Re: Deathward - Make is prevent Ability damage
Posted: Wed Dec 04, 2019 3:16 am
A dragon shifted druid can't drink a lesser restoration potion and has to not only memorize the spell but cast it mid fight. Talk about unbalanced!
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Every poison has a duration of "permanent until rest". IIRC, negative energy traps also only last until you've rested (though I may be mistaken on that one, as I can rarely afford a STR drop long enough to find a rest zone).Blackman D wrote: ↑Wed Dec 04, 2019 2:58 am there is no ability drain that i can think of that has a duration short of "permanent until removed" so trying to nerf crippling strike that hard makes no sense
you can get lesser restore in potions, so there is no excuse for not being able to use it...
Ehh, the druid could cast Oaken Resilience before shifting, or go for a treant/elemental form instead. The former confers sneak immunity for 10 minutes, the latter does it for the duration of the wildshape; I'm not too concerned with that.Young Werther wrote: ↑Wed Dec 04, 2019 3:16 am A dragon shifted druid can't drink a lesser restoration potion and has to not only memorize the spell but cast it mid fight. Talk about unbalanced!
if a dragon druid gets approached by a rogue you deserve to die...Young Werther wrote: ↑Wed Dec 04, 2019 3:16 am A dragon shifted druid can't drink a lesser restoration potion and has to not only memorize the spell but cast it mid fight. Talk about unbalanced!
You realize hips is horrendously broken. It's the reason I avoid playing rogues because they have to rely on a bugged mechanic. When I did everyone and the DMs made fun of my builds that had no hips spam dagger face clickie trick.if a dragon druid gets approached by a rogue you deserve to die...
you deserve to die...
Personally, I like these suggestions.Tsidkenu wrote: ↑Tue Dec 03, 2019 8:34 pm Another option is to re-implement Negative Energy Protection, the 3rd level cleric spell as per NWN1, which used to be the natural counterpart to the 4th level Death Ward, which only used to grant immunity to Death Magic in NWN1. It was NWN2/3.5 ed. that combined the two into one obnoxious hr/CL spell.
Negative Energy Protection grants 100% immunity to negative energy damage (eg. Vampiric Touch, Harm), level drain (Enervation, Energy Drain) and ability drains. I've already seen the spell on random drop potions and scrolls (which are broken and don't work) so I know at least half the work of implementation is done already. Ensure the duration is not more than 1 turn/CL, although if this is felt excessive it could be reduced to 1-3 rounds/ CL.
3rd level means it can be put on wands and potions for UMD purposes, giving users outside the cleric class a short period of resistance (CL 5).
The other existing option is the 9th level cleric spell "Undeath's Eternal Foe", which gives immunity to all ability drain, level drain, poison, disease, death magic and negative energy damage in an AoE affecting all party members/allies for 1 round/CL. I have seen this spell occasionally drop as a scroll clicky for high-level UMD purposes, although that rare cleric character with Scribe Scroll could possibly make a decent profit selling these in light of the Death Ward nerf.
hips is not broken and the mechanic is also not broken and even heavily favors detection, so yea if you are a dragon druid - aka one of the builds that should have high detection and gets high AC meaning a rogue cant do anything to you... and a rogue is beating you... you deserve to dieYoung Werther wrote: ↑Wed Dec 04, 2019 1:41 pm You realize hips is horrendously broken. It's the reason I avoid playing rogues because they have to rely on a bugged mechanic. When I did everyone and the DMs made fun of my builds that had no hips spam dagger face clickie trick.
theres nothing wrong with it, but is there a pve need for it? because there is already Undeath's Eternal Foe which is highly underused that would be better to make useful rather than add something else in i think
it wouldnt? its already a custom spell that blocks negative energy and provides DR for its long duration... there is little reason to buff it more, especially since its arcane and arcane casters dont need anything more to make them that much harder to kill
The hips I hear of is broken. I never bothered to try it on this server so please tell me if it's different now.hips is not broken and the mechanic is also not broken and even heavily favors detection, so yea if you are a dragon druid - aka one of the builds that should have high detection and gets high AC meaning a rogue cant do anything to you... and a rogue is beating you... you deserve to die
This maybe balanced in the grand scheme of things, and rogues aren't really gaining much, but that's the gist of why people are complaining about stacking str drain damage in PvP. I don't like any of the crippling strike nerfs proposed since it nerfs builds without hips much harder.nwn2wiki wrote:"Due to the method by which perception is handled in NWN2, it is possible for a character with this feat to get sneak attacks against an opponent with vastly superior detection abilities by canceling combat and hiding at the very end of their combat round and attacking right at the beginning. By minimizing the time between hiding and attacking, this minimizes the chances of the target getting a chance to perceive the target while it is hidden. This tactic effectively removes any counter to a character with hide in plain sight catching his opponent flat-footed for the first flurry of his attack."
I've added a bunch of mobs that do ability drain as one or their main tricks. Few of them are in orzogoth dungeon. But you make a good point!Blackman D wrote: ↑Wed Dec 04, 2019 10:28 pm theres nothing wrong with it, but is there a pve need for it? because there is already Undeath's Eternal Foe which is highly underused that would be better to make useful rather than add something else in i think
You misunderstood my intention here, I meant if Deathward was nerfed if shadow shield would not also need a nerf as it honestly feels at least as strong as Deathward if not stronger.Blackman D wrote: ↑Wed Dec 04, 2019 10:28 pmit wouldnt? its already a custom spell that blocks negative energy and provides DR for its long duration... there is little reason to buff it more, especially since its arcane and arcane casters dont need anything more to make them that much harder to kill