What if we changed the rest action to a 1 minute duration unless you're inside a Tavern or Inn?
Mechanics of it would be:
Immediately clicking rest, you'll be dispelled and then sit for one minute. If you're attacked by a monster, the rest would be interrupted (Much like being ambushed in every other D&D game), and you'd have to restart your rest timer. Being interrupted wouldn't reset your rest cooldown until after it's completed.
The goal of this would be to help eliminate casual, OOC and prettymuch metagamed rests.
Current: "I'll be right back. I must refresh my wards." *steps 10 feet away, rests 8 hours and rebuffs completely*
It would make resting more of a group action while adventuring as well. People would head to a safe area or to town as a whole and rest. They might even run into roleplay on the way!
Also eliminates resting during DM Events.
Thoughts?