Let implement Heart's Ease

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Hoihe
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Re: Let implement Heart's Ease

Unread post by Hoihe »

Druchii wrote: Thu Nov 14, 2019 1:55 pm
Sputnik wrote: Thu Nov 14, 2019 1:53 pm Are we really getting to the point where we need fictional therapists to treat fictional traumas that happened to fictional characters?! :lol:
Only just realised you are on a roleplay server did you?

;)

Edit: That said.. good point.

What would we implement exactly?

Unless this topic shifts to vetting and approving "RP-only" spells, there's nothing in what you described that is represented in the game. What would it Heart's Ease counteract that exists in NWN2 without a natural counter? In PnP things are less rigid and stuff is made out of thin air sometimes. If we put something into the actual game, there's got to be a way to code it.

Are you expected to treat the pain like ability score reduction? Thats already curable.

So are lost levels, lowered saves, reduced ab, etc. There's actually nothing to strictly implement - we can only agree to accept the idea that your character, whoever is t is, can cure people's emotional and physical pain. That exists by having healing spells.
I was thinking RP only spell, like the already existing "Omen" and similar cleric ones.

And usually you are expected to suffer and not play the character. Like that plotline with the disease that was uncurable except with the mcguffin, a disease that blinded the PC and wracked them with horrible pain AND made healing spells apparently cause more pain. I don't see the player around anymore.


@Sputnik

A character whose existence is suffering is neither fun to play, or for others to interact with. I've had cases where I avoided characters OOCly that I'd ICly wind up trying to support, as their whole existence was depressing AF due to having been tortured by orcs.
Last edited by Hoihe on Thu Nov 14, 2019 2:09 pm, edited 1 time in total.
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Druchii
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Re: Let implement Heart's Ease

Unread post by Druchii »

Hoihe wrote: Thu Nov 14, 2019 2:05 pm
Druchii wrote: Thu Nov 14, 2019 1:55 pm
Sputnik wrote: Thu Nov 14, 2019 1:53 pm Are we really getting to the point where we need fictional therapists to treat fictional traumas that happened to fictional characters?! :lol:
Only just realised you are on a roleplay server did you?

;)

Edit: That said.. good point.

What would we implement exactly?

Unless this topic shifts to vetting and approving "RP-only" spells, there's nothing in what you described that is represented in the game. What would it Heart's Ease counteract that exists in NWN2 without a natural counter? In PnP things are less rigid and stuff is made out of thin air sometimes. If we put something into the actual game, there's got to be a way to code it.

Are you expected to treat the pain like ability score reduction? Thats already curable.

So are lost levels, lowered saves, reduced ab, etc. There's actually nothing to strictly implement - we can only agree to accept the idea that your character, whoever is t is, can cure people's emotional and physical pain. That exists by having healing spells.
I was thinking RP only spell, like the already existing "Omen" and similar cleric ones.

And usually you are expected to suffer and not play the character. Like that plotline with the disease that was uncurable except with the mcguffin, a disease that blinded the PC and wracked them with horrible pain AND made healing spells apparently cause more pain. I don't see the player around anymore.
Fair enough, I wasn't around so its hard for me to comment on events I was neither involved with nor have any facts about.

If its an RP-only spell then of course I really don't see any harm in someone just going "Yeah fair enough, put it on a list". If its canonical anyway should be an easy job to vet.
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Re: Let implement Heart's Ease

Unread post by Calodan »

Sputnik wrote: Thu Nov 14, 2019 1:53 pm Are we really getting to the point where we need fictional therapists to treat fictional traumas that happened to fictional characters?! :lol:
Hoihe has been beating this horse for years now. It has gotten beyond tolerable in point of fact. RP spells have never needed to be implemented on this server. You simply get DM approval of the spell being cast if you are casting it and should know it or if you want to have a person cast it on your PC. EASY PEAS RICE AND CHEESE.
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Druchii
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Re: Let implement Heart's Ease

Unread post by Druchii »

Calodan wrote: Thu Nov 14, 2019 2:40 pm
Sputnik wrote: Thu Nov 14, 2019 1:53 pm Are we really getting to the point where we need fictional therapists to treat fictional traumas that happened to fictional characters?! :lol:
Hoihe has been beating this horse for years now. It has gotten beyond tolerable in point of fact. RP spells have never needed to be implemented on this server. You simply get DM approval of the spell being cast if you are casting it and should know it or if you want to have a person cast it on your PC. EASY PEAS RICE AND CHEESE.
For Events only by my reading of the rules - I'd say having a list of RP spells that got approved is probably easier in the long term and more consistent.
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Re: Let implement Heart's Ease

Unread post by DM Doom »


In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


((This is a personal opinion, and not a stance of DM Team.

In forgotten realm settings it is impossible to protect a character from every possible type of harm or injury with magic or by any other means.

Because even though there are healing spells and salves, there are also curses, cursed weapons, devils, demons, evil gods, and other things. And some of them can inflict wounds that will be permanent and against which the magic will fail to work. Meaning even if you have a strong spell, there is an entity somewhere stronger that effects of said spell. Even if the character manages to escape to planes of elysium, even if the character does the impossible and obtains a divine rank, ascending to godhood, it is still possible to suffer horrific fate or permanent injury, as such is the nature of the world.

This is part of the nature of the setting. The world is neither safe nor happy one, because even if there's a happy villager living in a peaceful settlement somewhere, at the same time on another part of the world an evil mage is doing horrific things that go beyond our server rating, somewhere in the world there roams a creature whose mere existence would give said wizard nightmares, and at the edge of the multiverse there may be an ancient imprisoned god craving for destruction of the world itself, and waiting for its time - till it is finally released. Even though the happy villager doesn't know of any of those threats, they're still out there. And that effectively, allows adventures to happen. As there are forces that oppose each other, they clash and in echoes of their conflict is born an opportunity. For an adventure. But it also means that danger is always present.

Meaning there will always be circumstances in which none of proposed spells will have an effect. Or any other healing magic, for that matter. However walking into those circumstances will require some effort on your part.

With that in mind.

As it was said many times before, "sudden permanent injury" or "sudden permadeath" is not a thing that happens. To the date the most efficient way to get permakilled is committing crimes in front of npc guards or doing similar things. Aside from those circumstances, when you start walking into permanent consequences, you'll be warned in advance about it many times, and be given an ample opportunity to walk away and change your mind.

There are also ways to reduce chances of grievous injuries and harm and those are:
  • Playing a non-combat character in a very secure settlement.
  • Avoiding combat in general.
  • Playing a character that is not bound by oaths to protect or defend something, or at least does not feel compelled to follow those oaths through.
  • Being willing to negotiate your safety with other parties regardless of their conviction and alignment. And optionally being good at it.
That would reduce chances of accidentally getting wounded by a world-devouring avatar of death and hatred you met on your way to village bakery to negligible levels. But it is impossible to shield a character from all possible harm completely, no matter who that character is. No spell and no magic is going to change that, as such is the nature of the setting.


As I said before. In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


Have fun.
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Hoihe
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Re: Let implement Heart's Ease

Unread post by Hoihe »

DM Doom wrote: Fri Nov 15, 2019 11:10 pm
In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


((This is a personal opinion, and not a stance of DM Team.

In forgotten realm settings it is impossible to protect a character from every possible type of harm or injury with magic or by any other means.

Because even though there are healing spells and salves, there are also curses, cursed weapons, devils, demons, evil gods, and other things. And some of them can inflict wounds that will be permanent and against which the magic will fail to work. Meaning even if you have a strong spell, there is an entity somewhere stronger that effects of said spell. Even if the character manages to escape to planes of elysium, even if the character does the impossible and obtains a divine rank, ascending to godhood, it is still possible to suffer horrific fate or permanent injury, as such is the nature of the world.

This is part of the nature of the setting. The world is neither safe nor happy one, because even if there's a happy villager living in a peaceful settlement somewhere, at the same time on another part of the world an evil mage is doing horrific things that go beyond our server rating, somewhere in the world there roams a creature whose mere existence would give said wizard nightmares, and at the edge of the multiverse there may be an ancient imprisoned god craving for destruction of the world itself, and waiting for its time - till it is finally released. Even though the happy villager doesn't know of any of those threats, they're still out there. And that effectively, allows adventures to happen. As there are forces that oppose each other, they clash and in echoes of their conflict is born an opportunity. For an adventure. But it also means that danger is always present.

Meaning there will always be circumstances in which none of proposed spells will have an effect. Or any other healing magic, for that matter. However walking into those circumstances will require some effort on your part.

With that in mind.

As it was said many times before, "sudden permanent injury" or "sudden permadeath" is not a thing that happens. To the date the most efficient way to get permakilled is committing crimes in front of npc guards or doing similar things. Aside from those circumstances, when you start walking into permanent consequences, you'll be warned in advance about it many times, and be given an ample opportunity to walk away and change your mind.

There are also ways to reduce chances of grievous injuries and harm and those are:
  • Playing a non-combat character in a very secure settlement.
  • Avoiding combat in general.
  • Playing a character that is not bound by oaths to protect or defend something, or at least does not feel compelled to follow those oaths through.
  • Being willing to negotiate your safety with other parties regardless of their conviction and alignment. And optionally being good at it.
That would reduce chances of accidentally getting wounded by a world-devouring avatar of death and hatred you met on your way to village bakery to negligible levels. But it is impossible to shield a character from all possible harm completely, no matter who that character is. No spell and no magic is going to change that, as such is the nature of the setting.


As I said before. In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


Have fun.
Simple way of how to solve curses: get a ritual going. fixed. rituals increase cl to almost always be higher.

boom permanent injuries gone.

as for your advice that boils down to "dont play". very reassuring. Why cant we go back to a few years back when we didnt have adms inflicting unhealable injuries on players? when a friggin adm dodnt make a player quit the goddamned server by inflicting their character with an incurable disease?

Your interpretation of the setting is wack. We have spells known as Miracle, Wish and the ability to pool cl to ridiculous levels. None of the so called justifications you brought up prevent these.

Did you even read the part when a dm came along and went to steal away people i was trying to rp with, while going "if you dont like consequences, this event is not your style" when i asked about them oocly telling someone if they are fine with risks. Boom, suddenly i had nobody to rp with. yippi kay.

"dont play a combatant" so only play a true neutral nobody who never does anything? lots of fun i tell you!

We have Greater Restoration - a spell that fixes literally everything except death. For that we have True Resurrection. In more difficult cases, miracle and wish.

What the hell is the reason behind this push for "dark fantasy"? If i wanted to experience a (p00pie) hopeless existence where a single mistake screws you up for life, id play "rl" or just read the newspaper. This isnt warhammer, dragon age, greyhawk, game of thrones, expanse, gothic and so on (just list your ravorite dark fantasy/scifi setting). This is forgotten realms - where the gods walk amongst mortals even pre-tot and care for their followers well being, where a soul is eternal and keeps its identity if they followed a non-evil god (altho some good gods meld followers. idk how they can be counted as good).

This is a setting where a human who risks their life to save an elf's may earn a blessing of the Seldarine tripling their lifespan (Ruathar class).

This is a setting where a missing pair of legs fixed at cost of a few hundred xp.


This is a setting where good primarily dominates, and tends to in the overal scheme even if set back. Corellon is one of the most powerful gods in the setting, stronger than most evil gods and especially devils and demons. His priests can call on his power to fix whatever (p00pie) attempts at grimdarkifying the setting happen by dms trying to force their "mark" on players.


Seriously? wtf. a pc gets hit by a (p00pie) werewolf and gets permanently scarred. This isnt dragon age with its pretentious "mature dark fantasy" bollocks. it is forgotten realms where such ills only afflict those who are like level 8 at most.

Or pc wanders around and gets hit by a disease that somehow magically prevents healing spells from working while making that characters existence suffering and only allowing a (p00pie) mcguffin to fix it. We have a fix for it already: remove disease is the name. Even the incredibly dangerous mummy rot is fixed by: remove curse, remove disease, restoration combo. But no! Dm had to force their mark on the pc. Noe i dont see that player anymore.

Or a bunch of pcs go down fighting gnolls. And then the dm abuses a corpse bug to prevent pcs being picked up, then makes snide commentary on how this is more realistic. then goes to torture/humiliate the pc in public while making their big bad invulnerable. All in the name of so called "maturity" and "heroes cant win always."

Mature setting my (hiney). Forced dark fantasy in a noblebright setting? very much so.
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Balthomer
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Re: Let implement Heart's Ease

Unread post by Balthomer »

Why not just cast greater restoration or heal and call it a day?
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Hoihe
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Re: Let implement Heart's Ease

Unread post by Hoihe »

DM Doom wrote: Fri Nov 15, 2019 11:10 pm
In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


((This is a personal opinion, and not a stance of DM Team.

In forgotten realm settings it is impossible to protect a character from every possible type of harm or injury with magic or by any other means.

Because even though there are healing spells and salves, there are also curses, cursed weapons, devils, demons, evil gods, and other things. And some of them can inflict wounds that will be permanent and against which the magic will fail to work. Meaning even if you have a strong spell, there is an entity somewhere stronger that effects of said spell. Even if the character manages to escape to planes of elysium, even if the character does the impossible and obtains a divine rank, ascending to godhood, it is still possible to suffer horrific fate or permanent injury, as such is the nature of the world.

This is part of the nature of the setting. The world is neither safe nor happy one, because even if there's a happy villager living in a peaceful settlement somewhere, at the same time on another part of the world an evil mage is doing horrific things that go beyond our server rating, somewhere in the world there roams a creature whose mere existence would give said wizard nightmares, and at the edge of the multiverse there may be an ancient imprisoned god craving for destruction of the world itself, and waiting for its time - till it is finally released. Even though the happy villager doesn't know of any of those threats, they're still out there. And that effectively, allows adventures to happen. As there are forces that oppose each other, they clash and in echoes of their conflict is born an opportunity. For an adventure. But it also means that danger is always present.

Meaning there will always be circumstances in which none of proposed spells will have an effect. Or any other healing magic, for that matter. However walking into those circumstances will require some effort on your part.

With that in mind.

As it was said many times before, "sudden permanent injury" or "sudden permadeath" is not a thing that happens. To the date the most efficient way to get permakilled is committing crimes in front of npc guards or doing similar things. Aside from those circumstances, when you start walking into permanent consequences, you'll be warned in advance about it many times, and be given an ample opportunity to walk away and change your mind.

There are also ways to reduce chances of grievous injuries and harm and those are:
  • Playing a non-combat character in a very secure settlement.
  • Avoiding combat in general.
  • Playing a character that is not bound by oaths to protect or defend something, or at least does not feel compelled to follow those oaths through.
  • Being willing to negotiate your safety with other parties regardless of their conviction and alignment. And optionally being good at it.
That would reduce chances of accidentally getting wounded by a world-devouring avatar of death and hatred you met on your way to village bakery to negligible levels. But it is impossible to shield a character from all possible harm completely, no matter who that character is. No spell and no magic is going to change that, as such is the nature of the setting.


As I said before. In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.


Have fun.
Let us examine 8 years of bgtscc.

2011 Amn Gate war.

Cabdlekeep got into a plotline where we infiltrated a pocket plane owned by a beholder to destroy an artifact of talona. Cant remember the DMs name. No permarisk, no maim or curse risk. Cost of failure? A ton of Fist and golden legionaire npcs die at beregost

Sometime in 2012/13

black orc war reaches finality where a suicide bomber orc tries to kill the mage doing a big mcguffin spell. My druid shifted into water elemental and absorbed the bomber and his explosion, getting gibbed.

This was with the infamous tpker Dm TheVoid. Upon resurrection, my pc suffered no permastrikes or even permamaims. Thid was a dm who loved permamaims. All he asked was Calinde to take it lightly for a month or so. I personally added a paralyzing phobia of orcs and half orcs if they get within melee range at a dc 25 will save. This phobia was cured of half orc aspect by a certain half orc paladin proving to be safe.

Sometime in 2013
DM vukodlak ran a horror plotline where he made it clear you can always step out from, and if you do, all the ill effects accumulated will be perfectly healable. A literal friggin horror plotline with less bullshittery than i have witnessed this year.

Also in around 2013 DM Asgorath earned infamy by making a nat 20 str roll inflict perma muscle dmg that maecius slapped into abyss, randomly went up to players in farmlands and made them roll fort save vs an incurable disease or die a slow and painful death unless cure is found. Outed a secret faction pc and tried to permanently maim and scar them. Player avoids dms now and ignored the whole debacle.

DM asgorath "retired" in infamy.

sometime in 2014-2018

Cowled wizards were fought where the cost of failure was losing access to a Wish granting item.

DM Bloodlust, Voids spiritual successor, ran the blight war plotlines main events.

A fight to stop lady vernossa where one of the pcs stopped one of the explosion ships by teleporting on board and lighting it, having it explode befote she got away. She was pulled out of water and treated with no scars or maiming, except for staying out of the fight.

The cost of failure? massive civilian casualties and the ducal flagship being destroyed.

Multiple fights vs liches and talonite undead. Not a single case of incurable disease or maiming. We even infiltrated the undead camp. Only lasting maiming was self inflicted by Steve without the DM asking because steve likes such themes.

Notice how the DM didnt force anything.

Only thing the DM forced was a bad haircut to pay some fey for help.

Even the grand finale where adeleide went and fought the Blight? the permakill was self inflicted which she later retconned with no lasting maims or scars.

Battles for the Misty Forest where a PC literally taubted devils to attack them rather than the refugees? no permastrike or maiming.

A player got stuck with a character ruining curse for 1 year because the dm went mia and only allowed curing with mcguffin

2019?

Ive had 3 ADMS trying to be all grimdark and force "permanent consequences" on players.

once for body shielding an elven child. - i literally body shielded a suicide bomber with no lasting wounds except a 2 month long explosion by one of our most cruel dms.

once for existing with a disease. - people fought talonite undead and infiltrated their camp with no lasting ills
once for daring to die in a mass event and get bugged out.


And you are telling me not to play when for 7 years i had no issues except for arguing with people on forums trying to bring 2019 about.
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Re: Let implement Heart's Ease

Unread post by DM Doom »

((The response is my personal opinion
Hoihe wrote: Sat Nov 16, 2019 3:03 am Simple way of how to solve curses: get a ritual going. fixed. rituals increase cl to almost always be higher.

boom permanent injuries gone.

as for your advice that boils down to "dont play". very reassuring. Why cant we go back to a few years back when we didnt have adms inflicting unhealable injuries on players? when a friggin adm dodnt make a player quit the goddamned server by inflicting their character with an incurable disease?
The primary intent behind your suggestion appears to be looking for a mechanical way to shield a character from a negative DM decision.

That is impossible and such mechanics cannot exist. The DM represents the world itself with all the things, magics, spells and npcs in it. So DM actually have a final say in magical matters, and depending on the circumstances your magic can have no effect. Regardless of what that magic is.

However, the primary purpose of DM team is to maintaing believability of the setting, illusion of the living world, making world tick, making plots run, providing npc interactions and keeping players invested, and not to randomly hand out permastrikes. To put it bluntly the DM Team is not here to grief. And as a result, ending in circumstances where DM is required to force irreversible negative consequences on your character would require a lot of effort on your part.

The actual concern behind your suggestion appears to be worrying about possibility of dm abuse of power. However, this is not a mechanical issue. and it cannot be solved with a spell. In a situation where you believe you've been subjected to abuse of power or unjust decision you have to contact DM Team. I'll repeat, you HAVE to contact DM Team and report it. There's NO other way to go about it. Because despite having unlimited power in the world, DM Team are still human, and if something happened, but was not reported, the team will not be aware of it. So in a hypothetical scenario where on your way to bakery you've suddenly ran into avatar of "DM Permadeath" who has escaped from containment, then ensuing aftermatch only be addressed by another DM, HDM, admin and so on who would restore your character to earlier state and hand out disciplinary measures.

So to summarize this.
  • It is not possible to shield your character from all possible harm, as the world is inherently unsafe.
  • However, ending up in irreversible circumstances requires continuous, conscious effort on your part and cannot happen suddenly. Your character has to work hard to get permastriked or maimed.
  • There can be no mechanic that shields a character from DM, as DM is the world's puppeteer that makes things work and makes rulings regardings various mechanics.
  • As such all circumstances of disagreement with DMs have to be reported to higher power. --> DM Team, HDMs, Admins.
  • All problematic incident you want to be acted upon also have to be reported to DM Team. The team cannot act on something that is not known to the team.
That's the rough idea of it.

My earlier advice comes from lore perspective and describes someone who has highest chance of avoiding problematic situations.

There was no push for "dark fantasy". The realm always had a lot of darkness to begin with. We have Thay, where mages commit atrocities for the sake of their research. Miles below your character's feet lies underdark with innumerable horrors within. Beyond the material plane there are lower planes, where demons and devils are clashed in eternal conflict of blood war, and so on and so on. Even on the sword coast itself there are numerous evil organizations of various degree of power, cults, bandits and the like.
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Re: Let implement Heart's Ease

Unread post by DM Doom »

Hoihe wrote: Sat Nov 16, 2019 4:08 am And you are telling me not to play when for 7 years i had no issues except for arguing with people on forums trying to bring 2019 about.
No. That's not what I said at all.

Like I said, all the matters you find problematic have to be reported to DM Team, if you want them to be acted upon.

If any complaint was made about the incidents you listed, they did not go through DM Inbox.
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Re: Let implement Heart's Ease

Unread post by K'yon Oblodra »

Hoihe I urge you to please just PM the DM Team.

I feel like you are describing the DMs as these bloodthirsty monsters, even if only all of a sudden, as from the 8 years I read 7 sounded very good, the last part I honestly did not understand entirely.

I really think you should rid yourself of the fears that seem to govern your thoughts I feel like they are quite irrational judging by my experience with the DM Team.

As DM Doom says, if there ever should be such a devastating case of abuse which should be nearly none existing do as said and repot it.

To me the DM Team has been only kind and very reasonable even helping me in a situation where I think I might have deserved a permastrike for being unaware of the rules and breaking them.

So yea try to rid yourself of the fears and begin enjoying the game again and a thing DM Doom forgot to mention the DMs are also here largely for us to have fun and so far they are doing a heck of a job of it from what I have seen ;)
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Re: Let implement Heart's Ease

Unread post by sweetlikesplenda »

Basically what DM Doom is saying is there already is a spell to cure issues with a DM's decision. It's called "Summon PM". It's cast on the DM team in the "To" section of the PM. If that doesn't net a result, then it is recast on the HDMs, if not satisfied, then the Admins.


If you're asking for a spell to just undo a DM's wanton actions, then why not take it to the team so it can be corrected and no similar actions are taken against others? That's way better then a simple "I was cured cuz of magic!" This fixes the root of the problem. That's sort of what about everyone is getting at.
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Re: Let implement Heart's Ease

Unread post by Hoihe »

I would also like to let you know of the supplement &quot;Heroes of Horror&quot; - a supplemental explicitly made to make adventuring dark and &quot;realistic&quot;. It has a mechanic called dread/corruption that cause pseudo-permanent mental/physical afflictions if they reach certain tresholds. <br>
<br>
If you are receipent of a spell of Heal or Restoration (not greater! just the 100gp material cost one that every level 7 party can access) within 24 hours of crossing the treshold, then the afflictions are cured without any mark. If you fail to do that, a Miracle still fixes them perfectly. <br>
<br>
It just so happens my character carries 40-60 potions of Heal she chugs upon receiving 100 pts of dmg. Sooo she is immune to the book whose literal purpose is grimdarkifying the setting.<br>
<br>
<br>
also a few more events i forgot to mention<br>
<br>
2011-2013<br>
<br>
Dm Culan or sth similar (his dm realm post had the title Hound of Culanh) - someone who took from Lords of Madness and Heroes of horror had an event where i wound up participating in a raid to rescue npcs from a pocket plane owned by an Alienist (someone who studies the realm of madness) full of far realms horrors that make illithids look tame.<br>
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failure state : nightmares continue for random people on the coast, kidnappings continue, ton of npcs die.<br>
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At the finale i wound up facetanking a pair of balors the alienist summoned while my party went to kill her. We were slow, allowing her to kill numerous hostages (failed will saves vs room effects causing delays as people wanted to sleep on obvious mimics and stuff), and become stronger.<br>
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I wound up getting critted to death. No permamaiming, no permastrike.<br>
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On my own volition, i destroyed my mithral breadtplate (a thing that back in the day was a rare drop and not buyable from npcs) to commemorate getting critted by 2 balors and spent a few weeks avoiding combat.<br>
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Then i went to participate in the penultimate finale of black orc wars without my armour, using instead a mithral chain shirt as a low dex character. <br>
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Auric Blackmore, then main of Eldarian was in a retirement plot to fight a big bad evil darkness demigod. I got to participate in his plotline without its risks spilling from his character to collateral. There was a DM mcguffin to limit the final fight to the Blackmore brothers, allowing other pcs to keep their dignity without having to lose their pcs.<br>
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Another DM went and blinded a pc due to them scrying something important to Shar. Tethoril after a few weeks of preparation went and fixed the blindness without lasting effects.<br>
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SHE WAS LITERALLY CURSED BY SHAR AND IT WAS FIXED BY TETHORIL IN A FEW WEEKS. Shar who is one of the most powerful beings in existence got slapped by a chosen of Mystra - a chosen of mystra whose services are freely available to non-evil pcs if they give a valuable book to CK or a donation of equivalent value (say a pc wizard&apos;s friend wants a fix. they go to tethoril and wizard gives teth his spellbook. PC wizard gets deleveled a certain amount and their spellbook wiped. Pc wizard&apos;s friend is now healed completely).<br>
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another event - we sought out a silver dragon and sought she was murdered and raised as a undead dragon by cult of the dragon and a bunch of RDDs.<br>
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We fought and defeated them, her lair collapsed and our pcs had severe burns and injuries.<br>
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We spent a few IC days like that as we were 3 (2 ORH 1 OSR) paladins and 1 gish. We went back to bg after my pc was rested enough to teleport out and we healed without a mark (except for the trauma my gish suffered mentally having to put down her dragon warrior &quot;master&quot; and friend.)
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Sputnik
Posts: 452
Joined: Sat Aug 06, 2016 5:02 am

Re: Let implement Heart's Ease

Unread post by Sputnik »

Stiffen up that upper lip.
You're embarassing yourself.

There can be no courage without fear.
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DM Doom
Posts: 2294
Joined: Sun May 27, 2018 6:17 am

Re: Let implement Heart's Ease

Unread post by DM Doom »

((This is an opinion
Hoihe wrote: Sat Nov 16, 2019 6:51 am I would also like to let you know of the supplement
I fail to see connection with the rest of the thread. If we are talking about alternative mechanics such as "Taint of Evil" from heroes of horror, then there's also sanity points which depends on your wisdom score, and can be lowered permanently and incurably by too much exposure to forbidden knowledge. They are not currently enforced on bgtscc, however.
http://www.d20srd.org/srd/variant/campaigns/sanity.htm

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My advice remains the same.

In a situation where you have a problem with a DM decision, you have to report it to DM team via forums. There's no other way.

You cannot make your character invulnerable to DM decisions with mechanics (as DM decides behavior of the mechanics), and you cannot make your character invulnerable to harm and injury, regardless of past experiences, as such is the nature of the world.

With all that said, I wish you a good evening, and I hope you'll continue to enjoy bgtscc in the future.

Have a nice day.
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