Nevermind I forgot to commit those changes
Spike traps
Minor : 2d6, DC 15
Average : 3d6, DC 15
-> 4d6
Strong : 5d6, DC 15
-> 8d6
Deadly : 25d6, DC 15
Reflex for half, evasion for 0.
Holy traps
Minor : 2d4
Average : 3d4
Strong : 6d4
Deadly : 8d4
Fatal: 12d4 Divine / 16d10 vs Undead
Epic: 16d4 Divine / 20d10 vs Undead
No save
Tangle traps
Minor : 3 rounds, DC 20, small radius
-> medium radius
Average : 4 rounds, DC 25, small radius
-> medium radius
Strong : 4 rounds, DC 30, medium radius
-> large radius
Deadly : 5 rounds, DC 35, medium radius
-> large radius
Acid splash traps
Minor : 3d6 damage, DC 15 reflex to avoid 2 rounds hold with DC 15 fort.
Average : 5d6 damage, DC 20 reflex to avoid 3 rounds hold with DC 20 fort.
Strong : 12d6 damage, DC 25 reflex to avoid 4 rounds hold with DC 25 fort.
Deadly : 18d6 damage, DC 25 reflex to avoid 5 rounds hold with DC 25 fort.
Fatal: 22d6 damage, DC 28 reflex to avoid 4 rounds hold with DC 25 fort.
Fire traps
Minor : 5d6, DC 18, small radius
Average : 8d6, DC 20, small radius -> DC 22
Strong : 15d6, DC 23, medium radius -> DC 26
Deadly : 25d6, DC 26, medium radius -> DC 30
Fatal : 30d6, DC 36, medium radius -> 35d6 DC 34
Epic: 50d6, DC 33, medium radius -> DC 38
Reflex for half, evasion for 0.
Electric trap
Minor : 8d6, DC 19, up to 3 targets in a large radius
Average : 15d6, DC 22, up to 4 targets in a large radius
Strong : 20d6, DC 26, up to 5 targets in a large radius
Deadly : 30d6, DC 28, up to 6 targets in a large radius
Fatal : 40d6, DC 30, up to 6 targets in a large radius
Epic: 60d6, DC 35, up to 6 targets in a large radius
Reflex for half, evasion for 0.
Gas traps
Minor : Giant wasp poison, DC 18, 1d6 DEX damage, 1d6 DEX damage
Average : Deathblade, DC 20, 1d6 CON damage, 2d6 CON damage
Strong : Dark Reaver powder, DC 26, 2d3 CON damage, 2d6 CON damage
Deadly : Black lotus, DC 22, 1d6 CON damage, 2d6 CON damage
Exchange Strong and Deadly poison.
Frost traps
Minor : 2d4, DC 12, 1 round
Average : 3d4, DC 13, 2 rounds
-> 4d4
Strong : 5d4, DC 14, 3 rounds
-> 8d4
Deadly : 8d4, DC 15, 4 rounds
-> 16d4
Epic: 40d4, DC 30, 4 rounds
Fort to avoid the paralysis.
Negative energy traps
Minor : 2d6, DC 12, -1 STR
Average : 3d6, DC 15, -1 STR
-> 4d6
Strong : 5d6, DC 18, -2 STR
-> 8d6
Deadly : 8d6, DC 21, -1 level
-> 16d6
Fort save to avoid the drain.
Sonic traps
Minor : 2d4, DC 12, 2 rounds stun
Average : 3d4, DC 14, 2 rounds stun
-> 4d4
Strong : 5d4, DC 17, 3 rounds stun
-> 8d4
Deadly : 8d4, DC 20, 4 rounds stun
-> 16d4
Fatal : 12d4, DC 35, 2 rounds stun
-> 30d4, DC 25, 4 rounds
Epic : 40d4, DC 30, 4 rounds stun
Will DC, medium radius for all
Acid splash traps
Minor : 2d8, DC 12
-> DC 18
Average : 3d8, DC 14
-> 5d8, DC 22
Strong : 5d8, DC 17
-> 10d8, DC 26
Deadly : 8d8, DC 20
-> 20d8, DC 30
Reflex for half, evasion for 0