Had a thought this morning pre-coffee... so bear with me...
What if we changed the rest action to a 1 minute duration unless you're inside a Tavern or Inn?
Mechanics of it would be:
Immediately clicking rest, you'll be dispelled and then sit for one minute. If you're attacked by a monster, the rest would be interrupted (Much like being ambushed in every other D&D game), and you'd have to restart your rest timer. Being interrupted wouldn't reset your rest cooldown until after it's completed.
The goal of this would be to help eliminate casual, OOC and prettymuch metagamed rests.
Current: "I'll be right back. I must refresh my wards." *steps 10 feet away, rests 8 hours and rebuffs completely*
It would make resting more of a group action while adventuring as well. People would head to a safe area or to town as a whole and rest. They might even run into roleplay on the way!
Sounds like a good idea to me except for low level characters where it might be more of an hindrance since they tend to rest much more frequently than high level PCs.
I personally have no interest in this. There are servers for heavy RP of that nature.
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I'm just going to point out.. While I don't disagree with the idea, there's a mechanical issue.
Start rest
Goblin walks into range
Interrupted
Wait 10+ minutes to be able to rest again
If we can fix this silly mechanic, I'd be all over this!
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I would be fine with that if the ratio of game time gets more in line with real time. As it stands now the rest to renew wards are basically renewing wards that should not have gone down in the first place.
I would absolutely hate it and would use builds that never need to stop and rest, because I do not see a point of wasting a minute of my time when my char could be doing something useful instead.
Also, keep in mind that casters already require something like a full minute for their "let's sing song of my people" ritual. This feature would give a good reason to avoid dealing with mages, especially at low levels when you short term buffs last few minutes, so they will be spending most of their time sitting on the spot being a target for enemies.
You're free to impose those kinds of limitations on yourself, but I wouldn't want to be forced to deal with something like this in-game.
While I like the idea, if a change were to take place I'd prefer an expanded version of your idea. Something similar to this (within Inns/Taverns/Guild Halls perhaps being free rest areas), but with other rest options dependent upon skills.
Survival, or lore-dungeoneering, should play into finding a safe rest area in their respective environments. Interruptions shouldn't reset timers. Ambushes should be possible. It was discussed and given a green light a long time ago, but the dev responsible left before it was complete.
There are servers for heavy RP of that nature.
This argument pops up a lot, but I don't see how this is any heavier RP than our status quo. We are already an RP server. Even the expanded version I suggest above is similar to our use for skills in other ways throughout the game.
Akroma666 wrote:
Start rest
Goblin walks into range
Interrupted
Wait 10+ minutes to be able to rest again
If we can fix this silly mechanic, I'd be all over this!
This is my concern. I rage log when it happens now let alone if i have to wait a full minute
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Kauaiian wrote:I like this idea. Greatly. I would agree with Planehoppers additions though...I like the idea of having to search for a resting area using skills.
A plus is that it'll slow down the mad looters, probably why there is already aggression within the first page of this thread
Actually... there's a very good way to use this mechanic.
Selande wrote:If you're attacked by a monster, the rest would be interrupted (Much like being ambushed in every other D&D game), and you'd have to restart your rest timer. Being interrupted wouldn't reset your rest cooldown until after it's completed.
I already stated that the rest cooldown wouldn't start until after a successful rest.
An improvement over the current!
To further clarify: if your rest is interrupted all you have to do is restart the 1 minute resting duration. Not the 30 min cooldown (or whatever it is).
Selande wrote:If you're attacked by a monster, the rest would be interrupted (Much like being ambushed in every other D&D game), and you'd have to restart your rest timer. Being interrupted wouldn't reset your rest cooldown until after it's completed.
I already stated that the rest cooldown wouldn't start until after a successful rest.
An improvement over the current!
To further clarify: if your rest is interrupted all you have to do is restart the 1 minute resting duration. Not the 30 min cooldown (or whatever it is).
There's a very simple way to abuse this:
Track down a caster. Stalk them till they decide to take a one minute snooze, because resting means full debuff. Toggle hostile and start confrontation. The caster better have some spells left or a teleportation scroll ready. For bonus points you can bring nearby monsters with you.
It is also a valid strategy, because if someone wants to kill a wizard they would want to catch the wizard vulnerable, so this is exactly what an assassin would do, for example.
And speaking of which, this is already sorta handled by current resting timer. The timer exists pretty much because rest takes time. If you wanna chat around campfire, you can do that already. Forcing people to sit for one minute (in addition to that) with a huge target marker painted on their back doesn't sound right to me.
NegInfinity wrote:There's a very simple way to abuse this:
Track down a caster. Stalk them till they decide to take a one minute snooze, because resting means full debuff. Toggle hostile and start confrontation. The caster better have some spells left or a teleportation scroll ready. For bonus points you can bring nearby monsters with you.
It is also a valid strategy, because if someone wants to kill a wizard they would want to catch the wizard vulnerable, so this is exactly what an assassin would do, for example.
And speaking of which, this is already sorta handled by current resting timer. The timer exists pretty much because rest takes time. If you wanna chat around campfire, you can do that.
I don't understand. You state this like it's not another benefit of the suggestion.
Assassins -should- have a window to take out casters. Roleplaying being fully warded and ready 100% of the time is straight up godmoding.
1 minute window seems like plenty to even RP the approach and then engage.
Shame on the caster for resting in an unprotected place.
And if you're super paranoid about being taken out by an assassin. Rest in a tavern/inn. Or around friends.