Coming Soon: Announcement Thread (2019)

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Endelyon
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Coming Soon: Announcement Thread (2019)

Unread post by Endelyon »

Thief Acrobat

Like any large guild, a thieves’ guild has many specialists within its ranks—pickpockets, burglars, swindlers, and even highway robbers. None of these, however, have the prestige of a Thief Acrobat—the superlative second-story burglar who is infamous for daring escapades across the city’s rooftops.

The Thief Acrobat excels at getting into and out of places no one else can. If every street-level entrance to the Jewelers’ Guild House is locked and well guarded, the thief-acrobat simply jumps atop the building from the roof of a nearby inn, throws a grappling hook to the highest minaret, runs up the attached rope to a shuttered window, and quickly picks the lock. Should her escape go awry once she has the goods, her gymnastic combat style keeps her out of harm’s way.

Most Thief Acrobats began as rogues and worked their way up through a guild’s ranks, but even Rangers, Barbarians, and even Illusionists (who wind up working for various regional thieves' guilds) are known to pursue the acrobatic arts from time to time.

Requirements
Skills: Tumble 10 ranks, Escape Artist 10 ranks
Feats: Evasion, Dash, Skill Focus: Tumble or Skill Focus: Escape Artist

Class Progression
Hit die: d6
Skill points: 6 + Int
Base Attack Bonus: High
Saves: Reflex
Class Skills: Appraise, Disable Device, Escape Artist, Hide, Move Silently, Open Lock, Perform, Search, Tumble

Class Features
Agile Fighting (Ex): A whirling, spinning thief-acrobat is a devilishly difficult target. Starting at 2nd level, a thief-acrobat gains a +1 dodge bonus to Armor Class. After 4th level, and when using combat expertise or improved combat expertise, this bonus becomes +2. This bonus is only applied if she is wearing light or no armor and is unencumbered.

Improved Knockdown (Ex): At 2nd level, the thief-acrobat gains Improved Knockdown as a bonus feat, even if she does not have the Knockdown feat prerequisite.

Springboard (Ex): The thief-acrobat somersaults into the air, bouncing off any foes in her way to pass beyond them nimbly and gaining a +4 Dodge Bonus to AC for 2 rounds. In addition, any foes she touches during these gymnastics must pass a fortitude save (DC: 10 + Dex + HD/2) or be stunned for two rounds. The Thief Acrobat may use this ability as often as once per minute as long as she is wearing light or no armor and is unencumbered.

Improved Evasion (Ex): A 4th-level thief-acrobat can avoid damage from certain attacks with a successful Reflex save and takes only half damage on a failed save. She may only do this if she is wearing light or no armor and is unencumbered.

Kip Up (Ex): At 5th level, as a free action, a thief-acrobat may immediately stand up from any prone position. She may only do this if she is wearing light or no armor and is unencumbered. (Knockdown Immunity)
This class still needs to pass a round of testing but otherwise should be released within the next week or two (assuming no major balance adjustments or bugfixes are needed). Please look forward to it.
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Endelyon
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Re: Thief Acrobat

Unread post by Endelyon »

This class was released yesterday!
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Ravial
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Sacred Purification/Profane Corruption Buff

Unread post by Ravial »

Hello all!

I suppose it's an official coming soon, now! Sacred Purification is going to get a considerable buff from what it was before. I'll explain it more in detail.

Sacred Purification is a Divine Feat that is obtainable for any Divine Caster class that takes Extra Turning Feat. The feat allows your divine caster to spend one Turn Undead attempt to deal 1d8 + cha mod worth of damage to undead and heal your allies. As you can see, after doing the math yourselves, that's worthless.

As such, I've shamelessly stolen and altered an idea that Pathfinder came up with a replacement for their Turn Undead, which they've called Channel Energy. Sacred Purification will be now doing 1d6 per CL / 2 + Charisma Modifier worth of damage to undead and heal your allies for the same. Each creature will be made a separate roll for the amount of healing/damage they're receiving and the undead will be forced to make a Will Saving throw for half-damage, just like with Cure Wounds spells when used as an attack on the forces of the unliving.

Worry not evil Clerics and other followers of malign entities! Profane Corruption comes as your saviour, as it is the newly created counterpart to Sacred Purification. The evil variation of the feat will be doing exactly the opposite of its good aligned sibling, which is using Negative Energy to deal damage to anything living and heal undead at the same time. The feat will follow exactly same formula- the effect will be simply the other way around. Another important change is that Profane Corruption will force a fortitude save for half-damage, just like any other negative-energy based spell.

The Requirements for the feats will be like this:
Requirements for the Feats
Sacred Purification
Required:
  • Turn Undead
  • Extra Turning
  • Good or Neutral alignment
Profane Corruption
Required:
  • Turn Undead
  • Extra Turning
  • Evil Alignment
"I sometimes wonder if Ravial is actually rav'ialquessir irl" ~ Colonic 2017

~Viridiana Lydhaer - Retired. Silverymoon!
~Arundae Dyraalis - Retired.
~Amaevael Laelyssil - Retired, Selu'Taar on Evermeet
~Laeria Amarillis - #HideThePainLaeria

Ravial ~ By CommanderKrieg ~
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Ravial
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Re: Sacred Purification/Profane Corruption Buff

Unread post by Ravial »

This is how the end result will work for a level 30 cleric, as an example:
Image
"I sometimes wonder if Ravial is actually rav'ialquessir irl" ~ Colonic 2017

~Viridiana Lydhaer - Retired. Silverymoon!
~Arundae Dyraalis - Retired.
~Amaevael Laelyssil - Retired, Selu'Taar on Evermeet
~Laeria Amarillis - #HideThePainLaeria

Ravial ~ By CommanderKrieg ~
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Maecius
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Re: New Chat Command Animations

Unread post by Maecius »

First of all, exciting news. It's been a long while since we've seen fresh animations. I'll update the chat commands thread (and maybe beg someone to do a wiki page on it): viewtopic.php?f=149&t=19575

Note: These animations won't be in until our next update, but since it's the weekend, I figured I should do the forum legwork ahead of time while I'm thinking about it. :D

Second of all:
For male orc body users:
cutthroat
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Valefort
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Hierophant requirement change

Unread post by Valefort »

General Announcement wrote:This and some other balance changes will go live with a 100 RCR period, in the coming weeks. Expect more info soon and an "even" more general announcement on the RCR period. As always mechanics are subject to future changes, at staff's discretion.
Hierophant requirement added :

WIS/CHA 19 to qualify
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Valefort
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Divine power blance changes

Unread post by Valefort »

General Announcement wrote:This and some other balance changes will go live with a 100 RCR period, in the coming weeks. Expect more info soon and an "even" more general announcement on the RCR period. As always mechanics are subject to future changes, at staff's discretion.
STR and HP unchanged, BAB increase is replaced by an AB increase.

Former formula :

BAB increase equal to an high BAB character of that level

New formula :

AB increase equal to 1/4 hit dice +1.
Mealir Ostirel - Incorrigible swashbuckler
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Rhifox
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Northlander Hewing

Unread post by Rhifox »

Hello,

With the next patch, there's going to be a few changes made to Northlander Hewing. These changes are:

1. The 50% reduction in Strength mod for polymorph forms, as went in with the last update.

and

2. A maximum cap of 10 damage (30 Strength).

This results in a typical maximum damage boost of around 6-8 point per hit for most polymorph shapes, and 8-10 for most true martials.


NH has long been seen as a very strong, mandatory talent for Strength builds. Based on some math we did staff-side, it is a 10-30% damage increase in almost all circumstances, even considering the loss of attacks and when fighting low AC targets. Combined with its ability to be used alongside other modes like Combat Expertise, this was considered too strong for one feat (especially a non-epic one).

The changes will hopefully make it a less mandatory talent, and allow more competition with other feats. It will still be a significant damage increase for most characters even after this change. However, the DM team will be willing to offer 100% RCRs for anyone who feels they need to change out this feat because of these changes. This offer will be available for one month, until March 1st.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
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