And yet, it does not actually increase the degree to which you can violate that rule, nor does it particularly encourage you to do so.DM Ghost wrote: ↑Wed Apr 13, 2022 8:00 pm There is a disclaimer in the appearance changer kit to be reasonable in appearance choices. This means if you are wearing an armour, you should be picking an appearance that looks like an armour. I think adding ability to change between appearances just further departs from this request to choose reasonable appearances for the item type.
I had, at one point, played a druidess with a suit of mithral plate reskinned to look like the torn-up, ragged outfit you might expect from someone detached from civilization and in tune with nature. I handwaved the resulting AC increase away as... something very monk-like, actually, since I'd always seen her as a druid/monk from day 1, but wasn't allowed to play that class combination. I think it was that she was really good at deflecting blows with her staff or something. (Needless to say, she now has monk levels, so the stats on her clothes more accurately mesh with the visuals. She still has roughly the same amount of unshifted AC. )
At the moment, a number of characters face the exact opposite issue with regards to reasonable appearances. It's so hard to sensibly depict a broad wardrobe without incurring dozens of pounds of added weight and reserving entire pages of their inventory to having alternate outfits. (I actually do this on a number of my characters.) The proposed outfit system would resolve that issue completely; as for those few who might view it as encouragement to violate the appearance rules, this sort of encouragement is liable to make them so blatant about it that they'll just land themselves in trouble and get moderated away.