Paladin Spell Review
Posted: Fri Sep 07, 2018 11:54 am
In the most fortuitous of timings, the day after chad878262 mentioned +4 ability bonuses which overcome the EB barrier that come from Paladin spells, I managed to get the ability to cast 3rd level spells on my pally/SF build (at the late level of 27 due to weaving classes in order to avoid skill rank limits, all due to skipping Able Learner).
Following that, any chance Righteous Fury could be curbed from 1/min level duration to 1/round?
Considering paladin spell progression only goes up to level 4, despite a pally only having access to their later spells at levels comparable to pure casters reaching spell levels of 7-8, it does mean all paladin spells are wand-able on the server. Moreover, scrolls of these paladin spells are in the drop table. Even if there may be no paladins willing to blow a feat slot on Craft Wand at later levels, any crafter with UMD can reproduce such to their heart’s content as soon as they get their hands on a single copy of such spell scroll. In effect, any balance changes to the paladin spell list carries significant repercussions to all other classes in this manner. While the bonuses from Righteous Fury aren’t quite as pronounced as those from Haste or Displacement, they stack (and my last day’s experience, to some very significant effect).
Slimming down the duration of the effect to that of other high-impact buffs would still keep the spell as a worthwhile short-term buff in a paladin’s loadout, while limiting its effectiveness as a casual consumable addition for those outside the class. While I’ve not had the chance to see the effects of Righteous Glory with an EDM build, the availability of such may likewise want for a similar duration limit.
Afterthought:
Following that, any chance Righteous Fury could be curbed from 1/min level duration to 1/round?
Considering paladin spell progression only goes up to level 4, despite a pally only having access to their later spells at levels comparable to pure casters reaching spell levels of 7-8, it does mean all paladin spells are wand-able on the server. Moreover, scrolls of these paladin spells are in the drop table. Even if there may be no paladins willing to blow a feat slot on Craft Wand at later levels, any crafter with UMD can reproduce such to their heart’s content as soon as they get their hands on a single copy of such spell scroll. In effect, any balance changes to the paladin spell list carries significant repercussions to all other classes in this manner. While the bonuses from Righteous Fury aren’t quite as pronounced as those from Haste or Displacement, they stack (and my last day’s experience, to some very significant effect).
Slimming down the duration of the effect to that of other high-impact buffs would still keep the spell as a worthwhile short-term buff in a paladin’s loadout, while limiting its effectiveness as a casual consumable addition for those outside the class. While I’ve not had the chance to see the effects of Righteous Glory with an EDM build, the availability of such may likewise want for a similar duration limit.
Afterthought:
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