DM Doom wrote: ↑Fri Nov 15, 2019 11:10 pm
In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.
((This is a personal opinion, and not a stance of DM Team.
In forgotten realm settings it is impossible to protect a character from every possible type of harm or injury with magic or by any other means.
Because even though there are healing spells and salves, there are also curses, cursed weapons, devils, demons, evil gods, and other things
. And some of them can inflict wounds that will be permanent and against which the magic will fail to work. Meaning even if you have a strong spell, there is an entity somewhere stronger that effects of said spell. Even if the character manages to escape to planes of elysium, even if the character does the impossible and obtains a divine rank, ascending to godhood, it is still possible to suffer horrific fate or permanent injury, as such is the nature of the world.
This is part of the nature of the setting. The world is neither safe nor happy one, because even if there's a happy villager living in a peaceful settlement somewhere, at the same time on another part of the world an evil mage is doing horrific things that go beyond our server rating, somewhere in the world there roams a creature whose mere existence would give said wizard nightmares, and at the edge of the multiverse there may be an ancient imprisoned god craving for destruction of the world itself, and waiting for its time - till it is finally released. Even though the happy villager doesn't know of any of those threats, they're still out there. And that effectively, allows adventures to happen. As there are forces that oppose each other, they clash and in echoes of their conflict is born an opportunity. For an adventure. But it also means that danger is always present.
Meaning there will always be circumstances in which none of proposed spells will have an effect. Or any other healing magic, for that matter. However walking into those circumstances will require some effort on your part.
With that in mind.
As it was said many times before, "sudden permanent injury" or "sudden permadeath" is not a thing that happens. To the date the most efficient way to get permakilled is committing crimes in front of npc guards or doing similar things. Aside from those circumstances, when you start walking into permanent consequences, you'll be warned in advance about it many times, and be given an ample opportunity to walk away and change your mind.
There are also ways to reduce chances of grievous injuries and harm and those are:
- Playing a non-combat character in a very secure settlement.
- Avoiding combat in general.
- Playing a character that is not bound by oaths to protect or defend something, or at least does not feel compelled to follow those oaths through.
- Being willing to negotiate your safety with other parties regardless of their conviction and alignment. And optionally being good at it.
That would reduce chances of accidentally getting wounded by a world-devouring avatar of death and hatred you met on your way to village bakery to negligible levels. But it is impossible to shield a character from all possible harm completely, no matter who that character is. No spell and no magic is going to change that, as such is the nature of the setting.
As I said before. In a situation where you believe you've been subjected to an unjust DM decision, follow the "chain of command" with report to higher authority. As of now it is ADM-->DM-->HDM-->Admin.
Let us examine 8 years of bgtscc.
2011 Amn Gate war.
Cabdlekeep got into a plotline where we infiltrated a pocket plane owned by a beholder to destroy an artifact of talona. Cant remember the DMs name. No permarisk, no maim or curse risk. Cost of failure? A ton of Fist and golden legionaire npcs die at beregost
Sometime in 2012/13
black orc war reaches finality where a suicide bomber orc tries to kill the mage doing a big mcguffin spell. My druid shifted into water elemental and absorbed the bomber and his explosion, getting gibbed.
This was with the infamous tpker Dm TheVoid. Upon resurrection, my pc suffered no permastrikes or even permamaims. Thid was a dm who loved permamaims. All he asked was Calinde to take it lightly for a month or so. I personally added a paralyzing phobia of orcs and half orcs if they get within melee range at a dc 25 will save. This phobia was cured of half orc aspect by a certain half orc paladin proving to be safe.
Sometime in 2013
DM vukodlak ran a horror plotline where he made it clear you can always step out from, and if you do, all the ill effects accumulated will be perfectly healable. A literal friggin horror plotline with less bullshittery than i have witnessed this year.
Also in around 2013 DM Asgorath earned infamy by making a nat 20 str roll inflict perma muscle dmg that maecius slapped into abyss, randomly went up to players in farmlands and made them roll fort save vs an incurable disease or die a slow and painful death unless cure is found. Outed a secret faction pc and tried to permanently maim and scar them. Player avoids dms now and ignored the whole debacle.
DM asgorath "retired" in infamy.
sometime in 2014-2018
Cowled wizards were fought where the cost of failure was losing access to a Wish granting item.
DM Bloodlust, Voids spiritual successor, ran the blight war plotlines main events.
A fight to stop lady vernossa where one of the pcs stopped one of the explosion ships by teleporting on board and lighting it, having it explode befote she got away. She was pulled out of water and treated with no scars or maiming, except for staying out of the fight.
The cost of failure? massive civilian casualties and the ducal flagship being destroyed.
Multiple fights vs liches and talonite undead. Not a single case of incurable disease or maiming. We even infiltrated the undead camp. Only lasting maiming was self inflicted by Steve without the DM asking because steve likes such themes.
Notice how the DM didnt force anything.
Only thing the DM forced was a bad haircut to pay some fey for help.
Even the grand finale where adeleide went and fought the Blight? the permakill was self inflicted which she later retconned with no lasting maims or scars.
Battles for the Misty Forest where a PC literally taubted devils to attack them rather than the refugees? no permastrike or maiming.
A player got stuck with a character ruining curse for 1 year because the dm went mia and only allowed curing with mcguffin
Ive had 3 ADMS trying to be all grimdark and force "permanent consequences" on players.
once for body shielding an elven child. - i literally body shielded a suicide bomber with no lasting wounds except a 2 month long explosion by one of our most cruel dms.
once for existing with a disease. - people fought talonite undead and infiltrated their camp with no lasting ills
once for daring to die in a mass event and get bugged out.
And you are telling me not to play when for 7 years i had no issues except for arguing with people on forums trying to bring 2019 about.