Torch Magic and Walking Sticks

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Hoihe
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Re: Torch Magic and Walking Sticks

Unread post by Hoihe »

Your OOC description of brandishing still remains godmodding of actions, and we are awfully limited in animations as it is.

If a player makes an emote describing a lore-friendly, non-godmodding, physics compliant emote that clashes with the animations the game engine provides without requiring rolls to be done, then the player's statement is absolute.

If the emote might break physics, or require a roll - then make the appropriate roll. The roll decides. For instance, using make up to disguise oneself. We have a skill for that - if that skill roll passes, then it's the law. if it fails, it's the law.

Mechanically, the button is called "Equip." No description of hostile intent presented here.

Furthermore, where the hell would you put a staff, a greatsword or a pike? Back-scabbards kind of don't exist. Closest approximation is a rifle sling, and that still semi-occupies a hand. However, historically we have no records of riflesling style scabbards. We do have records of cradling a greatsword to carry it however.

Refer to the image below.

Image

Furthermore, if we're being anal about stuff... Where is the sword when it is unequipped? If you insist that the standard walking stick animation cannot be interpreted as anything but your Word of God, then you must also insist that an item, that has no visual representation, does not exist and the player cannot emote its existence.

Furthermore, I guess all our characters suck at swordfighting, and use them as clubs and piurette props. Animations are word of god folk!
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AlwaysSummer Day
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Re: Torch Magic and Walking Sticks

Unread post by AlwaysSummer Day »

A staff was used as a walking stick historically. A quarterstaff was a weapon/walking stick. This was a weapon of choice for peasants who could not legally nor monetarily afford a sword. Often times it was a stick so "sheathing" it would involve dropping it on the ground. "Drawing" it would involve picking a nice stick up off the ground at a nearby tree. Greatswords of all sorts were sheathed by wrapping in clothe and carrying on a pack animal. These were weapons of war much like Spears, pikes, halberds etc. They we're rarely if ever carried by lone travelers. All that said and this is a fantasy setting. Guards know about monks and wizards. They know not to let you brandish a quarterstaff in town and would react. A gnome somewhere probably invented a sheath for your quarterstaff and greatswords.

I hope canes, full staffs (staves?), and walking sticks are added to a non weapon with more accurate animations.

Edit: I just remembered there is a backpack model in game with a quarterstaff on it! So, there you go.
Last edited by AlwaysSummer Day on Fri Jul 13, 2018 9:59 am, edited 1 time in total.
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Sun Wukong
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Re: Torch Magic and Walking Sticks

Unread post by Sun Wukong »

Hoihe wrote:Your OOC description of brandishing still remains godmodding of actions, and we are awfully limited in animations as it is.
How about you take a step back and re-read the whole thing. Because I can ask one very simple rhetorical question: What gives you the right to decide my character's reaction on your character's actions? Perhaps it might be reasonable to ask you to tone down your god-modding before you accuse others of it.
Hoihe wrote:If a player makes an emote describing a lore-friendly, non-godmodding, physics compliant emote that clashes with the animations the game engine provides without requiring rolls to be done, then the player's statement is absolute.
Go on, brandish your quarterstaffs in front of a guard NPC and see how absolute your player statements are. Poor form role-play is just poor form role-play. Poor form role-play tends to lean towards the direction of god-modding.
Hoihe wrote:If the emote might break physics, or require a roll - then make the appropriate roll. The roll decides. For instance, using make up to disguise oneself. We have a skill for that - if that skill roll passes, then it's the law. if it fails, it's the law.
I am a big fan of those proper D&D rolls and difficulty checks. But while a player can roll and ask another player to play along, I would like to remind how only Dungeon Masters can enforce skill roll results. Therefore, you cannot expect, or even demand other players to follow the results of your dice rolls. If you do it, I would like to know what makes you think that it is different to god-modding.
Hoihe wrote:Mechanically, the button is called "Equip." No description of hostile intent presented here.
Did you know that one of the definitions to the word "equip" is as follows:
  • - to furnish with intellectual or emotional resources; prepare.
Here is the example of its use:
  • - Education and travel have equipped her to deal with all sorts of people.
Thus, when you "equip" a weapon in game, you basically prepare yourself to deal with all manner of adventuring threats and dangers.
Hoihe wrote:Furthermore, where the hell would you put a staff, a greatsword or a pike? Back-scabbards kind of don't exist. Closest approximation is a rifle sling, and that still semi-occupies a hand. However, historically we have no records of riflesling style scabbards. We do have records of cradling a greatsword to carry it however...

And once again this entirely moot point gets repeated because you have nothing else to say.

When you "unequip" that weapon of your choice, you are still carrying it on your person and the exact method of it does not exactly matter in the slightest.

When you "equip" that weapon of your choice, you are now wielding it in a manner that enables you to use it in order to inflict harm on others.
Hoihe wrote:Furthermore, if we're being anal about stuff...


That is actual in game footage of a player doing some 'Tightrope Walking' in order to gain mechanical advantage over other players. :lol:
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Hoihe
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Re: Torch Magic and Walking Sticks

Unread post by Hoihe »

Sun Wukong wrote:
Hoihe wrote:Your OOC description of brandishing still remains godmodding of actions, and we are awfully limited in animations as it is.
How about you take a step back and re-read the whole thing. Because I can ask one very simple rhetorical question: What gives you the right to decide my character's reaction on your character's actions? Perhaps it might be reasonable to ask you to tone down your god-modding before you accuse others of it.
Hoihe wrote:If a player makes an emote describing a lore-friendly, non-godmodding, physics compliant emote that clashes with the animations the game engine provides without requiring rolls to be done, then the player's statement is absolute.
Go on, brandish your quarterstaffs in front of a guard NPC and see how absolute your player statements are. Poor form role-play is just poor form role-play. Poor form role-play tends to lean towards the direction of god-modding.
Hoihe wrote:If the emote might break physics, or require a roll - then make the appropriate roll. The roll decides. For instance, using make up to disguise oneself. We have a skill for that - if that skill roll passes, then it's the law. if it fails, it's the law.
I am a big fan of those proper D&D rolls and difficulty checks. But while a player can roll and ask another player to play along, I would like to remind how only Dungeon Masters can enforce skill roll results. Therefore, you cannot expect, or even demand other players to follow the results of your dice rolls. If you do it, I would like to know what makes you think that it is different to god-modding.
Hoihe wrote:Mechanically, the button is called "Equip." No description of hostile intent presented here.
Did you know that one of the definitions to the word "equip" is as follows:
  • - to furnish with intellectual or emotional resources; prepare.
Here is the example of its use:
  • - Education and travel have equipped her to deal with all sorts of people.
Thus, when you "equip" a weapon in game, you basically prepare yourself to deal with all manner of adventuring threats and dangers.
Hoihe wrote:Furthermore, where the hell would you put a staff, a greatsword or a pike? Back-scabbards kind of don't exist. Closest approximation is a rifle sling, and that still semi-occupies a hand. However, historically we have no records of riflesling style scabbards. We do have records of cradling a greatsword to carry it however...

And once again this entirely moot point gets repeated because you have nothing else to say.

When you "unequip" that weapon of your choice, you are still carrying it on your person and the exact method of it does not exactly matter in the slightest.

When you "equip" that weapon of your choice, you are now wielding it in a manner that enables you to use it in order to inflict harm on others.
Hoihe wrote:Furthermore, if we're being anal about stuff...


That is actual in game footage of a player doing some 'Tightrope Walking' in order to gain mechanical advantage over other players. :lol:

Normal player:*Stands, holding a staff non-threateningly while looking at a bunch of insects*

Simian: *Alarmed by the person brandishing a weapon at them, they draw a sword*
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aaron22
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Re: Torch Magic and Walking Sticks

Unread post by aaron22 »

the character models are only a small insight to the actual of what should be seen by the players. an examine or /// i am using the staff as a walking stick// is totally viable.

the models are limited.. the imagination of the player base is not. lets be cooperative and worry about having fun.. not nit picking each other's models.
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ZestyDragon
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Re: Torch Magic and Walking Sticks

Unread post by ZestyDragon »

Quarterstaffs disallowed in cities
Quarterstaffs are considered as weapons regarding city rules and Flaming Fist patrols.
Not sure why this is even a debate at this point?. DMs decreed quarter staff as a weapon, so the only god modding is if you have it equip in the city. if you have the weapon in you main hand slot you are brandishing it, if you don't you are not. Welcome to the limitations of nwn2 game engine. Real world definitions are irreverent.
Sooooo...with the addition of umbrellas, I only just learned about the ability to modify the appearance of torches. I like all the banners and little things in the appearance change for them as they're quite cool, but it makes me wonder if it might be possible to include a model or models for canes or a walking stick? Goodness knows there are older characters and, in the case of my own character, characters with wounds that impair their movement where it would make a nice visual prop for them to have something helping support their weight.
The limitation here is pretty much the animations. Animations are tied into weapon type. So you wouldn't really be able to make it act like a walking stick without making torches act differently. A special kind of staff could be made but it would just stand up straight and do little else.
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Re: Torch Magic and Walking Sticks

Unread post by Zanniej »

This topic has run it's course.

The animations are the issue here, not the items.

Thank you for your participation.
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