Are players interested in the revamped Baldur's Gate?

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Would you like the revamped Baldur's Gate to be added to our server?

Yes, let's see the new version
29
88%
No, I would prefer to keep the old one
4
12%
 
Total votes: 33

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gedweyignasia
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Are players interested in the revamped Baldur's Gate?

Unread post by gedweyignasia »

Our famed builder, tfunke, has completely redone Baldur's Gate, breaking the map into 4 quadrants and very faithfully reproducing the layout from lore. The new map has wider streets and less obstructive buildings, which should make it easier to position the camera comfortably for RP. It includes some taverns that we didn't have yet, and there may be room for player housing.

Area building is pretty intensive though, so to get it done is gonna take a lot more work. It'd be nice to hear from the community whether or not this is something we want!

Image

Snarfy took some screenshots to show you all what it looks like so far.

North East Gate, facing towards main exit, Elfsong is on the right:
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NE Gate, facing north:
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NE Gate, facing west, towards merchant tent:
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Inside North East BG market tent:
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North West BG, facing north, Duchal Palace on right, exit to north farmland straight ahead.
Image

NW BG, at the entrance to the White Mask gardens:
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NW BG, facing south towards harbor:
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South West BG, a row of warehouses along the western wall of city:
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South West BG/Harbor, facing the Water Queens temple and Captain Calico:
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SW BG Harbor, facing east(Water Queen Temple off screen back and to the right):
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SW BG, following the water-line towards Harbor Master:
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South East BG, looking towards Water Queens, Harbor Master and Captain Deudermont on the right:
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South East BG, not far from the Elfsong, facing west:
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SE BG, through the gate that leads to Graveyard(look SE corner of pop-up map):
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SE BG, what you'll see when you enter BG from farmlands. Elfsong on left:
Image

This is no promise the area makes it in; we're just trying to make sure there's a desire!
Last edited by gedweyignasia on Sat Oct 26, 2019 1:41 pm, edited 1 time in total.
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Blackman D
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by Blackman D »

...i can blow up BG again so they can have another renovation! :pray:
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Steve
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by Steve »

Make Baldur’s Gate great again!

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Maecius
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by Maecius »

One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by tfunke »

Maecius wrote: Sat Oct 26, 2019 12:49 pm One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.
Good call.
Can I please get a seasoned vet to help me with this via PM?
Perhaps using the above map, mark on it where I need to put these guildhalls and let me know where they are now, so I can find them in the toolset and link them up seamlessly. Also if any guilds are no longer around, example thayans?
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Snarfy
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by Snarfy »

tfunke wrote: Sat Oct 26, 2019 11:47 pm
Maecius wrote: Sat Oct 26, 2019 12:49 pm One important thing to consider will be existing guilds and guild halls. We will want to make sure we incorporate them. A number have been established or moved since this map was first developed a few years ago.

We'll want to compare the current maps against the new maps, and make sure we maintain/carry over the RP that has been done in the city so far -- to ensure that nobody's in-game efforts are lost in the transition, if we do go with the transition.
Good call.
Can I please get a seasoned vet to help me with this via PM?
Perhaps using the above map, mark on it where I need to put these guildhalls and let me know where they are now, so I can find them in the toolset and link them up seamlessly. Also if any guilds are no longer around, example thayans?
Check your PM's! :mrgreen:

Current members of guilds might want to check out the module, and see where their Halls are located on it, to see if the new placements work for them.
tfunke wrote: Tue Oct 22, 2019 12:24 pm Anyway, new link now and I've tested it (mod files this time). Put it in your mydocs/nwn2/modules folder and you're good to go.
https://gofile.io/?c=Dh2QfK
Snarfy wrote: Tue Oct 22, 2019 6:01 pm Put the unzipped file in your user/documents/nwn2 - modules folder, and run the actual game, not the client extension. New game -> modules, should work fine.
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gedweyignasia
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by gedweyignasia »

It might be a good idea to build a list of the guild leaders and approach them each.
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by tfunke »

Thanks Snarfy, much appreciated.
The maps are completely different to the old ones, so there's not really a "put them in the same place" sort of thing. It's all going to be different, but I can put them as close to where they were as possible.
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by sir_blacksoutalot »

Looks awesome :!: :!: :!:

Tfunke, thank you for all your hard work and dedication to the server -- it's definitely appreciated!!

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Re: Are players interested in the revamped Baldur's Gate?

Unread post by blowuup »

Is this still in production, or was the project dropped?
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Re: Are players interested in the revamped Baldur's Gate?

Unread post by Steve »

blowuup wrote: Sun Jun 07, 2020 12:39 am Is this still in production, or was the project dropped?
Waiting on the Server split, else Staff has implied there isn’t enough space to put it in: viewtopic.php?f=482&t=71195&hilit=Baldu ... e&start=90

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Re: Are players interested in the revamped Baldur's Gate?

Unread post by DaloLorn »

LazyTrain wrote: Sun Jun 07, 2020 4:24 am
blowuup wrote: Sun Jun 07, 2020 12:39 am Is this still in production, or was the project dropped?
Should be put in after the server split.
How's that coming along, anyway? I think the last I heard was that cross-server tells and teleports were causing some grief...
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