Server split
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- Rhifox
- Retired Admin (Acting Assistant Admin)
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- Joined: Wed Jan 13, 2016 2:34 am
Re: Server split
It might be weird coming from me, but thoughts on just removing the Candlekeep one? Being the only guild with one feels inappropriate, especially since FAI is just a skip and a hop away (also Candlekeep ICly isn't a trade town, and it encourages people isolating here all day every day). That'd also be one less to worry about for the server split fix plans.
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
- Planehopper
- Lead Moderator
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- Joined: Sun Oct 09, 2011 4:50 pm
Re: Server split
I think paring them down over all would be a good thing. Soubar, BG, Sshamath and Rock Run should fit everyone, right? Those are the trade hubs that it would make sense for (and cover alignments).
We have a small playerbase, having some more centralized functions where feasible may help out.
We have a small playerbase, having some more centralized functions where feasible may help out.
Roleplay – This is a roleplay server set in the Forgotten Realms campaign world.
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- Rhifox
- Retired Admin (Acting Assistant Admin)
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- Joined: Wed Jan 13, 2016 2:34 am
Re: Server split
FAI still needs one, or maybe Beregost. For surface side, one in the south, one in BG, and one in the north is the ideal, IMO.Planehopper wrote: ↑Thu Jan 21, 2021 3:17 pm I think paring them down over all would be a good thing. Soubar, BG, Sshamath and Rock Run should fit everyone, right? Those are the trade hubs that it would make sense for (and cover alignments).
We have a small playerbase, having some more centralized functions where feasible may help out.
Tarina — Witch, Apothecary, Dealer in Spirits and Black Magic
- Ariella
- Retired Staff
- Posts: 1414
- Joined: Sat Jul 20, 2013 11:57 am
- Location: Australia
Re: Server split
The issues only really present in server 2. All muds located in UD or the North will all be moving to an interior to solve the issue. Other Mudds in server 1 will function like normal.
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- Recognized Donor
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- Joined: Mon Dec 10, 2018 3:00 am
- Location: Australia
Re: Server split
Small request, if the server will be able to accommodate many new areas, could we get at least one wilderness area that is partially monster-free, for Rangers etc to camp/RP in, thanks!Valefort wrote: ↑Sun Nov 22, 2020 8:23 am By the way guys, regarding old areas, can you see if you remember one that is not on this list ?
- Misty Forest
- High Moor North
- Darkhold ascent
- Troll Claws, east
- Old Reaching Woods
- Triel, destroyed
- East Chionthar
- West Chionthar
- Cloakwood mines level 4
- Woods of Sharp Teeth, south
- Beach, south of Candlekeep
- Cloud Peaks, descent to Amn
- Lake Weng (probably lost)
- East trail
- Avernus
Areas like a river bank, a clearing, a campfire in a safe spot in the wilderness make good RP hubs for wilderness players.
Example: Uldoon Trail. There are three campsites in the wilderness. The south and east ones are way too far off the beaten track, and the central one is far too close to enemy spawns to be an RP hub. There is also a small sheltered area just west of the east campsite that has a little lake and would be a perfect place for a player to make their own camp, but again has a spawn point right inside it.
I know Doron Amar is nearby and spawn-free, but when trying to camp there I was threatened with my camp being incinerated by Fireballs Also, many players (especially new ones) don't know where it is, so not really a good hub.
Another thing in my personal opinion some of the campsites don't feel very Druid/Ranger friendly, with crates/wagons/lanterns/siege barriers surrounding them. If it's in a truly wilderness area like Uldoon I think it should just be a campfire and some bare patches on the ground from where people pitched their own tents (that's just my two cents though, I'm sure others feel differently!)
Aerendyl Dy'ner - Blacksmith and Explorer
- Ariella
- Retired Staff
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- Location: Australia
Re: Server split
A lot of the old areas are coming back. That includes a number of "RP" areas.
- Steve
- Recognized Donor
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- Location: Paradise in GMT +1
Re: Server split
And...maybe something new, like...wait for it...the revamped Baldur’s Gate city by tfunke?!?!
ARTHAYER ZORASTRYL — A Magistrati & Magefriend [Bio] * [The Wanderings of...]
PANLOS PAWFOOT — The Essential Nature of...
ERMMAR STONESORROW — Cavestalker of the Darkshard Deviants. Herb Trader.
- Blame The Rogue
- Posts: 653
- Joined: Thu Apr 22, 2010 10:10 am
Re: Server split
any screenies of this? is it akin to the pc game map or more like the FR suppliments maps?
"Before you die, you should know why you lived."
- Snarfy
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- Joined: Sun Jun 12, 2011 12:14 pm
Re: Server split
I took some screenshots when I played around in the module. It needs a bit of work, but is otherwise amazing looking.Blame The Rogue wrote: ↑Tue Jan 26, 2021 7:19 am any screenies of this? is it akin to the pc game map or more like the FR suppliments maps?
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Re: Server split
That's really nice to hear! I can say with all honesty that I love BGTSCC but something I've always missed from my old server was the forest map with no spawns (it had two spawns but they were so far away from the campfire that they couldn't get there unless someone led them intentionally).
Aerendyl Dy'ner - Blacksmith and Explorer
- Snarfy
- Posts: 1403
- Joined: Sun Jun 12, 2011 12:14 pm
Re: Server split
Was the server split re-applied? The transition in south moors to Misty Forest doesn't seem to be working.
*edit* The transition to Ziggurat isn't working either, the one to Serpent hills is fine though.
*edit 2* ... northern tradeway has some issues, specifically at the fort with the refugees and outpost militia.
*edit* The transition to Ziggurat isn't working either, the one to Serpent hills is fine though.
*edit 2* ... northern tradeway has some issues, specifically at the fort with the refugees and outpost militia.
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- QC Coordinator
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- Joined: Sat Jul 28, 2018 8:51 am
Re: Server split
Server split was no applied yet, but there was a small update today, so it seems to be caused by it. Please report any issues you find into area issues forum thread.