Runes/Leaves

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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Flatted Fifth
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Runes/Leaves

Unread post by Flatted Fifth »

Minor suggestion: In areas that cannot be teleported to, make the Mark Rune and Mark Plant spells not work either. It would just be nice to have that as a way of knowing we can't teleport there rather than to mark a rune, go on our merry way, and find out later the rune we marked is for a no-teleport-zone.
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renshouj
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Re: Runes/Leaves

Unread post by renshouj »

detect magic can detect zones where TP doesnt work

For leaf, tho, besides detect magic I don't think theres a way to know other than "Does it have trees?"
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DaloLorn
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Re: Runes/Leaves

Unread post by DaloLorn »

renshouj wrote: Wed Jan 04, 2023 10:37 pm detect magic can detect zones where TP doesnt work
Unless you prohibited Divination. :cry:
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gedweyignasia
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Re: Runes/Leaves

Unread post by gedweyignasia »

Flatted Fifth wrote: Wed Jan 04, 2023 10:15 pm Minor suggestion: In areas that cannot be teleported to, make the Mark Rune and Mark Plant spells not work either. It would just be nice to have that as a way of knowing we can't teleport there rather than to mark a rune, go on our merry way, and find out later the rune we marked is for a no-teleport-zone.
This is a very wise idea, although you might have runes/leaves that stop working if the area is later marked as an invalid teleport destination.
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