Area Design
High quality and realistic environments. Attention must be paid to creating graphically pleasing areas that require as little draw on the server as possible.
Creature Design
Balanced and diverse D&D-based creatures for single spawn and group spawning encounters. Looking for multiple variants of same breed (e.g., a standard, moderate, exceptional and boss appropriate variant).
Scripting
Conventional event-hooked scripting and hak editing. Sometimes procedural, sometimes object oriented, familiarity with C/C++ or NWscript is a huge plus. Must know how to create efficient, well-documented and legible code.
Creative Writing
Conversation and description writers. Will be asked to work on everything from NPC and quest-related dialogue to item, placeable, and creature descriptions. Must be a mature writer with a firm grasp on the proper usage of spelling and grammar.
While candidates may excel in any number of the disciplines above, we are also looking for team members with the following attributes:
Dedication
While we all have a real life to maintain, it is important for our developer team to be available for a minimum of three hours a week. Our production stalled for a couple of years, but we are once again aiming for approximately once-a-month updates.
Attention to Detail
While no one expects you to be perfect, an honest effort should be made to spellcheck, review, and troubleshoot your own contributions to the project before submitting them for approval. You will also have to be willing to go back and correct technical and lore-related issues that the Quality Control team and DMs point out to you during your content's pre-publication review.
Team Player
We are all doing this for free. If you have a positive attitude and are willing to sometimes take one for the team in order to see to it that our objectives are met, you will fit right in. Our staff members have shown a noble degree of dedication to the cause and we expect the same for any of our new recruits.
If you think you fit the skill sets and temperaments described above then please reply here or PM the Administrator, Lead Developer, and, or, Lead Programmer with an overview of your qualifications, experience and, or, interest in helping us achieve our goal of remaining one of the most highly-respected game worlds in the Neverwinter Nights 2 community. Please also state the discipline(s) that you would like to focus in so that we may best match your skills with our needs.
Thank you.
Application:
Below is the format to use for applying to be an area builder for the PW. Please delete any parenthetical notation in your application as it is only there to explain and give an example. Please answer as many of the questions in the parenthetical notation as you can. Please don't feel intimidated by all the questions. This is just to get an idea of where you stand. If you feel that your module submission with an included area answers much of the questions feel free to leave those questions you feel it addresses blank or attach the comment "see submission". Copy below and above the dashed red lines, and submit application on this thread.
General Toolset Knowledge: (Do you understand the basics such as making a new area; adjusting area properties; baking an area; making new items, and NPCs; importing and exporting areas, items, and NPCs; making a new script and compiling it; making a new conversation; etc... Do you know how to move around the toolset, and what each and every button is for?)
Interior Mapping: (Your experience with making interiors in the toolset. Do you know how to adjust tilesets, their properties, and variation?)
Exterior Mapping: (Your experience with making exterior areas in the toolset. Do you know how to use all the terrian tools and every button within them? How are you at texturing and shading? Do you understand how to make and adjust the properties of water?)
Placeable experience and familiarity: (Your general experience level with placeables? Do you understand how to adjust placeable size and other properties? Do you have a decent memorization of the basic placeables in the original placeable set of NWN2 and expansions? Do you know how to manipulate a placeables appearance manually?)
Lighting experience: (I can not stress enough how important properly done lighting is for an area, especially interiors. What is your experience level here? Do you feel you understand all the intricacies of point source lighting, ambient lighting, and sun/moon lighting in the NWN2 toolset?)
Special Effects experience: (While very important I feel that a good area builder will know how to use the minimal amount of special effects to the maximum effect. Do you have a decent amount experience in special effects? Do you know how to manually adjust special effects?)
Sound experience: (Do you understand all the properties in a sound? What level of experience do you have with sounds?)
Scripting Experience: (What is your level of experience in scripting? Do you fully understand NWN2 Scripting? Can you only read scripting and adjust variables and small properties such that you can use and adapt predone scripts for areas, placeable, NPC, convos, and trigger properties, etc..? <--(that's me
Trigger Experience: (Do you understand how to use most of the triggers in the toolset?)
Walkmesh Experience: (Can you adjust and cut walkmeshes in exteriors and interiors effectively and efficiently?)
Your Module Submission
(Please post a download link here to a compressed (RAR or Zip please) module with an area for an example of your work and capabilities. Megaupload is decent, but I prefer to use dropbox personally these days. Print screens, while welcomed, are not as good as a working module. If you submit print screens please put them in thumbnail format!)
General Questions
How long have you been playing here and your general experience?
Are there any players or staff members that would recommend you?
How much time per week do you think you will have to put into area building?
Are there any particular projects you would like to work on?
That is all of the application for now. If you took the time to submit an application, thank you for considering building for BGTSCC. We will try to get back to you as soon as possible.