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Re: Campfires vs Taverns

Posted: Tue Apr 24, 2018 5:19 pm
by Asmodea
Vogar Eol wrote:Don't bribe. Force.

People use to always use Maltz because he was where you needed to go.

Now we have a spawn point, item storage, cheap identify, free rest zone, and a fire with tons of benches in the Farmlands. People even setup placeable stalls there to buy gems and extort new players by selling them overpriced gear.

Move the spawn point to an Inn. Put item storage ONLY on Innkeepers and not on practically every vender. Throw the Auctioneer in the Inns.... players will go.

Give them 100 reasons not to and they won't go. Too many options leads to Overchoice Heuristic, and people will do what's simplest... what they've always done.
Forcing players to go to a spot does not force people to RP there. The recent upswing of PCs RPing in Eastern Farmlands is almost directly related to a small handful of players who decided to start idling there. Used to be Eastern Farmlands was always deserted. Now it's not. I don't think moving auctions, forcing resting or such will necessarily turn Taverns RP hot spots. You need two things: Idle RPers willing to hang around for hours at a time in a spot -and- foot traffic into that spot. Forcing people to go there only increases foot traffic.

Is it a start? Maybe but I feel like the irritation people will get from being forced into a location will be a greater loss than the boon gained of RP maybe moving more indoors.

Simple example: Outside the walls of FAI is often the RP hot spot. Not inside the Walls where everything is.

Also personally I tend to find positive reinforcement more pleasant than negative. I prefer the path of incentivising and encouraging some actions rather than punishing others.

Re: Campfires vs Taverns

Posted: Tue Apr 24, 2018 5:29 pm
by Vogar Eol
Know why they decided to idle there? Spawn location. New player spawn location. Vender. Storage... all about 75 paces from their fire.

Re: Campfires vs Taverns

Posted: Tue Apr 24, 2018 5:31 pm
by Asmodea
Vogar Eol wrote:Know why they decided to idle there? Spawn location. New player spawn location. Vender. Storage... all about 75 paces from their fire.
That has all been the case for a long long time though. BG Fire hasn't been an RP hotspot for all that time. You would have to ask the players what caused them to pick that location to idle in the first place.

Re: Campfires vs Taverns

Posted: Tue Apr 24, 2018 5:35 pm
by Vogar Eol
I've been around since the switch was made from nwn1 to our current server. I remember all the places people use to sit on benches.

I also remember MANY pushes by small groups of players to foster fire sitting in the BG Farmlands. It would work for about a month and die out again. Why? No vender, no storage... etcetra....

They have those things now. So it sticks.

Re: Campfires vs Taverns

Posted: Tue Apr 24, 2018 5:49 pm
by Vogar Eol
To be clear, let's examine FAI.

Before, it was a stronghold of Banites. Not exactly a place people hung out, unless you were a Flaming Fist PC looking for someone to beat up, or a Banite... which were rare even at the time. Then Bentley took over.

At the time, no one sat anywhere but the carvan by the south end of the BG Bridge. What caused the shift to FAI? It certainly wasn't Bentley. It certainly wasn't the Sir Billy Monument or the Silver Rose Guild hall. Those weren't there yet.

Then a spawn point went to FAI. Then the only Auctioneer was located there. Then people started standing around the draw bridge to FAI. Shortly after, a campfire went in... and the caravan campfire by the BG Bridge died out. I'm certain the constant flow of DM events regarding Bentley surely helped too.

But it wasn't because of people using the road constantly, or it could have been ANYWHERE on tradeway.

Re: Campfires vs Taverns

Posted: Wed Apr 25, 2018 2:14 am
by Valefort
FAI has most player conveniences and is well placed regarding server's content, still rather central.

Re: Campfires vs Taverns

Posted: Wed Apr 25, 2018 3:36 am
by Hendrak
I tried the NWN EE. Played on the Arileth server. they have a system which gives xp every 15 minutes in an INN (45xp?) to encourage chars to visit inns and RP there. just a suggestion

Re: Campfires vs Taverns

Posted: Wed Apr 25, 2018 4:18 am
by Lockonnow
idea of spawning in side the city walls not in side of a taven or a inn it doset fit

Re: Campfires vs Taverns

Posted: Sun May 06, 2018 11:15 am
by Scorpius
Maybe if we were not allow to rest anywhere that would also help.

Also, having to set up your tent when in outside areas should allow you to rest.

So resting would be.. Renting g a taverns room. Or pitching tent only... Or guild rooms... Like Phoenix company for exemple... Dot Know each places... But you get what I mean...

Some nice options are never used... Because they are not necessary...

Instead of having a pop up in the box to tell you... This place looks like a good one to rest... . Would be better to actually have to build camp with in an actual area where you can't see enemy spawn...

Go with logic instead of formated areas... Maybe prevent some places from having the pitch tent function... But don't say where. You can or cannot

Would be even more hard-core play... Survival....


If we could implement a system in which you must eat and drink that would also be awesome...

Even the old Ultima online had that


But back to spawning... Taverns would-be great... As set home and from nexus

And like the idea of temple after fugue... What if... You respawn in your deitys temple?

No deity would respawn where then... But help me on that one XD