
Seven Stars - Sales and Services
Save one soul - and you save the world.
A mystical poster, artfully painted shows a magical shop. It seems yet cozy and inviting as well, with its window showing the stars outside.
Under it there's a list, framed with seven blue stars, harps, clefs & musical notes, the letters are artfully written as if the writer used a pattern.
Services i offer:
* Sale of fine magical gear in various price ranges.
* Performances & Bard services.
* Bookable support on your adventures if available.
* Identification of magical items.
* Magical travelling: Payment according to previous agreement.
* Negotiations with trading partners in far places.
* Safe storage of your gold paid ahead.
* Safe delivery of your wares to you.
* Appraising the value of items for small fee.
* For prices, if you see anything from the shops around the coast, that is not in this list, please feel free to ask.
No exorbitant prices guaranteed!
Owner: Tiawyn Aleaneldeth
More or less usual wares
Haggling is allowed up to a degree!
For starters & Bargains
Weapons
Hidden: show
Terrance's Fell Axe
Axe, Extreme crit 1d4, DMG pierce 1d4, EB+2, STR+2
Price 4400 coins
Giantic Dwarven Waraxe
HP+2, EB+2
Price: 2200 Coins
Helpless Katana of Sin
Keen, Vamp. Rgeneration, Spell resistance 16
Price: 2 bags
Elven Longsword +2
EB+2
Price: 2200 coins
The Bronze Modern Flail
EB+2
Price: 2200 coins
The Spear of Thieves
EB+2, open Lock +2
Price: 2400 coins
Waraxe +2
EB+2
Price: 2200 coins
Longbow of Magic +2 (2 pieces)
EB+2, Mighty +3
Price: 2500 coins
Quarterstaff of Nature
Bonus Spell Druid 3
Spell resistance 30
Price: 1200 coins
Price 1000
Eagle Bow
Short bow, AB +3, Spot+2. Search+2
Price: 2800 coins
Light crossbow +2
AB+2
Price: 1200 coins
Heavy crossbow +2
AB+2
Price: 1200 coins
Axe, Extreme crit 1d4, DMG pierce 1d4, EB+2, STR+2
Price 4400 coins
Giantic Dwarven Waraxe
HP+2, EB+2
Price: 2200 Coins
Helpless Katana of Sin
Keen, Vamp. Rgeneration, Spell resistance 16
Price: 2 bags
Elven Longsword +2
EB+2
Price: 2200 coins
The Bronze Modern Flail
EB+2
Price: 2200 coins
The Spear of Thieves
EB+2, open Lock +2
Price: 2400 coins
Waraxe +2
EB+2
Price: 2200 coins
Longbow of Magic +2 (2 pieces)
EB+2, Mighty +3
Price: 2500 coins
Quarterstaff of Nature
Bonus Spell Druid 3
Spell resistance 30
Price: 1200 coins
Price 1000
Eagle Bow
Short bow, AB +3, Spot+2. Search+2
Price: 2800 coins
Light crossbow +2
AB+2
Price: 1200 coins
Heavy crossbow +2
AB+2
Price: 1200 coins
Armor
Hidden: show
Radiant heart Helmet
Bonus spells Paladin 1,2,3
Spell resistence 16
Price 2 bags
Prismatic Adept's Tunic
Bonus spell Sorcerer 2nd circle, AC vs. Neurtral +1
Price: 1 bag
Resilient Paladin Helmet
CON+2. Spell Immunity: Poison
Price: 2200 coins
Minor Circlet of Blasting
Helm, Searing light 1/day
Price: 1 bag
Salamander Full Plate
Full plate
AC1+
60% weight
Fire resistence 5
Bonus HP 5
Price: 1400 coins
Light Shield of Care
AC+2, ASF 0,1
Price: 2400 coins
Heavy Shield +2
AC+2
Price: 2200 coins
Imaskari Tower Shield
AC+2
Spell Resistanence 20
Price: 3 bags
Bonus spells Paladin 1,2,3
Spell resistence 16
Price 2 bags
Prismatic Adept's Tunic
Bonus spell Sorcerer 2nd circle, AC vs. Neurtral +1
Price: 1 bag
Resilient Paladin Helmet
CON+2. Spell Immunity: Poison
Price: 2200 coins
Minor Circlet of Blasting
Helm, Searing light 1/day
Price: 1 bag
Salamander Full Plate
Full plate
AC1+
60% weight
Fire resistence 5
Bonus HP 5
Price: 1400 coins
Light Shield of Care
AC+2, ASF 0,1
Price: 2400 coins
Heavy Shield +2
AC+2
Price: 2200 coins
Imaskari Tower Shield
AC+2
Spell Resistanence 20
Price: 3 bags
Jewelry
Hidden: show
Haela Brightaxe's Elbow
Amulett, STR+2
Price: 2200 coins
Finder Wyvernspur's Amulett
Amulett, INT+2
Price: 2200 coins
Purity od Elysium
Amulett, Saving throws vs poison +3, Neutralize Poison 1 use/day
Price: 2 bags
Scholar's Ring
Ring, Lore arcana +5
Price: 1 bag
Lesser Mastery Amulet (two pieces)
Diplomacy +2, Lore Arcana +2, Disarm traps +2, Open Lock +2, Search +2, SR 22
Price: 2 bags
Amulett, STR+2
Price: 2200 coins
Finder Wyvernspur's Amulett
Amulett, INT+2
Price: 2200 coins
Purity od Elysium
Amulett, Saving throws vs poison +3, Neutralize Poison 1 use/day
Price: 2 bags
Scholar's Ring
Ring, Lore arcana +5
Price: 1 bag
Lesser Mastery Amulet (two pieces)
Diplomacy +2, Lore Arcana +2, Disarm traps +2, Open Lock +2, Search +2, SR 22
Price: 2 bags
Others
Hidden: show
Cloak of Deflection +2
AC+2 (Deflection), Saving throws +2
Price: 2500 coins
Boots AC II
AC +2
Price: 2200 coins
Gloves of the Hin Fist +2
AB +2
Sonic Damge +2
Monk only or UMD
Price: 1400 coins
Torm's Black Splendor
Gloves
DMG Sonic +1
Vampiric Regeneration 1
Price: 1 bag
The Brave Hound
Bracers, AC+2, Immunity acid 5%
Price: 2200 coins
Deep Red Ioun Stone
Belt, DEX+2
Price: 2200 coins
Belt of Stealth (two pieces)
Belt, Move silenly +2, Hide 2
Price: 1 bag
Gloves of the Hin Fist
Monk or UMD
AB+2
Sonic DMG +2
Price: 2 bags
Rogue's Gloves
Set trap +2
Sleight of hand +2
Disarm trap +2
Open Locks +2
Price: 1400 coins
AC+2 (Deflection), Saving throws +2
Price: 2500 coins
Boots AC II
AC +2
Price: 2200 coins
Gloves of the Hin Fist +2
AB +2
Sonic Damge +2
Monk only or UMD
Price: 1400 coins
Torm's Black Splendor
Gloves
DMG Sonic +1
Vampiric Regeneration 1
Price: 1 bag
The Brave Hound
Bracers, AC+2, Immunity acid 5%
Price: 2200 coins
Deep Red Ioun Stone
Belt, DEX+2
Price: 2200 coins
Belt of Stealth (two pieces)
Belt, Move silenly +2, Hide 2
Price: 1 bag
Gloves of the Hin Fist
Monk or UMD
AB+2
Sonic DMG +2
Price: 2 bags
Rogue's Gloves
Set trap +2
Sleight of hand +2
Disarm trap +2
Open Locks +2
Price: 1400 coins
Creative Chest
Weapons
Hidden: show
Hammer of light
Warhammer
Light unlimited use
Damage vs Outsiders 1D6
+3 EB
Price: 5 bags
Rapier +3
+3 EB
Price: 3300 coins
Midnights' Victory
Dwarven Waraxe, EB+3
Price: 3300 coins
Bronze Early Whip
EB+3, Vamp Reg. 1, Buns Feat: Disarm
Price 4 bags
Kama of alive Bewilderment
EB+4
Price 7 bags
Heavy Basher
Quarter Staff, EB+4
Price 7 bags
Crimson Sickle
EB+2, Vamp. Reg. +1, Fire dmg 1D4
Price 4 bags
Beastlands Spear
EB+3
Price 3300 coins
Magic Shard
Scimitar, EB+3
Price 3300 coins
Warhammer
Light unlimited use
Damage vs Outsiders 1D6
+3 EB
Price: 5 bags
Rapier +3
+3 EB
Price: 3300 coins
Midnights' Victory
Dwarven Waraxe, EB+3
Price: 3300 coins
Bronze Early Whip
EB+3, Vamp Reg. 1, Buns Feat: Disarm
Price 4 bags
Kama of alive Bewilderment
EB+4
Price 7 bags
Heavy Basher
Quarter Staff, EB+4
Price 7 bags
Crimson Sickle
EB+2, Vamp. Reg. +1, Fire dmg 1D4
Price 4 bags
Beastlands Spear
EB+3
Price 3300 coins
Magic Shard
Scimitar, EB+3
Price 3300 coins
Armor
Hidden: show
Heart of the bold Half-elf
Leather Armor, AC+3
Price: 3300 coins
Allround Protector's Helm
Helm, AC+3 (Deflection), AC +1 vs Neutral, Saving Throws vs fear +1
Lawful only or UMD
Price: 4 bags
Light Tower Shield +3
AC+3, 60% weight
Price: 3500 coins
Heavy Shield of Good Fortune
Heavy Shield +3
Price: 3300 Coins
Light Shield +3
AC+3
Price: 3300 coins
The Gold Pit Fiend
Breast Plate, AC+3
Price: 3300 coins
The Silver Deva
Helm, AC+3
Price: 3300 coins
The Shaman's pleasantness
Bonus spell Spirit Shaman 5
Price: 3 bags
Wyvern Full Plate, greater
+3 AC
+3 survival
80 % weight
saving throws vs, Poison +4
Price: 10 bags
Half Plate Armor of Immunity
Half Plate
AC+1, STR +1, WIS+3
Price 5 bags
Full plate Armor of Orglash Vility
Full plate
AC+3
Saves vs Electricity +1
Price: 3300 coins
Mithral Chain Shirt
AC 4, Allows DEX Bonus 6, ASF 10%, weight 12,5 kg
Price: 14 bags
Mithral Breast Plate
AC 5, Allows DEX Bonus 5, ASF 15%, weight 15 kg
Price: 20 bags
Mithral Full Plate
AC 8, Allows DEX Bonus 3, ASF 25%, weight 25 kg
Light Purple 20 m
Price: 170 bags
Tunic AC I +3
AC+3
Price: 3300 coins
Tunic of Protection (two Pieces)
Robes
AC +3
Price 3300 bags each
Leather Armor, AC+3
Price: 3300 coins
Allround Protector's Helm
Helm, AC+3 (Deflection), AC +1 vs Neutral, Saving Throws vs fear +1
Lawful only or UMD
Price: 4 bags
Light Tower Shield +3
AC+3, 60% weight
Price: 3500 coins
Heavy Shield of Good Fortune
Heavy Shield +3
Price: 3300 Coins
Light Shield +3
AC+3
Price: 3300 coins
The Gold Pit Fiend
Breast Plate, AC+3
Price: 3300 coins
The Silver Deva
Helm, AC+3
Price: 3300 coins
The Shaman's pleasantness
Bonus spell Spirit Shaman 5
Price: 3 bags
Wyvern Full Plate, greater
+3 AC
+3 survival
80 % weight
saving throws vs, Poison +4
Price: 10 bags
Half Plate Armor of Immunity
Half Plate
AC+1, STR +1, WIS+3
Price 5 bags
Full plate Armor of Orglash Vility
Full plate
AC+3
Saves vs Electricity +1
Price: 3300 coins
Mithral Chain Shirt
AC 4, Allows DEX Bonus 6, ASF 10%, weight 12,5 kg
Price: 14 bags
Mithral Breast Plate
AC 5, Allows DEX Bonus 5, ASF 15%, weight 15 kg
Price: 20 bags
Mithral Full Plate
AC 8, Allows DEX Bonus 3, ASF 25%, weight 25 kg
Light Purple 20 m
Price: 170 bags
Tunic AC I +3
AC+3
Price: 3300 coins
Tunic of Protection (two Pieces)
Robes
AC +3
Price 3300 bags each
Jewelry
Hidden: show
Ring of Might
STR+2, Con+2
Price: 17 bags
Bone Ring
Saving throws vs Negative Energy & Detah +2, Bonus Spell Cleric Level 2 & 3
Price: 14 bags
Ring of Augury
Spot +2, Concentration+2, Listen +2, Appraise +2, Lore Arcana +5
Price 3 bags
The Green Gold Necklace
Amulet, AC+3 (natural), Bluff +1
Price: 3500 coins
Lucky coin of new Horizons
Amulet, WIS+2, CHA+2, Spell resistance 20
Good only or UMD
Price: 11 bags
Conventional Gold Necklace
Amulet, DEX +3
Price: 3300 coins
STR+2, Con+2
Price: 17 bags
Bone Ring
Saving throws vs Negative Energy & Detah +2, Bonus Spell Cleric Level 2 & 3
Price: 14 bags
Ring of Augury
Spot +2, Concentration+2, Listen +2, Appraise +2, Lore Arcana +5
Price 3 bags
The Green Gold Necklace
Amulet, AC+3 (natural), Bluff +1
Price: 3500 coins
Lucky coin of new Horizons
Amulet, WIS+2, CHA+2, Spell resistance 20
Good only or UMD
Price: 11 bags
Conventional Gold Necklace
Amulet, DEX +3
Price: 3300 coins
Others
Hidden: show
Bracers of Armor +3 (2 pieces)
Price: 3300 coins
Gloves of the Hin Fist +4
AB +4
Sonic Damge 1D4
Monk only or UMD
Price: 3 bags
Steps of teh Wizard
Boots
Dodge AC +3
Bons Spellslot: Wizard 5th Grade
Fortitude Saves +1
Price: 5 bags
Agility Boots
+3 AC Dodge
Immunity Power Word Stun
Price: 3500 coins
Grainstone Boots
AC+2, Dex+2
Move silenty 3, Haste 1 per day
Monk or UMD
Price: 4400 coins
Boots +4 CON
Price: 4 bags
Single Boots
AC+3 (dodge)
Price: 3300 coins
Baldhorie's Constant Hearth
Cloak
Deflection AC +3, Fire Immunity 10%
Acid Immunity 10%
Rogue Only or UMD
Price: 5 bags
Baldhorie's Eelskin Boots
Boots
Dodge AC +2, DEX+2
Haste 2 uses / Day
Rogue Only or UMD
Price: 3 bags
Wind Wrap of Pandemonium
Cloak, AC+3 (Deflection)
Price: 3300 coins
Dare & Make an offer:
Hidden: show
Chainshirt +4
Chainshirt AC 4
AC +4
Ring of Fortitude +4 (2 pieces)
Hospitaler Conquest
AC+2 (Armor), CHA+2, Concentration+2
Halow of Charm
Helm, AC+4 (Deflection), Bonus Spell Cleric 1st circle
Lawful only or UMD
Chainshirt AC 4
AC +4
Ring of Fortitude +4 (2 pieces)
Hospitaler Conquest
AC+2 (Armor), CHA+2, Concentration+2
Halow of Charm
Helm, AC+4 (Deflection), Bonus Spell Cleric 1st circle
Lawful only or UMD
Selling in Commission
Maraav Deinir's Magical Goods
-While stock lasts!-
-Feel free to make an offer.-
Hidden: show
Greater Cloak of the High Forest
Type: Cloak
Deflection AC+3, Fortitide Saves +1, Bonus spell Druid level 3 & 4, Druid only or UMD
Skin of the Manticore
Type: Cloak
Deflection AC+2, Fortitide Saves +1, Bonus spell: Quillfire 3 time per day, Druid or Ranger only or UMD
The Duelists Bronze Condemnation
Type: Light Crossbow
Made of wood, Mighty+6, Enhancement Bonus +4
Spirit Shaman Sling
Type: Sling
Material: Cloth, 60% Weight Reduction, Bonus Spell: Spirit Shaman level 7
Helm of Deflection
Type: Helm
Deflection AC +4
Eye of the Curved Halfling
Type: Belt
Deflection AC +3, STR +3, Bonus Spell: Favored Soul Level 1
Wizard the Sixth
Type: Boots
Additional 6 HP, Wizard Spellslot level 6
Grumbrar' Courageous Fanciness
Type: Heavy Armor, Base AC 7
AC Bonus +2, STR +3, Spell Resistence 32, Made of Wildwood
Type: Cloak
Deflection AC+3, Fortitide Saves +1, Bonus spell Druid level 3 & 4, Druid only or UMD
Skin of the Manticore
Type: Cloak
Deflection AC+2, Fortitide Saves +1, Bonus spell: Quillfire 3 time per day, Druid or Ranger only or UMD
The Duelists Bronze Condemnation
Type: Light Crossbow
Made of wood, Mighty+6, Enhancement Bonus +4
Spirit Shaman Sling
Type: Sling
Material: Cloth, 60% Weight Reduction, Bonus Spell: Spirit Shaman level 7
Helm of Deflection
Type: Helm
Deflection AC +4
Eye of the Curved Halfling
Type: Belt
Deflection AC +3, STR +3, Bonus Spell: Favored Soul Level 1
Wizard the Sixth
Type: Boots
Additional 6 HP, Wizard Spellslot level 6
Grumbrar' Courageous Fanciness
Type: Heavy Armor, Base AC 7
AC Bonus +2, STR +3, Spell Resistence 32, Made of Wildwood
Eccentric Pieces of art
-While stock lasts!-
-Please make an offer.-
Hidden: show
Borem's Ear
Type: Warhammer
Spell Resistence 22
Cloak of the Silent
Type: Claok
Move Silently +2, Hide +2, Fortitude Saves+1. Regeneration +1
Head of the Tired Bite
Type: Amulet
Dex +3
Type: Warhammer
Spell Resistence 22
Cloak of the Silent
Type: Claok
Move Silently +2, Hide +2, Fortitude Saves+1. Regeneration +1
Head of the Tired Bite
Type: Amulet
Dex +3
Wares from Near& Far
Codes are : DO = Dock / DR = Doron Amar / EG = East Gate / NO = Northern / CO = Coastal / GU = Gullykin’s / CL = Cloud Peaks / BE = Beregost / EQ = Epic Quality / XX = exotic / MY = mystic / BGE = Gate Egil / UD = Uldoon / CK = Candlekeep / FAI = Friendly Arm Inn / HH = High Hedge
Weapons
Longswords
Hidden: show
Elven longsword –- 24 bags -- DR
Type : longsword
+3 enhancement, 1d4 piercing, Mithral
Starsword -- 285 bags –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)
Beautiful Blade -- 43 bags (normal 59 bags) -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver
Nine Lives Stealer -- 258 bags (normal 400) -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)
Sword of Virtue Beyond Reproach -- 273 bags (normal 425) -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)
Baatorian Green Steel -- 256 bags (normal price 400) -- EQ
Type : longsword
+4 enhancement, improved crical longsword, power critical longsword (only evil, only lawful, or UMD)
Sword +4 -- 68 bags -- EQ
+4 enhancement
Longsword of the Lost Empire -- 404 bags -- MY
Type : longsword
+4 enhancement, +2 vampiric regeneration, made of silver
Type : longsword
+3 enhancement, 1d4 piercing, Mithral
Starsword -- 285 bags –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)
Beautiful Blade -- 43 bags (normal 59 bags) -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver
Nine Lives Stealer -- 258 bags (normal 400) -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)
Sword of Virtue Beyond Reproach -- 273 bags (normal 425) -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)
Baatorian Green Steel -- 256 bags (normal price 400) -- EQ
Type : longsword
+4 enhancement, improved crical longsword, power critical longsword (only evil, only lawful, or UMD)
Sword +4 -- 68 bags -- EQ
+4 enhancement
Longsword of the Lost Empire -- 404 bags -- MY
Type : longsword
+4 enhancement, +2 vampiric regeneration, made of silver
Hidden: show
Rapier of Shielding +3 -- 71 bags -- CO
Type : rapier
+3AC shield bonus, +3 enhancement
Ghost Blade -- 351 bags (normal 550) -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day
Rapier of desperate measures -- 53 bags (normal 75) -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)
Viperblade -- 285 bags (normal 400) -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage
Sylvan Scimitar -- 280 bags (normal 433) -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)
Djinn's Banishment -- 85 bags -- EQ (normal 101) -- EQ
Type: Falchion
On use Dismissal 1 use/ day, Damage vs Outsiders 1D6, Electricity Damage +1, Enhancement +4
Falchion od Uneering Doom
Type : Falchion
On hit Doom DC = 20 - 25% for 3 rounds, Cold Damage 1D4, Enhancement +4
Maelstrom -- 169 bags (normal 236) -- FAI
Type: Falchion
Massive Crit 1D8, Electricity resistence 10, Electricity 1D4, Vulnerability vs Cold 25%, Enhancement +4
Wolframite Saber -- 199 bags (normal 281)
Type; Falchion
Piercing Damage 1W4, Saves vs Fore +4, Saves vs Cold +4, Wolframite
Type : rapier
+3AC shield bonus, +3 enhancement
Ghost Blade -- 351 bags (normal 550) -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day
Rapier of desperate measures -- 53 bags (normal 75) -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)
Viperblade -- 285 bags (normal 400) -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage
Sylvan Scimitar -- 280 bags (normal 433) -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)
Djinn's Banishment -- 85 bags -- EQ (normal 101) -- EQ
Type: Falchion
On use Dismissal 1 use/ day, Damage vs Outsiders 1D6, Electricity Damage +1, Enhancement +4
Falchion od Uneering Doom
Type : Falchion
On hit Doom DC = 20 - 25% for 3 rounds, Cold Damage 1D4, Enhancement +4
Maelstrom -- 169 bags (normal 236) -- FAI
Type: Falchion
Massive Crit 1D8, Electricity resistence 10, Electricity 1D4, Vulnerability vs Cold 25%, Enhancement +4
Wolframite Saber -- 199 bags (normal 281)
Type; Falchion
Piercing Damage 1W4, Saves vs Fore +4, Saves vs Cold +4, Wolframite
Hidden: show
The Flaming Bastard -- 260 bags (normal 400) -- EQ
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds
Bastard sword, or katana +4 -- each 68 bags -- EQ
+4 enhancement
Devil's Bane -- 98 bags (normal 150) -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver
Barbaric Katana -- 170 bags (normal 234) -- FAI
Type Katana
Saving Throws -2, Fortitide Saves +2, +4 enhancement
Butterfly's Edge -- 244 bags (normal 343) -- FAI
Type: Katana
Massive crit 1D8, Escape Artist +4, Tumble +4, Weight 10%, Piercing Damage +1, Keen, Reflex Save +2, Enhancemnet +4, Alchemists Silver
Headhunter's Blade -- 293 bags (normal 419) -- FAI
Type: Bastardsword
Disguise +4, Intimidate +4, Lore Local +4, Damage vs elf +1, Damage vs Half-elf +1, Damage vs Human +1, Piercing Damage 1W4, Enhancement +4, Neutral / Evil only or UMD
Sword of Order -- 216 bags (normal 314) -- FAI
Type: Bastardsword
Concentration 4, Sense Motive +4, Armor AC vs Chaotic +4, Damage vs Chaotic 1D4, Divine Damage +1, Enhancement +4 Cold Iron, Lawful only or UMD
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds
Bastard sword, or katana +4 -- each 68 bags -- EQ
+4 enhancement
Devil's Bane -- 98 bags (normal 150) -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver
Barbaric Katana -- 170 bags (normal 234) -- FAI
Type Katana
Saving Throws -2, Fortitide Saves +2, +4 enhancement
Butterfly's Edge -- 244 bags (normal 343) -- FAI
Type: Katana
Massive crit 1D8, Escape Artist +4, Tumble +4, Weight 10%, Piercing Damage +1, Keen, Reflex Save +2, Enhancemnet +4, Alchemists Silver
Headhunter's Blade -- 293 bags (normal 419) -- FAI
Type: Bastardsword
Disguise +4, Intimidate +4, Lore Local +4, Damage vs elf +1, Damage vs Half-elf +1, Damage vs Human +1, Piercing Damage 1W4, Enhancement +4, Neutral / Evil only or UMD
Sword of Order -- 216 bags (normal 314) -- FAI
Type: Bastardsword
Concentration 4, Sense Motive +4, Armor AC vs Chaotic +4, Damage vs Chaotic 1D4, Divine Damage +1, Enhancement +4 Cold Iron, Lawful only or UMD
Hidden: show
Manticore Greatsword -- 259 bags (normal 400) -- EQ
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day
Divine Wrath -- 229 bags (normal 350) -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might
Empowered Greatsword -- 60 bags -- EQ
Type : greatsword
Bonus Feat Power Attack, Enhancement +4
Shifter's Sorrow -- 59 bags -- EQ
Type : greatsword
Damage vs Shifters 1D6, Enhnacement Bonus vs Shifters +4, Enhancement +3
Greatsword +4 -- 68 bags -- EQ
+4 enhancement
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day
Divine Wrath -- 229 bags (normal 350) -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might
Empowered Greatsword -- 60 bags -- EQ
Type : greatsword
Bonus Feat Power Attack, Enhancement +4
Shifter's Sorrow -- 59 bags -- EQ
Type : greatsword
Damage vs Shifters 1D6, Enhnacement Bonus vs Shifters +4, Enhancement +3
Greatsword +4 -- 68 bags -- EQ
+4 enhancement
Hidden: show
Handaxe, battle axe, dwarven waraxe, or greataxe +4 -- each 68 bags -- EQ
+4 enhancement
Stonereaver -- 226 bags (normal 350) -- EQ
Type : Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage
Axe of Ancestral Virtue -- 353 bags (normal 550) -- EQ
Type : Dwarven waraxe
+4 enhancement, 1d4 magical damage, +4 intimidate, +4 lore dungeon, power critical dwarven waraxe
Earthrender Axe -- 310 bags -- GU
Type : handaxe
+3 enhancement, +1d6 piercing damage, wounding DC = 20
Slicer of Slime -- 44 bags -- NO
Type: Dwarven Waraxe
Acid Reistence +5, Damage vs Slimes 1D6, Keen, Enhancement +3
Sizzling Wound -- 111 bags -- CO
Type: Handaxe
Acid Damage 1D4, Enhancement +3
Battlemage's Battleaxe -- 70 bags (normal 93) -- FAI
Type: Battle Axe
Concentration +4, Lore Arcana +4, Lore Planes 4, Spellcraft 4, Piercing Damage +1, Enehancement +2, Alchemists Silver
Burglar's Hatchet -- 229 bags (normal 326) --FAI
Type: Handaxe
Bluff +3, Move Silently +2, Disable Divice +4, Open Locks +4, Hide +2, Enhancement +4
Galdiator's Handaxe -- 317 bags (normal 441) -- FAI
Type: Handaxe
Parry+3, Taunt +4, Tumble +4, Bludgeoning 1D4, Saves vs Fear +4, Enhancement +4
Hordeland's Wrath -- 154 bags (normal 204) -- FAI
Type: Battle Axe
Elecritcity Damage 1D4, Spell Resistence 20, Enhancement +4
+4 enhancement
Stonereaver -- 226 bags (normal 350) -- EQ
Type : Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage
Axe of Ancestral Virtue -- 353 bags (normal 550) -- EQ
Type : Dwarven waraxe
+4 enhancement, 1d4 magical damage, +4 intimidate, +4 lore dungeon, power critical dwarven waraxe
Earthrender Axe -- 310 bags -- GU
Type : handaxe
+3 enhancement, +1d6 piercing damage, wounding DC = 20
Slicer of Slime -- 44 bags -- NO
Type: Dwarven Waraxe
Acid Reistence +5, Damage vs Slimes 1D6, Keen, Enhancement +3
Sizzling Wound -- 111 bags -- CO
Type: Handaxe
Acid Damage 1D4, Enhancement +3
Battlemage's Battleaxe -- 70 bags (normal 93) -- FAI
Type: Battle Axe
Concentration +4, Lore Arcana +4, Lore Planes 4, Spellcraft 4, Piercing Damage +1, Enehancement +2, Alchemists Silver
Burglar's Hatchet -- 229 bags (normal 326) --FAI
Type: Handaxe
Bluff +3, Move Silently +2, Disable Divice +4, Open Locks +4, Hide +2, Enhancement +4
Galdiator's Handaxe -- 317 bags (normal 441) -- FAI
Type: Handaxe
Parry+3, Taunt +4, Tumble +4, Bludgeoning 1D4, Saves vs Fear +4, Enhancement +4
Hordeland's Wrath -- 154 bags (normal 204) -- FAI
Type: Battle Axe
Elecritcity Damage 1D4, Spell Resistence 20, Enhancement +4
Hidden: show
Maul of the Titans -- 47 bags (normal 70) -- EQ
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate
Golemcrafter's Tools -- 107 bags (normal 148) -- FAI
Type: Light Hammer
Craft Armor +4, Craft Weapon +4, Lore Arch Enigneering +4, Fire resistence 5, Fire Damage 1D4, Enhancement+4
Gond's Forgehammer -- 39 bags ((normal x)) -- CK
Type: Warhammer
Craft Armor +3, Craft Weapon +3, Lore Arch Enigneering +3, Fire Damage 1, Enhancement+3
Hammer of Chaos --130 bags (normal 187) -- FAI
Type: Light Hammer
On hit Confusion 10% DC=20 for 2 rounds, Arnor AC +4 vs Lawful, Damage vs Lawful 1D6, Enhancement+4, Darksteel, Chaotic only or UMD
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate
Golemcrafter's Tools -- 107 bags (normal 148) -- FAI
Type: Light Hammer
Craft Armor +4, Craft Weapon +4, Lore Arch Enigneering +4, Fire resistence 5, Fire Damage 1D4, Enhancement+4
Gond's Forgehammer -- 39 bags ((normal x)) -- CK
Type: Warhammer
Craft Armor +3, Craft Weapon +3, Lore Arch Enigneering +3, Fire Damage 1, Enhancement+3
Hammer of Chaos --130 bags (normal 187) -- FAI
Type: Light Hammer
On hit Confusion 10% DC=20 for 2 rounds, Arnor AC +4 vs Lawful, Damage vs Lawful 1D6, Enhancement+4, Darksteel, Chaotic only or UMD
Hidden: show
Utghardt Warspear -- 95 bags -- NO
Type : spear
+4 enhancement, +3 strength, +2 slashing damage
Pole Axe, greater -- 79 bags (normal 101 bags) -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)
Glaive of the Butcherer -- 72 bags -- NO
Type : Halberd
Deflections AC vs Beasts 4, Bludgeoning Damage 1D4, Enhamcement +4
Short Spear, Spear, or halberd +4 -- each 68 bags -- EQ
+4 enhancement
Forceful Skyspear -- 164 bags (normal 250) -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron
Blazing Skyspear -- 194 bags (normal 300) --EQ
Type : spear
+4 enhancement, 1d6 fire damage, 1x day dragon breath, made of silver
Uthgardt Warspear -- 97 bags -- NO
Type: Spear
Slashing Damage +2, STR+3, Enhancement +4
Chilling Short Spear -- 66 bags -- EQ
Type: Short spear
Dragon's Breath Cold 1 use / day, Cold Damage 1D4, Enhancement +4
Winged Shortspear +4 -- 88 bags (normal 109) -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +1, Enhancement +4
Winged Shortspear +2 -- 28 bags (normal 48) -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +2, Enhancement +2
Farmstead Defender -- 150 bags (normal 210) --FAI
Type: Scythe
Lore Nature +4, Survival +4, Damage vs Evil 1D4, Saved vs Fear +2, Vulnerabilitay vs Fire 25%, Good only or UMD
Palace Guardian -- 172 bags (normal 240) -- FAI
Type: Hellberd
Initmidate +4, Parry +4, Search +4, Enhanacement +4
Tainted Reaper -- 248 bags (normal 357) -- FAI
Type: Scythe
On hit Doom DC =20 - 10%, 4 rounds, Deflection AC -1, Negative Energy Damage +2, Enhabcement +4
Type : spear
+4 enhancement, +3 strength, +2 slashing damage
Pole Axe, greater -- 79 bags (normal 101 bags) -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)
Glaive of the Butcherer -- 72 bags -- NO
Type : Halberd
Deflections AC vs Beasts 4, Bludgeoning Damage 1D4, Enhamcement +4
Short Spear, Spear, or halberd +4 -- each 68 bags -- EQ
+4 enhancement
Forceful Skyspear -- 164 bags (normal 250) -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron
Blazing Skyspear -- 194 bags (normal 300) --EQ
Type : spear
+4 enhancement, 1d6 fire damage, 1x day dragon breath, made of silver
Uthgardt Warspear -- 97 bags -- NO
Type: Spear
Slashing Damage +2, STR+3, Enhancement +4
Chilling Short Spear -- 66 bags -- EQ
Type: Short spear
Dragon's Breath Cold 1 use / day, Cold Damage 1D4, Enhancement +4
Winged Shortspear +4 -- 88 bags (normal 109) -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +1, Enhancement +4
Winged Shortspear +2 -- 28 bags (normal 48) -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +2, Enhancement +2
Farmstead Defender -- 150 bags (normal 210) --FAI
Type: Scythe
Lore Nature +4, Survival +4, Damage vs Evil 1D4, Saved vs Fear +2, Vulnerabilitay vs Fire 25%, Good only or UMD
Palace Guardian -- 172 bags (normal 240) -- FAI
Type: Hellberd
Initmidate +4, Parry +4, Search +4, Enhanacement +4
Tainted Reaper -- 248 bags (normal 357) -- FAI
Type: Scythe
On hit Doom DC =20 - 10%, 4 rounds, Deflection AC -1, Negative Energy Damage +2, Enhabcement +4
Hidden: show
Elven Longbow -- 37 bags -- DR
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)
Reloading Heavy/Light Crossbow of ammunition -- 103 bags -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage
Bonecrusher longbow +3, the bow vs undead -- 38 bags -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4
Shortbow, longbow, light crossbow, or longbow +4 -- each 68 bags -- EQ
+4 enhancement
Bow of the Wintermoon -- 263 bags (normal 403) -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival
Bow of the Great Hunt -- 40 bags -- NO
Type: Shortbow
Massive Crit 1W6, Listen +2, Survival +4, Enhancemant +4
Raven's Bow -- 59 bags -- NO
Type: Short Bow
Bonus Feat: Improved Crit (Shortbow), Damage vs Human 1D4, Damage vs Beasts 1D4, Damage vs Animals 1D4, Enhancement +4
Bow of Songs -- 86 bags (normal 130) -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform
Swordbow -- 48 bags (normal 70) -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing
Stunshot Sling -- 42 bags (normal 60) -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage
Bladed Crossbow -- 86 bags (normal 130) -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will
Guard Annigan's Crossbow -- 76 bags -- CO
Type : heavy crossbow
+3 enhancement, extra ranged damage bludgeoning, +2 fortitude, -2 reflex (reduced), unlimited ammo +1d6 lightning
Light Crossbow Firetooth -- 317 bags -- UD
Type : light crossbow
+4 enhancement, +1d4 magical damage, +2 universal saves, mighty +2, unlimited ammo 1d6 fire
Light Crossbow Arbalest -- 230 bags -- UD
Type : light crossbow
+4 enhancement, +3 ac (deflection), 2d8 massive criticals, mighty +2, +4 listen, +4 spot
Boomstick -- 389 bags (normal 440)-- UD
Type : heavy crossbow
+4 enhancement, +1d6 sonic damage, -10 concentration, extra ranged damage bludgeoning, 1d10 massive criticals, mighty +2
The Guide -- 367 bags (normal 413) -- UD
Type : heavy crossbow
+6 attack bonus, +1d4 divine damage, mighty +2, +5 search, unlimited ammo +3 enhancement
Caveman' Sling -- 223 bags (normal 155) --FAI
Type: Sling
INT -2, Massive Crit 2W4, Intimidate +4, Survival +4, Bluff -8, Lore Local -8, Save Mind Effecting -2, Slahsing Damage 1D4, Negative Energy Damage +2, EB+3
Stalwart Legacy --144 bags (normal 201) -- FAI
Type: Sling
Craft Weapon +4, Craft Armor +4, Taunt +4, Damage vs Goblinoids 1D4, Damage vs Giants 1D4, Piercing Damage 1D4, Saves vs Fear +4, Enhancement +4, Halfling only or UMD
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)
Reloading Heavy/Light Crossbow of ammunition -- 103 bags -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage
Bonecrusher longbow +3, the bow vs undead -- 38 bags -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4
Shortbow, longbow, light crossbow, or longbow +4 -- each 68 bags -- EQ
+4 enhancement
Bow of the Wintermoon -- 263 bags (normal 403) -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival
Bow of the Great Hunt -- 40 bags -- NO
Type: Shortbow
Massive Crit 1W6, Listen +2, Survival +4, Enhancemant +4
Raven's Bow -- 59 bags -- NO
Type: Short Bow
Bonus Feat: Improved Crit (Shortbow), Damage vs Human 1D4, Damage vs Beasts 1D4, Damage vs Animals 1D4, Enhancement +4
Bow of Songs -- 86 bags (normal 130) -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform
Swordbow -- 48 bags (normal 70) -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing
Stunshot Sling -- 42 bags (normal 60) -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage
Bladed Crossbow -- 86 bags (normal 130) -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will
Guard Annigan's Crossbow -- 76 bags -- CO
Type : heavy crossbow
+3 enhancement, extra ranged damage bludgeoning, +2 fortitude, -2 reflex (reduced), unlimited ammo +1d6 lightning
Light Crossbow Firetooth -- 317 bags -- UD
Type : light crossbow
+4 enhancement, +1d4 magical damage, +2 universal saves, mighty +2, unlimited ammo 1d6 fire
Light Crossbow Arbalest -- 230 bags -- UD
Type : light crossbow
+4 enhancement, +3 ac (deflection), 2d8 massive criticals, mighty +2, +4 listen, +4 spot
Boomstick -- 389 bags (normal 440)-- UD
Type : heavy crossbow
+4 enhancement, +1d6 sonic damage, -10 concentration, extra ranged damage bludgeoning, 1d10 massive criticals, mighty +2
The Guide -- 367 bags (normal 413) -- UD
Type : heavy crossbow
+6 attack bonus, +1d4 divine damage, mighty +2, +5 search, unlimited ammo +3 enhancement
Caveman' Sling -- 223 bags (normal 155) --FAI
Type: Sling
INT -2, Massive Crit 2W4, Intimidate +4, Survival +4, Bluff -8, Lore Local -8, Save Mind Effecting -2, Slahsing Damage 1D4, Negative Energy Damage +2, EB+3
Stalwart Legacy --144 bags (normal 201) -- FAI
Type: Sling
Craft Weapon +4, Craft Armor +4, Taunt +4, Damage vs Goblinoids 1D4, Damage vs Giants 1D4, Piercing Damage 1D4, Saves vs Fear +4, Enhancement +4, Halfling only or UMD
Hidden: show
Doorsmasher -- 144 bags -- DO
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength
Lichbane -- 144 bags -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save
Wizard's focussing staff -- 77 bags -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)
Staff of magical missiles -- 24 bags -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)
Quarterstaff, club, or mace +4 -- each 68 bags -- EQ
+4 enhancement
Moonlight -- 40 bags -- NO
Type: Mace
20 % Weight, Light 10m white, Damage vs Neutral Evil 1W4, Enhancement +4
Mace of Disruption -- 67 bags (normal 100) -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver
Devasheen Warmace -- 298 bags -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack
Will of the Uthgardt -- 59 -- NO
Type : warmace
Deflections AC vs Beasts +4, Bludgeoning Damage 1D4, Enhamcement +4
Rod of the Viper -- 105 bags- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day
Staff of Abjuration-- 52 bags - HH
Type: Staff
Caster Level 8, Resist Elements (3) 1 charge/use, Dismissal (7) 2 charges/use, Hilater's Missdirection (11) 3 charges/use, Lesser Globe of Invulnerability (7) 2 charges/use, Dispell Magic (5) 1 charge/use, Shield (5) 1 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Conjuration-- 57 bags - HH
Type: Staff
Caster Level 8, Summon Creature II (3) 1 charge/use, Summon Creature IV (7) 2 charge/use, Summon Creature VI (11) 3 charge/use, Grease (2) 1 charges/use, Stinking Cloud (5) 1 charges/use, Cloudkill (9) 2 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard/Cleric/ FvS only or UMD
Staff of Evocation-- 64 bags - HH
Type: Staff
Caster Level 8, Icestorm (9) 2 charges/use, Fireball (5) 1 charge/use, Sound Burst (3) 1 charges/use, Chain Lightning (11) 3 charges/use, Magic Missile (5) 1 charge/use, Wall of Ice (7) 2 charges/use, Decay (11) 3 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Passage -- 219 bags - HH
Type: Staff
Caster Level 8, Dimenion Door (12) 1 charge/use, Greater Teleport (20) 2 charges/use, Master Earth (13) 2 charges/use, Passwall (15) 1 charge/use, Etherealness 5 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Transmutation -- 74 bags - HH
Type: Staff
Caster Level 8, Baleful Polymorph (9) 2 charges/use, Blindsight 1 charge/use, Disintegrate (20) 3 charges/use, Haste (5) 1 charge/use, Expeditious Retreat (5) 1 charge/use, Polymorph (7) 2 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Boomstick -- 257 bags -- GU
Type : mace
+3 enhancement, +1d4 sonic damage, daze dc20 25%/1round, made of cold iron
Blessing Rod of Vondalla -- 60 bags - GU
Type: Staff
Bonus spellslot Cleric 1 and 2, Consecrate unlimited use, Bless 2 uses/ day, Divine Damage +2, Enhancement +2
Gullykin Staff of Offense -- 26 bags -- GU
Type: Staff
Massive crit 2D4, Regeneration +1. Enhancement +3
Gullykin Wizard Staff -- 20 bags -- GU
Type: Staff
Attack Bonus +3, Bonus Spellslot Wizard 3, Blade weave one use / day
Staff of Earth and Stone -- 140 bags -- GU
Type: Quarterstaff
Caster Level 8, 50 charges: Earthquake 3 charges/use, Passwall 2 charge/use, Stome Grip 2 charges/use, Stoneskin 1 charge/use, Favord Soul, Cleric, Spirit Shaman or Druid only - or UMD
Staff Woodlands -- 62 bags -- GU
Type: Quarterstaff
Caster Level 8, Animate Plants - 4 charges / use, Summon Creature VI - 3 charges / use, Pass without Trace - 1 charge / use, Charm Person or Animal- 1 charge / use, Barkskin - 2 charges / use, Speak with Animals - 1 charge / use, Wall of Thorns - 3 charges / use, Enhancement +2, Spirit Shaman or Druid only - or UMD
Ember Cudgel -- 107 bags (normal 148) -- FAI
Type: Club
Fire restisitence 5, Fire Damage 1D4, Fortitude Saves +2, Enhancement +4
Grandmaster's Quarterstaff -- 288 bags (normal 405) -- FAI
Iron Will, Parry +4, Slahsing Damage 1D6, Enhancement +4, Lawful only or UMD
Headsmasher -- 110 bags (normal 148) -- FAI
Type: Club
On hit stun DC 18 - 10% - 1 round, Intimidate +4, Piercing Damage +1, Enhancement +4, Cold Iron
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength
Lichbane -- 144 bags -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save
Wizard's focussing staff -- 77 bags -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)
Staff of magical missiles -- 24 bags -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)
Quarterstaff, club, or mace +4 -- each 68 bags -- EQ
+4 enhancement
Moonlight -- 40 bags -- NO
Type: Mace
20 % Weight, Light 10m white, Damage vs Neutral Evil 1W4, Enhancement +4
Mace of Disruption -- 67 bags (normal 100) -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver
Devasheen Warmace -- 298 bags -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack
Will of the Uthgardt -- 59 -- NO
Type : warmace
Deflections AC vs Beasts +4, Bludgeoning Damage 1D4, Enhamcement +4
Rod of the Viper -- 105 bags- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day
Staff of Abjuration-- 52 bags - HH
Type: Staff
Caster Level 8, Resist Elements (3) 1 charge/use, Dismissal (7) 2 charges/use, Hilater's Missdirection (11) 3 charges/use, Lesser Globe of Invulnerability (7) 2 charges/use, Dispell Magic (5) 1 charge/use, Shield (5) 1 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Conjuration-- 57 bags - HH
Type: Staff
Caster Level 8, Summon Creature II (3) 1 charge/use, Summon Creature IV (7) 2 charge/use, Summon Creature VI (11) 3 charge/use, Grease (2) 1 charges/use, Stinking Cloud (5) 1 charges/use, Cloudkill (9) 2 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard/Cleric/ FvS only or UMD
Staff of Evocation-- 64 bags - HH
Type: Staff
Caster Level 8, Icestorm (9) 2 charges/use, Fireball (5) 1 charge/use, Sound Burst (3) 1 charges/use, Chain Lightning (11) 3 charges/use, Magic Missile (5) 1 charge/use, Wall of Ice (7) 2 charges/use, Decay (11) 3 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Passage -- 219 bags - HH
Type: Staff
Caster Level 8, Dimenion Door (12) 1 charge/use, Greater Teleport (20) 2 charges/use, Master Earth (13) 2 charges/use, Passwall (15) 1 charge/use, Etherealness 5 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Transmutation -- 74 bags - HH
Type: Staff
Caster Level 8, Baleful Polymorph (9) 2 charges/use, Blindsight 1 charge/use, Disintegrate (20) 3 charges/use, Haste (5) 1 charge/use, Expeditious Retreat (5) 1 charge/use, Polymorph (7) 2 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Boomstick -- 257 bags -- GU
Type : mace
+3 enhancement, +1d4 sonic damage, daze dc20 25%/1round, made of cold iron
Blessing Rod of Vondalla -- 60 bags - GU
Type: Staff
Bonus spellslot Cleric 1 and 2, Consecrate unlimited use, Bless 2 uses/ day, Divine Damage +2, Enhancement +2
Gullykin Staff of Offense -- 26 bags -- GU
Type: Staff
Massive crit 2D4, Regeneration +1. Enhancement +3
Gullykin Wizard Staff -- 20 bags -- GU
Type: Staff
Attack Bonus +3, Bonus Spellslot Wizard 3, Blade weave one use / day
Staff of Earth and Stone -- 140 bags -- GU
Type: Quarterstaff
Caster Level 8, 50 charges: Earthquake 3 charges/use, Passwall 2 charge/use, Stome Grip 2 charges/use, Stoneskin 1 charge/use, Favord Soul, Cleric, Spirit Shaman or Druid only - or UMD
Staff Woodlands -- 62 bags -- GU
Type: Quarterstaff
Caster Level 8, Animate Plants - 4 charges / use, Summon Creature VI - 3 charges / use, Pass without Trace - 1 charge / use, Charm Person or Animal- 1 charge / use, Barkskin - 2 charges / use, Speak with Animals - 1 charge / use, Wall of Thorns - 3 charges / use, Enhancement +2, Spirit Shaman or Druid only - or UMD
Ember Cudgel -- 107 bags (normal 148) -- FAI
Type: Club
Fire restisitence 5, Fire Damage 1D4, Fortitude Saves +2, Enhancement +4
Grandmaster's Quarterstaff -- 288 bags (normal 405) -- FAI
Iron Will, Parry +4, Slahsing Damage 1D6, Enhancement +4, Lawful only or UMD
Headsmasher -- 110 bags (normal 148) -- FAI
Type: Club
On hit stun DC 18 - 10% - 1 round, Intimidate +4, Piercing Damage +1, Enhancement +4, Cold Iron
Hidden: show
Star of the Greypeaks -- 106 bags -- DO
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-
The Dark Heart -- 122 bags -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration
Cavalier's Flail -- 43 bags (normal 60 bags) -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals
Crimson flail -- 72 bags (normal 112 bags) -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints
Morningstar, or flail +4 -- each 68 bags -- EQ
+4 enhancement
Dawnstar -- 177 bags (normal 270) -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-
The Dark Heart -- 122 bags -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration
Cavalier's Flail -- 43 bags (normal 60 bags) -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals
Crimson flail -- 72 bags (normal 112 bags) -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints
Morningstar, or flail +4 -- each 68 bags -- EQ
+4 enhancement
Dawnstar -- 177 bags (normal 270) -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)
Hidden: show
Combat Knife +3 -- 49 bags -- DO
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble
Rogue's stealth dagger -- 24 bags -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently
Wyvern dagger -- 84 bags -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)
Burning cutter -- 22 bags -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire
Dungeon Diver -- 34 bags -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day
Jolt of Lightning -- 21 bags -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel
Scouts Honor -- 21 bags -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen
The Arcane Ally -- 148 bags -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20
Short sword, light hammer, or kama +4 -- each 68 bags -- EQ
+4 enhancement
Imbued Cold Iron Sword -- 168 bags (normal 260) -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)
Hellfire Sword -- 80 bags -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)
Kukri of Subtlety -- 75 bags (normal 110) -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently
Skybreaker Sword -- 275 bags -- GU
Type : shortsword
+3 enhancement, +1 divine damage, +1 electric damage, +1 magic damage, made of (alchemical) silver
Glass Gladius -- 230 bags (normal 321) -- FAI
Type: Shortsword
Wounding DC=20, Cold Damage 1D4, Vulnerability vs Slalshing 10%, Vulnerability vs Piercing 10%, Enhancement +4
Jungle Stalker -- 63 bags (normal 85) -- FAI
Type: Kukri
Escape Artist +4, Survival +4, Damage vs Beast 1D4, Damage vs Monsters 1D4, Damage vs Vermin 1D4, Piercing Damage +1, Enhancement +4
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble
Rogue's stealth dagger -- 24 bags -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently
Wyvern dagger -- 84 bags -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)
Burning cutter -- 22 bags -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire
Dungeon Diver -- 34 bags -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day
Jolt of Lightning -- 21 bags -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel
Scouts Honor -- 21 bags -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen
The Arcane Ally -- 148 bags -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20
Short sword, light hammer, or kama +4 -- each 68 bags -- EQ
+4 enhancement
Imbued Cold Iron Sword -- 168 bags (normal 260) -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)
Hellfire Sword -- 80 bags -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)
Kukri of Subtlety -- 75 bags (normal 110) -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently
Skybreaker Sword -- 275 bags -- GU
Type : shortsword
+3 enhancement, +1 divine damage, +1 electric damage, +1 magic damage, made of (alchemical) silver
Glass Gladius -- 230 bags (normal 321) -- FAI
Type: Shortsword
Wounding DC=20, Cold Damage 1D4, Vulnerability vs Slalshing 10%, Vulnerability vs Piercing 10%, Enhancement +4
Jungle Stalker -- 63 bags (normal 85) -- FAI
Type: Kukri
Escape Artist +4, Survival +4, Damage vs Beast 1D4, Damage vs Monsters 1D4, Damage vs Vermin 1D4, Piercing Damage +1, Enhancement +4
Hidden: show
Blindsighted Sickle -- 100 bags -- EQ
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day
Grappling Hook -- 133 bags (normal 180) -- FAI
Type: Sickle
Bonus feat: Disarm, Disable Divice +3, Open Locks +3, Piercing Damage 1D4, Enhabcement +4
Keeper of the Grove 150 bags (normal 204) --FAI
Type: Sickle
Heal +3, Concentration +3, Lore Nature +4, Survival +4, Acid Damage +1, Bludgeoning Damage +1, Enhancement +4
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day
Grappling Hook -- 133 bags (normal 180) -- FAI
Type: Sickle
Bonus feat: Disarm, Disable Divice +3, Open Locks +3, Piercing Damage 1D4, Enhabcement +4
Keeper of the Grove 150 bags (normal 204) --FAI
Type: Sickle
Heal +3, Concentration +3, Lore Nature +4, Survival +4, Acid Damage +1, Bludgeoning Damage +1, Enhancement +4
Hidden: show
Tendril of Kossuth -- 106 bags -- DO
Type : Whip
+4 enhancement, +1d4 fire damage, Inimidate+3, Perform+3, Bonus Feats: Massive Crit & Improved Disarm
Type : Whip
+4 enhancement, +1d4 fire damage, Inimidate+3, Perform+3, Bonus Feats: Massive Crit & Improved Disarm
Light
Hidden: show
Melodic chainmail -- 195 bags -- DR
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently
Tigerskin Armor -- 55 bags (normal 84) -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day
Foxhide Armor -- 35 bags (normal 52) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day
Bearskin Armor -- 75 bags (normal 113) -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
Leather Armor of Mysterious Focus -- 75 bags (normal 116) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)
Owlfeather Armor -- 55 bags (normal 83) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day
Serpent Armor -- 82 bags (normal 125) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)
Wight Armor -- 59 bags (normal 88) -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day
Shirt of the Treant -- 52 bags (normal 78) -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance slashing /5, +3 hide, +3 move silently, +3 perform, made of iron
Shirt of Chains -- 52 bags (normal 78) -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance piercing /5, +3 hide, +3 move silently, +3 perform, made of iron
Any light armor +4 -- 35 bags -- EQ
+4AC
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently
Shadow of Silent Moves -- 48 bags (normal 71) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently
Tigerskin Armor -- 55 bags (normal 84) -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day
Foxhide Armor -- 35 bags (normal 52) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day
Bearskin Armor -- 75 bags (normal 113) -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
Leather Armor of Mysterious Focus -- 75 bags (normal 116) -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)
Owlfeather Armor -- 55 bags (normal 83) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day
Serpent Armor -- 82 bags (normal 125) -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)
Wight Armor -- 59 bags (normal 88) -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day
Shirt of the Treant -- 52 bags (normal 78) -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance slashing /5, +3 hide, +3 move silently, +3 perform, made of iron
Shirt of Chains -- 52 bags (normal 78) -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance piercing /5, +3 hide, +3 move silently, +3 perform, made of iron
Any light armor +4 -- 35 bags -- EQ
+4AC
Medium
Hidden: show
Improved Armor of Command -- 95 bags (normal 148) -- EQ
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron
Any medium armor +4 -- 35 bags -- EQ
+4AC
Zombie Hide Armor -- 46 bags (normal 70) -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron
Any medium armor +4 -- 35 bags -- EQ
+4AC
Zombie Hide Armor -- 46 bags (normal 70) -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-
Heavy
Hidden: show
Smooth Band Plate -- 54 bags (normal 75 bags)-- BE
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt
Any heavy armor (except full plate) +4 -- 35 bags -- EQ
+4AC
Full plate +4 -- 38 bags -- EQ
+4AC
Stoic Armor -- 53 bags (normal 78) -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day
Plate of Undead Controlling -- 72 bags (normal 111) -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt
Any heavy armor (except full plate) +4 -- 35 bags -- EQ
+4AC
Full plate +4 -- 38 bags -- EQ
+4AC
Stoic Armor -- 53 bags (normal 78) -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day
Plate of Undead Controlling -- 72 bags (normal 111) -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)
Shields
Light
Hidden: show
Trader's companion, greater -- 57 bags (normal 68 bags) -- CL
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy
Light shield +4 -- 35 bags -- EQ
+4 AC
Barricade Buckler -- 140 bags -- EQ
Type : light shield
Blade Barrier 1 use / day, Vulnerability Sonic 25 %, Shield AC +3
Light Bladed Buckler -- 65 bags -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy
Light shield +4 -- 35 bags -- EQ
+4 AC
Barricade Buckler -- 140 bags -- EQ
Type : light shield
Blade Barrier 1 use / day, Vulnerability Sonic 25 %, Shield AC +3
Light Bladed Buckler -- 65 bags -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)
Heavy
Hidden: show
Campaigner's shield -- 158 bags -- DO
Type : heavy shield
+4 AC, +3 strength
Stout Hand Shield, greater -- 49 bags (normal 62 bags) -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival
Heavy shield +4 -- 35 bags -- EQ
+4 AC
Heavy Wraith Shield -- 83 bags -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)
Entropic Shield -- 44 bags (normal 66) -- EQ
Type : heavy
+3AC, +4 concentration, +4 heal, +4 parry, +4 perform, +4 taunt, 1x day entropic shield
Blinding Shield -- 114 bags -- EQ
Type : heavy
Diplomacy +4, Heal +4, Lauschen +4, Word of Faith 1 use / day, Shield AC +3, Favored Soul only, Cleric only, Paladin only or UMD
Shield of Mercy -- 99 bags -- EQ
Type : heavy
Heal +4, on use Heal 1 use / day, on use Cure critical wounds 1 use / day, CHA +2, Shiled AC +3
Mage Blocker -- 70 bags (normal 90 bags)-- BE
Type: Heavy shield
Shield AC +2, Greater Disspell Magic one use/ day, Silence one use / day
Winged Shield +3 -- 124 bags -- EQ
Type: Heavy
Bluff +, Diplomacy +3, Spot +2, Heal +2, Concentration +2, Taunt +4, on use Haste 1 use / day, on use Mass Snake's Swiftness 1 use / day, Shield AC +3
Type : heavy shield
+4 AC, +3 strength
Stout Hand Shield, greater -- 49 bags (normal 62 bags) -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival
Heavy shield +4 -- 35 bags -- EQ
+4 AC
Heavy Wraith Shield -- 83 bags -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)
Entropic Shield -- 44 bags (normal 66) -- EQ
Type : heavy
+3AC, +4 concentration, +4 heal, +4 parry, +4 perform, +4 taunt, 1x day entropic shield
Blinding Shield -- 114 bags -- EQ
Type : heavy
Diplomacy +4, Heal +4, Lauschen +4, Word of Faith 1 use / day, Shield AC +3, Favored Soul only, Cleric only, Paladin only or UMD
Shield of Mercy -- 99 bags -- EQ
Type : heavy
Heal +4, on use Heal 1 use / day, on use Cure critical wounds 1 use / day, CHA +2, Shiled AC +3
Mage Blocker -- 70 bags (normal 90 bags)-- BE
Type: Heavy shield
Shield AC +2, Greater Disspell Magic one use/ day, Silence one use / day
Winged Shield +3 -- 124 bags -- EQ
Type: Heavy
Bluff +, Diplomacy +3, Spot +2, Heal +2, Concentration +2, Taunt +4, on use Haste 1 use / day, on use Mass Snake's Swiftness 1 use / day, Shield AC +3
Tower
Hidden: show
Riot Control shield -- 150 bags --DO
Type : tower shield
+4 AC, 2 damage reduction, adamantine
Beast Tower Shield -- 97 bags (normal 150) -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive
Towershield +4 -- 35 bags -- EQ
+4 AC
Bashing Tower Shield -- 144 bags (normal 220) -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)
Beast Tower Shield -- 107 bags -- EQ
Type : tower shield
Bonus Feat Monkey Grip, Intimidate +4, Lore Nature +4, Sense Motive +4, Shield AC +3
Wrapped Tower -- 124 bags (normal 190) -- EQ
Type : tower shield
On use Remove Fear one use / day, Remove Paralysis one use / day, Deadly Armor one use / day, Saves vs Death +2, Shield AC +3
Tower Shield of Torms -- 90 bags -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)
Type : tower shield
+4 AC, 2 damage reduction, adamantine
Beast Tower Shield -- 97 bags (normal 150) -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive
Towershield +4 -- 35 bags -- EQ
+4 AC
Bashing Tower Shield -- 144 bags (normal 220) -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)
Beast Tower Shield -- 107 bags -- EQ
Type : tower shield
Bonus Feat Monkey Grip, Intimidate +4, Lore Nature +4, Sense Motive +4, Shield AC +3
Wrapped Tower -- 124 bags (normal 190) -- EQ
Type : tower shield
On use Remove Fear one use / day, Remove Paralysis one use / day, Deadly Armor one use / day, Saves vs Death +2, Shield AC +3
Tower Shield of Torms -- 90 bags -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)
Jewelry
Amulets
Hidden: show
Commander's insignia -- 39 bags -- DO
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate
Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage
Zendalure Amulet -- 33 bags -- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease
Ninja Amulet, epic -- 402 bags (normal 620) -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)
Amulet of Tears -- 325 bags (normal 500) -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day
Gem of Glitterdepth -- 325 bags (normal 500) -- EQ
Type : amulet
+4 wisdom
Amulet of Wordtwisting -- 118 bags (normal 180) -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)
Amulet of Second Chances -- 166 bags (normal 250) -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws
Cat's Eye Brooch -- 122 bags (normal 180) -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease
Contact Medallion -- 14 bags (normal 19) -- EQ
Type : amulet
50 charges/ 3 charges / use
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate
Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage
Zendalure Amulet -- 33 bags -- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease
Ninja Amulet, epic -- 402 bags (normal 620) -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)
Amulet of Tears -- 325 bags (normal 500) -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day
Gem of Glitterdepth -- 325 bags (normal 500) -- EQ
Type : amulet
+4 wisdom
Amulet of Wordtwisting -- 118 bags (normal 180) -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)
Amulet of Second Chances -- 166 bags (normal 250) -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws
Cat's Eye Brooch -- 122 bags (normal 180) -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease
Contact Medallion -- 14 bags (normal 19) -- EQ
Type : amulet
50 charges/ 3 charges / use
Rings
Hidden: show
Ring of the Golden Lion -- 56 bags -- NO
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save
Dark ring of resistance -- 7 bags -- CO
Type : ring
+2 universal saving throws
Bone Ring -- 25 bags (normal 34 bags) -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy
Ironskin ring -- 20 bags (nirmal 28 bags) -- BE
Type : ring
+2AC deflection, bonus feat toughness
Ring of the bard -- 11 bags (normal 14 bags) -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4
Ring od Nature -- 6 bags -- BE
Type: Ring
Bonus spell slot druid 1 and 2
Lockpicking Ring -- 14 bags (normal 20) -- EQ
Type : ring
+4 disable device, +4 open lock
Archon's Ring of Protection -- 139 bags (normal 206) --EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)
Baator Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)
Abyssal Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)
Ring of Halo -- 157 bags -- MY
Type : ring
Bonus spell slot spirit shaman level 6, bonus spell slot sorcerer level 6, bonus spell slot wizard level 6, damage immunity magical 5%, +2 universal saving throws, +3 concentration
Nature's Vigil -- 47 bags -- MY
Type : ring
+2 wisdom, +1 universal saving throws, +2 hide, +2 move silently, +2 spot
Waterdhavian Ring of Endurance -- 170 bags -- BGE
Type : ring
Bonus feat toughness, +10 hp, +4 fortitude save, +2 universal saving throws
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save
Dark ring of resistance -- 7 bags -- CO
Type : ring
+2 universal saving throws
Bone Ring -- 25 bags (normal 34 bags) -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy
Ironskin ring -- 20 bags (nirmal 28 bags) -- BE
Type : ring
+2AC deflection, bonus feat toughness
Ring of the bard -- 11 bags (normal 14 bags) -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4
Ring od Nature -- 6 bags -- BE
Type: Ring
Bonus spell slot druid 1 and 2
Lockpicking Ring -- 14 bags (normal 20) -- EQ
Type : ring
+4 disable device, +4 open lock
Archon's Ring of Protection -- 139 bags (normal 206) --EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)
Baator Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)
Abyssal Ring of Protection -- 139 bags (normal 206) -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)
Ring of Halo -- 157 bags -- MY
Type : ring
Bonus spell slot spirit shaman level 6, bonus spell slot sorcerer level 6, bonus spell slot wizard level 6, damage immunity magical 5%, +2 universal saving throws, +3 concentration
Nature's Vigil -- 47 bags -- MY
Type : ring
+2 wisdom, +1 universal saving throws, +2 hide, +2 move silently, +2 spot
Waterdhavian Ring of Endurance -- 170 bags -- BGE
Type : ring
Bonus feat toughness, +10 hp, +4 fortitude save, +2 universal saving throws
Other wearables
Robes
Hidden: show
Robe of Energy -- 16 bags -- CO
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day
Robes of Eyes -- 311 bags (normal 500) -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)
Ninja Robe of Stars, epic -- 212 bags (hot, normal 326) -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)
Epic Robes of Blending -- 38 bags (normal 53) -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day
Fiery Tunic -- 58 bags (normal 86) -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Body of Sun 1 use / day, Saves vs Fire+ 2, Armor AC +4
Robe of Inferno 63 bags (normal 93) -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Globe of Fire 2 uses / day, Fore resistence 5, Armor AC +4
Ghost Shroud -- 41 bags -- EQ
Type : robe/clothes
Disguise +3, Escape Artist +3, Concentration +3, Lore Dungeoneering +3, on use Blindsight 1 use/ Day, Negative Energy Resistence 5, Armor AC +4
Robe of Eyes -- 373 bags -- EQ
Type : robe/clothes
Spot +4, Search +4, Armor AC +4, Duelist only, Monk only or UMD
Socialite's Garb -- 30 bags -- BGE
Type : robes
+4 bluff, +4 diplomacy, +4 intimidate, +4 perform, +4 sense motive
Reader's Travel Robes -- 233 bags -- CK
Type : robes
+4AC, +3 constitution, +3 diplomacy, +3 lore geo & astro, +3 lore local
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day
Robes of Eyes -- 311 bags (normal 500) -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)
Ninja Robe of Stars, epic -- 212 bags (hot, normal 326) -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)
Epic Robes of Blending -- 38 bags (normal 53) -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day
Fiery Tunic -- 58 bags (normal 86) -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Body of Sun 1 use / day, Saves vs Fire+ 2, Armor AC +4
Robe of Inferno 63 bags (normal 93) -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Globe of Fire 2 uses / day, Fore resistence 5, Armor AC +4
Ghost Shroud -- 41 bags -- EQ
Type : robe/clothes
Disguise +3, Escape Artist +3, Concentration +3, Lore Dungeoneering +3, on use Blindsight 1 use/ Day, Negative Energy Resistence 5, Armor AC +4
Robe of Eyes -- 373 bags -- EQ
Type : robe/clothes
Spot +4, Search +4, Armor AC +4, Duelist only, Monk only or UMD
Socialite's Garb -- 30 bags -- BGE
Type : robes
+4 bluff, +4 diplomacy, +4 intimidate, +4 perform, +4 sense motive
Reader's Travel Robes -- 233 bags -- CK
Type : robes
+4AC, +3 constitution, +3 diplomacy, +3 lore geo & astro, +3 lore local
Cloaks
Hidden: show
Shimmering Cloak -- 82 bags -- DO
Type : cloak
Spell resistance 32
Cloak of the Charismatic Fool -- 99 bags (normal 150) -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty
Ninja Backpack -- 319 bags (normal 495) -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day
Greater Cloak of the Stalker -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1
Cloak of the Predatory Vigor -- 259 bags (normal 400) -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)
Greater Cloak of the Tombraider -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1
Greater Piwafwi -- 259 bags (normal 400) -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)
Greater Cloak of the Spellblade -- 52 bags (normal 77) -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1
Dragonscale Cloak -- 131 bags (normal 200) -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)
Type : cloak
Spell resistance 32
Cloak of the Charismatic Fool -- 99 bags (normal 150) -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty
Ninja Backpack -- 319 bags (normal 495) -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day
Greater Cloak of the Stalker -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1
Cloak of the Predatory Vigor -- 259 bags (normal 400) -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)
Greater Cloak of the Tombraider -- 56 bags (normal 83) -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1
Greater Piwafwi -- 259 bags (normal 400) -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)
Greater Cloak of the Spellblade -- 52 bags (normal 77) -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1
Dragonscale Cloak -- 131 bags (normal 200) -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)
Helmets & hoods
Hidden: show
Headband of Intellect +4 -- 370 bags -- EG
Type : headband
+4 intelligence
Corsair's Eyepatch -- 62 bags (normal 92) -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)
Ninja Cowl Epic -- 175 bags (normal 265) -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)
Crystal Mask of Mind Armor -- 38 bags (normal 56) -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Bullheaded Helm 37 bags (normal 53) -- EQ
Type: Headwear
Bonus HP 12, Bonus Feat Bullheaded, Perform +4, Diplomacy +2, Intimidate +2, Concentration +4, Deflection AC +3
Headband Conscius effort-- 37 bags (normal 53) -- EQ
Type : headwear
Bonus spell: Wizard level 3 and socerer level 3, Saving throws Fortutude +4
Headband of the Lorebinder -- 37 bags (normal 53) -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)
Circlet of Mages -- 41 bags (normal 60) -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft
Mask of Blood -- 28 bags (normal 41) -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)
Mask of Fury -- 38 bags (normal 57) -- EQ
Type : mask
Use Rage (20) 1x/day
Mask of Menal Armor -- 38 bags (normal 57) -- EQ
Type: Mask
Bonus HP +10, Deflection AC +3, Saves vs Mind eefcting +4
Eyes of the Eagle -- 33 bags (normal 48) -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot
Crystal Mask of Discernment -- 34 bags (normal 49) -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt
Helm of the Purple Plume 54 bags -- EQ
Type: Headwear
Diplomacy +4, Heal +4, Concentration +4, Listen +4, Lore Nobility & Royalty +4, Saves vs +3, CHA +3, Lawful Good only, Neutral Good only, Lawful Neutral only, or UMD
Blindfold or True Darkness -- 41 bags -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day
Helm of Heroes -- 41 bags -- EQ
Type: Helmet
50 Charges, On use; Blessed Aim 3 charges/ use, Heriosm 3 charges/ use, Magic Vestment 1 charges/ use, Greater Magi Weapon 1 charge/use
Radiant Heart Helmet -- 5 bags -- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16
Natural Focus -- 15 bags -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14
Spider Mask -- 48 bags -- EQ
Type: Mask
Deflection AC+3, Saved vs Poison +4, Constitution +2, Spell Immunity Web
Mind Vault -- 34 bags (normal 49) -- EQ
Type: Headwear
50 Charges. On Use: Lesser Mind Blank 3 charges/use, Deflection AC +2, Saves vs Mind effecting +2, Spell resistence 12
Circlet of Oghma's wisdom -- 504 bags -- CK
Type : helmet
+4 wisdom
Type : headband
+4 intelligence
Corsair's Eyepatch -- 62 bags (normal 92) -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)
Ninja Cowl Epic -- 175 bags (normal 265) -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)
Crystal Mask of Mind Armor -- 38 bags (normal 56) -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Bullheaded Helm 37 bags (normal 53) -- EQ
Type: Headwear
Bonus HP 12, Bonus Feat Bullheaded, Perform +4, Diplomacy +2, Intimidate +2, Concentration +4, Deflection AC +3
Headband Conscius effort-- 37 bags (normal 53) -- EQ
Type : headwear
Bonus spell: Wizard level 3 and socerer level 3, Saving throws Fortutude +4
Headband of the Lorebinder -- 37 bags (normal 53) -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)
Circlet of Mages -- 41 bags (normal 60) -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft
Mask of Blood -- 28 bags (normal 41) -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)
Mask of Fury -- 38 bags (normal 57) -- EQ
Type : mask
Use Rage (20) 1x/day
Mask of Menal Armor -- 38 bags (normal 57) -- EQ
Type: Mask
Bonus HP +10, Deflection AC +3, Saves vs Mind eefcting +4
Eyes of the Eagle -- 33 bags (normal 48) -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot
Crystal Mask of Discernment -- 34 bags (normal 49) -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt
Helm of the Purple Plume 54 bags -- EQ
Type: Headwear
Diplomacy +4, Heal +4, Concentration +4, Listen +4, Lore Nobility & Royalty +4, Saves vs +3, CHA +3, Lawful Good only, Neutral Good only, Lawful Neutral only, or UMD
Blindfold or True Darkness -- 41 bags -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day
Helm of Heroes -- 41 bags -- EQ
Type: Helmet
50 Charges, On use; Blessed Aim 3 charges/ use, Heriosm 3 charges/ use, Magic Vestment 1 charges/ use, Greater Magi Weapon 1 charge/use
Radiant Heart Helmet -- 5 bags -- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16
Natural Focus -- 15 bags -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14
Spider Mask -- 48 bags -- EQ
Type: Mask
Deflection AC+3, Saved vs Poison +4, Constitution +2, Spell Immunity Web
Mind Vault -- 34 bags (normal 49) -- EQ
Type: Headwear
50 Charges. On Use: Lesser Mind Blank 3 charges/use, Deflection AC +2, Saves vs Mind effecting +2, Spell resistence 12
Circlet of Oghma's wisdom -- 504 bags -- CK
Type : helmet
+4 wisdom
Boots
Hidden: show
Campaigner's boots -- 125 bags -- DO
Type : boots
+3 AC, +5 hp, +3 constitution
Evereskan Wild Striders -- 153 bags -- DR
Type : boots
+3AC, +4 hide, +4 move silently
Ninja Boots, epic -- 296 bags (normal 454) -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)
Cold Respite -- 80 bags (normal 119) -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity
Northlander Boots -- 33 bags -- NO
Type: Boots
On use Expeditious Retreat one use/ day, Cold Immunity 10%, Dodge +3 AC
Rock Boots -- 166 bags (normal 220) -- EQ
Type: Boots
Foundation of Stone 1 use/day, Deflection AC +3, Constitution +3
Rogues's Entitlement -- 202 bags (normal 300) -- EQ
Type: Boots
Move silently +4, Hide +4, Dodge AC +3
Emerald Boots -- 132 bags (normal 200) -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints
The Wise Way -- 100 bags (normal 150)-- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick
Type : boots
+3 AC, +5 hp, +3 constitution
Evereskan Wild Striders -- 153 bags -- DR
Type : boots
+3AC, +4 hide, +4 move silently
Ninja Boots, epic -- 296 bags (normal 454) -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)
Cold Respite -- 80 bags (normal 119) -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity
Northlander Boots -- 33 bags -- NO
Type: Boots
On use Expeditious Retreat one use/ day, Cold Immunity 10%, Dodge +3 AC
Rock Boots -- 166 bags (normal 220) -- EQ
Type: Boots
Foundation of Stone 1 use/day, Deflection AC +3, Constitution +3
Rogues's Entitlement -- 202 bags (normal 300) -- EQ
Type: Boots
Move silently +4, Hide +4, Dodge AC +3
Emerald Boots -- 132 bags (normal 200) -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints
The Wise Way -- 100 bags (normal 150)-- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick
Belts
Hidden: show
Belt of Growth -- 94 bags (normal 125) -- EQ
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day
Belt of Priestly Might -- 132 bags (normal 200) -- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal
Belt of Ultimate Athleticism -- 125 bags (normal 196) -- EQ
Type: Belt
Spot +2, Escape Artist +4, Listen +2, Tumble +4, Deflection AC +3, Dexerty +3
Akromatic Belt -- 55 bags (normal 80) -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
Fighter Evocation Barrier -- 86 bags -- EQ
Type: Belt
Deflection AC +3, Saves vs Electricity +4, Saves vs Cold +4, Saves vs Fire +4, Saves vs Acid +4, Saves Reflex +2, Fighter Only or UMD
Performer's Boon -- 107 bags -- EQ
Type: Belt
Bonus Feat Artist, Bluff +2, Diplomacy +2, Deflection AC +3, STR +3
Quick Wit -- 107 bags -- EQ
Type Belt
Bonus Feat Alertness, Bluff +4, Deflection AC +3. Dexerty +3
Mind over Body -- 107 bags -- EQ
Type: Belt
Bonus Feat Greater Toughness, Spellcraft +4, Deflection AC +3, INT+3
Focused Monk's Belt -- 101 bags -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day
Belt of Priestly Might -- 132 bags (normal 200) -- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal
Belt of Ultimate Athleticism -- 125 bags (normal 196) -- EQ
Type: Belt
Spot +2, Escape Artist +4, Listen +2, Tumble +4, Deflection AC +3, Dexerty +3
Akromatic Belt -- 55 bags (normal 80) -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
Fighter Evocation Barrier -- 86 bags -- EQ
Type: Belt
Deflection AC +3, Saves vs Electricity +4, Saves vs Cold +4, Saves vs Fire +4, Saves vs Acid +4, Saves Reflex +2, Fighter Only or UMD
Performer's Boon -- 107 bags -- EQ
Type: Belt
Bonus Feat Artist, Bluff +2, Diplomacy +2, Deflection AC +3, STR +3
Quick Wit -- 107 bags -- EQ
Type Belt
Bonus Feat Alertness, Bluff +4, Deflection AC +3. Dexerty +3
Mind over Body -- 107 bags -- EQ
Type: Belt
Bonus Feat Greater Toughness, Spellcraft +4, Deflection AC +3, INT+3
Focused Monk's Belt -- 101 bags -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)
Gloves & bracers
Hidden: show
Lieutenant's Bracers -- 72 bags -- DO
Type : bracers
+4AC (armor), +5 hitpoints
Bracers of the Peerless Archer -- 400 bags -- DR
Type : bracer
+4 dexterity
Gauntlet of Fury -- 59 bags -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day
Bracers of the Blinding Strike -- 90 bags -- CK
Type : bracers
+4AC (armor), 2x haste (10) /day
Balanced Hands -- 14 bags -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting
Gauntlets of the Siegebreaker -- 357 bags (normal 550) -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)
Selfless Serf's Healing Hands -- 37 bags (normal 55) -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)
Gloves of the Balanced Hand -- 54k (normal 80) -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense
Counterstrike Bracers -- 198 bags (normal 300) -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry
Mithral Bells -- 13 bags (normal 17) -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)
Bracers of Entangling Grasp -- 60 bags -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)
Wrappings of the Ninja -- 96 bags (normal 141) -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)
The Fist -- 52 bags -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice
Gloves of the Copper Elf Strength -- 504 bags -- MY
Type: gloves
+4 strength
Battlefield Scout's Gloves -- 82 bags -- BGE
Type : gloves
+3AC (deflection, +4 escape artist, +4 hide, +4 move silently
Gloves of Endless Appeal -- 314 bags -- BGE
Type : gloves
+4 charisma
Type : bracers
+4AC (armor), +5 hitpoints
Bracers of the Peerless Archer -- 400 bags -- DR
Type : bracer
+4 dexterity
Gauntlet of Fury -- 59 bags -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day
Bracers of the Blinding Strike -- 90 bags -- CK
Type : bracers
+4AC (armor), 2x haste (10) /day
Balanced Hands -- 14 bags -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting
Gauntlets of the Siegebreaker -- 357 bags (normal 550) -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)
Selfless Serf's Healing Hands -- 37 bags (normal 55) -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)
Gloves of the Balanced Hand -- 54k (normal 80) -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense
Counterstrike Bracers -- 198 bags (normal 300) -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry
Mithral Bells -- 13 bags (normal 17) -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)
Bracers of Entangling Grasp -- 60 bags -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)
Wrappings of the Ninja -- 96 bags (normal 141) -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)
The Fist -- 52 bags -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice
Gloves of the Copper Elf Strength -- 504 bags -- MY
Type: gloves
+4 strength
Battlefield Scout's Gloves -- 82 bags -- BGE
Type : gloves
+3AC (deflection, +4 escape artist, +4 hide, +4 move silently
Gloves of Endless Appeal -- 314 bags -- BGE
Type : gloves
+4 charisma
Usables, Consumables & other
Hidden: show
Whetstones -– 7 bags -- DO
Keen Edge (50 charges)
Contact Medalion -- 6,5 bags -- EQ
Type : amulet
Sending (3 charges)
Skeleton Key -- 750 gold -- EQ
Thieves Tools +12
Spellsink Scarab -- 3 bags -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)
Brooch of Avoidance -- 3 bags -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)
Restorative Ointment -- 5 bags -- EQ
50 charges: Neutralize Poison 3 charges / Cure disease 3 charges, Cleric or Paladin only or UMD
Sustaining Spoon -- 1 bag -- EQ
Lesser Vitality one use/ day
Canteen -- 1400 coins -- EQ
Lesser Vitality 2 uses/ day
Horn of Goodness - 7 bags -- EQ
50 charges: Magic Circle vs Evil 5 charges, Good only or UMD
Brooch of Shielding -- 9400 coins -- EQ
Shield one use / day
Chime of Interruption -- 2400 coins - EQ
50 charges: Silence 3 charges/ use
Doorbell -- 2 bags -- EQ
50 charges: Knock 1 charge/use , Bard only or UMD
Manual of Lore -- 14 bags --EQ
50 charges: Lore 3 charges/ Use
Bots of fire -- 15 bags for 10 sets (990 pieces) -- MY
Type : crossbow bolts
1d6 fire damage
Acid arrows -- 15 bags for 10 sets (990 pieces) -- MY
Type : arrows
1d6 acid damage
Deadly Caltrops -- 630 coins for 50 pieces (normal 875) -- FAI
Type: Shuriken
On Hit Slow 2 rounds 10%, Wounding SG 20, Shalshing Damage 1D4, Enchancement +4
Sniper Darts -- 500 coins for 50 pieces (normal 687) -- FAI
Type: Throwing Darts
Massive Crit 2, Bludgeoning Damage 1D8, Enhancement +4, Cold Iron
Keen Edge (50 charges)
Contact Medalion -- 6,5 bags -- EQ
Type : amulet
Sending (3 charges)
Skeleton Key -- 750 gold -- EQ
Thieves Tools +12
Spellsink Scarab -- 3 bags -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)
Brooch of Avoidance -- 3 bags -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)
Restorative Ointment -- 5 bags -- EQ
50 charges: Neutralize Poison 3 charges / Cure disease 3 charges, Cleric or Paladin only or UMD
Sustaining Spoon -- 1 bag -- EQ
Lesser Vitality one use/ day
Canteen -- 1400 coins -- EQ
Lesser Vitality 2 uses/ day
Horn of Goodness - 7 bags -- EQ
50 charges: Magic Circle vs Evil 5 charges, Good only or UMD
Brooch of Shielding -- 9400 coins -- EQ
Shield one use / day
Chime of Interruption -- 2400 coins - EQ
50 charges: Silence 3 charges/ use
Doorbell -- 2 bags -- EQ
50 charges: Knock 1 charge/use , Bard only or UMD
Manual of Lore -- 14 bags --EQ
50 charges: Lore 3 charges/ Use
Bots of fire -- 15 bags for 10 sets (990 pieces) -- MY
Type : crossbow bolts
1d6 fire damage
Acid arrows -- 15 bags for 10 sets (990 pieces) -- MY
Type : arrows
1d6 acid damage
Deadly Caltrops -- 630 coins for 50 pieces (normal 875) -- FAI
Type: Shuriken
On Hit Slow 2 rounds 10%, Wounding SG 20, Shalshing Damage 1D4, Enchancement +4
Sniper Darts -- 500 coins for 50 pieces (normal 687) -- FAI
Type: Throwing Darts
Massive Crit 2, Bludgeoning Damage 1D8, Enhancement +4, Cold Iron
Healing & Nutrition Supplies
Hidden: show
Bloodflower Salve -- 1740 coins -- BG
Heal 3 charges
Decoction of Hensbane --400 coins--BG
Heal 3 charges
Theriac -- 2020 coins -- BG
Neutralize Poison, Cure Disease, Cure Critical Wounds, 3 charges
Bloodpurge -- 133 coins -- BG
Neutralize Poison (single use)
Bloodstaunch --133 coins-- BG
Lifesaver! (single use)
Healing Kit +1
33 coins each
Healing Kit +3
59 coins each
Healing Kit +6
78 coins each
Edelgarde's Breakfast for Challenging days -- 50 coins -- FAI (normal 67)
Aid (single use)
Yellow Orange Tea --24 coins (normal 31) -- FAI
Lesser Vitality (single use)
Tiawyn's Various Sweet Breads -- 25 coins -- Personal Sale
Bless (Single use)
Rise and Shine Teablend--24 coins -- Personal Sale
Lesser Vitality (single use)
Heal 3 charges
Decoction of Hensbane --400 coins--BG
Heal 3 charges
Theriac -- 2020 coins -- BG
Neutralize Poison, Cure Disease, Cure Critical Wounds, 3 charges
Bloodpurge -- 133 coins -- BG
Neutralize Poison (single use)
Bloodstaunch --133 coins-- BG
Lifesaver! (single use)
Healing Kit +1
33 coins each
Healing Kit +3
59 coins each
Healing Kit +6
78 coins each
Edelgarde's Breakfast for Challenging days -- 50 coins -- FAI (normal 67)
Aid (single use)
Yellow Orange Tea --24 coins (normal 31) -- FAI
Lesser Vitality (single use)
Tiawyn's Various Sweet Breads -- 25 coins -- Personal Sale
Bless (Single use)
Rise and Shine Teablend--24 coins -- Personal Sale
Lesser Vitality (single use)
Seeking
Hidden: show
*A Laurel Crown for payable price without exorbitant requirements or inaccessible tickets
*A Bard-compliant weapon, with a perform skill of 4th tier and Enhancement of 3rd or 4th tier
*Exeptional or magical Instruments, new or even used ones, that can be restored
*Any items, that have Spells of Protection from evil, Magic circle against evil
*Any items, that have Spells of Mindblank or lesser Mind Blank.
*Any items with a Find traps spell
*Good tales, poems or song, also gladly taken in book-form
*Books in general, price may vary and depending if already in stock. Then i will pay more than your typical ((NPC))vendors :
- Dusty tomes, identified and unidentfied
- other magical books depending on properties
- non-magical books depending on theor value
*A Bard-compliant weapon, with a perform skill of 4th tier and Enhancement of 3rd or 4th tier
*Exeptional or magical Instruments, new or even used ones, that can be restored
*Any items, that have Spells of Protection from evil, Magic circle against evil
*Any items, that have Spells of Mindblank or lesser Mind Blank.
*Any items with a Find traps spell
*Good tales, poems or song, also gladly taken in book-form
*Books in general, price may vary and depending if already in stock. Then i will pay more than your typical ((NPC))vendors :
- Dusty tomes, identified and unidentfied
- other magical books depending on properties
- non-magical books depending on theor value