Taxes and rent for guilds

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Gilgamesh
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Taxes and rent for guilds

Unread post by Gilgamesh »

I think guilds are getting off a bit easy here . There are to many of them getting off with out much rp going on . They have building and guild house in the game that others cant use and don't get used a lot but the guild them self I have an Idea that would help all guild need to pay up in the form of taxes money sent to there god or back home to there native country
or up keep. It dose not matter how you rp it or what the coin goes for but its a good idea.
This will keep the guild active and role playing . If a guild dose not pay up there building might become more open for squatters letting in something of the dm choice.
to overrun it. If there are two few player in the guild to afford the up keep it makes them go out and find more members. And the up keep should not be cheep and needs to be paid each month no paying way ah head buy the rich. The idea is to keep the guilds more active and weed out some of the less active ones. You know who you are
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Asmodea
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Re: Taxes and rent for guilds

Unread post by Asmodea »

My quick two cents: I am unsure how a gold tax encourages activity and membership numbers. It encourages grinding for gold and upselling. I agree that there should be both positive and negative (Reward and punitive) incentives to keep guilds active or at least available/accessible/OOCly welcoming to the server community at large. All this said: I do not think a gold tax achieves those ends, it has very little to do with RP actually.
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thids
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Re: Taxes and rent for guilds

Unread post by thids »

This belongs in the suggestions section, along with other recent similar proposals.
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thebeasttt
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Re: Taxes and rent for guilds

Unread post by thebeasttt »

Gilgamesh wrote:I think guilds are getting off a bit easy here . There are to many of them getting off with out much rp going on . They have building and guild house in the game that others cant use and don't get used a lot but the guild them self I have an Idea that would help all guild need to pay up in the form of taxes money sent to there god or back home to there native country
or up keep. It dose not matter how you rp it or what the coin goes for but its a good idea.
This will keep the guild active and role playing . If a guild dose not pay up there building might become more open for squatters letting in something of the dm choice.
to overrun it. If there are two few player in the guild to afford the up keep it makes them go out and find more members. And the up keep should not be cheep and needs to be paid each month no paying way ah head buy the rich. The idea is to keep the guilds more active and weed out some of the less active ones. You know who you are
1000% agree

The serious guilds will flourish and the gimmicks will die off, as it should be.
Storm Munin
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Re: Taxes and rent for guilds

Unread post by Storm Munin »

Why not turn it around and tax everyone not belonging to a guild, along with a six month probation before players are allowed to start a new guild?

Either the OP suggestion, or the above, will of course not create a more active guild environment. They will just enforce coin grinding.


Want more out of the guilds?
Join one and be an active member, perhaps an old guild as opposed to forming the 57th assassin guild, 99th mercenary guild, 12th lolthite house or 36th magician guild and so on (numbers are not entirely correct)?

Most of what truly active guilds we have now are arguably gimmicks, of those few are older then a year or two at most.
Where are the Dev'lins, the Zau'afin, Dead Crows, Baleful Maw and so many many others now?
Then again, how many guilds over the years have had lasting player activity spanning beyond a few years at most?

The OP is correct in identifying a few issues in my view, I just do not believe the suggested solution will resolve anything.


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Gilgamesh
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Re: Taxes and rent for guilds

Unread post by Gilgamesh »

there is another point to this It is not just to get more rp and I agree it will make more coin grinding its also a way for the dms to say hey here is the prof no one is playing your guild
and let them do stuff to there "houses" with out stepping on the ego of the player that started them
Atlas
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Unread post by Atlas »

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Last edited by Atlas on Tue Jul 17, 2018 7:05 am, edited 1 time in total.
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Face
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Re: Taxes and rent for guilds

Unread post by Face »

Atlas wrote:I think this is a desperate cry out against dissatisfaction with BGTSCC on several levels, and the reason it is aimed at the factions is because that is the supposed weak link in this case to be worked on and chipped away at.

And instead of being like everyone else and making a legitimate suggestion in the appropriate section of the forum, this was posted here in protest.

There are at least a few dormant faction halls that have been locked away and are unoccupied by anyone, but I hardly think these secret underground bases are what the original poster wants to take over.

I would argue in fact that making complaints against 'faction inactivity' is a smoke screen for what a number of people on here really want, which again is to either take over other peoples hard worked and earned stuff for themselves, or to neutralize it in order to gain some measure of power in a round about way instead.
Just cous they 'worked' aka grinded gold doesnt meen it should be 100% safe...
And by my knowledge there is alteast 1 guild that was sort of taken over.
So why should other guild halls be any difrent?
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kkrazlite
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Re: Taxes and rent for guilds

Unread post by kkrazlite »

I could understand a mild. . . and i mean. . . "MILD" tax being giving to guilds that hold land perhaps. . . But not guilds in general. . . Some of these guilds out there have lairs that they built in secret themselves hidden underground or even homemade Lodges in the necks of woods. . .

While i do agree that guilds that hold "Entitlement" land on say. . duchal land or inside of a town or city might make it more realistic. Then everyone would proclaim their base of operations is "Hidden" just to not pay the tax.

I agree on some standards of realism but it wouldn't be a player friendly idea unless this were a very serious hardcore server when it came to realism.
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metaquad4
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Re: Taxes and rent for guilds

Unread post by metaquad4 »

A tax could be multiple things.

For example, the cost of repairing it yourself. If you aren't paying taxes (or fees to some other entity to repair your guild hall), you have to repair it yourself (else it would fall apart due to wear and tear). Gold represents materials that aren't items (for example, spell materials) and currency. Gold can represent the materials involved in repairing your guild, as well as the NPC labor.
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Atlas
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Unread post by Atlas »

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Last edited by Atlas on Tue Jul 17, 2018 7:05 am, edited 1 time in total.
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Calodan
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Re: Taxes and rent for guilds

Unread post by Calodan »

Atlas wrote:
Face wrote:Just cous they 'worked' aka grinded gold doesnt meen it should be 100% safe...And by my knowledge there is alteast 1 guild that was sort of taken over.So why should other guild halls be any difrent?

Speaking from my own experience, it cost me and those others of my faction real life years and years of role play and running DM Events on the server and writings on the forums.

To be frank I would liken this thread to a troll thread as opposed to a legitimate suggestion.

I agree with Atlas here. This keeps coming up and I believe that it is not a good suggestion at all. It is bad enough trying to afford scrolls, gear and other things and needing a good grinding to get those. Adding this will for sure kill guilds or burn out the leader trying to grind enough to provide. Like M said join a old guild quit creating new ones.
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metaquad4
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Re: Taxes and rent for guilds

Unread post by metaquad4 »

Personally, I'd make the cost low enough that an active guild doesn't even need to worry. Something like 5k-20k per month, that must be paid to an NPC in a mini-event (or, if its not a tax but a representation of materials, a mini-event where the guild members oversee NPCs repairing the guild hall, or if the members themselves repair the guild-hall).

If the guild is inactive, then its guild-hall gets damaged visibly (if its not part of another city), or somesuch. For guilds inside a city, perhaps guild members get locked out of their hall until they pay (with interest in both cases. Damage left unchecked gets worse over-time, and the cities demand interest on taxes not paid).

Maybe if it gets left too long (6 months?), it gets repurposed for something else if its on city lands, or the wilds take it over and it becomes a new grinding location if its in a wild area.

Just something to penalize inactive guilds for taking space up.
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kkrazlite
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Re: Taxes and rent for guilds

Unread post by kkrazlite »

metaquad4 wrote:Personally, I'd make the cost low enough that an active guild doesn't even need to worry. Something like 5k-20k per month, that must be paid to an NPC in a mini-event (or, if its not a tax but a representation of materials, a mini-event where the guild members oversee NPCs repairing the guild hall, or if the members themselves repair the guild-hall).

If the guild is inactive, then its guild-hall gets damaged visibly (if its not part of another city), or somesuch. For guilds inside a city, perhaps guild members get locked out of their hall until they pay (with interest in both cases. Damage left unchecked gets worse over-time, and the cities demand interest on taxes not paid).

Maybe if it gets left too long (6 months?), it gets repurposed for something else if its on city lands, or the wilds take it over and it becomes a new grinding location if its in a wild area.

Just something to penalize inactive guilds for taking space up.
No one wants to worry about taxes in both their in-game and real life. . . A game is meant to be a relaxing and exciting experience. . . not another simulation of life's hardships.
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metaquad4
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Re: Taxes and rent for guilds

Unread post by metaquad4 »

Fair enough.

I suppose if the tax is too low, a player of an inactive guild could just log in on the last day and farm like mad.

If the tax was too high, it would cause players grief.

Plus, focal and none-focal/canon and none-canon guilds would have to be separated. And other potential none-canon guilds with that level of NPC personnel. Depending on how mature the player base decides to be on that day, let the accusations of corruption flow forth! D:

In that light, we'd lose more than we gain, probably.
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