First off, chat and RP XP changes:
- DMFI ventriloquism will let non-DMs use any of their known languages. Please use this reasonably - just as you previously wouldn't make a boar companion speak Common, you shouldn't make it speak Elven now.
- Possessed familiars and ventriloquism will now be eligible for RP XP.
- Possessed familiars and ventriloquism will respect the master's colored text and auto-emote settings.
- Possessed familiars will be allowed to whisper, use party chat, send tells, or send messages to DMs.
- DMFI rolls will no longer erroneously get translated. Yikes.
- Sendings will now respect the use of languages. This can technically be done on the live server already by using verbatim blocks, in the format @[PlayerName] Message:@ [Message], but because it doesn't convey translations yet, it's a very niche thing at the moment.
- Sendings will *not* work with any sign languages or Animal Empathy.
- Sending metadata will no longer be emitted into the chat, as it is not IC information. "Shali Menner Message: Greetings from Caili!" will be reduced to just "Greetings from Caili!"
- Failed Sendings (invalid languages, nonexistent recipients, or excessive word counts) will no longer be emitted into the chat. You will receive a tell with the contents of the failed Sending, in case you want to try the same message again, but other PCs will no longer hear you stumbling through half a dozen failed Sendings.
- Syntactically incorrect Sendings (for instance, "Shali Menner Mssage: Greetings from Caili!") will still be emitted, though, and they will no longer throw out error messages. A custom Sending UI might be added later down the line, to avoid syntax errors, but for now, you will just receive a message every time you cast the spell to remind you of the correct format.
- A new Sending reply method is being introduced, using the format Reply: [Message]. For example, "Reply: Hi, Caili!" Using this mechanic will enforce the correct 25-word limit on Sending replies, as per PnP.