Coming Soon: Epic Spell and Magic Updates

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Rhifox
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Rhifox »

Good point about breach.

There won't be a Mass Life Ward at this time.
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the_flame_of_anor
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by the_flame_of_anor »

Does the doubling of Dragon Knight duration from DDs and DWs stack with Thauma's extended summoning? i.e. A dragon disciple+thauma's dragon knight lasts 200 rounds?
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Rhifox
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Rhifox »

the_flame_of_anor wrote: Fri Apr 29, 2022 11:12 am Does the doubling of Dragon Knight duration from DDs and DWs stack with Thauma's extended summoning? i.e. A dragon disciple+thauma's dragon knight lasts 200 rounds?
They do not stack.
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Arn
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Re: Coming Soon: Epic Spell and Magic Updates

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*logs back onto caster characters to check new updates*

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Rinzler
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Rinzler »

Rhifox wrote: Mon Apr 25, 2022 11:35 am - Vampiric Feast now has the Death descriptor and obeys death immunity, like Avasculate, and it now only affects living targets, but its shadow is now 20 HD instead of 9, with significantly better stats and a new appearance (One-of-Many model).
I acknowledge that this likely comes from a place of bias as I play a necromancer, but death ward entirely nullifying vampiric feast makes me sad. The decision has been made, but most epic bosses have built in death immunity and negative energy immunity (Pit Fiend) which made vampiric feast the only viable tool a necromancer had against them. If I can’t dispel death ward, as someone here previously pointed out, it makes vampiric feast a glorified wail of the banshee and is making me seriously consider a RCR with a different epic feat. That said, could you perhaps consider removing built in death immunity/negative energy immunity to some epic bosses? Even if you cranked up their fortitude and allowed them to pass a save even when rolling a 1, it would allow necromancers to be effective against epic bosses especially if you can cast negative energy spells that would bring down fortitude. Let me caveat by saying I’m not asking/expecting to be able to 1-shot the pit fiend, but being able to damage it or get lucky with a negative energy crit + a low roll on vampiric feast it has potential (even at a low %) for success.
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Kitunenotsume
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Kitunenotsume »

Hi Rinzler,

To my knowledge, there is plan to review and revise the PvE experience, including bosses and encounters, as outlined by the Roadmap.
My understanding is that the Martial update is next on the queue accompanied by ToT, after which the Encounter/PvE update will be on the docket for progress. It's well known that many bosses and mobs are well outside the scope of practical challenge for less optimized characters, but will take some time and patience before they get their dev-time.

While I know that doesn't help right now, hopefully it alleviates some concern regarding the currently announced staff intention.
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Thin Ice
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Thin Ice »

- Attune Staff: All mages now receive the Attune Staff feat, which allows them to use their own caster level when using Cast Spell: X from quarterstaffs. This should make spell staffs are much more valuable addition to a mage's loadout. A UMD check must be made to attune a staff that is restricted to other classes. This check is made on top of the baseline UMD needed to use class-restricted items. If the check fails, you cannot attune another staff until the next reset. Paladins, rangers, and warlocks also receive Attune Staff, but paladins and rangers are treated as half their CL (as in, equivalent to their pnp caster levels), while warlocks always have to make the UMD check to attune a staff (as all staffs use spells, not invocations).
Is there going to be any way that gnomes or halflings could partake in this feat, or is intended to only be for a medium or larger size category race?
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Re: Coming Soon: Epic Spell and Magic Updates

Unread post by Lockonnow »

Can this be Fix a true Archmage use arcane ray but a True Master mind of Archamge and Daggerspell mage infusion the daggers in arcane ray like the warlock do with dagger lock but in this case the Arch daggers do not work as it sould as Daggerlock can it fix it some monster liek 10 monster i have figth give me this **
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