Grainstone Gloves +3 EB, Acid Damage +1d4, Sneak Attack +1d6, Monk/UMD only
Gauntlets +1 EB, On Hit: Fear DC=14 33% / 2 rounds
Gloves of the Rogue +2 Disable Device, Open Lock, Set Trap, Sleight of Hand
Belted Quiver of Supreme Skill (Dexterity +3, Imp. Crit: Heavy Crossbow, Imp. Crit: Light Crossbow, Rapid Reload)
Ring of Intelligence +3
Gloves Dexterity +3, EB vs Good +1
Relli's Belt of Mischief: Dexterity +2, Bonus Feat: Feint, Bonus Feat: Sneak Attack 1d6, Bluff +2
Helmet Deflection AC +4
Boots of Speed: Use: Haste (10) 3 Uses/Day
Ring of Arcane Power: Intelligence +3, Bonus Spell Slot: Wizard 5, Spell Resistance 22, Wizard/UMD only
Gauntlets +3 AB, +2 EB, +1 Vampiric, +2 Acid Damage
Blue Diamond
Barbarian Warmace +3, Damage Bonus: 1d4 Piercing, Rage (20) 1 Use/Day, Metal: Alchemical Silver
Ring of the Wood Elves: +3 Dexterity, +2 Reflex, +1 Hide, +1 Move Silently
Cold Iron Longsword +1 EB, +1 Vampiric, +3 Massive Criticals
Tunic +1 AC, +1 Charisma, 32 Spell Resistance
Sash of Shimmering: Spell Resistance 20
Deflection Ring +4 AC
Epic Skillful Blade (shortsword): +4 EB, +1d4 Slashing Damage, +3 Hide, +3 Move Silently, +3 Parry, +3 Perform, +3 Tumble
Cloak of Predatory Vigor: +4 AC, +1 Regen, +4 Intimidate, +4 Lore: Nature, Lesser Vigor x2/day, Barbarian/UMD only
Tunic +2 AC, 30 Spell Resistance
Mithral Mirror: Dwarven Waraxe, +3 EB, +1 Bludgeoning Damage, 22 Spell Resistanc, Mithral
Epic Dragon's Kiss (Flail): +4 AB, +1d6 Acid Damage, +2d6 Massive Criticals
Mithral Chainshirt (4/6): +3 AC, +2 Will Saves
Greater Sacrificial Dagger: +3 EB, 1d4 Negative Damage, +2 Intelligence
Gloves of Pain: +4 EB, +3 Magical Damage, +2 Craft (Scribe), Spell Immunity: Fire Storm
Ring of the Wood Elves: +3 Dexterity, +2 Reflex, +1 Hide, +1 Move Silently
Greater Helm of Opposite Alignment: Protection from Alignment (5) 3x/day
Epic Utility Belt: +3 Dexterity, +4 Disable Device, +4 Open Lock, Cat's Grace (3) x2/day
Ring of the Frozen Falls: 10% Cold Immunity, Bonus Feats: Dodge, Bonus Feat: Improved Initiative, Bonus Feat: Lightning Reflexes
Epic Nobleman's Cape: +4 Deflection AC, +2 Uni Saves, 5% Magic Immunity
Greater Vilebite Battleaxe: Cold Iron, +3 EB, +2 Vampiric, +1 Negative Damage
Mithral Full Plate: 20% Weight (5 lbs total)
Epic Charisma Ring: +4 Charsima, Spell Immunity: Web
Amulet +4 Natural AC, +2 Natural AC vs Law, -1 Craft: Engineering
Epic Umberlee's Bliss (Trident, Spear): +4 EB, +1d6 Cold Damage
Greater Cloak of the Spellblade: +1 Regen, +2 Fortitude Saves, +4 Concentration, +4 Spellcraft
Epic Fighter Combat Boots: +4 AC, +10 HP, +4 Intimidate, Fighter/UMD only
Epic Dwarven Razor Axe (Dwarven Waraxe): +4 EB, +1d4 Piercing Damage, +1d8 Massive Criticals
Greater Cloak of the Alert: +1 Regen, +2 Constitution, +4 Listen, +4 Spot
Epic Rogue Boots: +4 AC, +3 Acrobatics, +4 Disable Device, +4 Search, UMD required
Deflection Ring +4 AC, +2 Open Lock, +3 Hit Points