/chargenclothes.2da

Revision: 1013
Author: athorn
Date: mardi 1 février 2022 00:36:23
Message:
New haks created for upcoming models

bg_attachments_models
bg_attachments_textures


----
Added : /bg_attachments_models
Added : /bg_attachments_textures

Revision: 1012
Author: Nastya
Date: lundi 31 janvier 2022 18:06:09
Message:
Adding 19 extra wand icons. Those are mostly reworked vanilla ones for additional variety cause why not.
----
Modified : /bg_soz_tools/nwn2_icons.2DA
Added : /bg_nastyaraynor_icons/it_wm_wand01.tga
Added : /bg_nastyaraynor_icons/it_wm_wand02.tga
Added : /bg_nastyaraynor_icons/it_wm_wand03.tga
Added : /bg_nastyaraynor_icons/it_wm_wand04.tga
Added : /bg_nastyaraynor_icons/it_wm_wand05.tga
Added : /bg_nastyaraynor_icons/it_wm_wand06.tga
Added : /bg_nastyaraynor_icons/it_wm_wand07.tga
Added : /bg_nastyaraynor_icons/it_wm_wand08.tga
Added : /bg_nastyaraynor_icons/it_wm_wand09.tga
Added : /bg_nastyaraynor_icons/it_wm_wand10.tga
Added : /bg_nastyaraynor_icons/it_wm_wand11.tga
Added : /bg_nastyaraynor_icons/it_wm_wand12.tga
Added : /bg_nastyaraynor_icons/it_wm_wand13.tga
Added : /bg_nastyaraynor_icons/it_wm_wand14.tga
Added : /bg_nastyaraynor_icons/it_wm_wand15.tga
Added : /bg_nastyaraynor_icons/it_wm_wand16.tga
Added : /bg_nastyaraynor_icons/it_wm_wand17.tga
Added : /bg_nastyaraynor_icons/it_wm_wand18.tga
Added : /bg_nastyaraynor_icons/it_wm_wand19.tga

Revision: 1011
Author: Nastya
Date: lundi 31 janvier 2022 06:52:21
Message:
2da work, and I'm off to sleep, gn everyone /
----
Modified : /bg_soz_tools/nwn2_icons.2DA

Revision: 1010
Author: Nastya
Date: lundi 31 janvier 2022 06:50:57
Message:
And finally 130 new icons for amulet slot.
----
Added : /bg_nastyaraynor_icons/it_jwl_neck007.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck008.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck009.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck010.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck011.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck012.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck013.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck014.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck015.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck016.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck017.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck018.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck019.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck020.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck021.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck022.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck023.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck024.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck025.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck026.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck027.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck028.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck029.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck030.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck031.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck032.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck033.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck034.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck035.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck036.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck037.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck038.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck039.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck040.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck041.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck042.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck043.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck044.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck045.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck046.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck047.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck048.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck049.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck050.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck051.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck052.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck053.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck054.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck055.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck056.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck057.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck058.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck059.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck060.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck061.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck062.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck063.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck064.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck065.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck066.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck067.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck068.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck069.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck070.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck071.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck072.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck073.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck074.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck075.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck076.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck077.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck078.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck079.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck080.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck081.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck082.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck083.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck084.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck085.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck086.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck087.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck088.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck089.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck090.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck091.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck092.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck093.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck094.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck095.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck096.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck097.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck098.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck099.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck100.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck101.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck102.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck103.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck104.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck105.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck106.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck107.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck108.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck109.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck110.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck111.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck112.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck113.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck114.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck115.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck116.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck117.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck118.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck119.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck120.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck121.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck122.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck123.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck124.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck125.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck126.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck127.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck128.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck129.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck130.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck131.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck132.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck133.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck134.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck135.tga
Added : /bg_nastyaraynor_icons/it_jwl_neck136.tga

Revision: 1009
Author: Nastya
Date: lundi 31 janvier 2022 06:48:31
Message:
8 new icons options for belts and 40 icons for various misc stuff, though those are mostly unavailable at app kit.

----
Added : /bg_nastyaraynor_icons/it_armr_belt27.tga
Added : /bg_nastyaraynor_icons/it_armr_belt28.tga
Added : /bg_nastyaraynor_icons/it_armr_belt29.tga
Added : /bg_nastyaraynor_icons/it_armr_belt30.tga
Added : /bg_nastyaraynor_icons/it_armr_belt31.tga
Added : /bg_nastyaraynor_icons/it_armr_belt32.tga
Added : /bg_nastyaraynor_icons/it_armr_belt33.tga
Added : /bg_nastyaraynor_icons/it_armr_belt34.tga
Added : /bg_nastyaraynor_icons/it_miscnew_001.tga
Added : /bg_nastyaraynor_icons/it_miscnew_002.tga
Added : /bg_nastyaraynor_icons/it_miscnew_003.tga
Added : /bg_nastyaraynor_icons/it_miscnew_004.tga
Added : /bg_nastyaraynor_icons/it_miscnew_005.tga
Added : /bg_nastyaraynor_icons/it_miscnew_006.tga
Added : /bg_nastyaraynor_icons/it_miscnew_007.tga
Added : /bg_nastyaraynor_icons/it_miscnew_008.tga
Added : /bg_nastyaraynor_icons/it_miscnew_009.tga
Added : /bg_nastyaraynor_icons/it_miscnew_010.tga
Added : /bg_nastyaraynor_icons/it_miscnew_011.tga
Added : /bg_nastyaraynor_icons/it_miscnew_012.tga
Added : /bg_nastyaraynor_icons/it_miscnew_013.tga
Added : /bg_nastyaraynor_icons/it_miscnew_014.tga
Added : /bg_nastyaraynor_icons/it_miscnew_015.tga
Added : /bg_nastyaraynor_icons/it_miscnew_016.tga
Added : /bg_nastyaraynor_icons/it_miscnew_017.tga
Added : /bg_nastyaraynor_icons/it_miscnew_018.tga
Added : /bg_nastyaraynor_icons/it_miscnew_019.tga
Added : /bg_nastyaraynor_icons/it_miscnew_020.tga
Added : /bg_nastyaraynor_icons/it_miscnew_021.tga
Added : /bg_nastyaraynor_icons/it_miscnew_022.tga
Added : /bg_nastyaraynor_icons/it_miscnew_023.tga
Added : /bg_nastyaraynor_icons/it_miscnew_024.tga
Added : /bg_nastyaraynor_icons/it_miscnew_025.tga
Added : /bg_nastyaraynor_icons/it_miscnew_026.tga
Added : /bg_nastyaraynor_icons/it_miscnew_027.tga
Added : /bg_nastyaraynor_icons/it_miscnew_028.tga
Added : /bg_nastyaraynor_icons/it_miscnew_029.tga
Added : /bg_nastyaraynor_icons/it_miscnew_030.tga
Added : /bg_nastyaraynor_icons/it_miscnew_031.tga
Added : /bg_nastyaraynor_icons/it_miscnew_032.tga
Added : /bg_nastyaraynor_icons/it_miscnew_033.tga
Added : /bg_nastyaraynor_icons/it_miscnew_034.tga
Added : /bg_nastyaraynor_icons/it_miscnew_035.tga
Added : /bg_nastyaraynor_icons/it_miscnew_036.tga
Added : /bg_nastyaraynor_icons/it_miscnew_037.tga
Added : /bg_nastyaraynor_icons/it_miscnew_038.tga
Added : /bg_nastyaraynor_icons/it_miscnew_039.tga
Added : /bg_nastyaraynor_icons/it_miscnew_040.tga

Revision: 1008
Author: Nastya
Date: lundi 31 janvier 2022 06:46:18
Message:
91 new icon for ring slot customization.
----
Added : /bg_nastyaraynor_icons/it_jwl_ring009.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring010.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring011.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring012.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring013.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring014.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring015.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring016.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring017.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring018.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring019.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring020.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring021.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring022.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring023.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring024.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring025.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring026.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring027.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring028.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring029.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring030.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring031.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring032.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring033.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring034.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring035.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring036.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring037.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring038.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring039.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring040.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring041.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring042.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring043.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring044.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring045.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring046.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring047.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring048.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring049.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring050.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring051.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring052.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring053.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring054.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring055.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring056.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring057.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring058.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring059.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring060.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring061.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring062.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring063.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring064.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring065.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring066.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring067.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring068.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring069.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring070.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring071.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring072.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring073.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring074.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring075.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring076.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring077.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring078.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring079.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring080.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring081.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring082.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring083.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring084.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring085.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring086.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring087.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring088.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring089.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring090.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring091.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring092.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring093.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring094.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring095.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring096.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring097.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring098.tga
Added : /bg_nastyaraynor_icons/it_jwl_ring099.tga

Revision: 1007
Author: Nastya
Date: lundi 31 janvier 2022 06:34:28
Message:
126 new options for miscellaneous stackable icon customization.
https://cdn.discordapp.com/attachments/ ... _00000.png
----
Added : /bg_nastyaraynor_icons/it_flower42.tga
Added : /bg_nastyaraynor_icons/it_flower43.tga
Added : /bg_nastyaraynor_icons/it_flower44.tga
Added : /bg_nastyaraynor_icons/it_flower45.tga
Added : /bg_nastyaraynor_icons/it_flower46.tga
Added : /bg_nastyaraynor_icons/it_flower47.tga
Added : /bg_nastyaraynor_icons/it_flower48.tga
Added : /bg_nastyaraynor_icons/it_flower49.tga
Added : /bg_nastyaraynor_icons/it_flower50.tga
Added : /bg_nastyaraynor_icons/it_flower51.tga
Added : /bg_nastyaraynor_icons/it_flower52.tga
Added : /bg_nastyaraynor_icons/it_flower53.tga
Added : /bg_nastyaraynor_icons/it_flower54.tga
Added : /bg_nastyaraynor_icons/it_flower55.tga
Added : /bg_nastyaraynor_icons/it_flower56.tga
Added : /bg_nastyaraynor_icons/it_flower57.tga
Added : /bg_nastyaraynor_icons/it_flower58.tga
Added : /bg_nastyaraynor_icons/it_flower59.tga
Added : /bg_nastyaraynor_icons/it_flower60.tga
Added : /bg_nastyaraynor_icons/it_flower61.tga
Added : /bg_nastyaraynor_icons/it_flower62.tga
Added : /bg_nastyaraynor_icons/it_flower63.tga
Added : /bg_nastyaraynor_icons/it_flower64.tga
Added : /bg_nastyaraynor_icons/it_flower66.tga
Added : /bg_nastyaraynor_icons/it_flower67.tga
Added : /bg_nastyaraynor_icons/it_flower68.tga
Added : /bg_nastyaraynor_icons/it_flower69.tga
Added : /bg_nastyaraynor_icons/it_flower70.tga
Added : /bg_nastyaraynor_icons/it_flower71.tga
Added : /bg_nastyaraynor_icons/it_flower72.tga
Added : /bg_nastyaraynor_icons/it_flower73.tga
Added : /bg_nastyaraynor_icons/it_flower74.tga
Added : /bg_nastyaraynor_icons/it_flower75.tga
Added : /bg_nastyaraynor_icons/it_flower76.tga
Added : /bg_nastyaraynor_icons/it_flower77.tga
Added : /bg_nastyaraynor_icons/it_herbs18.tga
Added : /bg_nastyaraynor_icons/it_herbs19.tga
Added : /bg_nastyaraynor_icons/it_herbs20.tga
Added : /bg_nastyaraynor_icons/it_herbs21.tga
Added : /bg_nastyaraynor_icons/it_herbs22.tga
Added : /bg_nastyaraynor_icons/it_herbs23.tga
Added : /bg_nastyaraynor_icons/it_herbs24.tga
Added : /bg_nastyaraynor_icons/it_herbs25.tga
Added : /bg_nastyaraynor_icons/it_herbs26.tga
Added : /bg_nastyaraynor_icons/it_herbs27.tga
Added : /bg_nastyaraynor_icons/it_herbs28.tga
Added : /bg_nastyaraynor_icons/it_herbs29.tga
Added : /bg_nastyaraynor_icons/it_herbs30.tga
Added : /bg_nastyaraynor_icons/it_herbs31.tga
Added : /bg_nastyaraynor_icons/it_herbs32.tga
Added : /bg_nastyaraynor_icons/it_herbs33.tga
Added : /bg_nastyaraynor_icons/it_herbs34.tga
Added : /bg_nastyaraynor_icons/it_herbs35.tga
Added : /bg_nastyaraynor_icons/it_herbs36.tga
Added : /bg_nastyaraynor_icons/it_herbs37.tga
Added : /bg_nastyaraynor_icons/it_herbs38.tga
Added : /bg_nastyaraynor_icons/it_herbs39.tga
Added : /bg_nastyaraynor_icons/it_herbs40.tga
Added : /bg_nastyaraynor_icons/it_herbs41.tga
Added : /bg_nastyaraynor_icons/it_herbs42.tga
Added : /bg_nastyaraynor_icons/it_herbs43.tga
Added : /bg_nastyaraynor_icons/it_herbs44.tga
Added : /bg_nastyaraynor_icons/it_herbs45.tga
Added : /bg_nastyaraynor_icons/it_herbs46.tga
Added : /bg_nastyaraynor_icons/it_herbs47.tga
Added : /bg_nastyaraynor_icons/it_herbs48.tga
Added : /bg_nastyaraynor_icons/it_herbs49.tga
Added : /bg_nastyaraynor_icons/it_herbs50.tga
Added : /bg_nastyaraynor_icons/it_herbs51.tga
Added : /bg_nastyaraynor_icons/it_herbs52.tga
Added : /bg_nastyaraynor_icons/it_herbs53.tga
Added : /bg_nastyaraynor_icons/it_herbs54.tga
Added : /bg_nastyaraynor_icons/it_herbs55.tga
Added : /bg_nastyaraynor_icons/it_herbs56.tga
Added : /bg_nastyaraynor_icons/it_herbs57.tga
Added : /bg_nastyaraynor_icons/it_herbs58.tga
Added : /bg_nastyaraynor_icons/it_herbs59.tga
Added : /bg_nastyaraynor_icons/it_herbs60.tga
Added : /bg_nastyaraynor_icons/it_herbs61.tga
Added : /bg_nastyaraynor_icons/it_herbs62.tga
Added : /bg_nastyaraynor_icons/it_herbs63.tga
Added : /bg_nastyaraynor_icons/it_herbs64.tga
Added : /bg_nastyaraynor_icons/it_herbs65.tga
Added : /bg_nastyaraynor_icons/it_herbs66.tga
Added : /bg_nastyaraynor_icons/it_herbs67.tga
Added : /bg_nastyaraynor_icons/it_herbs68.tga
Added : /bg_nastyaraynor_icons/it_plant17.tga
Added : /bg_nastyaraynor_icons/it_plant18.tga
Added : /bg_nastyaraynor_icons/it_plant19.tga
Added : /bg_nastyaraynor_icons/it_plant20.tga
Added : /bg_nastyaraynor_icons/it_plant21.tga
Added : /bg_nastyaraynor_icons/it_plant22.tga
Added : /bg_nastyaraynor_icons/it_plant23.tga
Added : /bg_nastyaraynor_icons/it_plant24.tga
Added : /bg_nastyaraynor_icons/it_plant26.tga
Added : /bg_nastyaraynor_icons/it_plant27.tga
Added : /bg_nastyaraynor_icons/it_plant28.tga
Added : /bg_nastyaraynor_icons/it_plant29.tga
Added : /bg_nastyaraynor_icons/it_plant30.tga
Added : /bg_nastyaraynor_icons/it_plant31.tga
Added : /bg_nastyaraynor_icons/it_plant32.tga
Added : /bg_nastyaraynor_icons/it_plant33.tga
Added : /bg_nastyaraynor_icons/it_plant34.tga
Added : /bg_nastyaraynor_icons/it_plant35.tga
Added : /bg_nastyaraynor_icons/it_plant36.tga
Added : /bg_nastyaraynor_icons/it_plant37.tga
Added : /bg_nastyaraynor_icons/it_plant38.tga
Added : /bg_nastyaraynor_icons/it_plant39.tga
Added : /bg_nastyaraynor_icons/it_plant40.tga
Added : /bg_nastyaraynor_icons/it_plant41.tga
Added : /bg_nastyaraynor_icons/it_plant42.tga
Added : /bg_nastyaraynor_icons/it_plant43.tga
Added : /bg_nastyaraynor_icons/it_plant44.tga
Added : /bg_nastyaraynor_icons/it_plant45.tga
Added : /bg_nastyaraynor_icons/it_plant46.tga
Added : /bg_nastyaraynor_icons/it_plant47.tga
Added : /bg_nastyaraynor_icons/it_plant48.tga
Added : /bg_nastyaraynor_icons/it_plant49.tga
Added : /bg_nastyaraynor_icons/it_plant50.tga
Added : /bg_nastyaraynor_icons/it_plant51.tga
Added : /bg_nastyaraynor_icons/it_plant52.tga
Added : /bg_nastyaraynor_icons/it_plant_xxx1.tga
Added : /bg_nastyaraynor_icons/it_plant_xxx2.tga
Added : /bg_nastyaraynor_icons/it_plant_xxx3.tga
Added : /bg_nastyaraynor_icons/it_plant_xxx4.tga
Added : /bg_nastyaraynor_icons/it_plant_xxx5.tga

Revision: 1006
Author: Nastya
Date: lundi 31 janvier 2022 03:15:52
Message:
Replacing several (44) low-quality icons from the prehistoric times with brand new ones. Namely, those old icons were used for:
- Acid flasks
- Custom poisons
- Custom grenades
- Non-vanilla gems
- Healing leaves and other plants
- Petrified monsters
- Inventory runes
----
Modified : /bg_misc_v4/it_clay_jar_001.tga
Modified : /bg_misc_v4/it_clay_jar_002.tga
Modified : /bg_misc_v4/it_gem_552.tga
Modified : /bg_misc_v4/it_gem_553.tga
Modified : /bg_misc_v4/it_gem_556.tga
Modified : /bg_misc_v4/it_gem_562.tga
Modified : /bg_misc_v4/it_gem_567.tga
Modified : /bg_misc_v4/it_gem_568.tga
Modified : /bg_misc_v4/it_gem_589.tga
Modified : /bg_misc_v4/it_midmisc_691.tga
Modified : /bg_misc_v4/it_ring_555.tga
Modified : /bg_misc_v4/it_smlmis_514.tga
Modified : /bg_misc_v4/it_smlmis_515.tga
Modified : /bg_misc_v4/it_smlmis_516.tga
Modified : /bg_misc_v4/it_smlmis_517.tga
Modified : /bg_misc_v4/it_smlmis_542.tga
Modified : /bg_misc_v4/it_smlmis_547.tga
Modified : /bg_misc_v4/it_smlmis_548.tga
Modified : /bg_misc_v4/it_smlmis_550.tga
Modified : /bg_misc_v4/it_smlmis_556.tga
Modified : /bg_misc_v4/it_smlmis_558.tga
Modified : /bg_misc_v4/it_smlmis_568.tga
Modified : /bg_misc_v4/it_smlmis_569.tga
Modified : /bg_misc_v4/it_smlmis_572.tga
Modified : /bg_misc_v4/it_smlmis_575.tga
Modified : /bg_misc_v4/it_smlmis_577.tga
Modified : /bg_misc_v4/it_smlmis_578.tga
Modified : /bg_misc_v4/it_smlmis_579.tga
Modified : /bg_misc_v4/it_smlmis_580.tga
Modified : /bg_misc_v4/it_smlmis_581.tga
Modified : /bg_misc_v4/it_smlmis_582.tga
Modified : /bg_misc_v4/it_smlmis_583.tga
Modified : /bg_misc_v4/it_smlmis_584.tga
Modified : /bg_misc_v4/it_smlmis_585.tga
Modified : /bg_misc_v4/it_smlmisc_613.tga
Modified : /bg_misc_v4/it_stone_001.tga
Modified : /bg_misc_v4/it_stone_511.tga
Modified : /bg_misc_v4/it_x1_gren_503.tga
Modified : /bg_misc_v4/it_x1_gren_506.tga
Modified : /bg_misc_v4/it_x1_gren_507.tga
Modified : /bg_misc_v4/it_x1_gren_547.tga
Modified : /bg_misc_v4/it_x1_gren_548.tga
Modified : /bg_misc_v4/it_x1_gren_549.tga
Modified : /bg_misc_v4/it_x1_gren_550.tga

Revision: 1005
Author: Rhifox
Date: dimanche 30 janvier 2022 22:23:58
Message:
Changing to use lower case texture names.
----
Modified : /bg_weaponspack2/w_spear178.mdb
Modified : /bg_weaponspack2/w_staff178.mdb
Modified : /bg_weaponspack2/w_spear176.mdb
Modified : /bg_weaponspack2/w_staff144.mdb
Added : /bg_weaponspack2/parthalan2_d.dds
Added : /bg_weaponspack2/parthalan_d.dds
Added : /bg_weaponspack2/parthalan_n.dds
Added : /bg_weaponspack2/parthalan_t.dds

Revision: 1004
Author: Rhifox
Date: dimanche 30 janvier 2022 22:23:11
Message:
Changing to use lower case texture names.
----
Deleted : /bg_weaponspack2/Parthalan2_d.dds
Deleted : /bg_weaponspack2/Parthalan_t.dds
Deleted : /bg_weaponspack2/Parthalan_d.dds
Deleted : /bg_weaponspack2/Parthalan_n.dds

Revision: 1003
Author: Rhifox
Date: dimanche 30 janvier 2022 22:07:03
Message:
Tintable parthalan staff diffuse and tint maps changed from bc7 dds format to dxt5.
----
Modified : /bg_weaponspack2/Parthalan2_d.dds
Modified : /bg_weaponspack2/Parthalan_t.dds

Revision: 1002
Author: Antras
Date: dimanche 30 janvier 2022 17:05:42
Message:
New bow models, all have ability to collor changed, enjoy!

https://media.discordapp.net/attachment ... nknown.png
----
Modified : /bg_soz_tools/nwnx_craft.2da
Added : /bg_weaponspack2/ant_w_crsbh18.dds
Added : /bg_weaponspack2/ant_w_crsbh18_n.dds
Added : /bg_weaponspack2/ant_w_crsbh18_t.dds
Added : /bg_weaponspack2/ant_w_lbow10.dds
Added : /bg_weaponspack2/ant_w_lbow10_n.dds
Added : /bg_weaponspack2/ant_w_lbow10_t.dds
Added : /bg_weaponspack2/ant_w_lbow11.dds
Added : /bg_weaponspack2/ant_w_lbow11_n.dds
Added : /bg_weaponspack2/ant_w_lbow11_t.dds
Added : /bg_weaponspack2/ant_w_lbow12.dds
Added : /bg_weaponspack2/ant_w_lbow12_n.dds
Added : /bg_weaponspack2/ant_w_lbow12_t.dds
Added : /bg_weaponspack2/ant_w_lbow13.dds
Added : /bg_weaponspack2/ant_w_lbow13_n.dds
Added : /bg_weaponspack2/ant_w_lbow13_t.dds
Added : /bg_weaponspack2/ant_w_lbow14.dds
Added : /bg_weaponspack2/ant_w_lbow14_n.dds
Added : /bg_weaponspack2/ant_w_lbow14_t.dds
Added : /bg_weaponspack2/ant_w_lbow15.dds
Added : /bg_weaponspack2/ant_w_lbow15_n.dds
Added : /bg_weaponspack2/ant_w_lbow15_t.dds
Added : /bg_weaponspack2/ant_w_lbow16.dds
Added : /bg_weaponspack2/ant_w_lbow16_n.dds
Added : /bg_weaponspack2/ant_w_lbow16_t.dds
Added : /bg_weaponspack2/ant_w_lbow18.dds
Added : /bg_weaponspack2/ant_w_lbow18_n.dds
Added : /bg_weaponspack2/ant_w_lbow18_t.dds
Added : /bg_weaponspack2/ant_w_lbow19.dds
Added : /bg_weaponspack2/ant_w_lbow19_n.dds
Added : /bg_weaponspack2/ant_w_lbow19_t.dds
Added : /bg_weaponspack2/ant_w_lbow20.dds
Added : /bg_weaponspack2/ant_w_lbow20_n.dds
Added : /bg_weaponspack2/ant_w_lbow20_t.dds
Added : /bg_weaponspack2/w_lbow10.mdb
Added : /bg_weaponspack2/w_lbow11.mdb
Added : /bg_weaponspack2/w_lbow12.mdb
Added : /bg_weaponspack2/w_lbow13.mdb
Added : /bg_weaponspack2/w_lbow14.mdb
Added : /bg_weaponspack2/w_lbow15.mdb
Added : /bg_weaponspack2/w_lbow16.mdb
Added : /bg_weaponspack2/w_lbow17.mdb
Added : /bg_weaponspack2/w_lbow18.mdb
Added : /bg_weaponspack2/w_lbow19.mdb
Added : /bg_weaponspack2/w_lbow20.mdb

Revision: 1001
Author: Nastya
Date: dimanche 30 janvier 2022 06:08:45
Message:
- Adjusting sharpness of several of newest icons so they better blend with the older ones.
- Full rework of Tempest (class) and Nobanion (god) icons.
----
Modified : /bg_soz_tools/spells.2DA
Modified : /bg_nastyaraynor_icons/class_icon_tempest.tga
Modified : /bg_nastyaraynor_icons/icon_nobanion_fixed.tga
Modified : /bg_nastyaraynor_icons/class_icon_sv.tga
Modified : /bg_nastyaraynor_icons/icon_ded_def.tga
Modified : /bg_nastyaraynor_icons/class_icon_cs_new.tga

Revision: 1000
Author: Antras
Date: samedi 29 janvier 2022 20:26:01
Message:
Removing new scythes models B + C
----
Modified : /bg_soz_tools/nwnx_craft.2da
Deleted : /bg_weaponspack2/w_scyth21_b.mdb
Deleted : /bg_weaponspack2/w_scyth21_c.mdb

Revision: 999
Author: Antras
Date: samedi 29 janvier 2022 20:03:26
Message:
update texture _t for missing staff
----
Modified : /bg_weaponspack2/w_staff158.mdb
Added : /bg_weaponspack2/ant_w_staff158_t.dds

Re: SERVER UPDATES

Posted: Sat Mar 12, 2022 10:47 am
by Rhifox
Server Update March 12 2022

General Changes
* UUID foundation added. UUID allows for identifying characters even if their name changes or their kemo tool is deleted.

* Character creation times added. Creation times only count for characters created after this update, or else ones that haven't logged on for several years.

* RCR now calculates XP on deposit instead of withdrawal. 100% tokens must now be on hand when depositing XP, not when withdrawing it. In addition, characters who qualify for major class/feat/etc changes can now be automatically detected by the RCR tree. This will give a qualifying character one free RCR to adjust to the changes. Once this character has used this free Warlock RCR once, they cannot use the free Warlock RCR again. Note that this makes use of the character creation time feature. Very old characters who have not been logged on for several years and thus gain a creation time post-patch must still request a 100% token from DMs.

* RCR tree conversation now more clearly tells you if you have stored XP or not, and whether or not you can access it with your current character.

* Starting conversation will now show Outer City rather than Eastern Farmlands.

* Roaringshore now has a rest zone outside the inn by a bench.

* Bench fix for Blade and Stars interior.

* Blunt will now accept traps. FAI, Beregost, and Nashkel merchants will identify for same price as Blunt.

* Triel transitions now check for approved guild keys as well as writs. Guilds with favorable relations with Elturel/Triel no longer need a writ for each individual member. Valid guilds include Radiant Heart, Darius Company, Rocky Creek, and Halls of Light. Friendly guilds currently without guild keys must continue to use writs (for obvious reasons). If anyone that should be on this list is missing, please get in touch with me or admins.

* New boulder throw script now actually sends attack roll message to PCs.

* Underdark spawn moved from Darkwoods to Mist Lake.

* Vicious Strike Fix left weapon missing vfx fixed.

* Stuffed Troll and Placard added to the Belching Dragon Tavern.

* Duke Entar now has a portrait.

* Negative energy immunity overflow fixed.

* Various new and updated icons.

* Reworked Temple of Mystra loading screen.

* Fix for Palace Guardian halberd description.

* Persisting XP toggle, reducing cross server teleport delay from 6 to 2.

* Fix of the new future EDE guild key. Two maps renamed to fit system.

* Weather updates. Areas with Rhifox weather now have fog adjustments to make them more atmospheric. Also updated DM weather tool to support adjusting fog on Rhifox weather maps.

* Updated appearances for several old mob types, along with several new options for other ones.

* Several epic weapons with attack bonus changed to enhancement bonus to match weapons of similar power level.

* Weapon type comments in most piercing weapons fixed to no longer show in-game. (does not affect stores at this time)

* Unwanted rat tails with the newer hoods with hair removed.

* Kobold size fixed. They're Small creatures, not Medium.

* S1 DM areas teleport impede fix. Additional Temple of Mystra fix. House Divine teleport impede.

* Added a plain cloak to starter store.

* Bladestone uniform adjustments.

* Blunt's shop now actually looks like it's well-traveled (added mud and road textures).

* Lion's Way fixed to have the new weather properties.

* One sewer transition should no longer send players to the Shadow Plane.

* More logging.

* Minor spelling, transition, area, and bug fixes.

Classes
Warlock

* Kaedrin blasts (Repelling, Tempest, Undead Bane) removed. These blasts have instead been turned into proper eldritch essences (Repelling, Tempest) or modes (Bane). Repelling and Tempest now have custom vfx effects. (Tempest Blast, Repelling Blast)

* Brimstone Blast, Hellrime Blast, and Tempest Blast are merged into a new eldritch essence: Elemental Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Brimstone deals fire damage with chance to inflict a DoT, Hellrime deals cold damage with chance to inflict a penalty to Dexterity, and Tempest deals electrical damage with a chance to daze.

* Hindering Blast and Repelling Blast are merged into a new blast: Forbidding Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Repelling Blast now knocks the target back by 5d6 feet if it fails a saving throw along with its original effect of knocking the target down. Hindering Blast now slows for 6 rounds instead of 1.

* Bewitching Blast and Noxious Blast are merged into a new blast: Cursing Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. In addition, Bewitching Blast confusion now lasts 2 rounds, while Noxious Blast daze now lasts 4 rounds.

* Binding Blast now deals an additional 2d6 magical damage.

* Eldritch Cone no longer hits allies, and now gains 50% extra range and +1 to its DCs if you have Eldritch Master.

* Eldritch Doom now bypasses Evasion, and gains 50% extra radius and +1 to its DCs if you have Eldritch Master.

* Warlocks may now select the Ability Focus (Blasts) feat, which raises blast DCs by 2.

* Warlocks may now select Extra Invocation feats. You may only select Extra Invocation feats for invocations up to one level below your maximum. This means you may select bonus Least invocations at level 6, Lesser invocations at level 11, and Greater invocations at level 16. Dark invocations can never be selected as Extra Invocations. Eldritch blast shapes and eldritch blast essences cannot be chosen with extra invocations.

* Flee the Scene's range of effect is now identical to Haste.

* Dark Premonition is now breachable, like Premonition. Its vfx has also been updated.

* Retributive Invisibility can now have its concealment removed by Invisibility Purge, like Greater Invisibility.

* Tenacious Plague now gains a bonus to AB equal to the Warlock's Charisma modifier. In addition, as long as one swarm hits its target, the target must make a Fortitude saving throw against poison or be dazed for one round. This save can only happen once per round, regardless of how many swarms hit the target. Tenacious Plague also lasts 6 rounds, and no longer hits allies. The number of swarms you can create is now caster level / 4 instead of caster level / 3.

* Utterdark Blast negative levels can now stack.

* Lure Shadow Demons invocation no longer has a 20 round cap.

* Ill Omen is now ESL 7 instead of 4. In addition to the -2 AC, Ill Omen now also applies the effects of Greater Evil Eye (-6 AB, -4 Saves, -8 to all skills).

* Dreadful Word is now ESL 7 instead of 4. In addition to its normal effects, it now has a 10% chance to outright kill any target that fails their saving throw. Furthermore, the spell now deals 3d6 points of damage even if the target succeeds at their saving throw. In addition, Dreadful Word now correctly displays its actual radius.

* Charm now lasts one round per level.

* Darkness now works like pnp Darkness: it is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment and lasts one minute per level (maximum 5 minutes). Darkness cannot be removed by Gust of Wind.

* Darkness's original role is now taken up by Fog Cloud, available to Druids/Shamans, Wizards/Sorcerers, and Warlocks (as Breath of the Night, a least invocation). Fog Cloud is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Fog Cloud lasts one minute per level (maximum 5 minutes), and can be removed with Gust of Wind.

* Hellspawned Grace improved, and new Lesser polymorph invocation Spider-Shape added. Both invocations now use the vermin shape script and stats, both get fiendish attributes (like fiendish summons), with warlock Spider-Shape being -3 to all attributes per HD range compared to cleric/cavestalker spidershape. This means that at maximum stats (>22 HD), Spider-Shape gets 25 Str, 25 Con, 25 Dex, DR 3/+1, and +1 Fire damage, while Hellhound at maximum stats (>22 HD) gets 28 Str, 25 Con, 25 Dex, DR 3/+1, +1 Fire damage, Dodge, Darkvision, Improved Initiative, and Blindfight. Spellcasting is not permitted in either forms (aside from Hideous Blow and any earlier buffs, ofc). 100% spell failure has been added to spider domain, warlock spider, and warlock hellhound shapes.

* Primal Speed is now a Least invocation.

* All invocations now have their own descriptions, rather than some piggybacking off of other class's descriptions. Several have updated vfx as well.

* All invocations (with the exception of Dreadful Word) are now consistently Somatic-only spells, and no longer have voice lines. Most already were Somatic, but a few leftovers had Verbal. Spell-like abilities in pnp have no somatic or verbal components, other than Warlock spell-like abilities, which use Somatic ones. Dreadful Word still has a verbal component because it is explicitly a spell that involves speaking.

* Frightful Blast no longer has an HD limitation.

* Caustic Web is now ESL 6.

* Misty Vision is now a Greater invocation.

* Starting at level 2, the Warlock can cast the spell detect magic at will.

* Dark One's Own Luck no longer provides a Cha bonus to all three saving throws. The Warlock must now choose which saving throw they wish to increase when they cast the invocation.

* At first level, the Warlock can now choose their pact from a number of options: Devil, Demon, Fey, Slaad, Celestial, or Other. Depending on what pact the character chooses, they may get a bonus language. Devil pact provides Infernal, Demon pact provides Abyssal, Fey pact provides Sylvan, and Celestial pact provides Celestial.

* At first level, the Warlock receives a class lore feat. This feat has no mechanical effects, but provides a longer description of warlock lore than the main class description.

* Hindering Blast and Binding Blast now have sound effects.

* Eldritch Blast hit vfx now work when firing a standard eldritch blast.

* Firestride Exhalation can now be aimed like other cone spells.

* Dread Seizure now lasts a number of rounds equal to the warlock's caster level.

* Beshadowed Blast blind/flatfooted now lasts 3 rounds.

* Several new invocations have been added, detailed below.

Dark
- Eyes of the Oracle: The Warlock can cast the spell eyes of the oracle. This invocation was made years ago, but its 2da was set improperly so it didn't work before.

Greater
- Penetrating Blasts: Penetrating Blasts grants the warlock a +4 bonus to caster level checks to overcome spell resistance, and all eldritch blast attacks made while Penetrating Blasts is active have a chance of lowering the target's SR by 5 if they fail a Will saving throw. Penetrating Blasts lasts 24 hours.

- Enervating Shadow: The Warlock radiates a cloud that grants 50% concealment at night, underground, or while the Warlock is standing in a cloud of Darkness (their own or someone else's). Any creature that enters the cloud must make a Fortitude saving throw or take a -5 penalty to Strength for 5 rounds. Enervating Shadow has a 5 round duration.

Lesser
- Baneful Blasts: Undead Bane Blast has been replaced with Baneful Blasts. Baneful Blasts grants the warlock an additional 2d6 damage against a chosen type of foe. When the invocation is used, the warlock selects a racial type (using the ranger's FE list) as their bane. Baneful Blasts lasts 24 hours. The chosen Bane cannot be changed until the character rests.

- Crawling Eye: The Warlock may cast scrying. When Crawling Eye is cast, the Warlock removes one of their eyes, which grows limbs and can travel at high speeds. Because they have lost one of their eyes, the Warlock takes a 1 point penalty to their Constitution for the duration of the spell, as they must take time to grow a new eye.

- Witchwood Step: The Warlock is immune to web, paralysis, slows, and any other movement-affecting ability, as by the spell freedom of movement.

- Warlock's Call: The Warlock may mentally communicate with others, as by the spell sending.

- Spider-Shape: The Warlock can polymorph into a spider, as if by the spell spidershape. Warlock spider forms are fiendish.

Least
- Heartfire: Quill Barrage has been replaced with Heartfire, and it is now only available to Feytouched, who gain it at Feytouched 4 (sorcerer Feytouched characters gain Extra Spell Heartfire instead). As the druid and bard spell, creatures affected by Heartfire do not benefit from the concealment normally provided by darkness, displacement, invisibility, or similar effects. They also take 1d4 points of fire damage if they fail a Fortitude saving throw, or half on a successful check.

- Miasmic Cloud: The Warlock radiates a cloud of mist that grants the warlock 30% concealment against melee attacks. Any creature that enters the cloud must make a Fortitude saving throw or take a -2 penalty to Strength and a -2 penalty to Dexterity until they leave the cloud. Miasmic Cloud lasts one minute per level (maximum 5 minutes) and can be removed by Gust of Wind.

- Soulreaving Aura: The Warlock harvests spiritual energy from every foe they slay with their eldritch blast, gaining a number of temporary hit points equal to the hit dice of the slain target (up to a maximum of 10) for a number of rounds equal to the target's hit dice (again a maximum of 10). Soulreaving Aura lasts for 24 hours.

- Call of the Beast: The Warlock can speak with beasts and animals, as if by the spell Speak with Animals. Call of the Beast lasts for 24 hours.

- Swimming the Styx: The Warlock grows gills and webbing between their digits, allowing them to breathe underwater. Swimming the Styx lasts for 24 hours.

- Breath of the Night: The Warlock can cast the spell fog cloud.
Order of the Bow Initiate

* Ranged Precision is changing to a combat style mode. Ranged Precision reduces your total attacks to 2 (before Rapid Shot/Haste) but increases your damage per shot by 1d6 at level 1 and for every odd OOBI level, ending at 5d6 at OOBI 9.

* Instead of Sharp Shooting, Blind Fight is given for free at level 6.

* Sharp Shooting is moved to level 10. Sharp Shooting fires a single arrow that, if it hits, negates enemy DR for the next 3 rounds. In addition, Sharp Shooting removes any missile protection effects the enemy might have, such as Storm Avatar. Sharp Shooting can be used 3 times per day.

* OOBI has high Reflex and Will saves, rather than Fort and Reflex. This is more accurate to pnp and the lore of the class.

* OOBI no longer gives Hide and Survival as class skills.

* Bow initiate features only work with shortbows and longbows.
Systems
Pets

Pets have been added to BGTSCC. Pets include cats, chickens, dogs, dalmatians, cattledogs, dobermans, hawks, pigs, rabbits, rats, snakes, tarantulas, and weasels. They can be purchased at the Wide in Baldur's Gate and the market in Sshamath. More pets and store locations can be added at later dates.

Pets are bought as cage/collar items. These items can be used to summon, dismiss, and name your pet. Pet names are tied to the individual item, so you can have multiple pets of the same type with different names. Only one pet can be called at a time, but they use their own summon slot and will not override other summons or familiars. Pets work as summons rather than familiars; they cannot be directly controlled, but can be moved around with the Control Henchman feat.
Portraits

Crom Portrait Uploader added to the server, allowing players to upload and use their own portraits. These portraits are set to your account and cannot be selected by other players.

The portraits selection UI can be accessed by double-clicking on the character's portrait / head view in the character sheet panel. Clicking the upload button generates a random and temporary access token, and opens the upload page in the browser. On the upload page, players can send their portrait image files. The portraits are automatically resized if needed, and converted to the appropriate format for NWN2 (TGA).

Once portraits are uploaded, players can return to NWN2, click the refresh button and select their new portraits with the Set button.

New portraits are automatically downloaded by other players on the server, as long as those players have the Client Extender. Players without the Client Extender cannot see the portraits.
Spells and Abilities
* Death Knell is now a 10 minute/level buff. Whenever you kill a target while Death Knell is active, you gain 1d8 temporary hit points, +2 Strength, and +1 caster level for a number of rounds equal to the hit dice of the slain target (to a maximum of 5 rounds, or 10 extended).

* Darkness now works like pnp Darkness: it is no longer targeted on the ground but instead radiates from and travels with an object or creature. It provides 20% concealment and lasts one minute per level (maximum 5 minutes). Darkness cannot be removed by Gust of Wind.

* Darkness's original role is now taken up by Fog Cloud, available to Druids/Shamans, Wizards/Sorcerers, and Warlocks (as Breath of the Night, a least invocation). Fog Cloud is a placed AOE zone that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Fog Cloud lasts one minute per level (maximum 5 minutes), and can be removed with Gust of Wind.

* Water domain 3rd level spell Darkness is replaced by Fog Cloud.

* Obscuring Mist is now available for 1st level clerics/favored souls, druids/shamans, and wizards/sorcerers. Obscuring Mist places a cloud at your feet that provides 20% concealment against melee attackers and 50% concealment against ranged attacks for both people shooting into the cloud and people shooting out of the cloud. Once dropped, the cloud does not move. Obscuring Mist can be removed with Gust of Wind.

* Swarm spells also no longer have a 20 round cap.

* Primal Speed is now a level 2 spell for Druids/Shamans and Wizards/Sorcerers and a level 1 spell for Rangers.

* Firestride Exhalation can now be aimed like other cone spells.

* Water Breathing now has a buff frame vfx.

* Entangle and Vine Mine Entangle now actually work. Did not have an on enter script before, meaning it only applied the debuffs if cast directly on a target or on heartbeat. Also, its movement speed reduction was set to a slow effect, not a movement speed reduction effect... so basically the movement speed reduction part of this spell never actually worked unless it was targeted directly against you. Entangle now also has duration and range closer to pnp: 2 rounds per CL, and 40ft radius instead of 20ft.

* Briar Web has a new vfx. Now works like pnp. Now deals 2d6 damage instead of 3 damage on a failed save, and also entangles (stops movement) on a failed save. 50% movement speed reduction while in the area, and also provides 20% cover to everyone inside the web and 50% concealment against and miss chance towards ranged targets. 2 rounds per CL duration. 20ft radius.

* Trip Vine has a new vfx. DC is increased by 2 if someone Charges into the area. 2 rounds per CL duration.

* Spike Growth now works as a trap and no longer has a visual component. Characters with trapfinding can evade it with a successful Search check.

* Spike Growth and Trip Vine now get bigger areas of effect as the PC levels up. Spike Growth starts at Huge (20 ft radius) while Trip Vine starts at Medium (10 ft radius), and both spells gain an additional 5 ft for every 4 levels (Spike Growth) or 5 levels (Trip Vine). The range increase continues between levels 30 and 40, giving high CL nature casters additional range over CL30 characters.

* Equalizing AOE radiuses to proper values. Some AOE effects might see small increases or decreases in radius, but nothing huge.

* RecallHenchman now works instantly when clicked.

* Teleport spells now tell you when you botch instead of just randomly failing without any feedback.

* Creating new techsmith bombs now saves the CD to Kemo tool so that relogging can't be used to reset the cooldown.

* Swarm summons no longer have a 20 round cap.

* Fix for dragon form abilities not appearing for silver dragon shape.

* Dragon knight fixes, scrying refacto.

* Wrong area name for trace teleport fixed.

* Added a check for polymorph while counterspelling.

Re: SERVER UPDATES

Posted: Sun Mar 13, 2022 6:48 am
by Rhifox
Server Update March 13 2022

General Changes
* Description and spelling fixes.

* Cross-server transition delay reverted back to 6 seconds to try and fix crash loops people are experiencing.

* Fixes to more of the female hoods and added missing female hood clones

* Hairs added for female and male genasi.
Classes
Warlock

* Warlock pacts can now be properly selected even if taking your first warlock level later than character level 1. Note if you already RCRed after the March 12th patch and didn't get your pact, you will have to ask a DM to get you the appropriate feat. The feats to request are:

Devil: 3494
Demon: 3495
Fey: 3496
Slaad: 3497
Celestial: 3498
Other: 3499
Spells and Abilities
* Death Knell targeting fixed for its new effects.

* Assassin/BG Darkness targeting fixed for its new effects.

Re: SERVER UPDATES

Posted: Wed Mar 23, 2022 9:28 pm
by Rhifox
Hotfix March 24 2022

General Changes
* Slight change to weather script to make sure rain chances are appropriate for the current month.

* Warlock NPCs should now be able to use their blast abilities again.

* Sshamath pet shop should now open.
Spells and Abilities
* Soulreaving Aura and Death Knell last 10 rounds regardless of the HD of the target. Spell descriptions and death Knell message will still report a different number of rounds for now since I missed fixing that, but it will last a full 10.

* Several feats a few shapechange forms were supposed to have moved from their blueprint to their hide item to make sure they apply correctly.

* Miasmic Cloud and Enervating Shadow DCs should now work correctly.

* Cavestalker vermin shape should now work again.

Re: SERVER UPDATES

Posted: Sat Mar 26, 2022 8:37 pm
by Rhifox
Hotfix March 27 2022

General Changes
* Weather script no longer tries to apply fog effects to non-player/DM-controlled objects.

Re: SERVER UPDATES

Posted: Fri Apr 29, 2022 5:52 am
by Rhifox
Server Update April 29 2022

General Changes
* Loot percentages adjusted to make looting a little more rewarding.

* HP is now a more worthwhile attribute to roll on RIG items. Not only will it roll higher amounts, but it will also increase an item's sale price.

* All RIG armor types can now roll many different types and materials. These types and materials can adjust AC bonus, Dex maximum, armor check penalties, ASF, weight, cost, and so on. Some of the new types allow druids to use non-metal versions of metal armors.
Hidden: show
Armor Types
- Duskwood Breastplate (non-metal mithral breastplate variant)
- Ankheg Plate (non-metal mithral full plate variant)
- Wildwood (non-metal armor variant, slightly better weight)
- Leafweave (rare superior padded, leather, studded, and hide. increased Dex bonus, -5% ASF)
- Shell Armor (Non-metal breastplate, slightly worse skill check, slightly better spell failure)
- Wood/Bone Armor (Non-metal chain shirt, slightly worse skill check, slightly better spell failure)
- Thistledown (very rare superior padded armor, increased Dex bonus, 0% ASF)
- Bronzewood (non-metal armor and shield variant, slightly better skill checks and weight)
- Chitin (non-metal armor and shield variant, slightly better weight)
- Darkleaf (very rare superior non-metal mithral armor variant. Increased Dex bonus and one armor tier lower than normal)
- Spidersilk Armor (very rare Underdark-only superior padded armor, increased AC bonus, -1 skill checks, 10% ASF)
- Entropium (very rare superior heavy armor. One armor tier HIGHER than normal, increased AC bonus, better skill checks and ASF).

Materials
- Spidersilk
- Chitin
- Thistledown
- Flesh
- Leather
- Cloth
- Bone
- Wood
- Shell
- Ankheg
* Melee wooden weapons can now roll metal properties, such as cold iron and alchemical silver. Like axes and halberds, this is reflected in metal parts of the weapon (such as steel caps on the ends of a quarterstaff).

* Baseline RIG items now roll as masterwork items. Masterwork items have +1 AB if a weapon and -1 armor check penalty if armor. This does not affect store or loot table items at this time. This also does not affect any existing items players may have looted.

* RIG mithral, adamantine, duskwood, and zalantar are now masterwork items as specified by pnp.

* RIG gauntlets can now drop with metal material types. Spike gauntlets (+1 piercing) can also drop.

* RIG mage-specific items (which determines how likely mage properties appear on the weapon) now include dagger and shortstaff.

* RIG accessories (eg jewelry, boots, bracers) are now more likely to roll skills.

* Use Limitation: (Alignment) is now treated as a negative property. This means it is rolled at the same time as other negative properties, rather than separately. This will slightly increase the chance of higher quality items, while slightly lowering the chance of debilitating negative properties.

* New druid-usable variants of bearskin and tigerskin armor added to epic store.

* New mage staffs added to stores. All new mage staffs now default to a minimum caster level of 8. In addition, mage classes now gain access to the Attune Staff feature, which allows them to use their own caster level to determine the effects of staff spells, instead of the staff's caster level. This should make staffs a much more valuable piece of gear for mages.

* Converted some large environment objects (walls, mausoleums, other structures) in BG Graveyard to static placeables so they properly obstruct lines of sight. This should prevent enemies from using ranged attacks against players who are obscured by walls in most cases.

* DM challenge map test per DM Spartacus request. Related waypoints added in various zones. Some area renames to align with the system. Small tile fix in Haunted House.

* Many new icons.

* New banners from AsuraKing. Includes Black Abbey, Candlekeep, All-Seeing Eye, Rocky Creek, Crescent Moon, Everwinter, Zhentarim, Darkhold, Order of the Black Rose, Northern Barony, and Sons of a Second Dawn (bit late, I know, but Barry made these last year and I just got around to implementing them now that I know how to make new placeables). These banners have been placed outside of their respective guild headquarters.

* Darkhold gate is now closed. Guild or friendship tokens are required for entry into the courtyard. Underdark entry now also allows entrance with friendship tokens.

* Uruk Lurra crater site re-added (which also opens access to beetle cave).

* Corm Orp's population has fled, either to Darkhold or out of the Sunset Vale. A Hellrider army now camps here instead.

* Maluses/Flaws NPC dialogue in the Nexus updated to give more clarification on what it is giving, as well as asking for confirmation from the player, so that it does not confuse (and subsequently penalize) newbies.

* The beginnings of a Radiant Heart outpost can now be found at the River Chionthar.

* Dabron Sashenstar has moved to a nicer address. Honk.

* Added Baldur's Gate City Guard player uniforms and other DM blueprints.

* Everwinter estate now has teleport impede, app kit use, and a new loading screen.

* Gurri language choice added.

* New staff stores added at the School of Necromancy and the School of Mages in Sshamath. Other staffs have been placed at various stores in the game world on both the surface and the Underdark.

Classes
Divine Classes

* Clerics, Druids, Favored Souls, Paladins, and Rangers can no longer cast spells of an alignment opposite to their deity (eg, a Good deity will not grant Evil spells).

* Spirit Shamans can no longer cast spells of an alignment opposite to their own alignment (eg, a Lawful spirit shaman will not be able to receive spells from Chaotic spirits).
All Spellcasters
* All spellcasters now receive the Spellcasting lore epithet feat, which explains the principles of spellcasting in Faerun (with specific details depending on the exact type of spellcaster you are).

* All spellcasters now receive the Attune Staff feat. This feat can be used to allow you to use your own caster level when casting spells from a quarterstaff item. Attuned quarterstaffs cannot be traded until the attunement is removed. Only one quarterstaff can be attuned to you at any one time, and you may only make a single attempt at attuning a quarterstaff per reset. Paladins and rangers can only attune to one-half their caster level. If the staff has use limitations, you must make a DC 20 UMD check to attune the staff.
Hierophant
* Favored Soul now qualifies for Hierophant. To qualify for Hierophant, a Favored Soul must have 19 Wisdom.

* Hierophant now checks for qualification on level-up, not just login.
Systems
Magic Expansion

* Pnp descriptors (eg Acid, Evil, Mind-Affecting) and subschools (eg Healing, Teleportation, Shadow) have been added to all spells. This framework greatly extends the ease with which we can code functions that have different effects based on the type of spell.

* Epic spells now work closer to pnp implementation. Firstly, epic spells now use standard spell calculation to determine their DCs. For this purpose, they are treated as if they were level 10 spells. Secondly, rather than each spell having its own independent number of uses, epic spellcasters now receive a number of epic spell slots that they can use on any epic spells they have. The number of slots an epic spellcaster receives is determined by Lore skills and by the number of epic spell feats the character possesses. For every epic spell feat you have, you gain 1 epic spell slot. You receive an additional 1 epic spell slot for every 10 (base) ranks in the highest of your Lore: Arcana, Lore: Nature, or Lore: Religion skills. You do not gain any extra epic spell slots for having a high Intelligence/Wisdom/Charisma score. Epic spells with multiple uses no longer have a cooldown between uses - for the purposes of casting an epic spell, they function just like any other spell.

* EffectConfusion and EffectInsanity now work closer to pnp. Confused creatures to have a 10% chance to attack the caster, 10% chance to act normally, 30% chance to wander aimlessly, 20% chance to run away from the caster, and 30% chance to attack the nearest creature. Insane creatures have a 10% chance to attack the caster, 20% chance to wander aimlessly, 10% chance to run away from the caster, and 60% chance to attack the nearest creature. In addition, when the random check causes them to attack the closest target, they will try to prioritize NPCs before attacking players, though this still seems a bit unreliable.
Spells and Abilities
* Hellball is now full rainbow, and includes 10d6 Cold damage on top of its other damage types. This gives it a total of 50d6 damage instead of 40. In addition, Hellball now has a Tremendous range (up from Huge). However, there is a 5% chance of the mage suffering a 10d6 backlash due to the chaotic power of the hellball.

* Epic Call Lightning Storm now does 40d6 damage, up from 35d6.

* Damnation now has an additional +5 to its DC. However, its death effect is now blocked by dimension anchor/lock, as it is a teleportation spell. Only the death effect is affected by this lock, all other effects continue to work as normal. If the death effect is blocked, the spell is treated as if the target had failed its saving throw.

* Vampiric Feast now has the Death descriptor and obeys death immunity, like Avasculate, and it now only affects living targets, but its shadow is now 20 HD instead of 9, with significantly better stats and a new appearance (One-of-Many model).

* Entropic Husk now has the Death descriptor and obeys death immunity, but its range has increased from small to medium.

* Epic Mass Heal now also removes many status effects and ability damage alongside its healing.

* Dragon Knight now benefits from summon-buffing feats (eg Spell Focus Conjuration or Beckon the Frozen). Dragon Knight will also last for 50 rounds, up from 30. Dragon Disciples and Dragon Warriors casting this spell have doubled duration. Dragon Knight dragons will also cast their spells at CL 20.

* Epic spell descriptions have been updated to more accurately reflect their epic spellcasting design. They list what seeds are used in their construction, and some descriptions have been updated to accommodate this.

* Epic spells are no longer restricted by caster class, as defined by epic spellcasting rules. This is one of the perks of epic spells. However, Epic Mass Heal requires an investment of 24 points in Lore: Religion in order to be taken by non-divine mages, due to using the Heal seed.

* Warlocks can now qualify for their epic spells at Eldritch Blast 8d6, ensuring that they always qualify for epic spells at an appropriate level for their invocation access regardless of their multiclassing. Pure warlocks will unfortunately qualify for epic spells one level later than they used to, but all other warlock builds will qualify much sooner than previously as they no longer have to wait until they have 16 levels in the base warlock class despite progressing in warlock through Hellfire or other warlock PRCs.

* Chaos now uses EffectInsanity instead of EffectConfusion to distinguish it from Confusion (the claim that it bypassed Mind-Affecting immunity was never accurate, as that is hardcoded).

* Dragon Scales: Dragon Scales has been changed to level 3 and renamed Dragonskin. It provides Natural AC at a similar progression to Spiderskin, along with 5-20 DR to a specific energy type based on which dragon you choose when casting the spell (acid (green), electricity (blue), fire (red), cold (white)). Characters with the Draconic heritage gain an additional 1 AC from this spell. Dragonskin lasts 10 minutes per level and can only be used on the caster.

* Eyes of the Oracle now provides +2 to AC and saves naturally, increasing to +3 if the character has the Draconic heritage feat.

* Firestride Exhalation now works closer to pnp. You have the choice when casting the spell to use it simply as a fire cone, or to teleport forwards a short distance during the spell's effect.

* Light spell has a new 'Bright White' option. This option is already available through the 'No Choice' option, but it will now be more clear for players that feel they need this increased lighting effect.

* Scrying sensor should now correctly bypass rolls for party members.

* See Invis spells no longer spot the sensor for scrying. Warlock crawling eye can still be seen with see invis as it's a physical object.

* Saving against the spell recalls the sensor but does not on its own allow the subject to know they were being scried on or to determine who sent the sensor. Detect Scrying will now be the only way to detect scrying and trace a scrying sensor back to its source.

* A single target gets one save per reset against a single caster's scrying sensor. If you pass the save, any further attempts at scrying near you will automatically fail. If you fail the save, you can no longer make saves against that caster's scrying sensors until the next server reset.

* Mage Armor, Improved Mage Armor, and Shield no longer have duration visual effects, as these spells are described as being invisible effects in pnp.

* Baneful Blasts, Penetrating Blasts, and Hideous Blow now apply an icon while their effects are active.

* Death Knell and Soulreaving Aura now apply an icon when their effects are active.

* Hellrime Blast now applies Wetness effect.

* New spell: Insanity. Insanity is a level 7 sorcerer/wizard spell that casts confusion against a single target. This spell is permanent.

* New spell: Life Ward. Life Ward is a level 4 cleric/favored soul spell that protects a target against positive energy. While this has the obvious effect of protecting undead from heal spells, Life Ward also has an offensive use. Any creature under the effect of Life Ward is immune to all positive energy, including friendly healing spells. If Life Ward is cast against an enemy, that enemy gets a Will save to negate the effect.

* New spell: Animate Plants. Animate Plants is a level 7 druid/spirit shaman spell that summons 3+ plant creatures of 8-12 HD for 1 round per level. Alternatively, the spell can be used to cast a heightened entangle.
Bug Fixes
* Attempted fix for pets failing to transition.

* Fix for CK gate trigger and friendship token.

* Added a missing apostrophe in the insert query for bg_death_log. This will hopefully fix the syntax error and allow proper death logging to occur.

* Eldritch Doom now correctly bypasses Evasion.

* Extra Invocation: Ignore the Pyre now has its full list of options.

* Order of the Bow Initiate now correctly grants Blind Fight at level 6.

* Skuldask Watercave walkmesh fixed.

* Small fix of a transition between the Crystal Mine and Iron Mine Exterior.

* Wizard specialists should now correctly get their school display feat, instead of the Generalist feat.

* Midani language should now correctly appear in-game.

* Alchemy benches in School of Necromancy, School of Mages, and Elixirs should now work properly.

* Olin Gisir now correctly allows for its spell progression feats to be selected at level 1.

Re: SERVER UPDATES

Posted: Wed May 04, 2022 8:12 am
by Rhifox
Server Update May 4 2022

Area Changes
Candlekeep
* Petrified gnome statue removed.

* Grave marker added for Gunthar, a player character that was permakilled a few months ago by Jalib after threatening Edelgarde.

* Ol' Bess has passed on. F's in chat. Now Young Bessie is in her place.

* Pia has grown up a few years. She's got her wings and tail now. Oh dear.

* A certain two children are wandering around Candlekeep now. They're probably destined for nothing of significance, really.

Classes
Sorcerer, and Bard
* Sorcerers and Bards now receive class lore feats at level 1 (or login, for older characters). This lore provides full details about the class from sourcebooks.
Wizard
* Wizards now receive class lore feats at level 1 (or login, for older characters). This lore provides full details about the class from sourcebooks.

* Specialist wizard feats now provide expanded lore on each school of magic and the general inclinations often seen in those kinds of specialists.
Systems
Wild/Dead Magic Setup

* All "spells" given appropriate UserType setting in order to facilitate proper use of Wild/Dead Magic functions. This will allow for granular functions that ensure non-magical abilities are not affected, only properly magical ones (spells and spell-like abilities = 1, supernatural abilities = 2, feats = 3, items/special = 4).
Spells and Abilities
* Cone of Cold now has its pnp range of 60 feet, up from 30.

* Epic spells are now treated as spells and require Concentration checks.

* Bard songs Cloud Mind, Fascinate, and Song of Requiem now require Concentration checks.
Bug Fixes
* Olin Gisir now gets its first secret at level 2 so that it does not cause issues with taking the spell progression at level 1.

* Feytouched now properly receives its Heartfire choice at level 4 rather than level 5.

* Dragonskin DR now calculates correctly.

Re: SERVER UPDATES

Posted: Thu May 19, 2022 9:58 am
by Rhifox
Server Update May 19 2022

Bug Fixes
* Warlocks can now correctly select epic spell feats on level up.

Re: SERVER UPDATES

Posted: Fri Jul 01, 2022 4:14 pm
by Rhifox
Server Update July 1 2022

General Changes
* Due to major changes in this patch, the next two weeks until July 14th will be a 100% RCR period. If a player is unable to log in during this period, they will still get one free 100% RCR whenever they return to the game.

* Storage vendor temporarily added to Nexus for RCRing.

* Wizards can now transfer spells when RCRing. Please see information placard in Nexus on specifics before RCRing a wizard.

* New areas: Upperdark - Formian Hive (Epic); Underdark - North of Mistlake; Underdark (Epic) - Forgotten City (Epic); Surface - Reaching Woods Eldath Shrine; DM Maps - Undercity.

* Updated areas: Surface - Reaching Woods (darker nights, destroyed old Eldath shrine); Surface - House Vale Interior and Exterior rework; Surface - Bladestone Foundation stage tweak and storage; Surface - Outer City player house added; Surface - East Chionthar River, Radiant Heart bridge updated and new quest added to the map; Undercity - Bhaal temple removed.

* New weather effects now apply to all maps.

* Creature speeds have been increased to 90% of player speed, instead of 75%.

* Many new icons, most done by the talented Nastya Raynor/Kopo. Nastya is no longer a member of staff, so we want to thank him for the amazing work he's done over the years in improving the professional look of BGTSCC.

* New seasonal dryad blueprints.

* New quest NPCs and items for DM Spartacus.

* New vfx for sneaking, making it clear to onlookers that you were sneaking if they spot you.

* Spellgaunts no longer have Improved Disarm.

* Traps set by players should no longer trigger unless the two characters are hostile with each other. If a PC is killed by a trap, it is treated as a pvp death if the trap was set by a player, rather than a pve death.

* Updated Light Sensitivity and Light Blindness effects, now more pnp accurate.

* Server transition changed from East River Chionthar and Northern Tradeway to East River Chionthar and Thundars Ride.

* PCs can no longer cast spells in the Fugue.

* Removing minimum item valuation from KEMO auction system.

* 4 second delay added between each player when DMs use the JumpParty/JumpAllPlayers commands to reduce crashes when using this function.

* Tieflings can now choose between either Infernal or Abyssal languages when starting new character or via special one-time use feat for existing characters.

* Updated class description for Dissonant Chord and Stormsinger to indicate that these classes will not progress number of Bard songs per day after epic levels. Progression will be fixed later.

* LoS block flag added to CityMCollBOX.

* Change to default creature spawn_in script to allow SEFs being applied to them upon spawning.

* Packhorses no longer leave your party in combat. Protection of the horse is player responsibility.

* Human subraces now receive a custom version of Quick to Master that provides them their bonus feat choice after they create their character. The list pops up on login or when using the Quick to Master feat. The bonus feat must be chosen at level 1. Once a feat is chosen, or once the PC reaches level 2, this option will no longer be available.

* Surface/UD restrictions removed. Quests are still subject to UD/Surface restrictions.

* Ogre Cave -> Titanfist transition removed. Characters must use other routes to move between the surface and Underdark. Additional routes will be put in in a coming patch.

* Update of BG area for DM Spartacus as DM Challenge area.

* Damage levels names for characters changed to be a little more realistic. Characters move from Healthy to Winded, Fatigued, and Exhausted, before becoming Injured, Gravely Wounded, Bleeding Out, and Dead or Dying.

* Character Menu now shows the PC base skill points along with the total modded value -> "Base | Total".
Loot and Items

* Loot tuning.

* Bloodstaunch now serves a "smelling salts" function. Bloodstaunch acts like stabilize+raise dead, but is single target only. Bloodstaunch is available in some stores in limited quantities and can drop as loot.

* Adamantine gauntlets can no longer drop, as they don't work.

* Many quest items, keys, and stackables reduced in weight. This updates blueprints in the module, it will not update your current items. To get the new weightless items you will need to buy them (for the kits) and reach out to a DM (for the keys). Old keys will work the same, so if you don't have any problems with encumbrance, you don't have to do anything.

* New armor appearances from AsuraKing.

* Adding Jude (athornforyourheart) and Liv's (GaiaGirl/LivT) gift pack from TRoN Server. This pack includes mostly Northman type attire, along with new shields and axes.

* Whips no longer grant Disarm, as Disarm is now a base ability. Existing whips will now show Improved Disarm, but this is removed when the item is equipped (unless it's the Tendril of Kossuth. Improved Disarm is now a baked-in bonus for that whip). All whips passively grant bonuses to disarm now.

* Items that grant Taunt and Craft Trap skill bonuses no longer do so, due to the merging of these skills into Intimidate and Set Trap. Existing items will still show these stats, but they do nothing for the PC. Equipping an item with these bonuses will remove the bonus.

* Light flails should now benefit from weapon finesse.

* Shortspears should now benefit from power attack (but they cannot be 2H'ed).

* Herbal forms of healing, primarily harvestables, ignore ToT divine spellcasting blocks, as they are mundane items. Several non-magical forms of healing are also available in stores, but these come in limited quantities.

Classes
All Base Classes

* All base classes now receive a class lore feat that provides the full class description for your class, as well as relevant notes about its RP and what regions of Faerun that class is most likely to hail from.

* All base classes now also receive a set of lore feats relevant to that class's RP. These lore feats describe various aspects about the world of Faerun and the people who dwell there. This includes barbarian tribes of Faerun, what ki actually is, what defines a spirit, the code of conduct expected of a paladin, and so on.
All Spellcasters

* All spellcasters now receive progressive Spell Progression feats. These feats correctly tally up all of the caster's spell progression classes to get your proper spell level with both base class and PRCs. This functionally allows feats that previously had requirements based on spell level that only covered base class to now work off of combined base+PRC level. This means, you will now be able to take Extra Spell Slot feats properly up to one below your max level (eg Extra Spell Slot 8) even if you only have 6 levels of wizard or sorcerer or whatever. Likewise, for warlocks and Extra Invocations and epic spells.
New Class - Mystic Theurge
* Details for the class are available here.
Sarol'Veldruk
* QoL change: Skillful Maneuvers converted into 3 standalone feats with a shared cooldown from a sub-radial feat to minimize number of required clicks to activate.

* Requirements change: Class no longer requires GTWF, requiring a natural Dexterity score of 19 and the feat Improved Inititive. GTWF is now granted automatically at level 5.

* New VFX: Skillful Maneuvers now have their own unique activation VFX to better identify the powers.
Man-at-Arms
* New feature: Vigilant Defender, level 5. Vigilant Defender allows an MaA to add their class level to an opponent's tumble check DC to move through their space.

* Men-at-Arms no longer have Tumble as a class skill.
Thief Acrobat
* New feature: Skill Mastery (Acrobatics), level 4. A character with skill mastery can't roll less than 5 for the selected skills, , even in combat.

* Thief Acrobats can no longer use their abilities while using a shield heavier than light.

* Kip-up is now level 1, and only grants guaranteed success on kip-up checks (see Acrobatics skill in Skills section).

* Agile Fighting now grants KD immunity starting from level 4. In addition, the first bonus from Agile Fighting is granted at level 2, up from 1, and the second bonus is granted at level 4, up from 3.

* Improved Knockdown is now granted at level 3, up from 2.

* Springboard is now a buff to the Tumble action rather than a separate action. The feat will have its cooldown triggered when Tumble is used, so the Springboard feat can still be used to monitor this, but Springboard cooldown only affects the springboard-specific effects. When you use Tumble, if you have Springboard available, it will perform its stun/AC boost and trigger the cooldown when using the Tumble action if the enemy fails their saving throw (DC 10 + TA level *2 + Dex mod). If Springboard is on CD, you can still use Tumble, but it will not perform the springboard effects until the CD is available again.
Duelist
* Elaborate Parry no longer gives extra deflection AC per 6 ranks of Parry. It now gives a dodge bonus to AC equal to the number of levels the character has in Duelist when using Fighting Defensively or Parry.
Rogue
* Rogues can now select Skill Mastery (Acrobatics) with their rogue bonus feats. A character with skill mastery can't roll less than 5 for the selected skills, even in combat.

* New feature: Hide in the Shadows is replaced by the new Create Diversion ability. Instead, rogues can now select Hide in Plain Sight (indoors) starting at level 16 with rogue bonus feats. If they already have either HiPS (indoors) or HiPS (outdoors), they can select unrestricted HiPS with rogue bonus feats.
Phantom
* New feature: Greater Ki Dodge, level 18. Greater Ki Dodge increases the concealment provided by Ki Dodge from 25% to 50%

* Phantom now gains additional ki uses equal to Wisdom modifier.

* Phantom AC increases at every 5 levels instead of every 10.
Cleric
* All leveling packages removed, since they granted illegal domain combinations.

* Lolth now has Whip as her favored weapon, instead of Dagger.
Invisible Blade
* Invisible Blade Bleeding Wound now bypasses DR.
Paladin
* New feature: Warhorse, level 5. Warhorses are an animal companion for paladins. They cannot be ridden (yet), but will help in combat.
Monk
* Monks now get the choice between Improved Grapple, Improved Knockdown, or Improved Disarm at level 6.
Order of the Bow Initiate
* Ranged Precision now checks if Rapid Shot is turned on for attack calculations.
Shadow Adept
* Shadow Adepts no longer need to have 850gp to cast Shadow Walk. This is only a validation change; Shadow Adepts were already capable of casting the spell without material components, but were erroneously required to have the material components anyway.
Hunter
* New feature: Trapfinding, level 1.

* Disable Device is now a class skill for Hunters.
Wilderness Stalker
* New feature: Outdoor HiPS, level 10.
Whirling Dervish
* New feature: Springboard, level 10. DC is 10 + WD level + Dex mod.
Pale Master
* Pale Master now requires 8 points in Lore: Religion to qualify for the class.
Techsmith of Gond
* Now requires Craft (Engineering) in place of Craft Weapon.
Order of the Bow Initiate
* Now requires Craft (Carving & Sculpting) in place of Craft Weapon.
Warsling Sniper
* Now requires Craft (Textiles & Leatherworking) in place of Craft Weapon.
Shifter
* Warlocks can now qualify for Shifter if they are level 6 or above and have at least 13 Charisma.
Systems
Combat Actions

* Pen-and-paper combat actions have been added. This includes two new GUIs, one for activating martial actions and a second for controlling companions and henchmen. These GUIS allow combat actions to be performed even while polymorphed.

* Grappling: Players can now grapple targets. Grappling allows a character to immobilize another creature, while being immobilized in turn. Once immobilized, the two characters can continue to attack each other, but cannot cast spells with somatic components (without using Still Spell), stealth, or use scrolls. A grappled character can be pinned, preventing them from attacking, using items, or casting spells that aren't entirely mental. When you are pinning a character, you can only perform unarmed damage (and sneak damage), rather than normal weapon attacks. You cannot cast or use items, either. PCs have the options to subdue a character while they are pinned as well. A subdued NPC is "petrified" and can be moved from the area by the PC. Grappling triggers an attack of opportunity and fails if you take damage and fail a Concentration check.

Full details for grappling are provided in the feat description. You can improve grappling by taking the Improved Grappling (which removes the AoO), Grapple Focus (+Greater and Epic versions), and Legendary Wrestler feats. Enlarge Person also increases the chances of success when grappling.

* Shield Bash is now automatically granted to all characters. The free version of Shield Bash, however, causes you to lose your shield's AC bonus while bashing. The feat version of Shield Bash (which continues to work normally, allowing you to bash while keeping your shield AC) is renamed Improved Shield Bash.

* Knockdown is now automatically granted to all characters. The free version of knockdown gives the target a chance to knock you down if you fail your attempt. If you are using a weapon conducive to knocking people down (such as whips, scythes, sickles, and so on), you are disarmed instead of knocked down if your opponent succeeds on their rebound if you failed your initial knockdown attempt. Improved Knockdown can be selected with feats and makes you count as one size larger. Enlarge effects now count for the purposes of knockdown bonuses. As the full set of knockdown feats is now 1 free + 1 feat, any characters with both KD+IKD will gain one free feat slot to spend on a replacement feat. You will not be required to RCR to gain that replacement feat.

* Disarm is now automatically granted to all characters. The free version of disarm gives the target gets a chance to disarm you if you fail your attempt. Disarm can be used against the target's mainhand, their offhand (except shields), or their gloves. You gain a bonus or penalty on your disarm attempt based on the size and type of your weapon. Improved Disarm can be selected with feats and grants a +4 bonus to your disarm attempt. As the full set of disarm feats is now 1 free + 1 feat, any characters with both D+ID will gain one free feat slot to spend on a replacement feat. You will not be required to RCR to gain that replacement feat.

In addition, most mobs with weapons can now be disarmed.

* New action: Jump. All characters can use the new Athletics skill to Jump across terrain. To perform a Jump, you make an Athletics check, with your jump distance equaling your check. If you fail your jump (due to trying to jump much further than your skill allows for), you are knocked down at the end of the jump. Your maximum jump distance is equal to 30 feet. This maximum distance will be adjusted to take into account movement increasing (and decreasing) effects in the future.

* New action: Tumble. All characters can use the Tumble (now called Acrobatics) skill to Tumble around an opponent. To perform a Tumble, you make an Acrobatics check against a DC of 25. If you succeed, you tumble forwards up to 8 meters. In addition, you can make a Tumble check while knocked down against a DC of 35 to immediately end the knockdown effect and 'kip-up'. This check is automatically made for you on all new implementations of Knockdown (see above), reducing KD duration from 6 seconds to 2.

* New action: Fighting Defensively. All characters can now choose to fight defensively. Fighting Defensively confers a -4 penalty on attacks for a +2 bonus on AC.

* New action: Create Diversion. All characters can use the Bluff and Hide skills to hide in plain sight. Create Diversion requires the character to make a Bluff check, opposed by Sense Motive, against all creatures outside of your party in a 40 foot radius around you. If you succeed at this check, you must then make a Hide check, opposed by Spot, at a -10 penalty. If you succeed at both checks, you hide in plain sight. This check can be made easier or bypassed by blinding the opponent, being inside of a cloud that grants 50% concealment, being invisible, and so on.

Until mobs can be reworked, mobs use their HD plus or minus a random amount to determine their Sense Motive score.
Time of Troubles Impact

* Wild magic is now in effect for all spell or spell-like magic (items included). Wild magic confers a chance on every spell to either cast normally, fail, get turned back on the caster, afflict a random target, cause shimmering lights to appear around the caster (but otherwise work normally), or gain +2 DC and be maximized.

* Divine casters are unable to cast spells of 4th level or higher or make turning attempts. Spells of 0-3rd level work normally (aside from wild magic chances), as do feats and abilities. If a priest is in the same area as their god's avatar, they can cast all of their spells.

* Some physical signs of the Time of Troubles may make themselves apparent.
DMFI

* DMFI Dice Roller can now be used to roll Initiative, Attacks, and to show current AC or HP.

* Added the option to force a text block to be in all-caps, via the _ symbol. For instance, taking an extreme example from Drow: _I_ will translate to USSTAN (the current faulty behavior), but I will now correctly translate to Usstan. All-caps source words containing more than one character will still automatically translate into all-caps without explicitly requiring _. (For instance, OF will still translate into Elven as EO.)

* Added the option to force individual characters to translate to ciphertext, via the ^ prefix (as per the dictionary 2DAs).

* Both of the above symbols can no longer be used in any other way when the language tool is open.

* Speaking with DMFI languages no longer performs auto-animations.
Skills
* Extra Skill feats are no longer available for general selection. Instead, class skills are now fully unlocked once a class or feature grants you access to it. Characters can invest in class skills on any level as long as that skill is a class skill for at least one of their classes (or is granted by another feature, such as history feats or domains). This means that, if you take a rogue level, hide will be still be available to you as a class skill even if you later level up as a fighter, even though hide is not a class skill for fighter.

Any characters that have previously chosen Extra Skill feats will have that feat slot refunded. You will not be required to RCR to select a replacement feat or respend refunded points if the skill is no longer a class skill for you.

* Skill Focuses for custom BG skills no longer count towards skill caps. They now work just like skill focus feats for vanilla skills.
New Skills

* Athletics (Strength). Athletics is a combined skill governing the pnp skills of Climb, Jump, and Swim, and handles various other feats of strength DMs might call for. For the purposes of mechanics, Athletics is mainly used for the Jump action. Jump allows characters to jump a number of feet equal to the DC (DC 5 = 5 feet), up to a maximum of 30 feet. Failing the DC still lets you jump (up to your check result), but you are knocked down at the end of the jump.

* Craft (Intelligence). Several new craft skills have been added (Metalworking, Engineering, Textiles/Leatherworking, Food Preparation, Carving/Sculpting, and Scribing). These have no functionality at present beyond RP/DM plots (except for Craft (Engineering), which is used now to set traps), but these will be expanded in a subsequent patch.

* Profession (Wisdom). Several profession skills have been added (Farming/Gardening, Forestry, Hunting/Fishing, Mining, and Other). These have no functionality at present beyond RP/DM plots (except for Profession (Hunting/Fishing), which is used in fishing at a better rate than Survival), but these will be expanded in a subsequent patch.

* Ride (Dexterity). Ride is used for controlling mounts. Ride has no functionality at present beyond RP/DM plots, but this will be expanded when mounts are added (hopefully sometime this year).

* Linguistics (Intelligence). Linguistics is a combined skill governing the pnp skills of Speak Language, Forgery, and Decipher Script. Every 5 ranks invested in Linguistics grants the character one new language. There are no mechanical effects of Forgery and Decipher Script at present, but an opposed Linguistics check would be used in any DM plot involving forgery, detecting forgery, or reading ancient documents.

* Gather Information (Charisma). Gather Information is 'urban search', used for finding out information about local people, places, rumors, and so on. Expect this to be used frequently in DM plots.
Updated Skills

* Craft Armor and Craft Weapons have been merged into Craft Metalworking (or Craft Textiles/Leatherworking, for non-metal armor).

* Craft Trap and Set Trap have been merged into Craft Engineering.

* Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of Demoralize. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target's HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown.

* Tumble is now Acrobatics (Dexterity). Acrobatics is a combined skill governing the pnp skills of Balance and Tumble (Perform (Dance) could be considered part of it, too). Acrobatics now allows tumbling past opponents (DC 25 check to move behind your opponent), and to immediately end any Knockdown effect on you with a kip-up (DC 35). This is not Knockdown immunity -- you must use the Tumble action from your combat actions bar to break an ongoing KD effect manually. In addition, new Knockdown functions (like the new Knockdown code) will reduce the duration of a successful knockdown on you from 6 seconds to 2 seconds if you succeed at the kip-up check. Tumble/Acrobatics still applies its passive +3 AC bonus for now, but this will likely be turned off and moved to buffing Fighting Defensively AC instead during the PvE rework.

* Parry is now grants the character a +4 bonus to AC while active. If you have 5 or more ranks in Parry, this bonus is increased to +6. If you have 25 or more ranks in Parry, this bonus instead increases to +10.
Synergy

Synergistic skills have been updated. The following skills provide synergy with each other:

It's possible for a character to have two skills that work well together. In general, having 5 or more ranks in one skill gives the character a +2 bonus on skill checks with each of its synergistic skills. In some cases, this bonus applies only to specific uses of the skill in question, and not to all checks. Some skills provide benefits on other checks made by a character, such as combat actions.

* 5 or more ranks in Athletics gives a +2 bonus on Acrobatics checks.

* 5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.

* 5 or more ranks in Linguistics gives a +2 bonus on Use Magice Device checks.

* 5 or more ranks in Lore (Arcana) gives a +2 bonus on Spellcraft checks.

* 5 or more ranks in Lore (Architecture/Engineering) gives a +2 bonus on Search checks.

* 5 or more ranks in Lore (Dungeoneering) gives a +2 bonus on Survival checks when underground.

* 5 or more ranks in Lore (Local) gives a +2 bonus on Gather Information checks.

* 5 or more ranks in Lore (Nature) gives a +2 bonus on Survival checks when aboveground.

* 5 or more ranks in Lore (Nobility/Royalty) gives a +2 bonus on Diplomacy checks.

* 5 or more ranks in Search gives a +2 bonus on Survival checks when following tracks.

* 5 or more ranks in Sense Motive gives a +2 bonus on Diplomacy checks.

* 5 or more ranks in Spellcraft gives a +2 bonus on Use Magic Device checks and a +1 bonus to spell saving throw for ever 5 ranks the character has.

* 5 or more ranks in Survival gives a +2 bonus on Lore (Nature) checks.

* 5 or more ranks in Parry gives a +2 bonus to Dodge AC when using Parry mode. 25 or more ranks in Parry gives a +6 bonus to Dodge AC when using Parry mode.

* 5 or more ranks in Use Magic Device gives a +2 bonus on Spellcraft checks.
Spells, Feats, and Abilities
* Armor Optimization now adjusts actual base armor and armor check penalty, instead of applying it as a dodge/skill bonus. Improvements are shown on the armor's description when examined.

* Armor Optimization now operates differently per type. Heavy Armor works as normal, granting -1/-2 ACP and +1/+2 AC. Light and Medium armor instead have -1/-2 ACP and gain +1 max Dex bonus for Armor Optimization and +1 AC for Greater Armor Optimization, for a total of -2 ACP, +1 Max Dex, +1 AC with Greater.

* Armor Optimization now now counts for new armor materials, unless they reduce armor rank.

* Weapons, shields, and armor can now be equipped regardless of proficiency, but equipping a weapon you do not have proficiency in confers a -4 penalty on attacks. Armor or shields confer their armor check penalty as a penalty on attack rolls and various extra skills.

* Bastard swords, katanas, and dwarven waraxes now count as martial weapons if used in two-hands. Exotic weapon proficiency is still needed to wield them in one hand without penalties.

* New script for Guards and Wards spell.

* Deadly Defense now deals 1d6 damage, up from 1d4.

* Epic Prowess and Armor Skin can now be taken multiple times, up to +10, like other epic feats.

* Backstab flanking area made a little more flexible.

* Standardized metamagic code.

* Sembian Fencing now allows a maximum of 3 attacks, up from 2.

* Smite Infidel now counts both Cleric and Divine Champion levels.

* Smite Good now includes Divine Champion levels.

* Deadly Defense now activates automatically when using combat expertise, parry, and fighting defensively (see above).

* Combat Expertise and Improved Combat Expertise have been merged into one feat. This feat can be selected to grant a bonus of -1/+1 AB/AC up to -5/+5 AB/AC. As the full set of combat expertise feats is now just 1 feat, any characters with CE+ICE will gain one free feat slot to spend on a replacement feat. You will not be required to RCR to gain that replacement feat.

* Power Attack and Improved Power Attack have been merged into one feat. This feat can be selected to grant a bonus of -1/+1 AB/Damage up to -5/+5 AB/Damage. As the full set of power attack feats is now just 1 feat, any characters with PA+PA will gain one free feat slot to spend on a replacement feat. You will not be required to RCR to gain that replacement feat. Power Attack is no longer exclusive with Combat Expertise.

* Freedom of Movement and Freedom can now be used to protect against grappling.

* Tortoise Shell, Foundation of Stone, Stone Body, and Iron Body now reapply their movement speed penalty if your Freedom of Movement spell wears off. Freedom of Movement will also cancel the movement speed penalty of Tortoise Shell/Stone Body/Iron Body even if cast after those spells have already been applied.

* Tortoise Shell movement penalty reduced to 33%.

* New feat: Goad. Goad allows a character to compel a mob in melee range to attack them for one round. Goad requires a minimum of 13 Charisma and a base attack bonus of +1. Goad applies instantly, and has a 6 second cooldown.

* Spells and most items can no longer be used while Parry mode is active.

* Genasi racial abilities no longer have verbal or somatic components.

* New vfx for Darkvision and Low Light Vision.

* Ki-step will announce end of 2-min CD period with floating text over PC's head.

* New Antipathy effect for certain areas. Functions like pnp.

* Protection from Alignment, Magic Circle against Alignment, Aura versus Alignment, and the angelic Protective Aura feat no longer grant full mind immunity against their chosen alignment.

* The above spells/feats, and the Spirit Shaman class features "Blessing of the Spirits" and "Warding of the Spirits", now provide immunity to charm/dominate effects from all sources. (Not ported from PnP: Such effects will not resume if the spell expires.

* Protection from Alignment has had its duration reduced to the PnP-accurate 1 minute/CL, down from 1 hour/CL.

* Magic Circle against Alignment has had its duration reduced to the PnP-accurate 10 minutes/CL, down from 1 hour/CL.

* Aura versus Alignment now correctly grants AC/save boosts against all alignments, as per PnP. (Previously only granted against the chosen alignment.)

* Stabilize now stabilizes characters that are bleeding out and restores characters who have fallen. Characters who are stabilized are knocked down and unable to move or act for two minutes (exact timer subject to change upwards, considering this spell's AOE effect). A character brought back by stabilize is considered to have been close to death, but not actually dead.

* Raise Dead renamed to Revivify and now has a one-round cast time even when cast by a cleric. It otherwise functions as normal. In comparison to stabilize, Revivify restores more HP and has no KD or inability to act, refluffing it as, essentially, a battle rez. Revivify, unlike the very clear implications given by the 'Raise Dead' name, can also be fluffed to support raising people from death or simply stabilizing the only-mostly-dead.

* Resurrection now takes 10 rounds to cast, up from 5, as it is the high power (and generally, more RP-focused) of the raise dead options.
Bug Fixes
* Multiround spells should now be cast at caster CL instead of base spell level.

* Wagons Ho maps now obey player water breathing effects.

* MaA abilities should no longer cause the character to briefly drop combat.

* Eldritch Blast Focus should now properly provide +2 to Eldritch Blst DCs.

* Gnome illusion affinity should now work correctly.

* Dimension Door and Fey Step should no longer disable Rapid Shot and other modes.

* Cavestalker abilities should now work more reliably in the UD.

* Wrack should now apply its appropriate debuffs.

* Verona should no longer destroy her own chests.

* Many wall textures fixed to no longer glow in light.

* Lore fix in Oghrann's Great Hall.

* Epic spell slots should no longer reset when relogging.

* Shell armors no longer display Ankheg description.

* Giant boulders now automatically hit on natural 20.

* Dragon Disciple CL should now be correct.

* Sister Jeanna's name for Island Berries quest should now be accurate.

* Bountyhunt, invaders, and treasureroom dynamic encounters should now work correctly.

* Silver dragon should now have its breath weapon.

* Fixed an issue that was causing the RIG to output generic names for mage-specific items.

* Fixed a bug that was causing Maximized Azure Flame to only deal 4 damage per round.

* Fix for shifter owlbear bite creature weapon referencing non-existing blueprint. Owlbear shifters will now have proper 3 creature weapons instead of 2.

* Sshamath shop area: Fixed a tile issue. Also lowered the light level a bit.

* Fixing several cases where an = should have been an == in scripts.

* Fix for movement speed in shifter forms.

* DMs should no longer receive erroneous illegal domain messages.

* A paladin NPC in a combat area is now properly killable.

* Corrected the HD limit on the Dryad form's Greater Sleep SLA. Was supposed to be SHIFTER_LEVEL * 2, but was implemented as SHIFTER_LEVEL.

* Fixed a number of AoE spells to correctly fetch metamagic from the caster instead of thinking they are the caster. Those spells will now correctly apply Maximize/Empower metamagics.

* Fixed a number of inconsistencies between the description and implementation of Meteor Swarm. The spell will now always deal the correct amount of damage (see wiki for damage values), and properly handle critical hits on touch attacks. (Note: Arcane Throw and Arcane Sneak Attack do not apply to Meteor Swarm at this time.)

* Added missing return types 111 EFFECT_TYPE_SCALE for EffectSetScale() and 112 EFFECT_TYPE_KNOCKDOWN for EffectKnockdown() to nwscript function int GetEffectType(effect eEffect);. By engine default they were erroneously returning EFFECT_TYPE_INVALIDEFFECT.

* Vault of the Dead exit portal no longer does a group conversation.

* Spirit shamans no longer appear on every crafted item, and favored souls should now appear on any crafted item a cleric can use.

* PCs can no longer cast spells or use items while petrified.

* Favored Souls of Tempus now receive the correct Weapon Specialization feat.

* Petrify effects on players now wear off after 5 minutes if they are not killed before then.

* Various spelling, grammar, and formatting fixes in descriptions.

* Fixed interior setting for three Underdark areas.

* Fixed Water level in North Water Cave (Thundar Bat cave).

* Fixed walkmesh in WW Water cave.

* Fixed Sapphire Ooze so its corpse decays.

* OOBI sharpshooting no longer has endless loops and should apply appropriate damage.

* Ice Troll Berserker feat name is no longer yellow.

* Fixed upstairs room tile at Northern Lights.

* Pets should now be able to cross transitions.

* Dreadmaster cohorts are cohorts, not summons, and shouldn't be able to be dismissed with spells.

Re: SERVER UPDATES

Posted: Fri Jul 01, 2022 4:28 pm
by EasternCheesE
Feat/Skill transfer explained.

First and most important. If you use Feat/Skill swapper instead of RCRing your PC, you should never delevel that PC otherwise your swapped feats/skills will get removed while your old feats/skills will not get refunded again.
Should you have specific leveling skill distribution which will cause you to lose your maximum skillpoints or you see something is bugged, please use RCR instead to make a fresh clean PC that is guaranteed to not have issues with feat/skill swapper.
In general, if it's not brand new PC you made after ToT patch (july 1, 2022), we highly recommend you never deleveling such PC.

Second important part: Do no level up your PC while in process of feat and skill swapping. First finish feat and skill swap and only then level your PC. This is a technical limitation we have to have in order to make things as smooth as possible.

In the update, there will be no free picking of Cosmopolitan Feats (Extra skill: X feats). Such feats will be removed from all PCs and skillpoints in these skills will be refunded in case skill becomes cross-class skill and has more than ((PC HD +3) / 2) skillpoints in it. EG, if you had Cosmo UMD with 33 ranks in it and after Cosmo removal you lose UMD as your class skill, your UMD will be set to 0 and 33 skillpoints will be refunded to you. If you are lvl 21 (so (21 + 3 ) / 2 = 12 max skill allowed crossclass) and your UMD skill is <= that 12, your UMD skill will not be set to 0 and you will have 12 points.

Also, you will get Class Skill: N feats for all skills that are considered class skills for all classes you have. Eg:
You make a fighter/wizard gish. Picking wizard level gives you access to Spellcraft. Now, spellcraft will always cost you 1 skill point to level regardless if you currently pick Fighter level or Wizard level. That applies to all skills PC must have. In other words, all class skills become PC skills and can be raised on leveling any class they have without 2 for 1 cost.

Skill points will always be refunded for Craft Weapon and Taunt since those skills do not exist anymore.

if you have Improved Combat Expertise, Improved Power Attack, Improved Knockdown, Improved Disarm and any Extra SKill : N feats, you will be refunded these as feat points and feats itself will be removed from your PC. You will be able to cash in those feat points with "Time Of Troubles Feat Replacer" feat. Keep in mind that not all feats can be picked with it as system checks the requirements for removed feats and uses them to determine what feats qualify for replacement.

In order to use your refunded skill points, you need to use "Spend Refunded Skill Points" feat.
Important part: DO NOT LEVEL UP WHILE IN PROCESS OF ADDING REFUNDED SKILLPOINTS. On level up, you will lose that feat and the only way to fix your PC would be RCR.

As of spell transfer: If your PC is a wizard, when you RCR PC, your spells will be stored. For exact rules about how and when to withdraw your spells, please read the signpost we added between RCR Tree and Spellswapper Djinni.


Your ideal order of actions when you qualify for feat and skill refund:
1) Use "Time Of Troubles Feat Replacer" feat. When you use it, you will get message about how many feat points you have.
2) Use feat replacer to spend all your feat points. Save characater.
3) Use "Spend Refunded Skill Points". When you select the skill, cyan color means it's your class skill, white color means it's not. For class skill, you spend 1 for 1 skillpoints. For Cross-class skill, if you don't have Able Learner, it's 2 for 1, otherwise still 1 for 1. Cross-class skills can't be leveled above (PC HD + 3) / 2 levels even with Able Learner. If you are level 20, it always rounds down, so 23 / 2 = 11 in this case.
4) Once you spent all skill points, click "close" button in your Skill Refund GUI.
5) You will be automatically booted from server shortly after it. It's needed to make sure everything is set up correctly.
6) You can relog immediately after, now you are free to Level up and go see the world.

Re: SERVER UPDATES

Posted: Mon Jul 04, 2022 5:59 am
by Endelyon
I brought JEGS up. Don't expect skill/feat transfer stuff to work great there, it uses a local vault so things get weird.

Should probably (mostly) work for new characters though.

Re: SERVER UPDATES

Posted: Thu Jul 07, 2022 3:17 pm
by Rhifox
Server Update July 7 2022
(and some hotfixes between July 1st and July 7th)

General Changes
* Vanilla background feats (Wild Child, Survivor, etc) removed. Instead, players now only choose region feats at character creation. They will then receive a choice of character background after they enter the Nexus for the first time (for both new and old characters). The backgrounds offered by this function grant the character two free class skills. If one of the character's classes (now or later) grants those same class skills, the character instead receives a +2 bonus to those skills from that background. Eg, if you take the Burglar background, which grants Move Silently and Open Lock, while also taking the Rogue class, which also grants Move Silently and Open Lock, you will instead receive a +2 bonus on Move Silently and Open Lock from having the Burglar background.

* PC Tools and Open Henchmen Bar functions moved from context menu to the player menu on the bottom left of the screen. The Henchmen button on this menu can now turn off the Henchmen GUI.

* Save Game and Load Game have been removed from the Esc menu and replaced with a Save Character button.

* Removed the buzzball and added some ambient metallica to river's library.

* Reaching Woods Pools rainbow adjustment.

* Chatter sound removed from Broken Goblet barkeep.

* Armor class breakdown is now shown as a tooltip when hovering over AC section on character sheet and inventory screen.

* Wild magic effects when casting a spell now have a visual effect.

* Halls of Inner Light exterior altered to reflect ToT destruction.

* Slightly increased chances for some ToT chaos effects.
Loot and Items
* Light Flails and Heavy Flails are now more clearly differentiated in their item type name.

* Light Flails now have basic options and can drop from RIG.

* Flails with (Flail) in the name correctly commented out.

* Fix for removed skills dropping on RIG items.

Classes
Duelist
* Elaborate Parry no longer gives extra deflection AC per 6 ranks of Parry. It now gives a dodge bonus to AC equal to the number of levels the character has in Duelist when using Fighting Defensively or Parry. This is actually implemented this time.
Swashbuckler
* Now receives Intimidate as a class skill, due to having lost the Taunt skill in the previous patch.
Paladin
* Warhorse feat is now given to all paladins of 5th level and above, even if they were created before the patch. Warhorse is no longer erroneously included on the paladin spell list.
Warlock
* Warlock Word of Changing goristro now has its axe back, with some improvements. Word of Changing Planetar forms slightly reduced in AC. In terms of damage to AC, the forms now go (highest damage) Goristro <-> Planetar <-> Cornugon (highest AC).
RP Tools
* Bio editor and conditional examine now save prefab descriptions to the database. This means examines and conditional examines should transfer between RCRing characters as long as the character's name is the same. Note: Before RCRing, make sure to manually resave all your stored bios/CEs! They aren't automatically saved to the database yet, so any bios/CEs predating this change may be lost!
Spells, Feats, and Abilities
* Shield Charge now only requires Improved Shield Bash. It no longer requires IKD.

* Fighting Defensively and Combat Expertise now only turn off when changing gear if you equip a ranged weapon. Power Attack only recalculates when changing weapons.

* Combat Expertise, Power Attack, and Disarm have been split into individual feats for each option, so they can be placed on the hotbar individually.

* Combat Expertise, Power Attack, Fighting Defensively, and Control Henchmen can now be activated while moving.

* Agile Fighting is now passive. It only turns off if a wrong armor or shield type is equipped or the character becomes encumbered.

* Tumble action now correctly makes tumble checks against all nearby opponents, rather than just one, with each check you make increasing in DC by +2 for each one you have to make. If you fail a check, you still move, but are stopped when you come in contact with something. If you are tumbling away from someone, you are still likely to move the full distance, as long as nothing is physically blocking you.

* New Knockdown and Disarm now properly close distance to the target creature.

* Basic Knockdown, Disarm, and Grapple now trigger AoOs from hostile creatures. If you are hit by the AoO, you must make a Concentration check against the attack roll. Failure on this check interrupts the action. Improved versions of these feats removes this AoO.
Bug Fixes
* Fix for rogues receiving bard spellcasting progression I instead of rogue lore feat.

* Fix for new PCs not receiving their class skill feats the first time they log in (note: characters who RCR into the same name on the same reset will not get their class skills until next reset or until leveling).

* Control Henchmen should now properly be instant.

* Fix for broken characters in server update messages.

* Fix for magicstaff not counted as proficient weapon for wizards.

* Persistent Spell no longer shows up on spellbooks.

* Extra debug messages removed.

* Shaman exorcism should no longer be feat swapped away by the feat swapper.

* Avatars should no longer count as being nearby when they are not in the same area as the player.

* Divine Might and Divine Shield are selectable again.

* Various combat actions are no longer treated as being permanently on cooldown if used from the hotbar.

* Fix for an Outer City floating house.

* Sembian Fencing now provides 3 attacks instead of 1.

* Helmites can now cast spells.

* Stance bar now updates from temporary sources of CE and PA.

* Fixes for Darkvision and Low Light Vision vfx.

* Epic spell slots should now decrement properly.

* Fix for daylight adaptation having old prereqs.

* Diversion should properly hide characters now.

* Antipathy heartbeat no longer tries to tell the area to move to the transition, rather than the player. It also no longer paralyzes the player.

* Wild magic no longer tries to change warlock blasts to maximize spell.

* ORH bridge broken door fixed to stop causing crashes.

* Mobs should now be able to use Demoralize properly.

* IKD now properly provides bonuses for KD attempts.

* Disarm no longer destroys the PC's gloves.

* The Demoralize feat no longer erroneously targets self.

* Fixes for Divinate extend.

* Multiround spells should once again work properly.

* Thief Acrobat springboard DC fix.

* Whip disarm removal should now only remove old Disarm feat from whips of the base item types, not the Tendril of Kossuth or other whips that might receive Improved Disarm.

* Fix for divine items not being affected by ToT.

* Fix for feat swapper incorrectly requiring 14 in a stat instead of 13 for replacing feats that had required 13 in a stat.

* Fix for feat swapper incorrectly requiring 1 BAB instead of 0 BAB for replacing feats that had no BAB requirement.

* A fix for ToT system thinking every divine PC is Bhaalite in disguise in terms of checking avatar presence.

* Restoration magic no longer removes AB decrease for new custom combat modes. Lesser Restoration also no longer removes Extraordinary and Supernatural effects in general.

* Power Attack now supports rolls of up to 48 bonus damage.

* Feint should no longer have a 6 second cooldown.

* Fix for warlock extra invocations not taking levels in warlock progression classes into account.

* Sounds ninjas should now be destroyed more quickly after being called.

* Unarmed attacks should now properly count as finessable.

Re: SERVER UPDATES

Posted: Mon Jul 18, 2022 2:17 pm
by Rhifox
Server Update July 18 2022
(and some hotfixes between July 7th and July 18th)

General Changes
* DMFI skill rolling now defaults to plain ability roll if you are untrained in the skill.

* New backgrounds, converted from old ones:

Devout (Concentration and Lore: Religion)
Confidant (Sense Motive and Bluff or Diplomacy)
Polyglot (Linguistics and free language)
Survivor (Survival or Hide and Spot or Listen)
Talent (Bluff and Perform)
Tale Teller (Bluff or Perform and Lore Local or Lore History)
Troublemaker (Sleight of Hand and Craft Engineering)
Wild Child (Survival or Acrobatics and Hide or Move Silently)

* Wild magic no longer maximizes spells, as this breaks all other metamagic the character casts. Instead, it grants +4 to CL and +4 to DC.

* New heads made by Naku35.

* House Vale minor interior fix of a few placeables + lighting increased & outdoors a few extra lamps by request.

* Fixed mob spawns further from entry point to Thundar's ride when coming from East River Chiontar.

* Fixes for some new appearance models.

* RCR period extended until July 21st.

* East Chionthar gates no longer auto-lock.

* New player houses.

* MP some appearance numbers have changed, your outfit if suddenly different is still in game but under a different number. Changed for loot drop appearances-dev requested.

* Fix of a Bladestone door being locked & storage conversation key condition.

* Added map note for player house in Outer City.

* Added some logging to server reset.

* Surface/UD survival synergy checks on heartbeat now only check once per minute.
Loot and Items
* Divine potions and magic items now work again, but divine scrolls are still limited to level 3 spells and below.

* RIG threshold for setting a loot item to unidentified raised. This should ensure that items with very weak/few properties or none at all no longer require identification.

* Added wiping oKemo class skill/old cosmo variables related to class skills when PC RCRs. A possible fix for class skills not being granted until server reset when PC RCRs into same name within same server reset.
Spells, Skills, Feats, and Abilities
* Lore Arcana changed to trained only to be consistent with other lore skills.

* New jump code. Should be better able to bypass some walls (but not perfect) and now goes up to 40 feet. DC now accounts for height.

* Demoralize now moves closer if out of range.

* Jumping from GUI now has a range finder targeting circle to help with calculating distance.

* Improved Knockdown now prevents the rebound KD attempt from your target if you fail your KD.

* Epic spell slots now saves variables on kemo tool, making it better remember your previous remaining number when relogging.

* Global cooldowns of 1.5 seconds added to instant abilities to prevent people from spamming them a hundred times per second.

* New action modes and shield bash should no longer disappear with rest.

* Refinement of how scribing scrolls chooses icons for the scroll.

* Blood mage crafting features updated to use modern BG crafting functions (blood draught allows selecting caster level when crafted, both blood draught and scarification will show the CL of the spell on its item properties like other potions/scrolls).
Bug Fixes
* Power Attack feat name fixes.

* Fixes to Antipathy scripts.

* Fix for feat selector ignoring stat pre-requisites.

* Fix for epic spell slots defaulting to 0 if the character has more than 10. Now caps properly at 10.

* Wizard/Sorcerer spell items should no longer be blocked by ToT divine magic limitations.

* Sanitizing pc_on_heartbeat.

* Improved fix for Ability Focus Eldritch Blasts.

* Fix for light affected races can't pick daylight adaptation.

* Favored Souls no longer get polyfixed but Sorc/Spirit Shaman/FS all get polyfix variables applied regardless.

* ToT chaos effect should actually work now.

* Sembian and Athkatlan now only get turned off on unequip if you're unequipping a weapon.

* BG selection UI should not remove scroll bar when clicking on a background.

* Loading screen info card fix.

* Demoralize should now work properly from hotbar.

* Fix for warlock metamagic bug.

* Power Attack should now recalculate when offhand item is switched, even if it's not a weapon.

* Final fixes for river library/player housing, fixed the storage convo again, didnt seem to stick last time.

* Repelling Blast only tries to knockback creatures.

* Fix for Power Attack 2 not firing from gui.

* Fix for weapon proficiencies being checked in poly and wildshape.

* Fixes for RCR spelltransfer.

* Feint now correctly requires 13 INT instead of 13 DEX again.

* Sembian Fencing now correctly counts from the fourth attack onward. (Previously counted from the third attack, because it previously limited the user to two attacks.)

* Fixing rogue description so it doesn't mention Greyhawk deities.

* Better detection of unarmed for deadly defense. Defaults to bludgeoning damage if no weapon is valid.

* Fix for DoAoO func that was adding calculated DC to player's roll instead of adding it default DC.

* Some new abilities should no longer count as 'spells' when interacting with spell failure effects.

* Fix for spirit shaman giving favored soul progression feats and vice versa.

* Phantom now properly removes AC if a shield is equipped.

* Fixes for power attack not turning back on when changing gear, and for game showing CE or FD being turned off when equipping a wrong weapon despite one of them not being on.

* Fix for disarm opposed check not being calculated properly resulting in almost guaranteed success for player against pretty much any mob.

* Mass Drown now properly bypasses bludgeoning DR like normal Drown.

* Dragon Knight no longer checks for having remaining uses for Extended Summoning.

* Feat swapper should now properly check your first class for determining access to spellcasting feats.

* Fix for brutal strike not detecting new PA. Same for other strike that had no chance to detect new CE.

* Epic spells should no longer be usable by divine casters for the duration of ToT, as with other >3 level spells.

* Fixing crafted items having a second caster level item property.

* Fixed a TMI scenario on entangle when used against an incorporeal creature.

* Potential TMI fix for sharpshooting.

* Fixing Greenest home location option.

* Fix for Power Attack recalculation when changing weapons.

* Fix on pc_on_loaded TMI due to trying to remove a self-referring node in scry list in collections library.