NEXT UPDATE: Control Henchmen

Moderators: Moderator, Quality Control, Developer, DM

User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

NEXT UPDATE: Control Henchmen

Unread post by matelener »

Control Henchmen:

This feat allows you to give commands to creatures under your control. It operates in three modes:

1) No selection
2) Select all mode: Command all henchmen except the familiar
3) Select single mode: Command a single henchman.

To enter mode 2, target the feat at your character.
To enter mode 3, target the feat at the henchman you wish to command

Once you enter mode 2 or 3, you may use this feat again on:

1) a location, which commands a creature/creatures to move there
2) an enemy, a placeable (like a chest) or a door, which commands a creature/creatures to attack it

You may also switch seamlessly between the modes and, within the single-selection mode, between the henchmen. To return to the "no selection" state, target yourself in the "Select all" mode.
This feat will be granted to everyone for free.

Thanks to DM Doom for the suggestion.

EDIT: It might not be delivered in this update but in the one after to be sure it won't cause server issues.

Added new targets: chests and doors
Last edited by matelener on Fri Aug 10, 2018 5:13 am, edited 5 times in total.
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

Is it a new feat, or will it replace the 'summon henchmen' we already have? Does it come with its own icon?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Its an entirely new feat with currently Luck of Heroes icon.
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

Image
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
Maecius
Retired Admin
Posts: 11640
Joined: Sat May 16, 2009 4:24 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Maecius »

Snazzy! Thanks Sun W.
User avatar
Planehopper
Lead Moderator
Posts: 2270
Joined: Sun Oct 09, 2011 4:50 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Planehopper »

Does this work alongside the traditional commands (the voice commands)?

Being able to point henchman at a particular creature or move them to a certain spot is going to be one of the best quality-of-life adds we've done in ages.

Thank you!
Roleplay – This is a roleplay server set in the Forgotten Realms campaign world.

Player Housing Guidelines

View-Intention-Speech-Action-Livelihood-Effort-Mindfulness-Concentration
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Sun Wukong wrote:Image
Thanks! Gonna use it.
Planehopper wrote:Does this work alongside the traditional commands (the voice commands)?

Being able to point henchman at a particular creature or move them to a certain spot is going to be one of the best quality-of-life adds we've done in ages.

Thank you!
Yes. The feat overrides a voice command and vice versa.

Also, It might not be delivered in this update but in the one after to be sure it won't cause server issues.
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Sun Wukong wrote:Oh, can you command a henchman to bash chests? You can do it already through voice commands but what of this feat?
I'll try to add chests and doors as target types.
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Updated info. Made some QoL improvements.
User avatar
Tekill
Recognized Donor
Posts: 902
Joined: Wed Jun 18, 2014 10:12 am
Location: BC, Canada

Re: NEXT UPDATE: Control Henchmen

Unread post by Tekill »

So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

Tekill wrote:So would this be useful in DM events where your pets just stand there?
My toon was recently devoured by a giant larva while my elemental just stood and watched.
It looks like the feat is way more useful than AI set by voice commands, so yes.

Next update fixes:

- Added Missing Icon (if it bugs you atm, you can save Sun Wukon's icon as "ife_controlhenchmen.tga" and place it in your Override/UI/icons folder)
- Fixed responsiveness issues on freshly summoned things (currently you can force them to be responsive by first issuing a voice command)
- Setting "Stand your Ground" on moved henchmen

EDIT: forgot .tga extension
Last edited by matelener on Fri Aug 10, 2018 1:01 pm, edited 1 time in total.
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: NEXT UPDATE: Control Henchmen

Unread post by Sun Wukong »

The icon posted above is in .png format. Thus you might have to download GIMP or get Photoshop to save it into .tga format for it to work. NWN2 uses .tga for icons and such...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
casadechrisso
Posts: 118
Joined: Thu Apr 12, 2018 3:25 am

Re: NEXT UPDATE: Control Henchmen

Unread post by casadechrisso »

I would just like to quickly add that I'm extremely thankful for this new feat, it gives my companion a lot more RP value!
User avatar
matelener
Custom Content
Posts: 968
Joined: Thu Jun 19, 2014 6:02 am

Re: NEXT UPDATE: Control Henchmen

Unread post by matelener »

This feat will be temporarily disabled to see if it's linked to server crashes.
Post Reply

Return to “Archive”