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Paladin Spell Review

Posted: Fri Sep 07, 2018 11:54 am
by Svabodnik
In the most fortuitous of timings, the day after chad878262 mentioned +4 ability bonuses which overcome the EB barrier that come from Paladin spells, I managed to get the ability to cast 3rd level spells on my pally/SF build (at the late level of 27 due to weaving classes in order to avoid skill rank limits, all due to skipping Able Learner).

Following that, any chance Righteous Fury could be curbed from 1/min level duration to 1/round?

Considering paladin spell progression only goes up to level 4, despite a pally only having access to their later spells at levels comparable to pure casters reaching spell levels of 7-8, it does mean all paladin spells are wand-able on the server. Moreover, scrolls of these paladin spells are in the drop table. Even if there may be no paladins willing to blow a feat slot on Craft Wand at later levels, any crafter with UMD can reproduce such to their heart’s content as soon as they get their hands on a single copy of such spell scroll. In effect, any balance changes to the paladin spell list carries significant repercussions to all other classes in this manner. While the bonuses from Righteous Fury aren’t quite as pronounced as those from Haste or Displacement, they stack (and my last day’s experience, to some very significant effect).

Slimming down the duration of the effect to that of other high-impact buffs would still keep the spell as a worthwhile short-term buff in a paladin’s loadout, while limiting its effectiveness as a casual consumable addition for those outside the class. While I’ve not had the chance to see the effects of Righteous Glory with an EDM build, the availability of such may likewise want for a similar duration limit.

Afterthought:
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On an upside regarding custom pally spells on the server, while the Wiki description of the Aura of Glory spell didn’t mention the type of the ability bonus, it seems to be just Enhancement. It doesn’t stack with Eagle’s Splendor. Neat spell, as for a paladin it seems fair to be able to choose from being able to provide a +4 EB CHA bonus to somebody else, or such to themselves alone and have a very niche save bonus vs. Fear for their party.

Re: Paladin Spell Review

Posted: Fri Sep 07, 2018 12:52 pm
by Theodore01
chambordini wrote:Not wandable.
Yeah, that is the solution.
Keep class specific spells for that class - and not for everyone 0:)

Re: Paladin Spell Review

Posted: Fri Sep 07, 2018 1:11 pm
by chad878262
didn't realize that was changed. Not sure what wands can/cannot be crafted in the custom spells, but I know Holy Sword/Lawful Sword wands are still out there, though Holy Sword requires Lawful Good alignments and UMD to use.

Re: Paladin Spell Review

Posted: Fri Sep 07, 2018 2:07 pm
by Svabodnik
chambordini wrote:Not wandable.
By that I'm guessing any and all of my aforementioned concerns were already addressed.

Then all that is left to say is "disregard that, I suck... roosters".

Re: Paladin Spell Review

Posted: Tue Sep 11, 2018 12:03 pm
by ARHicks00
Paladins already have it tough. Can we just leave them alone? Leave the paladin's spell alone as they their spells are hardly overpowered. And this is coming someone who has paladib's for years.

Re: Paladin Spell Review

Posted: Tue Sep 11, 2018 9:24 pm
by Rain
I'd have to agree. Paladin's are not cream of the crop nor never have been.

Their spells on the same hand, are mediocre at best if comparing them to other "casters" in the game. I would say just like the person above me said, to just leave paladin the way it is as there is nothing over-powered nor under-powered about it at the moment.

Re: Paladin Spell Review

Posted: Tue Sep 11, 2018 9:57 pm
by chad878262
The are no plans to change paladin spells or durations.
Rain wrote:there is nothing over-powered nor under-powered about it at the moment.
QFT

Re: Paladin Spell Review

Posted: Tue Sep 11, 2018 10:27 pm
by Tekill
Nurf Paladins! They are too Paladiny!

Re: Paladin Spell Review

Posted: Tue Sep 11, 2018 10:28 pm
by ARHicks00
Rain wrote:there is nothing over-powered nor under-powered about it at the moment.
Literally, defines the NWN2 version of the paladin.