1351 Campaign - Act 4: The Finale

The "Year of the Crown" Campaign

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DM Theophanies
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1351 Campaign - Act 4: The Finale

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Act 4: The Finale

Rumors are a buzz on the Sword Coast as the sleeping giant of the Lord's Alliance begins to awaken to the threat of the undead threat:

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Ships and caravans from Iriaebor and Berdusk heading towards to Elturel with reinforcements and supplies.

Ships from Mirabar, Neverwinter, Leilon and Waterdeep set sail towards Baldur's Gate. The ships potentially hold the first gathering of military reinforcements as well as food and healing supplies. Many hushed words speak of two high standing individuals onboard to act as military advisors for the Lord's Alliance: Khelben Arunsun of Blackstaff Tower and Piergeiron the Paladinson, the Open Lord of Waterdeep.

Rumors circulate of a portal opening in the portal district under the direction of Duchess Liia linking Baldur's Gate to Silverymoon. Several large cargo caravans came through bearing the markings of Silverymoon and Sundabar as well as several wizardly looking folk. Last to come through the portal was the golden flying chariot of the high ruler of Silverymoon Lady Alustriel Silverhand, doing several sweeping arcs over the city of Baldur's Gate.
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Re: 1351 Campaign - Act 4: The Finale

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Rumor spreads of existential threats of undead armies coming to Baldur's Gate. It said that the Grand Dukes have ordered a maximum tempo of military drills and the organizing and reinforcing of defensive patrols and the city walls, something perhaps not seen since the Amn-Gate War. Many speak that all Flaming Fist and City Watch reservists have been called to active duty and that all military leave and R&R have been cancelled. It is said that the Flaming Fist and City Watch not on offensive operations and remaining in the city are preparing for a strong defense if a siege by the undead armies approaching does come, until more Lords' Alliance reinforcements arrive in the coming tendays.

There are cries of fear and doom among the common people, but also some of patriotism. Those patriots would leave a defiant cry about the streets of Baldur's Gate: "LONG LIVE BALDUR'S GATE!"
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Re: 1351 Campaign - Act 4: The Finale

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Victory at the Trollclaw Fords

Cheers of an apparent victory at the Trollclaw Fords against the undead armies of the General echo throughout Baldur's Gate and Lords' Alliance cities in the north. It is said that through a successful show of force and some sort of truce of mutual non-disturbance, the General agreed to withdraw his undead forces back to the Warlock's Crypt to the north. Rumors mention specifically the commanders Revenark, Seth, Arkaine, Erza, and Reine that lead the War Council forces to victory and the efforts of Greil and his Ebon Blades Mercenary Company, as well as a Lathanderite named Eldarian who allegedly was able to setup an opportunity of truce with the General by using a relic of the Lathanderite faith upon him in a flanking attack by the War Council. It is spoken further that this flanking maneuver would probably never have succeeded without the tenacious and careful defense of the Trollclaw Fords by the main War Council and Ebon Blades battle groups.

Unfortunately, many lament that much of the forces defending and flanking did take significant losses in these efforts, but that they would have fared far worse without the capable battle plan and tactical tenacity of the War Council and Ebon Blade defenders involved at the muddy Winding Water crossing at the Trollclaw Fords. One major foe averted, it is gossiped in Baldur's Gate that now perhaps the full might of the War Council and its co-belligerents such as the Ebon Blades may be turned against the mighty undead foes of the Blight and Magmire in the eastern Fields of the Dead that still threaten the city of Baldur's Gate.
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Re: 1351 Campaign - Act 4: The Finale

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A Foggy Omen

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A heavy, thick, red foggy mist appears around the entryway to Candlekeep along the Lions Way. Rumors fly of chanting, spirits and liches.
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Re: 1351 Campaign - Act 4: The Finale

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Subject: Candlekeep Role-Play
Duster47 wrote:There was a huge battle on the trail towards Candlekeep on Hammer 4, 1351 DR. Many responded to the call for assistance from the Avowed.
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The battle begins:
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Watching and waiting for the next wave of undead.
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The Red Mist seemed to be dispersed after the battle ended successfully for the defenders.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Re: 1351 Campaign - Act 4: The Finale

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((Are there any outstanding player requests on this RP to the DM team? If so, please PM the team about them.))
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Re: 1351 Campaign - Act 4: The Finale

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At the crack of dawn on the fourth day of the siege of Baldur's Gate, the ships Dragonwing, captained by Desrah, and Whistling Wanderess, captained by Hoiha, make their way into the emptied and chaotic Docks District harbor, rumored to be returning from Waterdeep on an urgent supply mission financed by the Church of Ilmater, syndicated by the Sword Coast Commercial Exchange, and additionally organized at the request of the War Council by the Hoarite Koryeneer and the Everwatch member Reine. It is rumored that a day or two behind that a slower Waterdeep ship troop convoy escorted by 8 Waterdeep City Navy Raker warships manned by 400 Waterdeep City Navy sailors (300) and marines (100), along with 300 more Waterdeep City Guard is also on its way on orders from the Lords' Alliance High Command and at the request of the War Council and Grand Dukes. The Whistling Wanderess and Dragonwing, unloading about equal sized cargoes, are said to be met by Flaming Fist logistical experts that rapidly unload significant stocks of smaller item supplies from the vessels, valued at hundreds of thousands of gold pieces, and that are quickly taken to the battlefront and are rumored to have an immediate effect on troop morale effectiveness in battle:

* potions and healer’s kits for easily 1 000+ soldiers said to be requested by the Church of Ilmater
* a multitude of healing wands to assist Flaming Fist healers directly and said to be requested by the Church of Ilmater

Other items said to be in the Dragonwing and Whistling Wnaderess cargo are left to go on to Elturel or to remain in Baldur's Gate for war refuges there if the War Council should so decide:

* healing supplies for the refugees of Scornubel currently in Elturel, including disease potions, poison remedy, and other ailments
* new tents and fresh clothing for the refugees of Scornubel currently in Elturel

It is said that Duke Eltan himself personally writes a letter to the War Council thanking the convoy members for the aid to the troops fighting the undead.
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Re: 1351 Campaign - Act 4: The Finale

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DM Dialectic wrote:After burying many of the dead from the Battle of the Trollclaw Fords, a makeshift Tempus themed monument is setup to honor the fallen in the defense of the Baldur's Gate in the battle in the northwest corner of the Fields of the Dead near the Fords.
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Re: 1351 Campaign - Act 4: The Finale

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DM Bloodlust wrote:The defenders were hard pressed. The Palace District had been overrun, with the palace and a few lone mansions standing like silver towers in a tide of undead that washed over the district. The eastern wall had been well defended, and even fortified with elaborate and supercharged suncannons and a few artillery pieces by the Everwatch knights. The western wall, overlooking the Dock's District, was still holding, but so fractured, so damaged, that it would not hold up to another assault. The army of the new dawn fought on, finding itself having reached the city walls and entered it, pushed back by the undead. Forest spirits assaulted the rear of the undead hordes, until they too were overwhelmed. The undead could not be halted for long.

As the undead hordes washed over the Palace District, they spread into the Dock's district, the last remaining Angel of Decay Haram leading the assault vigorously. Adventurer groups fought alongside defenders of all kinds to stem the tide, and were for a long time successful. Even the twins, two undead abominations, rotten corpses on a grander scale, could not force the defensive positions to collapse. Then, the Blight appeared. A being few had laid their eyes upon, a creature few understood, and less remembered. Lord's Alliance soldiers ran, but even before the Blight could reach them, they fell down. Some withered, as if aging decades within just the span of a few seconds. Others became sacks of flesh, or felt their arms and legs fall off. It was as if death itself was always a step ahead of this creature. This plaguelord. A forest spirit dragon, Ghandiron, appeared in the Palace District, having killed hundreds of undead minions, and put itself in the path of the Blight. This mighty spirit too, fell.

Despite seeing the devastation the Blight caused in his wake and the mighty spirit dragon fall, adventurers rushed to him with raised blades and axes. They all fell instantly, like wheat cut by a scythe. For how could they hope to outdo what the dragon could not? As the bravest and boldest were no longer there, the defensive lines fell back. Word reached the Dock's District, and troops all over the city pulled back to the East gate district, before the great eastern gate, where all of the city's remaining artillery had been positioned inwards towards the city center itself. The Blight, and the undead forces, continued to push towards them, with men and women charging in only to fall like thousands before, sacrificing their lives needlessly.

As the creature reached the central plaza, the Dukes gave the order. The suncannons, fully charged up, blasted away with a pulse that was extremely harmful to the undead, but harmless to the living. Artillery, loaded with anti-magic ammunition, sunburst bombs, firebombs and anything destructive that had been supplied to them by the Thayan enclave, fired. The undead lines were ripped to shreds. More and more kept coming, and more and more were incinerated, but the undead pushed onwards, inch by inch they were getting closer to the artillery lines. The Blight was at its center, and as the suncannons exhausted the last sunstones in a terrifying volley that forced everyone to shield their eyes, something happened. As eyes were once again opened, the Blight had stopped. He appeared stunned. As if turned. Grasping at the opportunity, paladins, clerics, wizards of all walks of life, rushed in. The high priests of the city, in a combined effort, managed to deliver the final blow as the rest had weakened it further, and banished it.

In a brilliant light, the Blight disappeared. The artillery stopped firing. A rallying cry went out amidst the troops, and adventurers, Dukes and soldiers all, charged into the fray. The undead were dumbstruck. The will that drove them on, vanished. The tide had turned, and the undead were losing ground quickly.

One adventurer group spearheaded the assault all the way into the farmlands and to the fields of the dead, where many undead had drifted back towards. Half of them, under Eleanor, pushed through the lines to catch up with a fleeing Haram. The other, under Greil, stayed behind to hold the line, giving the others a chance to finish the powerful Angel of Decay. With much effort, blood and sacrifice, they were victorious but had no time to dwell on their victory. The ones holding the line were being overwhelmed, and so they rushed to gather the group once more. As they cleared the rear of the undead, they were soon met by hundreds of soldiers having done the brunt of the fighting within the city and the farmlands. The path to Baldur's Gate lay clear.

The undead threat was no more.
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