NEXT UPDATE : Pack Horses

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RaiderOne
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Re: NEXT UPDATE : Pack Horses

Unread post by RaiderOne »

I understand that playing a game such as this is never perfect as there is never a DM to witness and control every situation. That being said the rules here are very much in favour of the individual, and the only penalty the game ever enforces is 100xp per level on death. Not that this is a discussion about the death XP penalty – which I think is fine.

You can mule items both IC and OOC – which to me seems like playing legal loop holes but having been on other servers it’s a nightmare to enforce a no mules policy.

Now because this exists it begs the question why does the server need pack mules? Because mechanically it’s just saying I want to mule items IC. In a RL game you never need a mule to carry all your magical swords/armour, it’s for provisions and travel.

So for me, if features such as this are implemented I would like them to not be hidden behind special protection rules. If your character is stupid enough to go walking in the hills all alone with a donkey then is going to get eaten by orcs, and they will steal your stuff, in the same way you steal theirs. So I would prefer open pvp and stealing from pack mules/ loss of some items on its death etc. if you choose to play the game you have to accept the consequences.

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Valefort
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Re: NEXT UPDATE : Pack Horses

Unread post by Valefort »

That's my opinion as well, however in this version it is something you can choose to accept for RP's sake which is not too bad.
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Steve
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Re: NEXT UPDATE : Pack Horses

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Valefort wrote:That's my opinion as well, however in this version it is something you can choose to accept for RP's sake which is not too bad.
Would it be possible to 'Select' whether a Mule is eatable, steal-able or slay-able? Kinda like how we can adjust/select the outcome of PvP?

That way, a Player could actually Toggle Select and Invite another to try and steal his Epic Mule of Loots....! :twisted:

*plans lure adequately....*
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Calodan
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Re: NEXT UPDATE : Pack Horses

Unread post by Calodan »

Steve wrote:
Valefort wrote:That's my opinion as well, however in this version it is something you can choose to accept for RP's sake which is not too bad.
Would it be possible to 'Select' whether a Mule is eatable, steal-able or slay-able? Kinda like how we can adjust/select the outcome of PvP?

That way, a Player could actually Toggle Select and Invite another to try and steal his Epic Mule of Loots....! :twisted:

*plans lure adequately....*

I agree why not let the player choose? The applications for this are huge. Yes evil players will lure people out to ambush them most likely and so will Harpers to evil thugs.....That is the point of such mechanisms. To provide a modality of RP for those who wish to do that.
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RaiderOne
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Re: NEXT UPDATE : Pack Horses

Unread post by RaiderOne »

As a followup thought, the 'item bank' system could be the 100% protection system but costs gold to store items. The donkey becomes the cheaper but riskier (and more fun for RP etc) option but only costs you when it dies/gets robbed?

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RaiderOne
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Re: NEXT UPDATE : Pack Horses

Unread post by RaiderOne »

Calodan wrote:I agree why not let the player choose? The applications for this are huge. Yes evil players will lure people out to ambush them most likely and so will Harpers to evil thugs.....That is the point of such mechanisms. To provide a modality of RP for those who wish to do that.
I think the choice should be using the donkey or not. if you want to be safe you choose the item bank or use a character mule, if you want the opportunities to RP the threats you choose the donkey.

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dedude
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Re: NEXT UPDATE : Pack Horses

Unread post by dedude »

I agree with pretty much all of that. But current implementation is aligned with how the rest of the server works regarding PvP, loss, death, etc. I would encourage you to start a petition for changing some of that though, especially my personal nemesis: muling. Expect a small group of very vocal opposition though.

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Valefort
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Re: NEXT UPDATE : Pack Horses

Unread post by Valefort »

Remember that the primary use of the donkey is to carry heavy things like IRL :P
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RaiderOne
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Re: NEXT UPDATE : Pack Horses

Unread post by RaiderOne »

Valefort wrote:Remember that the primary use of the donkey is to carry heavy things like IRL :P
Yes but real people don't go into caves to fight orcs and kobolds that produce magical/valuable swords, armour, and other such items from their "insert descriptive terms here".

If you was an actual merchant carrying grain, cloth, spices, or whatever then the normal use of a donkey makes sense. Player characters in NWN2 (and its infinite magical gold economy) are not these people and have no means to be.

I guess for me it is that the donkey should be a primary RP mechanic and not a in-game mechanic.

also, do you not think the donkey as per its implementation is just going to be for low strength characters?

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Valefort
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Re: NEXT UPDATE : Pack Horses

Unread post by Valefort »

Yes, that and merchant RP.
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Glowfire
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Re: NEXT UPDATE : Pack Horses

Unread post by Glowfire »

I think it will be very good for merchant RP. The difficulty with merchant RP has been that it's really only been viable to store things on mules.
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Laughingman
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Re: NEXT UPDATE : Pack Horses

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So here is the real question: Will Paladins get free horses that gain stats with level progression as it is in pnp?

ok.... I know this wont happen but still.
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Theodore01
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Re: NEXT UPDATE : Pack Horses

Unread post by Theodore01 »

Will packmules follow the player everywhere even deep into dungeon, use ladders, ropes, elevators........... or are most dungeons a No-packmule zone ?

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Re: NEXT UPDATE : Pack Horses

Unread post by chad878262 »

They will follow you in... good luck keeping them alive though.
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Re: NEXT UPDATE : Pack Horses

Unread post by Tsidkenu »

Suggestion:

Techsmith Gondsman, Druid & Ranger animal companion, Thaumaturge Planar Cohort, Pale Master Undead summons, Blackguard Undead/Fiendish servant & Baneguard cohort given the option of being a pack mule for their owner?

Basically any permanent or hour/level summon/companion/cohort would be nice to substitute as a packmule ;)
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