Talk of Lolthite area before 2018?

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Aspect of Sorrow
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Re: Talk of Lolthite area before 2018?

Unread post by Aspect of Sorrow » Thu Jan 10, 2019 12:49 pm

Tsidkenu wrote:
Wed Jan 09, 2019 11:31 pm
Corm Orp map is a false positive and unfair comparison. It is well known as a popular high-teen low epic grinding map (prob the only village map with actual mobs in it besides Greenest). If Sshamath had a gladiatorial pve map you'd see the same skewed results.
Sshamath houses Gloura's , a major UD entry point especially for lower levels and a strong reason to visit for high.
Sshamath houses respawn temples.
Sshamath houses quest givers.
Sshamath houses shops.

One would think that a major city / hub of the UD outpaces a barely used grinding map that is also hit up by Zhent players. High teen-low epic grinds route between Xvarts, Wyverns, Nashkel Iron Mines, Uldoon, and the hill giants. Corm Orp isn't sought out by much save for a few orcs hitting the region for grind XP and the occasional one-off. You won't find the same kind of traffic there as you would in the aformentioned.
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Re: Talk of Lolthite area before 2018?

Unread post by Tekill » Fri Jan 11, 2019 1:03 am

I suppose if there was some great need to utilize the UD/UpD space for some other plans for the surface side, then a sacrifice would be logical.
But, there is still boom/bust activity of AT LEAST a handful of people who want to RP down there. And as long as nobody has any other grand plans then why not let them do their thing?
I guess it goes the other way as well. As previously stated in this thread, if there is no great plans to make the UD great again, just keep it as is and accept status quo. Its not completely barren.
A Lolthite area wont make it any worse. Why not tack it on?
I am sure they wont rampage. :liar:
I will still stop by the UD now and again, if there are others around, if I'm in the right time zone, and I have the time. It is still a fun place to hang out if you have a good imagination.
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Re: Talk of Lolthite area before 2018?

Unread post by DreWalker » Sat Jan 12, 2019 2:32 pm

people.. common
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Re: Talk of Lolthite area before 2018?

Unread post by DreWalker » Sat Jan 12, 2019 2:32 pm

let it happen, we will be good
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Re: Talk of Lolthite area before 2018?

Unread post by Israe » Sun Jan 13, 2019 3:32 am

Darker_Thought wrote:
Sat Jan 05, 2019 12:46 pm
Ravial wrote:
Sat Jan 05, 2019 11:21 am
I have to say, I actually quite agree with KOPOJbPAKOB here. Sshamath already has working space for them, a temple and even political sides that can support lolthites within the City of Dark Weavings. Sure, Lolthites aren't a rulling caste and likely will never be, due to the Conclave being what it is, however doesn't that make the entire premise of the setting more intrigue-oriented? When you're ruling from get go, then it always seemed to me like the only thing most focus on is raining down punishment on everyone who's not in the ruling caste and that's it. I can't say I see any attraction to a setting where you're punished for mere existence, just 'cause some female drow has a whim for that. Sure, it's an FR reality. I just don't see the appeal for that :P Not only, to me, it would get boring in the long run but also tiring.

UD could indeed use more areas. And more "open faced" ones, so to speak. The endless, gray tunnels of caverns are hyper depressing and boring to play in for a long time.

Also, if I remember correctly from the time I was playing in Underdark... wasn't it Dev'lin's fault to have been brought to being kicked down? I mean, they did attack the city on their own whim, so the city had grounds to simply retaliate. I don't want to jab at anyone here, but I think that's one of the problems when it comes to arguments of "Lolthites are mistreated" or the like. Most of the time I've seen anything like that was due to their own doing onto themselves, because every once in a while someone rises up thinking they can, alone, take in the whole city and maybe make themselves, seemingly, martyrs. It just doesn't work for any drow, I think.
Not to get to far off topic but just to make it clear:

1. Many of the old members of Dev'lin distanced themselves from how the player who was active at the time took it upon him/her to go on some sort of suicide attack against Sshamath. I agree wholeheartadly that it was, in my opinion, poor judgement. Eather way what's done is done there but please do not use that as a template for how Lolthians are percieved.


If we are talking about this, I'd suggest not getting me started on it. Sshamath did interfere with dealings outside of the city- and the attack was IC'ly a refusal to allow the Charnag to support another Lolthite house against Dev'lin. You can get into the politics of it and all that- but the attempts were made to rally Lolthites before hand and the way the encounter with Charnag happened led to multiple players quit playing in the UD over it. There were multiple issues with that which still have some players who WERE PRESENT salty, but we've let it go.

And please also note that the Dev'lin players who were "Old Players" did nothing to participate in the guild, yet are quick to judge how things are handled when multiple attempts to bring old players back in were ignored before it got to that point, and we were stuck dealing with old rivalries and outnumbered.

The only thing I will really say is Zau'afin handled that well IC'ly to set it up. But to hear OOC opinions towards what someone thinks a character should act like IC or template of "Lolthians" is a quick way to lose any support I would offer towards this, especially if you weren't directly involved or know/understand what happened with the whole situation.

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Re: Talk of Lolthite area before 2018?

Unread post by Darker_Thought » Sun Jan 13, 2019 7:24 am

Israe wrote:
Sun Jan 13, 2019 3:32 am
If we are talking about this, I'd suggest not getting me started on it. Sshamath did interfere with dealings outside of the city- and the attack was IC'ly a refusal to allow the Charnag to support another Lolthite house against Dev'lin. You can get into the politics of it and all that- but the attempts were made to rally Lolthites before hand and the way the encounter with Charnag happened led to multiple players quit playing in the UD over it. There were multiple issues with that which still have some players who WERE PRESENT salty, but we've let it go.

And please also note that the Dev'lin players who were "Old Players" did nothing to participate in the guild, yet are quick to judge how things are handled when multiple attempts to bring old players back in were ignored before it got to that point, and we were stuck dealing with old rivalries and outnumbered.

The only thing I will really say is Zau'afin handled that well IC'ly to set it up. But to hear OOC opinions towards what someone thinks a character should act like IC or template of "Lolthians" is a quick way to lose any support I would offer towards this, especially if you weren't directly involved or know/understand what happened with the whole situation.
I agree that what happened IC should be treated as such and I can absolutely continue this off-topic conversation in some PMs or tells IG if wanted. It's important that we do not derrail this thread into something else. The Administration is currently considering giving some of us players the chance to start a project to incorperate an area. If we get into any arguements here it may only decrease our chances of that happening. So i'd happely take that discussion into another thread or in a PM convo.
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Re: Talk of Lolthite area before 2018?

Unread post by Darker_Thought » Mon Jan 14, 2019 7:54 am

Israe wrote:
Sun Jan 13, 2019 3:32 am
If we are talking about this, I'd suggest not getting me started on it. Sshamath did interfere with dealings outside of the city- and the attack was IC'ly a refusal to allow the Charnag to support another Lolthite house against Dev'lin. You can get into the politics of it and all that- but the attempts were made to rally Lolthites before hand and the way the encounter with Charnag happened led to multiple players quit playing in the UD over it. There were multiple issues with that which still have some players who WERE PRESENT salty, but we've let it go.

And please also note that the Dev'lin players who were "Old Players" did nothing to participate in the guild, yet are quick to judge how things are handled when multiple attempts to bring old players back in were ignored before it got to that point, and we were stuck dealing with old rivalries and outnumbered.

The only thing I will really say is Zau'afin handled that well IC'ly to set it up. But to hear OOC opinions towards what someone thinks a character should act like IC or template of "Lolthians" is a quick way to lose any support I would offer towards this, especially if you weren't directly involved or know/understand what happened with the whole situation.
Darker_Thought wrote:
Sat Jan 05, 2019 12:46 pm

1. Many of the old members of Dev'lin distanced themselves from how the player who was active at the time took it upon him/her to go on some sort of suicide attack against Sshamath. I agree wholeheartadly that it was, in my opinion, poor judgement. Eather way what's done is done there but please do not use that as a template for how Lolthians are percieved.
Just an add on to this so we can move back on topic. After talking to Israe IG I just want to apoligize if my post lashed out pointing fingers. My personal opinion and what actually happened there when many of the old Dev'lins were inactive, away or such does not justify throwing blame. Apparantly it was a complex sequense of events, and also few members to refer to(Myself included) as many were inactive. It's best laid behind us to focus on the eccence of this thread which is discussing the potential to (by player incentive) continiue the project of a Lolthian Area. Hope it cleared up the issues surounding this. Any further discussion on the matter will be held in PMs or on another thread :)
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Re: Talk of Lolthite area before 2018?

Unread post by Darker_Thought » Mon Jan 14, 2019 8:40 pm

chambordini wrote:
Tue Jan 08, 2019 11:41 am
All of the above arguments and discussions are actually fairly irrelevant, none of that matters, what matters is getting someone to do the work, if you want to see something specific in the server (if we can accommodate it within the confines of server resources, eg, server not crashing from too mucho memory usage) I'd tell you to apply for area dev but honestly, that's misrepresenting the nature of what you'd be doing, that making an entire city in the toolset with a richly hand crafted feel is somewhere in the few dozen hours to maybe even hundreds of hours of lonely and at at times frustrating toolset work.

Be prepared to be working on the toolset everyday for more than a few days to get it to a state where you can call it finished. Spending less time in game or watching netflix to create whatever it is you envision.

A very thankless process that if you're not super passionate about what you're doing, you'll be quitting on the first time you show a screenshot and someone tells you they don't like it :P
Comming along slowly but getting there! Foundation is laid :)
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Ps: Ofcourse working under uncertainty since nothing is decided but still it's nice to get into the Toolset again :)

EDIT: Phootobucket is screwing again so new picture will be posted here:
https://imgur.com/a/JgwYVdh
Last edited by Darker_Thought on Wed Jan 16, 2019 8:59 am, edited 1 time in total.
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Re: Talk of Lolthite area before 2018?

Unread post by enginseer-42 » Tue Jan 15, 2019 11:36 pm

Aspect of Sorrow wrote:
Thu Jan 10, 2019 12:49 pm
Tsidkenu wrote:
Wed Jan 09, 2019 11:31 pm
Corm Orp map is a false positive and unfair comparison. It is well known as a popular high-teen low epic grinding map (prob the only village map with actual mobs in it besides Greenest). If Sshamath had a gladiatorial pve map you'd see the same skewed results.
Sshamath houses Gloura's , a major UD entry point especially for lower levels and a strong reason to visit for high.
Sshamath houses respawn temples.
Sshamath houses quest givers.
Sshamath houses shops.

One would think that a major city / hub of the UD outpaces a barely used grinding map that is also hit up by Zhent players. High teen-low epic grinds route between Xvarts, Wyverns, Nashkel Iron Mines, Uldoon, and the hill giants. Corm Orp isn't sought out by much save for a few orcs hitting the region for grind XP and the occasional one-off. You won't find the same kind of traffic there as you would in the aformentioned.
> Barely used grinding map.

It's a surface map that's not particularly difficult to get to. Sometimes people like exploring just for the sake of exploring. Finding new locations, or trying to rediscover locations you've been to before or heard of.

And Sshamath's quest givers, shops, and respawn temples are useless to surface players. AKA 90% of the server.

As it is, we have this weird 'dual server' thing going where for some reason the Underdark and the surface are kept apart fairly artificially. Of course people are going to choose to play surfacers who have more content to play with than the UD. Just make Sshamath a city like any other, cut out the weird rules about mixing and you'd see more traffic. As it is, you have to be invited by one of the drow who spawn there. Or play a Drow yourself.

Of course it's not well used. By the rules it can't be. Because it's set aside as the exclusive club of a group of people who are de facto banished from 90% of the servers content.

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Re: Talk of Lolthite area before 2018?

Unread post by Tekill » Wed Jan 16, 2019 2:27 am

Two of us Svirfneblin had the entire Upper/Underdark to ourselves this cycle. We now rule Shamath with our tiny adamantine fist!
We asked, "any drow here oppose us?"
While strolling down the empty steets, cackling with laughter knowing there was not one pathetic, gangly limbed, spider sniffing, drow elf strong enough to stop us from taking ownership of The City of Dark Weavings.
We planted our flag, and marked our new territory with our tiny adamantine....(yeah you know what!)

Sshamath is hence forth now known as Krackitstan!
And, it's my city!!! :twisted:

Any who oppose us will be forced to run laps around Kro's Labryinth...until I can think of somthing else to do....anything else really....
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Re: Talk of Lolthite area before 2018?

Unread post by Moridin » Wed Jan 16, 2019 3:37 pm

Yes, content is a major issue. Like with Qu'ellar Zau'afin, there are four of us that I know could log on nearly whenever, but there is nothing really to do concerning RP at the moment? Like the only thing we have going for us at the moment is a senseless grind for things that in lore we should be able to buy or at least obtain the resources to get made. Even if it ends up being more work, I would prefer RP over grinding. With no one around, and only grinding as an option, we don't log on all that much. We are still around though.
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Re: Talk of Lolthite area before 2018?

Unread post by vexedart » Fri Jan 18, 2019 5:42 pm

I do agree the new server rules on loot and xp hamper a lot of underdark RP, or at least give no incentive to explore outside of it and meet new players.

Conflict=RP, it’s hard to believe a motion was passed to hamper RP and exploration on both sides, the pvp rules were already enough. It definitely hurts the underdark more than the surface, due simply, to the options either side has, and the surface having a great deal more options.

///Not to mention the surface already has much better zones, updates, variety, money making places, RP, DM events, and players, while the underdark is ignored and then they sit there wondering why, or how to increase traffic really strikes me, as if an odd intent, cheeky even, is at play by a congregation of jealous 12 year olds spiteful for no real reason I can ascertain.///

Plus the underdark, on average, RPs the setting more accurately than most of the surface ones do.

I bet corm orp has seen more DM activity than the underdark in the last given year as well, is a very good grinding place also, and leads to several other maps that are commonly visited also, and has a travel hub connected to it by a player base that is 10x as active(possibly more) than the entirety of the underdark.

I log into my surface characters often, there is more to do up there. It’s entertainment value is higher when there are more players I can RP with.

The best RP I’ve had on this server is with my underdark characters, the surface feels shallower, like there are less risks involved. More players in the underdark take RP more seriously, evidence, many characters I’ve played with. Are permadead. They are not coming back, ever.

Recently for the underdark, pretty much only log in to loot a familiar and nerfed path(upperdark that surfaces can loot too) or say hello to people I’ve not seen in a long while.

No matter what you do, people are going to bitch and complain though. Unfortunately the loudest whiners drown out the rest of us. (Major repetitive problem in most games today that see huge traffic lost and they WONDER why)

I have a feeling this will not stop with the underdark though, and will soon target evil characters, killing most conflict, ruining Rp on the server for most people who aren’t Care Bears that want to just sip tea and share crackers. And soon everyone will be abondoning it for greener pastures. Then there will be no one left in BGTSCC. Let alone the underdark.

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