
As the group yet to be named visits within the confines of the Friendly Arm Inn Thokul sings for them a couple of shanties. One he had written in his home land. The other newly invented after a pint of the Johnny Jump Up......
I used to be a fisherman, on the icy crests we'd ride
Like a banshee on the wind, we'd sail the ocean wide
From the shoals of Luskan Bay to the Sea of moving ice we'd go...
And we'd shout! Shout! Shout! Shout at the Devil down below
Out to the snows of Icewind Dale, into the screaming gale
Out into the storm, chasing down the whale
When the harpoon struck, the mighty fish would blow...
And we'd shout! Shout! Shout! Shout at the Devil down below
In our bunks we'd find no solace, no comfort just remorse
We'd curse at the bad fortune that had set us on this course
Gathered 'round the lamplight we'd sing both high and low...
And we'd shout! Shout! Shout! Shout at the Devil down below
From the rocks of Fireshear to Uttersea we are bound
The skipper's yelling blood as the jagged cliffs we round
Jack Duggan in the foresail, Billy Reilly in the crow...
And we'd shout! Shout! Shout! Shout at the Devil down below
Only when we'd quenched this mighty vessel's appetite
Would the captain tell us "Lads, we'll be going home tonight!"
We'd turn to the raging sea and we'd raise our fists and yell
"You won't be seeing us today, you won't be seeing us in Hell!"
Once ashore we'd head into the pub for a tankard full of ale
One day would turn into a week and the time would come to sail
We'd say goodbye to the girls we love, then off from the shore we'd row...
And we'd shout! Shout! Shout! Shout at the Devil down below
And we'd shout! Shout! Shout! Shout! Shout at the Devil down below
I'll tell ye a story that happened to me
One day as I went out to the Friendly Arm you see
The sun it was bright and the day it was warm
Says I, A quiet pint wouldn't do me no harm
I went to Bentley, I says give me a stout
Says Bentley, I'm sorry all the beer tis sold out
Try whiskey or vodka, ten years in the wood
Says I, I'll try cider, I heard it was good
Oh never, oh never, oh never again
If I live to a hundred or a hundred and ten
I fell to the ground and I couldn't get up
After drinking a pint of the Johnny Jump Up
After lowering the third I headed strait for the yard
Where I bumped into Brophy the big civic guard
He says come here to me boy don't you know we're in the law
Well I upped with my fist and I shot to his jaw
He fell to the ground with his knees crumpled up
But it T'wasn't I hit him t'was the johnny jump
And the next thing I met down in the Friendly Arm you see
Was a cripple on crutches, and says he to me
I'm afraid o' me life I'll be hit by a cart
Would you help me across to Bentley’s Bar
And after three pints of the cider so sweet
He threw down his crutches and he danced on his feet
Oh never, oh never, oh never again
If I live to a hundred or a hundred and ten
I fell to the ground and I couldn't get up
After drinking a pint of the Johnny Jump Up
Now I went up the Trade way a friend to see
They call it the Madhouse in Baldur’s by the Sea
But when I got up there, the truth I do to tell
They had the poor bugger locked up in his cell
Says the guard testing him, say these words if you can
'Around the rugged rocks the ragged rascal ran'
Tell them I'm not crazy, tell them I'm not mad
T'was only six pints of that cider I had
Now a man died in the Fist by the name of Belarion
They washed him and laid him outside on a slab
And after the corroner his measurements did take
His wife took him home to a bloody fine wake
'Twas about twelve o'clock and the beer it was high
The corpse he sat up and he says with a sigh
I can't get to heaven, they won't let me up
Till I bring them a pint of the Johnny Jump Up
Oh never, oh never, oh never again
If I live to a hundred or a hundred and ten
I fell to the ground and I couldn't get up
After drinking a pint of the Johnny Jump Up
Oh never, oh never, oh never again
If I live to a hundred or a hundred and ten
I fell to the ground and I couldn't get up
After drinking a pint of the Johnny Jump Up
Upon walking up patrons are greeted with the sweet strumming of a lute and a bright smile from a large blond haired green eyed man of Chondathan descent. The drift wood shack is neatly placed where sunset and tides can be seen with clarity and a big sign that advertises.
HIGHLY ENCHANTED ITEMS OF THE COAST! COME GET THEM RIGHT HERE!
Then neatly displayed about the shack are various items of magical wonder and quality. Some have price tags while others are placed upon mantles and hung upon walls there exists yet other items that he says only sufficient magical items of equal value can pry them from him.
FOR SALE!
Armor
Mithril Chainshirt (4AC 6DEX) X2 50K
Mithril BP (5AC 5DEX) X2 50K
Epic Armor of Fleetness (AC+4, Haste 2/Day, Iron Chainshirt) 30K
Salamander FP (AC+2, HP+10, Fire DR 5, Salamander material, Weight Reduction 60%) 20K
Black Dragon FP (AC+2, Dragon material, Weight Reduction 60%, Acid DR 5, Use Orb of Acid 1/Day) 20K
Crystialline Armor FP (AC+2, Magical Immunity 5%, Light Low Blue 20m, SR 20) 60K
Tiamat’s Entrails FP (AC+1, CON +3, Saving Throw Poison +1) 20K
Breastplate +4 (AC+4) 15K
Wyvern’s Hide BP (AC+2, Wyvern Hide, Saving Throw Acid +2, Acid DR 5, Weight Reduction 80%) 20K
Adept’s Tunic (DEX +3) X2 20K
Adept’s Tunic (CON +3) 20K
Cyrrollalee’s Husky Mud Clothing (AC +1, STR +3, Weight Reduction 40% of Weight) 20K
Buttock of the Dry Grease Clothing (AC +4, AC Vs Slashing +2, HP +7) 20K
The Splendid Full Plate Armor of Delight (AC +1, CHA +3) 20K
Othea’s Grey Ankle Clothing (AC +4) 15K
Palm of the Low Half-Elf Clothing (STR +3, HP +2) 20K
Belly of the Wet Storm Clothing (Bard Spell Level 2, Cold Resistance 5%, INT +2, DEX +2) 30K
Frightened Adepts Tunic (WIS +3, Spell Immunity Shades) 50K
Loviatar’s Ungodliness (Mithril Chainshirt 4AC 6DEX, AC +1, Druid Spell Level 3, Only Useable by Evil/UMD) 30K
Helms
Scatter Trail Helm (Druid Spells 2 & 3, WIS +3, Druid Only) 20K
Thoughtful Brownie (AC DEF +3, AC DEF Piercing +1, Spell Immunity Finger of Death) 30K
Finch’s Fine Chapeau (Bluff +4, Diplomacy +4, Sleight of Hand +2, Perform +2) 10K
Corellon Larethian’s Belly (AC DEF Chaotic +3, STR +1, WIS +3) 20K
The Bronze Soft Paladin Helmet (DEX +3) 20K
Bottom of the High Aberration (WIS +3) 20K
Bullheaded Healm (AC DEF +3, Bullheaded Feat, HP +12, Concentration +4, Perform +4, Diplomacy +2, Intimidate +2) 100K
Gorm Gulthyn’s Combat ( AC DEF Slashing +1, WIS +3, Saving Throw Disease +1, Saving Throw Mind +3) 50K
Paladin Helmet of Leopard Spot (Spell Immunity Blindness/Deafness) 30K
Shields
Light Ironwood Shield (Arcane Spell Failure -5%, Weight Reduction 40%) 15K
Light Shield (Arcane Spell Failure -5%) X3 15K
The Brass Balor Heavy Shield (AC +2, Wizard Spell Level 1, SR 24) 50K
The Purple Resonant Heavy Shield (AC +4) 100K
Isis’s Hand Light Shield (CON +3) 20K
Kossuth’s Late Marilith Heavy Shield (DEX +3) 20K
Gloves
Green Inquisitive Gauntlet (CHA +3) 20K
Kukul’s Grey Mound (DEX +3) 20K
The Brow Gauntlet (EB+4 Light Normal Purple 15m Only Useable by Evil) 30K
Gauntlet of Spirit Shaman’s Air (EB +4, Piercing +2) 100K
Hands of Takkok (STR +2, Bulls Str CL 3 1/Day) 30K
The Breakable Gauntlet of Grotesqueness (AC Def +4, Piercing +2) 100K
Bracers of Dexterity (DEX +3) 20K
Gauntlets of Quaintness (AB +3, EB +2, On Hit Disease DC14 Demon Fever) 50K
The Unimaginable Gauntlet of Evilness (INT +3) 20K
Boots
Defiant Boots of Dirt (AC +3, STR +3) 60K
Belts
Sash of Shimmering (SR 20) X2 5K
Pale Green Ioun Stone (HP +20, Light Green Low 10m) X2 20K
Finger of the Doubtful Vampire (AC DEF +1, INT +3) 20K
The Barbarian’s Voiceless Thumb (AC DEF +1, STR +3, Lawful Only) 20K
Belt of Lions (DEX +2, H/MS +2, Animalistic Power 1/Day) 50K
Cloaks
Cloak of Displacement (Displacement (9) 3/Day) X3 50K
Cloak (HP +10, Divine Favor 2/Day) 5K
Knee of the Frantic Weapon (AC DEF +4, Spell Immunity Ray of Enfeeblement, Lawful Only) 50K
Amulets
Greater Cloaked Amulet (AC +2, Hide/Move Silently +3) X2 7K
Periapt of the Lost Witch (AC +1, Saving Throw Mind Affecting +4, SR 28) 25K
Gold Necklace of Alertness (INT +3) 20K
Rings
Ring of Magic Defenses (Spellcraft +2, SR 20, Dispel (10) 1/Day) X2 15K
Shaggy Gold Ring of Enthusiasm (CHA +3) 20K
Deneir’s Ungodlyness (Spell Immunity Lesser Dispel) 30K
Ring Might (CON/STR +2, Cold DR 5) 20K
Gold Ring of Repulse (CON +3) 20K
Toe of the Usual Thirst (INT +3) 20K
Weapons
Negastaff (EB +1, On Hit Blindness DC=14 25%/3 Rounds) 30K
Staff of Power (Wizard/Sorcerer Only, Fireball (5) 3 Charges/Use, Magic Missile (5) 2 Charges/Use, Ray of Enfeeblement (2) 1 Charge/Use) 20K
Flame Battle axe (EB +2, Fire 1d4, Saving Throw Fire +1, Flame Arrow (5) 2/Day) 100K
Greater Bone axe (EB +3, Bludgeon +2, Undead 1D4, Light Low Yellow 10m) 100K
Greater Warrior’s axe (EB +3, STR +3, Bludgeon +1) 100K
Dwarven Pride (EB +2, Fire 1d4, Massive Crit 1d4) 100K
Will of the Lost Club (EB +1, Vamp Reg +3) 100K
Pins Dagger (EB +2, Acid 1d4, Sneak Attack 1d6) 100K
Helpless Spear (AC DEF +4, EB Vs Chaos +3) 30K
Zalantar Spear of Dragonkin Faith (EB +4, Magic +1, Zalantar Wood) 100K
Breath of the Maiden Shortsword (EB +2, On Hit Poison DC=16 1d2 CON, Slashing +1) 100K
The Silver Broken Mithril Bastard Sword (AC DEF +4, Light Bright Green 20m, Mithril, Weight Reduction 60%) 50K
Katana +4 (EB +4) 15K
Black Rider Quill Rapier (EB +1, Perform +4, Lore Arcana +4) 10K
Forge Fire Warhammer (EB +2, Fire +2) 25K
The Red Lizardman Bastard Sword (EB +4, Decreased Skill Heal -1) 15K
The Blue Leopard Large Flail (EB +4, Negative Resistance 5%) 50K
Rapier of Knight Elatedness (EB +4, Only Useable by Evil) 15K
Breath of the Maiden (EB +1, On Hit Poison DC 14 1d2 Con) 100K
The Gray Spear (Sonic +2, Bludgeon +2, Keen) 60K
Kama +4 (EB +4) 15K
The Copper Noisy Light Crossbow (AC Def +4, EB +3, INT +2) 20K
Greater Outback Flayer Kukri (EB +3, DEX +3) 100K
The Orange Sling (AB +4, Extra Ranged Damage Slashing) 15K
Life Stealing Kama (EB +2, Piercing 1d4, Vamp Regen +1) 100K
Sore Vermin Falchion (STR +3, Massive Crit 1d8) 50K
The Sacred Fist’s Fair Knuckle Falchion (Paladin Spell Level 4) 30K
The Purple Narrow Rapier (EB +4) 15K
FOR TRADE!
Armor
Epic Hospitalier’s Conquest (AC+4, CHA +3, Concentration +3, Iron Chainmail) TRADE ONLY
Adepts Tunic (AC+4, Bard Spell Level 5, Clothing) TRADE ONLY
Adepts Tunic (STR +3, DEX +2, Saving Throw Will +1) TRADE ONLY
Red Dragon Studded Leather (AC+4, Saving Throw Fire +1, Fire DR 10, Dragon Material, Combust (3) 2/Day, Firestorm (18) 1/Day, Flamestrike (18) 1/Day, Weight Reduction 40%) TRADE ONLY
Green Dragon Plate (AC +4, Acid Resistance 30%, Use Poison Feat, Dragon Breath Gas 1/Day, Material Dragonhide, Weight Reduction 60% of Weight) TRADE ONLY
Fenmarel Mestarine’s Numerous Incorporeal Clothing (DEX +1, STR +2, WIS +3) TRADE ONLY
Helms
Fa Kuan’s High Zombie (Cleric Level 6 Spell, CHA +3, WIS +2, Light Bright Orange 20m) TRADE ONLY
Paladin Helmet of Dwarven Defender’s Import (CHA +3, DEX +2, Saving Throw Will +1) TRADE ONLY
Gruumsh’s Dirt (AC Def +4, Spell Slot Druid Level 2, Light Dim Red 5m) TRADE ONLY
Sehanine Moonbow’s Important Umberhulk (AC Def +1, CHA +3, DEX +2) TRADE ONLY
Shields
Heavy Shield of Angel (AC +4, Spell Immunity Poison, SR 14) TRADE ONLY
Belts
Pearly White Ioun Stone (Vigor 3/Day, Light Low 10m White) TRADE ONLY
Girdle of Holy Might (Cleric Spell Level 2/3/4, Cleric Only, Heal +5) TRADE ONLY
Amulets
Shiallia’s Crowded Monster (Sorcerer Spell Level 6, Spell Immunity Lesser Dispel) TRADE ONLY
Rings
Ring of Sorcerous Power (Sorcerer Spell 3 & 4, CHA +3, Sorcerer Only) TRADE ONLY
The Blackguard’s Cool Human (STR +3, Spell Slot Druid Level 3, AC Def Vs Good +1, Light Normal Purple 15m) TRADE ONLY
Weapons
Epic Offhand axe (EB +4, Two Weapon Fighting, Sonic 1d6) TRADE ONLY
The Coming Storm Falchion (EB+4, Keen, Electrical+1d6, Call Lightning [5] 2/day) TRADE ONLY
Gish Boots (Dodge AC+4, Intelligence+3) TRADE ONLY
Prismatic Hushed Darksteel Morningstar (Electrical +1, Vamp Reg +3) TRADE ONLY
Silky Balor Morningstar (Vamp Reg +2) TRADE ONLY
Longsword of Malkizid’s Sparkle (EB Vs Chaotic +3, Vamp Reg +2, Piercing +1, Light Low Red 10m) TRADE ONLY
Hoar’s Spirit Spear (EB +4, Acid +1, Massive Critical 7) TRADE ONLY
Borem’s Real Craziness Battle Axe (Spell Slot Spirit Shaman Level 4, Cold +2, Massive Critical 1d12) TRADE ONLY
Epic Monk’s Friend Kama Claw Left (EB +4, Piercing +1, DEX +3) TRADE ONLY
Ankle of the Combative Marilith Morningstar (Vamp Regen +3, Weight Reduction 60%) TRADE ONLY
Hillarious Construct Spear (EB Vs Good +2, Saving Throws Will +3, Massive Critical 1d12, Vamp Regen +2) TRADE ONLY