Please may all the schools of magic be added IG to the city of Sshamath, to better reflect their importance re lore?
I realise this sounds like a big job and I am no builder, but I'm thinking the School of Mages that is already IG has a good, simple one floor layout. Could portals be added in front of existing buildings in Sshamath that are merely just part of the scenery (unused), that 'port' to a copy of the School of Mages interior? (maybe this interior can be made smaller if it helps)
They may help better represent them IG as the institutional powers they are supposed to be, not just educational establishments (which they ain't). I would say add one for House Sshamath too.
BigJ
For Ref the ruling power (the Conclave) is made up off:
1. School Abjuration (NOT IG)
2. School of Conjuration and Summoning (NOT IG)
3. School of Divination (NOT IG)
4. School of Enchantment and Charm (NOT IG)
5. School of Illusion and Phantasm (NOT IG)
6. School of Invocation and Evocation (NOT IG)
7. School of Necromancy (IG)
8. School of Transmutation (NOT IG)
9. School of Mages (IG)
10. School of Elemental Magic (NOT IG)
11. House S'shamath (NOT IG)
12. The Web of the Spider Queen (IG)
13. The 7th Circle Mercantile Company (IG)
UD - Add all the Schools to Sshamath
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UD - Add all the Schools to Sshamath
For Ref: My OOC stuff is OOC, my IG stuff is IG, never let the two entwine.
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
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Re: UD - Add all the Schools to Sshamath
If conservation effort for the devs time are to be needed a good number of the Schools lorewise has merged into factions.
Allowing a chance to initially short out a few areas since the Schools in question could share location.
Good call BigJ
Allowing a chance to initially short out a few areas since the Schools in question could share location.
Good call BigJ
"Drojal zhah obdoluth dorb'd streeak, Lueth dro zhah zhaunau dorb'd ogglin."
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
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Re: UD - Add all the Schools to Sshamath
Ah yeah, I forgot about that. Of course alliance doesn't always mean friendsStorm Munin wrote:If conservation effort for the devs time are to be needed a good number of the Schools lorewise has merged into factions.
Allowing a chance to initially short out a few areas since the Schools in question could share location.

Here's the bit from the lore section for ref:
** EDIT - For TLDR -
Abjuration, Transmutation & Divination (None IG).
Conjuration, Evocation and Elemental magic (None IG)
Necromancy, Illusion, and Enchantment (Necro IG, other two aren't, which works out as alliance is shaky so just add a port for Illusion and Enchantment)
School of Mages is IG, but is unaligned which works out well.
So if we include adding House Sshamath that is 4 new portals / entrances to add. **
One closely aligned faction are the Abjurers, Transmuters, and Diviners. The School of Abjuration, the former Sorcere, is the oldest school of magic in S'shamath. It was historically charged with the magical defense of the City and the protection of its armies. The schools of Transmutation and Divination are off-shoots from the older school of Abjuration but remain closely aligned because of their roots, similar organisation(s), overlapping curricula, ongoing exchanges of knowledge and joint projects, and because of their continuing dominance over the City's magical defenses. Large parts of the wards are maintained by these schools and the Abjurers elect the master of Aportation from their ranks, an individual who is responsible for the granting of teleportation licences in the City.
There is a habitual alliance between the Schools of Conjuration, Evocation and Elemental magic because their interests usually align with one another. This is reflected in the research they pursue, the spells and enchantments they produce, and the sort of magic they teach. It is reasonable to assume that hey can usually manage to arrive on a compromise, on contentious issues, thereby presenting a united block. The school of Conjuration is the most influential institution in this alliance, being the second oldest school in S'shamath. The School of Elemental Magic is internally divided between the four elements and practically always consents with whatever the Schools of Conjuration and Evocation previously agreed on.
The remaining aligned schools are the School of Necromancy, Illusion, and Enchantment. The schools of Necromancy, Illusion and Enchantment are loosely aligned because of the similarity between the forms of magic they teach, the spells they develop, and the research they pursue. Unlike the other factions these schools are not solidly aligned with each other, and there is an internal rivalry between the Enchanters and Illusionists on one side, and the Necromancers on the other. Over the last centuries the school of Necromancy has grown in prominence and fortune while the older and more prestigious Enchanters and Illusionists saw a relative decline because of efforts to found a new school of Shadow Magic by Nurissa Vyllshan.
Unaligned factions are the School of Mages, the 7th Circle, the Temple, and House S'shamath. The Temple and House S'shamath usually vote alike and are seen as intertwined. The School of Mages is opportunistic but internally divided because it harbors members practicing all schools of magic, and then some. The 7th Circle calls itself a merchant organisation and so votes based on its bourgeois-capitalist interests.
For Ref: My OOC stuff is OOC, my IG stuff is IG, never let the two entwine.
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
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Re: UD - Add all the Schools to Sshamath
Looking around Sshamath I reckon there are 4 good spots for new entraces / locales.
Sshamath -
A) House Sshamath - In-between the Spiders Kiss and the Temple there's a grand looking unused estate, with a gate. Seems an ideal spot for them.
B1 + B2) Illusion and Enchantment - There is an unused building opposite the school on Necromancy. Its too small in itself, but maybe a tower can be added to the back of it. Alternatively there is a small gate on the left hand side of the map, a bit of sprucing up could make it a good locale.
South Sshamath -
C) Abjuration, Transmutation & Divination - To the left of the stoneclave there is an unused walled tower that just needs a gate adding and a port.
D) Conjuration, Evocation and Elemental magic - Bottom left of map, near the commanders tent there is already a working gate there, just needs a port adding. Makes sense being near the commander as School of Evocation & Invocation is responsible for the patrols outside the city, and can report in.
This would then mean all the factions with seats on the Conclave are represented IG.
BigJ
Sshamath -
A) House Sshamath - In-between the Spiders Kiss and the Temple there's a grand looking unused estate, with a gate. Seems an ideal spot for them.
B1 + B2) Illusion and Enchantment - There is an unused building opposite the school on Necromancy. Its too small in itself, but maybe a tower can be added to the back of it. Alternatively there is a small gate on the left hand side of the map, a bit of sprucing up could make it a good locale.
South Sshamath -
C) Abjuration, Transmutation & Divination - To the left of the stoneclave there is an unused walled tower that just needs a gate adding and a port.
D) Conjuration, Evocation and Elemental magic - Bottom left of map, near the commanders tent there is already a working gate there, just needs a port adding. Makes sense being near the commander as School of Evocation & Invocation is responsible for the patrols outside the city, and can report in.
This would then mean all the factions with seats on the Conclave are represented IG.
BigJ
For Ref: My OOC stuff is OOC, my IG stuff is IG, never let the two entwine.
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
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Re: UD - Add all the Schools to Sshamath
Evocation School used to be where the Stonestave is now, guess the conclave stole it
"Drojal zhah obdoluth dorb'd streeak, Lueth dro zhah zhaunau dorb'd ogglin."
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
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- Joined: Sat Nov 29, 2014 12:01 pm
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Re: UD - Add all the Schools to Sshamath
No err . . we donated it to the cause for the good of the city. The glorious School of Evocation and Invocation would never allow anything to be stolen from it, ever.Storm Munin wrote:Evocation School used to be where the Stonestave is now, guess the conclave stole it

Okay, just signed up with imgur so here's the Sshamath map with the above suggestions for ref.

BigJ
For Ref: My OOC stuff is OOC, my IG stuff is IG, never let the two entwine.
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]
Active PC - Bugg
Past PC's - Bhin'erin Yauntyrr - BIO Istar'rada - BIO Barbaccas - BIO Deceased . Sandrue Tomas - BIO and journal the Ugly Poet[/i]