Defender's Balde, Epic: Greatsword +4 EB, +4 AC (deflection), +2 piercing, +3 diplomacy, +2 heal, COLD IRON
Forest Walkers, Epic: boots +4 AC, +3 Dex, 1/day Freedom of Movement (7)
Clothes: +3 AC, bonus cleric 6 spell, +4 INT
Shadowmaster, Epic: kukri +4 eb, +3 dex, +1d4 acid, +2 hide/listen/move silently
Holy Avenger: mithral longsword, +3 eb, +1d4 divine damage, bonus slots paladin 2/3/4
Belt of Raumathur: Bonus feats: SF (evocation) and Spell Penetration, Bonus spells 3/4 Sorc and Wiz
Fighter Combat Boots, Epic: +4 AC, +10 HP, +4 intimidate
Cavalier Boots, Epic: +4 AC, 15% negative immunity, bonus feat: dash
Girdle of Holy Might: bonus spell 2/3/4 Cleric, +5 heal
Gloves: +4 CHA, +4 HP, +4 Listen
Gloves: spell slot cleric 5, +1d4 piercing damage, +1d4 negative damage, +4 deflection, +1 constitution
Halberd: +3 EB, +1d4 magical dmg, +1d6 vs Aberrations, +1d6 vs Oozes, material: Alchemical Silver
Laurel Crown: +1 AC, bonus spell 3/4/5 bard, +4 perform
Epic Swashbuckler's Chainshirt, mithral (4/6): +4 AC, +5 HP, +3 DEX, bonus feat: dash, +3 parry / tumble
Monk's Belt: bonus feats: Imp Crit (unarmed) and Weapon Specialization (unarmed), haste (10) 1/day
Monk's Gift: ring, bonus feats: Imp Crit (unarmed) and Weapon Specialization (unarmed)
Quarterstaff: +3 Vampiric, +1 Electrical, +1d4 Piercing
Pins, Greater: dagger +3 EB, +1d4 acid, +2d6 Sneak Attack
Rapier: +3 vampiric
Ring: Shapechange (17) 1/day
Ring of Transcendent Power: +3 WIS, 22 SR, bonus spell 5 Cleric
Rogues Dirk, Epic: dagger, +4 EB, +3 hide/ms, +1d4 acid dmg
Scabbard of Keen Edges: Keen (5) 3/day
2 x Terrance's Fell Axe, Epic: handaxe, +4 EB, +1d4 piercing, +3 STR, +2d6 massive crit
Vilebite, Epic: battleaxe, +4 EB, +1 negative, +1 piercing, +2 vampiric, Cold Iron